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							- import {
 
- 	BufferAttribute,
 
- 	BufferGeometry,
 
- 	FileLoader,
 
- 	Float32BufferAttribute,
 
- 	Loader,
 
- 	LoaderUtils
 
- } from '../../../build/three.module.js';
 
- import * as fflate from '../libs/fflate.module.js';
 
- class VTKLoader extends Loader {
 
- 	constructor( manager ) {
 
- 		super( manager );
 
- 	}
 
- 	load( url, onLoad, onProgress, onError ) {
 
- 		const scope = this;
 
- 		const loader = new FileLoader( scope.manager );
 
- 		loader.setPath( scope.path );
 
- 		loader.setResponseType( 'arraybuffer' );
 
- 		loader.setRequestHeader( scope.requestHeader );
 
- 		loader.setWithCredentials( scope.withCredentials );
 
- 		loader.load( url, function ( text ) {
 
- 			try {
 
- 				onLoad( scope.parse( text ) );
 
- 			} catch ( e ) {
 
- 				if ( onError ) {
 
- 					onError( e );
 
- 				} else {
 
- 					console.error( e );
 
- 				}
 
- 				scope.manager.itemError( url );
 
- 			}
 
- 		}, onProgress, onError );
 
- 	}
 
- 	parse( data ) {
 
- 		function parseASCII( data ) {
 
- 			// connectivity of the triangles
 
- 			var indices = [];
 
- 			// triangles vertices
 
- 			var positions = [];
 
- 			// red, green, blue colors in the range 0 to 1
 
- 			var colors = [];
 
- 			// normal vector, one per vertex
 
- 			var normals = [];
 
- 			var result;
 
- 			// pattern for detecting the end of a number sequence
 
- 			var patWord = /^[^\d.\s-]+/;
 
- 			// pattern for reading vertices, 3 floats or integers
 
- 			var pat3Floats = /(\-?\d+\.?[\d\-\+e]*)\s+(\-?\d+\.?[\d\-\+e]*)\s+(\-?\d+\.?[\d\-\+e]*)/g;
 
- 			// pattern for connectivity, an integer followed by any number of ints
 
- 			// the first integer is the number of polygon nodes
 
- 			var patConnectivity = /^(\d+)\s+([\s\d]*)/;
 
- 			// indicates start of vertex data section
 
- 			var patPOINTS = /^POINTS /;
 
- 			// indicates start of polygon connectivity section
 
- 			var patPOLYGONS = /^POLYGONS /;
 
- 			// indicates start of triangle strips section
 
- 			var patTRIANGLE_STRIPS = /^TRIANGLE_STRIPS /;
 
- 			// POINT_DATA number_of_values
 
- 			var patPOINT_DATA = /^POINT_DATA[ ]+(\d+)/;
 
- 			// CELL_DATA number_of_polys
 
- 			var patCELL_DATA = /^CELL_DATA[ ]+(\d+)/;
 
- 			// Start of color section
 
- 			var patCOLOR_SCALARS = /^COLOR_SCALARS[ ]+(\w+)[ ]+3/;
 
- 			// NORMALS Normals float
 
- 			var patNORMALS = /^NORMALS[ ]+(\w+)[ ]+(\w+)/;
 
- 			var inPointsSection = false;
 
- 			var inPolygonsSection = false;
 
- 			var inTriangleStripSection = false;
 
- 			var inPointDataSection = false;
 
- 			var inCellDataSection = false;
 
- 			var inColorSection = false;
 
- 			var inNormalsSection = false;
 
- 			var lines = data.split( '\n' );
 
- 			for ( var i in lines ) {
 
- 				var line = lines[ i ].trim();
 
- 				if ( line.indexOf( 'DATASET' ) === 0 ) {
 
- 					var dataset = line.split( ' ' )[ 1 ];
 
- 					if ( dataset !== 'POLYDATA' ) throw new Error( 'Unsupported DATASET type: ' + dataset );
 
- 				} else if ( inPointsSection ) {
 
- 					// get the vertices
 
- 					while ( ( result = pat3Floats.exec( line ) ) !== null ) {
 
- 						if ( patWord.exec( line ) !== null ) break;
 
- 						var x = parseFloat( result[ 1 ] );
 
- 						var y = parseFloat( result[ 2 ] );
 
- 						var z = parseFloat( result[ 3 ] );
 
- 						positions.push( x, y, z );
 
- 					}
 
- 				} else if ( inPolygonsSection ) {
 
- 					if ( ( result = patConnectivity.exec( line ) ) !== null ) {
 
- 						// numVertices i0 i1 i2 ...
 
- 						var numVertices = parseInt( result[ 1 ] );
 
- 						var inds = result[ 2 ].split( /\s+/ );
 
- 						if ( numVertices >= 3 ) {
 
- 							var i0 = parseInt( inds[ 0 ] );
 
- 							var i1, i2;
 
- 							var k = 1;
 
- 							// split the polygon in numVertices - 2 triangles
 
- 							for ( var j = 0; j < numVertices - 2; ++ j ) {
 
- 								i1 = parseInt( inds[ k ] );
 
- 								i2 = parseInt( inds[ k + 1 ] );
 
- 								indices.push( i0, i1, i2 );
 
- 								k ++;
 
- 							}
 
- 						}
 
- 					}
 
- 				} else if ( inTriangleStripSection ) {
 
- 					if ( ( result = patConnectivity.exec( line ) ) !== null ) {
 
- 						// numVertices i0 i1 i2 ...
 
- 						var numVertices = parseInt( result[ 1 ] );
 
- 						var inds = result[ 2 ].split( /\s+/ );
 
- 						if ( numVertices >= 3 ) {
 
- 							var i0, i1, i2;
 
- 							// split the polygon in numVertices - 2 triangles
 
- 							for ( var j = 0; j < numVertices - 2; j ++ ) {
 
- 								if ( j % 2 === 1 ) {
 
- 									i0 = parseInt( inds[ j ] );
 
- 									i1 = parseInt( inds[ j + 2 ] );
 
- 									i2 = parseInt( inds[ j + 1 ] );
 
- 									indices.push( i0, i1, i2 );
 
- 								} else {
 
- 									i0 = parseInt( inds[ j ] );
 
- 									i1 = parseInt( inds[ j + 1 ] );
 
- 									i2 = parseInt( inds[ j + 2 ] );
 
- 									indices.push( i0, i1, i2 );
 
- 								}
 
- 							}
 
- 						}
 
- 					}
 
- 				} else if ( inPointDataSection || inCellDataSection ) {
 
- 					if ( inColorSection ) {
 
- 						// Get the colors
 
- 						while ( ( result = pat3Floats.exec( line ) ) !== null ) {
 
- 							if ( patWord.exec( line ) !== null ) break;
 
- 							var r = parseFloat( result[ 1 ] );
 
- 							var g = parseFloat( result[ 2 ] );
 
- 							var b = parseFloat( result[ 3 ] );
 
- 							colors.push( r, g, b );
 
- 						}
 
- 					} else if ( inNormalsSection ) {
 
- 						// Get the normal vectors
 
- 						while ( ( result = pat3Floats.exec( line ) ) !== null ) {
 
- 							if ( patWord.exec( line ) !== null ) break;
 
- 							var nx = parseFloat( result[ 1 ] );
 
- 							var ny = parseFloat( result[ 2 ] );
 
- 							var nz = parseFloat( result[ 3 ] );
 
- 							normals.push( nx, ny, nz );
 
- 						}
 
- 					}
 
- 				}
 
- 				if ( patPOLYGONS.exec( line ) !== null ) {
 
- 					inPolygonsSection = true;
 
- 					inPointsSection = false;
 
- 					inTriangleStripSection = false;
 
- 				} else if ( patPOINTS.exec( line ) !== null ) {
 
- 					inPolygonsSection = false;
 
- 					inPointsSection = true;
 
- 					inTriangleStripSection = false;
 
- 				} else if ( patTRIANGLE_STRIPS.exec( line ) !== null ) {
 
- 					inPolygonsSection = false;
 
- 					inPointsSection = false;
 
- 					inTriangleStripSection = true;
 
- 				} else if ( patPOINT_DATA.exec( line ) !== null ) {
 
- 					inPointDataSection = true;
 
- 					inPointsSection = false;
 
- 					inPolygonsSection = false;
 
- 					inTriangleStripSection = false;
 
- 				} else if ( patCELL_DATA.exec( line ) !== null ) {
 
- 					inCellDataSection = true;
 
- 					inPointsSection = false;
 
- 					inPolygonsSection = false;
 
- 					inTriangleStripSection = false;
 
- 				} else if ( patCOLOR_SCALARS.exec( line ) !== null ) {
 
- 					inColorSection = true;
 
- 					inNormalsSection = false;
 
- 					inPointsSection = false;
 
- 					inPolygonsSection = false;
 
- 					inTriangleStripSection = false;
 
- 				} else if ( patNORMALS.exec( line ) !== null ) {
 
- 					inNormalsSection = true;
 
- 					inColorSection = false;
 
- 					inPointsSection = false;
 
- 					inPolygonsSection = false;
 
- 					inTriangleStripSection = false;
 
- 				}
 
- 			}
 
- 			var geometry = new BufferGeometry();
 
- 			geometry.setIndex( indices );
 
- 			geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
 
- 			if ( normals.length === positions.length ) {
 
- 				geometry.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
 
- 			}
 
- 			if ( colors.length !== indices.length ) {
 
- 				// stagger
 
- 				if ( colors.length === positions.length ) {
 
- 					geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
 
- 				}
 
- 			} else {
 
- 				// cell
 
- 				geometry = geometry.toNonIndexed();
 
- 				var numTriangles = geometry.attributes.position.count / 3;
 
- 				if ( colors.length === ( numTriangles * 3 ) ) {
 
- 					var newColors = [];
 
- 					for ( var i = 0; i < numTriangles; i ++ ) {
 
- 						var r = colors[ 3 * i + 0 ];
 
- 						var g = colors[ 3 * i + 1 ];
 
- 						var b = colors[ 3 * i + 2 ];
 
- 						newColors.push( r, g, b );
 
- 						newColors.push( r, g, b );
 
- 						newColors.push( r, g, b );
 
- 					}
 
- 					geometry.setAttribute( 'color', new Float32BufferAttribute( newColors, 3 ) );
 
- 				}
 
- 			}
 
- 			return geometry;
 
- 		}
 
- 		function parseBinary( data ) {
 
- 			var count, pointIndex, i, numberOfPoints, s;
 
- 			var buffer = new Uint8Array( data );
 
- 			var dataView = new DataView( data );
 
- 			// Points and normals, by default, are empty
 
- 			var points = [];
 
- 			var normals = [];
 
- 			var indices = [];
 
- 			// Going to make a big array of strings
 
- 			var vtk = [];
 
- 			var index = 0;
 
- 			function findString( buffer, start ) {
 
- 				var index = start;
 
- 				var c = buffer[ index ];
 
- 				var s = [];
 
- 				while ( c !== 10 ) {
 
- 					s.push( String.fromCharCode( c ) );
 
- 					index ++;
 
- 					c = buffer[ index ];
 
- 				}
 
- 				return { start: start,
 
- 					end: index,
 
- 					next: index + 1,
 
- 					parsedString: s.join( '' ) };
 
- 			}
 
- 			var state, line;
 
- 			while ( true ) {
 
- 				// Get a string
 
- 				state = findString( buffer, index );
 
- 				line = state.parsedString;
 
- 				if ( line.indexOf( 'DATASET' ) === 0 ) {
 
- 					var dataset = line.split( ' ' )[ 1 ];
 
- 					if ( dataset !== 'POLYDATA' ) throw new Error( 'Unsupported DATASET type: ' + dataset );
 
- 				} else if ( line.indexOf( 'POINTS' ) === 0 ) {
 
- 					vtk.push( line );
 
- 					// Add the points
 
- 					numberOfPoints = parseInt( line.split( ' ' )[ 1 ], 10 );
 
- 					// Each point is 3 4-byte floats
 
- 					count = numberOfPoints * 4 * 3;
 
- 					points = new Float32Array( numberOfPoints * 3 );
 
- 					pointIndex = state.next;
 
- 					for ( i = 0; i < numberOfPoints; i ++ ) {
 
- 						points[ 3 * i ] = dataView.getFloat32( pointIndex, false );
 
- 						points[ 3 * i + 1 ] = dataView.getFloat32( pointIndex + 4, false );
 
- 						points[ 3 * i + 2 ] = dataView.getFloat32( pointIndex + 8, false );
 
- 						pointIndex = pointIndex + 12;
 
- 					}
 
- 					// increment our next pointer
 
- 					state.next = state.next + count + 1;
 
- 				} else if ( line.indexOf( 'TRIANGLE_STRIPS' ) === 0 ) {
 
- 					var numberOfStrips = parseInt( line.split( ' ' )[ 1 ], 10 );
 
- 					var size = parseInt( line.split( ' ' )[ 2 ], 10 );
 
- 					// 4 byte integers
 
- 					count = size * 4;
 
- 					indices = new Uint32Array( 3 * size - 9 * numberOfStrips );
 
- 					var indicesIndex = 0;
 
- 					pointIndex = state.next;
 
- 					for ( i = 0; i < numberOfStrips; i ++ ) {
 
- 						// For each strip, read the first value, then record that many more points
 
- 						var indexCount = dataView.getInt32( pointIndex, false );
 
- 						var strip = [];
 
- 						pointIndex += 4;
 
- 						for ( s = 0; s < indexCount; s ++ ) {
 
- 							strip.push( dataView.getInt32( pointIndex, false ) );
 
- 							pointIndex += 4;
 
- 						}
 
- 						// retrieves the n-2 triangles from the triangle strip
 
- 						for ( var j = 0; j < indexCount - 2; j ++ ) {
 
- 							if ( j % 2 ) {
 
- 								indices[ indicesIndex ++ ] = strip[ j ];
 
- 								indices[ indicesIndex ++ ] = strip[ j + 2 ];
 
- 								indices[ indicesIndex ++ ] = strip[ j + 1 ];
 
- 							} else {
 
- 								indices[ indicesIndex ++ ] = strip[ j ];
 
- 								indices[ indicesIndex ++ ] = strip[ j + 1 ];
 
- 								indices[ indicesIndex ++ ] = strip[ j + 2 ];
 
- 							}
 
- 						}
 
- 					}
 
- 					// increment our next pointer
 
- 					state.next = state.next + count + 1;
 
- 				} else if ( line.indexOf( 'POLYGONS' ) === 0 ) {
 
- 					var numberOfStrips = parseInt( line.split( ' ' )[ 1 ], 10 );
 
- 					var size = parseInt( line.split( ' ' )[ 2 ], 10 );
 
- 					// 4 byte integers
 
- 					count = size * 4;
 
- 					indices = new Uint32Array( 3 * size - 9 * numberOfStrips );
 
- 					var indicesIndex = 0;
 
- 					pointIndex = state.next;
 
- 					for ( i = 0; i < numberOfStrips; i ++ ) {
 
- 						// For each strip, read the first value, then record that many more points
 
- 						var indexCount = dataView.getInt32( pointIndex, false );
 
- 						var strip = [];
 
- 						pointIndex += 4;
 
- 						for ( s = 0; s < indexCount; s ++ ) {
 
- 							strip.push( dataView.getInt32( pointIndex, false ) );
 
- 							pointIndex += 4;
 
- 						}
 
- 						// divide the polygon in n-2 triangle
 
- 						for ( var j = 1; j < indexCount - 1; j ++ ) {
 
- 							indices[ indicesIndex ++ ] = strip[ 0 ];
 
- 							indices[ indicesIndex ++ ] = strip[ j ];
 
- 							indices[ indicesIndex ++ ] = strip[ j + 1 ];
 
- 						}
 
- 					}
 
- 					// increment our next pointer
 
- 					state.next = state.next + count + 1;
 
- 				} else if ( line.indexOf( 'POINT_DATA' ) === 0 ) {
 
- 					numberOfPoints = parseInt( line.split( ' ' )[ 1 ], 10 );
 
- 					// Grab the next line
 
- 					state = findString( buffer, state.next );
 
- 					// Now grab the binary data
 
- 					count = numberOfPoints * 4 * 3;
 
- 					normals = new Float32Array( numberOfPoints * 3 );
 
- 					pointIndex = state.next;
 
- 					for ( i = 0; i < numberOfPoints; i ++ ) {
 
- 						normals[ 3 * i ] = dataView.getFloat32( pointIndex, false );
 
- 						normals[ 3 * i + 1 ] = dataView.getFloat32( pointIndex + 4, false );
 
- 						normals[ 3 * i + 2 ] = dataView.getFloat32( pointIndex + 8, false );
 
- 						pointIndex += 12;
 
- 					}
 
- 					// Increment past our data
 
- 					state.next = state.next + count;
 
- 				}
 
- 				// Increment index
 
- 				index = state.next;
 
- 				if ( index >= buffer.byteLength ) {
 
- 					break;
 
- 				}
 
- 			}
 
- 			var geometry = new BufferGeometry();
 
- 			geometry.setIndex( new BufferAttribute( indices, 1 ) );
 
- 			geometry.setAttribute( 'position', new BufferAttribute( points, 3 ) );
 
- 			if ( normals.length === points.length ) {
 
- 				geometry.setAttribute( 'normal', new BufferAttribute( normals, 3 ) );
 
- 			}
 
- 			return geometry;
 
- 		}
 
- 		function Float32Concat( first, second ) {
 
- 			const firstLength = first.length, result = new Float32Array( firstLength + second.length );
 
- 			result.set( first );
 
- 			result.set( second, firstLength );
 
- 			return result;
 
- 		}
 
- 		function Int32Concat( first, second ) {
 
- 			var firstLength = first.length, result = new Int32Array( firstLength + second.length );
 
- 			result.set( first );
 
- 			result.set( second, firstLength );
 
- 			return result;
 
- 		}
 
- 		function parseXML( stringFile ) {
 
- 			// Changes XML to JSON, based on https://davidwalsh.name/convert-xml-json
 
- 			function xmlToJson( xml ) {
 
- 				// Create the return object
 
- 				var obj = {};
 
- 				if ( xml.nodeType === 1 ) { // element
 
- 					// do attributes
 
- 					if ( xml.attributes ) {
 
- 						if ( xml.attributes.length > 0 ) {
 
- 							obj[ 'attributes' ] = {};
 
- 							for ( var j = 0; j < xml.attributes.length; j ++ ) {
 
- 								var attribute = xml.attributes.item( j );
 
- 								obj[ 'attributes' ][ attribute.nodeName ] = attribute.nodeValue.trim();
 
- 							}
 
- 						}
 
- 					}
 
- 				} else if ( xml.nodeType === 3 ) { // text
 
- 					obj = xml.nodeValue.trim();
 
- 				}
 
- 				// do children
 
- 				if ( xml.hasChildNodes() ) {
 
- 					for ( var i = 0; i < xml.childNodes.length; i ++ ) {
 
- 						var item = xml.childNodes.item( i );
 
- 						var nodeName = item.nodeName;
 
- 						if ( typeof obj[ nodeName ] === 'undefined' ) {
 
- 							var tmp = xmlToJson( item );
 
- 							if ( tmp !== '' ) obj[ nodeName ] = tmp;
 
- 						} else {
 
- 							if ( typeof obj[ nodeName ].push === 'undefined' ) {
 
- 								var old = obj[ nodeName ];
 
- 								obj[ nodeName ] = [ old ];
 
- 							}
 
- 							var tmp = xmlToJson( item );
 
- 							if ( tmp !== '' ) obj[ nodeName ].push( tmp );
 
- 						}
 
- 					}
 
- 				}
 
- 				return obj;
 
- 			}
 
- 			// Taken from Base64-js
 
- 			function Base64toByteArray( b64 ) {
 
- 				var Arr = typeof Uint8Array !== 'undefined' ? Uint8Array : Array;
 
- 				var i;
 
- 				var lookup = [];
 
- 				var revLookup = [];
 
- 				var code = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/';
 
- 				var len = code.length;
 
- 				for ( i = 0; i < len; i ++ ) {
 
- 					lookup[ i ] = code[ i ];
 
- 				}
 
- 				for ( i = 0; i < len; ++ i ) {
 
- 					revLookup[ code.charCodeAt( i ) ] = i;
 
- 				}
 
- 				revLookup[ '-'.charCodeAt( 0 ) ] = 62;
 
- 				revLookup[ '_'.charCodeAt( 0 ) ] = 63;
 
- 				var j, l, tmp, placeHolders, arr;
 
- 				var len = b64.length;
 
- 				if ( len % 4 > 0 ) {
 
- 					throw new Error( 'Invalid string. Length must be a multiple of 4' );
 
- 				}
 
- 				placeHolders = b64[ len - 2 ] === '=' ? 2 : b64[ len - 1 ] === '=' ? 1 : 0;
 
- 				arr = new Arr( len * 3 / 4 - placeHolders );
 
- 				l = placeHolders > 0 ? len - 4 : len;
 
- 				var L = 0;
 
- 				for ( i = 0, j = 0; i < l; i += 4, j += 3 ) {
 
- 					tmp = ( revLookup[ b64.charCodeAt( i ) ] << 18 ) | ( revLookup[ b64.charCodeAt( i + 1 ) ] << 12 ) | ( revLookup[ b64.charCodeAt( i + 2 ) ] << 6 ) | revLookup[ b64.charCodeAt( i + 3 ) ];
 
- 					arr[ L ++ ] = ( tmp & 0xFF0000 ) >> 16;
 
- 					arr[ L ++ ] = ( tmp & 0xFF00 ) >> 8;
 
- 					arr[ L ++ ] = tmp & 0xFF;
 
- 				}
 
- 				if ( placeHolders === 2 ) {
 
- 					tmp = ( revLookup[ b64.charCodeAt( i ) ] << 2 ) | ( revLookup[ b64.charCodeAt( i + 1 ) ] >> 4 );
 
- 					arr[ L ++ ] = tmp & 0xFF;
 
- 				} else if ( placeHolders === 1 ) {
 
- 					tmp = ( revLookup[ b64.charCodeAt( i ) ] << 10 ) | ( revLookup[ b64.charCodeAt( i + 1 ) ] << 4 ) | ( revLookup[ b64.charCodeAt( i + 2 ) ] >> 2 );
 
- 					arr[ L ++ ] = ( tmp >> 8 ) & 0xFF;
 
- 					arr[ L ++ ] = tmp & 0xFF;
 
- 				}
 
- 				return arr;
 
- 			}
 
- 			function parseDataArray( ele, compressed ) {
 
- 				var numBytes = 0;
 
- 				if ( json.attributes.header_type === 'UInt64' ) {
 
- 					numBytes = 8;
 
- 				}	else if ( json.attributes.header_type === 'UInt32' ) {
 
- 					numBytes = 4;
 
- 				}
 
- 				// Check the format
 
- 				if ( ele.attributes.format === 'binary' && compressed ) {
 
- 					var rawData, content, byteData, blocks, cSizeStart, headerSize, padding, dataOffsets, currentOffset;
 
- 					if ( ele.attributes.type === 'Float32' ) {
 
- 						var txt = new Float32Array( );
 
- 					} else if ( ele.attributes.type === 'Int64' ) {
 
- 						var txt = new Int32Array( );
 
- 					}
 
- 					// VTP data with the header has the following structure:
 
- 					// [#blocks][#u-size][#p-size][#c-size-1][#c-size-2]...[#c-size-#blocks][DATA]
 
- 					//
 
- 					// Each token is an integer value whose type is specified by "header_type" at the top of the file (UInt32 if no type specified). The token meanings are:
 
- 					// [#blocks] = Number of blocks
 
- 					// [#u-size] = Block size before compression
 
- 					// [#p-size] = Size of last partial block (zero if it not needed)
 
- 					// [#c-size-i] = Size in bytes of block i after compression
 
- 					//
 
- 					// The [DATA] portion stores contiguously every block appended together. The offset from the beginning of the data section to the beginning of a block is
 
- 					// computed by summing the compressed block sizes from preceding blocks according to the header.
 
- 					rawData = ele[ '#text' ];
 
- 					byteData = Base64toByteArray( rawData );
 
- 					blocks = byteData[ 0 ];
 
- 					for ( var i = 1; i < numBytes - 1; i ++ ) {
 
- 						blocks = blocks | ( byteData[ i ] << ( i * numBytes ) );
 
- 					}
 
- 					headerSize = ( blocks + 3 ) * numBytes;
 
- 					padding = ( ( headerSize % 3 ) > 0 ) ? 3 - ( headerSize % 3 ) : 0;
 
- 					headerSize = headerSize + padding;
 
- 					dataOffsets = [];
 
- 					currentOffset = headerSize;
 
- 					dataOffsets.push( currentOffset );
 
- 					// Get the blocks sizes after the compression.
 
- 					// There are three blocks before c-size-i, so we skip 3*numBytes
 
- 					cSizeStart = 3 * numBytes;
 
- 					for ( var i = 0; i < blocks; i ++ ) {
 
- 						var currentBlockSize = byteData[ i * numBytes + cSizeStart ];
 
- 						for ( var j = 1; j < numBytes - 1; j ++ ) {
 
- 							// Each data point consists of 8 bytes regardless of the header type
 
- 							currentBlockSize = currentBlockSize | ( byteData[ i * numBytes + cSizeStart + j ] << ( j * 8 ) );
 
- 						}
 
- 						currentOffset = currentOffset + currentBlockSize;
 
- 						dataOffsets.push( currentOffset );
 
- 					}
 
- 					for ( var i = 0; i < dataOffsets.length - 1; i ++ ) {
 
- 						var data = fflate.unzlibSync( byteData.slice( dataOffsets[ i ], dataOffsets[ i + 1 ] ) ); // eslint-disable-line no-undef
 
- 						content = data.buffer;
 
- 						if ( ele.attributes.type === 'Float32' ) {
 
- 							content = new Float32Array( content );
 
- 							txt = Float32Concat( txt, content );
 
- 						} else if ( ele.attributes.type === 'Int64' ) {
 
- 							content = new Int32Array( content );
 
- 							txt = Int32Concat( txt, content );
 
- 						}
 
- 					}
 
- 					delete ele[ '#text' ];
 
- 					if ( ele.attributes.type === 'Int64' ) {
 
- 						if ( ele.attributes.format === 'binary' ) {
 
- 							txt = txt.filter( function ( el, idx ) {
 
- 								if ( idx % 2 !== 1 ) return true;
 
- 							} );
 
- 						}
 
- 					}
 
- 				} else {
 
- 					if ( ele.attributes.format === 'binary' && ! compressed ) {
 
- 						var content = Base64toByteArray( ele[ '#text' ] );
 
- 						//  VTP data for the uncompressed case has the following structure:
 
- 						// [#bytes][DATA]
 
- 						// where "[#bytes]" is an integer value specifying the number of bytes in the block of data following it.
 
- 						content = content.slice( numBytes ).buffer;
 
- 					} else {
 
- 						if ( ele[ '#text' ] ) {
 
- 							var content = ele[ '#text' ].split( /\s+/ ).filter( function ( el ) {
 
- 								if ( el !== '' ) return el;
 
- 							} );
 
- 						} else {
 
- 							var content = new Int32Array( 0 ).buffer;
 
- 						}
 
- 					}
 
- 					delete ele[ '#text' ];
 
- 					// Get the content and optimize it
 
- 					if ( ele.attributes.type === 'Float32' ) {
 
- 						var txt = new Float32Array( content );
 
- 					} else if ( ele.attributes.type === 'Int32' ) {
 
- 						var txt = new Int32Array( content );
 
- 					} else if ( ele.attributes.type === 'Int64' ) {
 
- 						var txt = new Int32Array( content );
 
- 						if ( ele.attributes.format === 'binary' ) {
 
- 							txt = txt.filter( function ( el, idx ) {
 
- 								if ( idx % 2 !== 1 ) return true;
 
- 							} );
 
- 						}
 
- 					}
 
- 				} // endif ( ele.attributes.format === 'binary' && compressed )
 
- 				return txt;
 
- 			}
 
- 			// Main part
 
- 			// Get Dom
 
- 			var dom = null;
 
- 			if ( window.DOMParser ) {
 
- 				try {
 
- 					dom = ( new DOMParser() ).parseFromString( stringFile, 'text/xml' );
 
- 				} catch ( e ) {
 
- 					dom = null;
 
- 				}
 
- 			} else if ( window.ActiveXObject ) {
 
- 				try {
 
- 					dom = new ActiveXObject( 'Microsoft.XMLDOM' ); // eslint-disable-line no-undef
 
- 					dom.async = false;
 
- 					if ( ! dom.loadXML( /* xml */ ) ) {
 
- 						throw new Error( dom.parseError.reason + dom.parseError.srcText );
 
- 					}
 
- 				} catch ( e ) {
 
- 					dom = null;
 
- 				}
 
- 			} else {
 
- 				throw new Error( 'Cannot parse xml string!' );
 
- 			}
 
- 			// Get the doc
 
- 			var doc = dom.documentElement;
 
- 			// Convert to json
 
- 			var json = xmlToJson( doc );
 
- 			var points = [];
 
- 			var normals = [];
 
- 			var indices = [];
 
- 			if ( json.PolyData ) {
 
- 				var piece = json.PolyData.Piece;
 
- 				var compressed = json.attributes.hasOwnProperty( 'compressor' );
 
- 				// Can be optimized
 
- 				// Loop through the sections
 
- 				var sections = [ 'PointData', 'Points', 'Strips', 'Polys' ];// +['CellData', 'Verts', 'Lines'];
 
- 				var sectionIndex = 0, numberOfSections = sections.length;
 
- 				while ( sectionIndex < numberOfSections ) {
 
- 					var section = piece[ sections[ sectionIndex ] ];
 
- 					// If it has a DataArray in it
 
- 					if ( section && section.DataArray ) {
 
- 						// Depending on the number of DataArrays
 
- 						if ( Object.prototype.toString.call( section.DataArray ) === '[object Array]' ) {
 
- 							var arr = section.DataArray;
 
- 						} else {
 
- 							var arr = [ section.DataArray ];
 
- 						}
 
- 						var dataArrayIndex = 0, numberOfDataArrays = arr.length;
 
- 						while ( dataArrayIndex < numberOfDataArrays ) {
 
- 							// Parse the DataArray
 
- 							if ( ( '#text' in arr[ dataArrayIndex ] ) && ( arr[ dataArrayIndex ][ '#text' ].length > 0 ) ) {
 
- 								arr[ dataArrayIndex ].text = parseDataArray( arr[ dataArrayIndex ], compressed );
 
- 							}
 
- 							dataArrayIndex ++;
 
- 						}
 
- 						switch ( sections[ sectionIndex ] ) {
 
- 							// if iti is point data
 
- 							case 'PointData':
 
- 								var numberOfPoints = parseInt( piece.attributes.NumberOfPoints );
 
- 								var normalsName = section.attributes.Normals;
 
- 								if ( numberOfPoints > 0 ) {
 
- 									for ( var i = 0, len = arr.length; i < len; i ++ ) {
 
- 										if ( normalsName === arr[ i ].attributes.Name ) {
 
- 											var components = arr[ i ].attributes.NumberOfComponents;
 
- 											normals = new Float32Array( numberOfPoints * components );
 
- 											normals.set( arr[ i ].text, 0 );
 
- 										}
 
- 									}
 
- 								}
 
- 								break;
 
- 							// if it is points
 
- 							case 'Points':
 
- 								var numberOfPoints = parseInt( piece.attributes.NumberOfPoints );
 
- 								if ( numberOfPoints > 0 ) {
 
- 									var components = section.DataArray.attributes.NumberOfComponents;
 
- 									points = new Float32Array( numberOfPoints * components );
 
- 									points.set( section.DataArray.text, 0 );
 
- 								}
 
- 								break;
 
- 							// if it is strips
 
- 							case 'Strips':
 
- 								var numberOfStrips = parseInt( piece.attributes.NumberOfStrips );
 
- 								if ( numberOfStrips > 0 ) {
 
- 									var connectivity = new Int32Array( section.DataArray[ 0 ].text.length );
 
- 									var offset = new Int32Array( section.DataArray[ 1 ].text.length );
 
- 									connectivity.set( section.DataArray[ 0 ].text, 0 );
 
- 									offset.set( section.DataArray[ 1 ].text, 0 );
 
- 									var size = numberOfStrips + connectivity.length;
 
- 									indices = new Uint32Array( 3 * size - 9 * numberOfStrips );
 
- 									var indicesIndex = 0;
 
- 									for ( var i = 0, len = numberOfStrips; i < len; i ++ ) {
 
- 										var strip = [];
 
- 										for ( var s = 0, len1 = offset[ i ], len0 = 0; s < len1 - len0; s ++ ) {
 
- 											strip.push( connectivity[ s ] );
 
- 											if ( i > 0 ) len0 = offset[ i - 1 ];
 
- 										}
 
- 										for ( var j = 0, len1 = offset[ i ], len0 = 0; j < len1 - len0 - 2; j ++ ) {
 
- 											if ( j % 2 ) {
 
- 												indices[ indicesIndex ++ ] = strip[ j ];
 
- 												indices[ indicesIndex ++ ] = strip[ j + 2 ];
 
- 												indices[ indicesIndex ++ ] = strip[ j + 1 ];
 
- 											} else {
 
- 												indices[ indicesIndex ++ ] = strip[ j ];
 
- 												indices[ indicesIndex ++ ] = strip[ j + 1 ];
 
- 												indices[ indicesIndex ++ ] = strip[ j + 2 ];
 
- 											}
 
- 											if ( i > 0 ) len0 = offset[ i - 1 ];
 
- 										}
 
- 									}
 
- 								}
 
- 								break;
 
- 							// if it is polys
 
- 							case 'Polys':
 
- 								var numberOfPolys = parseInt( piece.attributes.NumberOfPolys );
 
- 								if ( numberOfPolys > 0 ) {
 
- 									var connectivity = new Int32Array( section.DataArray[ 0 ].text.length );
 
- 									var offset = new Int32Array( section.DataArray[ 1 ].text.length );
 
- 									connectivity.set( section.DataArray[ 0 ].text, 0 );
 
- 									offset.set( section.DataArray[ 1 ].text, 0 );
 
- 									var size = numberOfPolys + connectivity.length;
 
- 									indices = new Uint32Array( 3 * size - 9 * numberOfPolys );
 
- 									var indicesIndex = 0, connectivityIndex = 0;
 
- 									var i = 0, len = numberOfPolys, len0 = 0;
 
- 									while ( i < len ) {
 
- 										var poly = [];
 
- 										var s = 0, len1 = offset[ i ];
 
- 										while ( s < len1 - len0 ) {
 
- 											poly.push( connectivity[ connectivityIndex ++ ] );
 
- 											s ++;
 
- 										}
 
- 										var j = 1;
 
- 										while ( j < len1 - len0 - 1 ) {
 
- 											indices[ indicesIndex ++ ] = poly[ 0 ];
 
- 											indices[ indicesIndex ++ ] = poly[ j ];
 
- 											indices[ indicesIndex ++ ] = poly[ j + 1 ];
 
- 											j ++;
 
- 										}
 
- 										i ++;
 
- 										len0 = offset[ i - 1 ];
 
- 									}
 
- 								}
 
- 								break;
 
- 							default:
 
- 								break;
 
- 						}
 
- 					}
 
- 					sectionIndex ++;
 
- 				}
 
- 				var geometry = new BufferGeometry();
 
- 				geometry.setIndex( new BufferAttribute( indices, 1 ) );
 
- 				geometry.setAttribute( 'position', new BufferAttribute( points, 3 ) );
 
- 				if ( normals.length === points.length ) {
 
- 					geometry.setAttribute( 'normal', new BufferAttribute( normals, 3 ) );
 
- 				}
 
- 				return geometry;
 
- 			} else {
 
- 				throw new Error( 'Unsupported DATASET type' );
 
- 			}
 
- 		}
 
- 		// get the 5 first lines of the files to check if there is the key word binary
 
- 		var meta = LoaderUtils.decodeText( new Uint8Array( data, 0, 250 ) ).split( '\n' );
 
- 		if ( meta[ 0 ].indexOf( 'xml' ) !== - 1 ) {
 
- 			return parseXML( LoaderUtils.decodeText( data ) );
 
- 		} else if ( meta[ 2 ].includes( 'ASCII' ) ) {
 
- 			return parseASCII( LoaderUtils.decodeText( data ) );
 
- 		} else {
 
- 			return parseBinary( data );
 
- 		}
 
- 	}
 
- }
 
- export { VTKLoader };
 
 
  |