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							- /**
 
-  * @version 1.1.1
 
-  *
 
-  * @desc Load files in LWO3 and LWO2 format on Three.js
 
-  *
 
-  * LWO3 format specification:
 
-  *  https://static.lightwave3d.com/sdk/2019/html/filefmts/lwo3.html
 
-  *
 
-  * LWO2 format specification:
 
-  *  https://static.lightwave3d.com/sdk/2019/html/filefmts/lwo2.html
 
-  *
 
-  **/
 
- import {
 
- 	AddOperation,
 
- 	BackSide,
 
- 	BufferAttribute,
 
- 	BufferGeometry,
 
- 	ClampToEdgeWrapping,
 
- 	Color,
 
- 	DoubleSide,
 
- 	EquirectangularReflectionMapping,
 
- 	EquirectangularRefractionMapping,
 
- 	FileLoader,
 
- 	Float32BufferAttribute,
 
- 	FrontSide,
 
- 	LineBasicMaterial,
 
- 	LineSegments,
 
- 	Loader,
 
- 	Mesh,
 
- 	MeshPhongMaterial,
 
- 	MeshPhysicalMaterial,
 
- 	MeshStandardMaterial,
 
- 	MirroredRepeatWrapping,
 
- 	Points,
 
- 	PointsMaterial,
 
- 	RepeatWrapping,
 
- 	TextureLoader,
 
- 	Vector2
 
- } from '../../../build/three.module.js';
 
- import { IFFParser } from './lwo/IFFParser.js';
 
- let _lwoTree;
 
- class LWOLoader extends Loader {
 
- 	constructor( manager, parameters = {} ) {
 
- 		super( manager );
 
- 		this.resourcePath = ( parameters.resourcePath !== undefined ) ? parameters.resourcePath : '';
 
- 	}
 
- 	load( url, onLoad, onProgress, onError ) {
 
- 		const scope = this;
 
- 		const path = ( scope.path === '' ) ? extractParentUrl( url, 'Objects' ) : scope.path;
 
- 		// give the mesh a default name based on the filename
 
- 		const modelName = url.split( path ).pop().split( '.' )[ 0 ];
 
- 		const loader = new FileLoader( this.manager );
 
- 		loader.setPath( scope.path );
 
- 		loader.setResponseType( 'arraybuffer' );
 
- 		loader.load( url, function ( buffer ) {
 
- 			// console.time( 'Total parsing: ' );
 
- 			try {
 
- 				onLoad( scope.parse( buffer, path, modelName ) );
 
- 			} catch ( e ) {
 
- 				if ( onError ) {
 
- 					onError( e );
 
- 				} else {
 
- 					console.error( e );
 
- 				}
 
- 				scope.manager.itemError( url );
 
- 			}
 
- 			// console.timeEnd( 'Total parsing: ' );
 
- 		}, onProgress, onError );
 
- 	}
 
- 	parse( iffBuffer, path, modelName ) {
 
- 		_lwoTree = new IFFParser().parse( iffBuffer );
 
- 		// console.log( 'lwoTree', lwoTree );
 
- 		const textureLoader = new TextureLoader( this.manager ).setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );
 
- 		return new LWOTreeParser( textureLoader ).parse( modelName );
 
- 	}
 
- }
 
- // Parse the lwoTree object
 
- class LWOTreeParser {
 
- 	constructor( textureLoader ) {
 
- 		this.textureLoader = textureLoader;
 
- 	}
 
- 	parse( modelName ) {
 
- 		this.materials = new MaterialParser( this.textureLoader ).parse();
 
- 		this.defaultLayerName = modelName;
 
- 		this.meshes = this.parseLayers();
 
- 		return {
 
- 			materials: this.materials,
 
- 			meshes: this.meshes,
 
- 		};
 
- 	}
 
- 	parseLayers() {
 
- 		// array of all meshes for building hierarchy
 
- 		const meshes = [];
 
- 		// final array containing meshes with scene graph hierarchy set up
 
- 		const finalMeshes = [];
 
- 		const geometryParser = new GeometryParser();
 
- 		const scope = this;
 
- 		_lwoTree.layers.forEach( function ( layer ) {
 
- 			const geometry = geometryParser.parse( layer.geometry, layer );
 
- 			const mesh = scope.parseMesh( geometry, layer );
 
- 			meshes[ layer.number ] = mesh;
 
- 			if ( layer.parent === - 1 ) finalMeshes.push( mesh );
 
- 			else meshes[ layer.parent ].add( mesh );
 
- 		} );
 
- 		this.applyPivots( finalMeshes );
 
- 		return finalMeshes;
 
- 	}
 
- 	parseMesh( geometry, layer ) {
 
- 		let mesh;
 
- 		const materials = this.getMaterials( geometry.userData.matNames, layer.geometry.type );
 
- 		this.duplicateUVs( geometry, materials );
 
- 		if ( layer.geometry.type === 'points' ) mesh = new Points( geometry, materials );
 
- 		else if ( layer.geometry.type === 'lines' ) mesh = new LineSegments( geometry, materials );
 
- 		else mesh = new Mesh( geometry, materials );
 
- 		if ( layer.name ) mesh.name = layer.name;
 
- 		else mesh.name = this.defaultLayerName + '_layer_' + layer.number;
 
- 		mesh.userData.pivot = layer.pivot;
 
- 		return mesh;
 
- 	}
 
- 	// TODO: may need to be reversed in z to convert LWO to three.js coordinates
 
- 	applyPivots( meshes ) {
 
- 		meshes.forEach( function ( mesh ) {
 
- 			mesh.traverse( function ( child ) {
 
- 				const pivot = child.userData.pivot;
 
- 				child.position.x += pivot[ 0 ];
 
- 				child.position.y += pivot[ 1 ];
 
- 				child.position.z += pivot[ 2 ];
 
- 				if ( child.parent ) {
 
- 					const parentPivot = child.parent.userData.pivot;
 
- 					child.position.x -= parentPivot[ 0 ];
 
- 					child.position.y -= parentPivot[ 1 ];
 
- 					child.position.z -= parentPivot[ 2 ];
 
- 				}
 
- 			} );
 
- 		} );
 
- 	}
 
- 	getMaterials( namesArray, type ) {
 
- 		const materials = [];
 
- 		const scope = this;
 
- 		namesArray.forEach( function ( name, i ) {
 
- 			materials[ i ] = scope.getMaterialByName( name );
 
- 		} );
 
- 		// convert materials to line or point mats if required
 
- 		if ( type === 'points' || type === 'lines' ) {
 
- 			materials.forEach( function ( mat, i ) {
 
- 				const spec = {
 
- 					color: mat.color,
 
- 				};
 
- 				if ( type === 'points' ) {
 
- 					spec.size = 0.1;
 
- 					spec.map = mat.map;
 
- 					materials[ i ] = new PointsMaterial( spec );
 
- 				} else if ( type === 'lines' ) {
 
- 					materials[ i ] = new LineBasicMaterial( spec );
 
- 				}
 
- 			} );
 
- 		}
 
- 		// if there is only one material, return that directly instead of array
 
- 		const filtered = materials.filter( Boolean );
 
- 		if ( filtered.length === 1 ) return filtered[ 0 ];
 
- 		return materials;
 
- 	}
 
- 	getMaterialByName( name ) {
 
- 		return this.materials.filter( function ( m ) {
 
- 			return m.name === name;
 
- 		} )[ 0 ];
 
- 	}
 
- 	// If the material has an aoMap, duplicate UVs
 
- 	duplicateUVs( geometry, materials ) {
 
- 		let duplicateUVs = false;
 
- 		if ( ! Array.isArray( materials ) ) {
 
- 			if ( materials.aoMap ) duplicateUVs = true;
 
- 		} else {
 
- 			materials.forEach( function ( material ) {
 
- 				if ( material.aoMap ) duplicateUVs = true;
 
- 			} );
 
- 		}
 
- 		if ( ! duplicateUVs ) return;
 
- 		geometry.setAttribute( 'uv2', new BufferAttribute( geometry.attributes.uv.array, 2 ) );
 
- 	}
 
- }
 
- class MaterialParser {
 
- 	constructor( textureLoader ) {
 
- 		this.textureLoader = textureLoader;
 
- 	}
 
- 	parse() {
 
- 		const materials = [];
 
- 		this.textures = {};
 
- 		for ( const name in _lwoTree.materials ) {
 
- 			if ( _lwoTree.format === 'LWO3' ) {
 
- 				materials.push( this.parseMaterial( _lwoTree.materials[ name ], name, _lwoTree.textures ) );
 
- 			} else if ( _lwoTree.format === 'LWO2' ) {
 
- 				materials.push( this.parseMaterialLwo2( _lwoTree.materials[ name ], name, _lwoTree.textures ) );
 
- 			}
 
- 		}
 
- 		return materials;
 
- 	}
 
- 	parseMaterial( materialData, name, textures ) {
 
- 		let params = {
 
- 			name: name,
 
- 			side: this.getSide( materialData.attributes ),
 
- 			flatShading: this.getSmooth( materialData.attributes ),
 
- 		};
 
- 		const connections = this.parseConnections( materialData.connections, materialData.nodes );
 
- 		const maps = this.parseTextureNodes( connections.maps );
 
- 		this.parseAttributeImageMaps( connections.attributes, textures, maps, materialData.maps );
 
- 		const attributes = this.parseAttributes( connections.attributes, maps );
 
- 		this.parseEnvMap( connections, maps, attributes );
 
- 		params = Object.assign( maps, params );
 
- 		params = Object.assign( params, attributes );
 
- 		const materialType = this.getMaterialType( connections.attributes );
 
- 		return new materialType( params );
 
- 	}
 
- 	parseMaterialLwo2( materialData, name/*, textures*/ ) {
 
- 		let params = {
 
- 			name: name,
 
- 			side: this.getSide( materialData.attributes ),
 
- 			flatShading: this.getSmooth( materialData.attributes ),
 
- 		};
 
- 		const attributes = this.parseAttributes( materialData.attributes, {} );
 
- 		params = Object.assign( params, attributes );
 
- 		return new MeshPhongMaterial( params );
 
- 	}
 
- 	// Note: converting from left to right handed coords by switching x -> -x in vertices, and
 
- 	// then switching mat FrontSide -> BackSide
 
- 	// NB: this means that FrontSide and BackSide have been switched!
 
- 	getSide( attributes ) {
 
- 		if ( ! attributes.side ) return BackSide;
 
- 		switch ( attributes.side ) {
 
- 			case 0:
 
- 			case 1:
 
- 				return BackSide;
 
- 			case 2: return FrontSide;
 
- 			case 3: return DoubleSide;
 
- 		}
 
- 	}
 
- 	getSmooth( attributes ) {
 
- 		if ( ! attributes.smooth ) return true;
 
- 		return ! attributes.smooth;
 
- 	}
 
- 	parseConnections( connections, nodes ) {
 
- 		const materialConnections = {
 
- 			maps: {}
 
- 		};
 
- 		const inputName = connections.inputName;
 
- 		const inputNodeName = connections.inputNodeName;
 
- 		const nodeName = connections.nodeName;
 
- 		const scope = this;
 
- 		inputName.forEach( function ( name, index ) {
 
- 			if ( name === 'Material' ) {
 
- 				const matNode = scope.getNodeByRefName( inputNodeName[ index ], nodes );
 
- 				materialConnections.attributes = matNode.attributes;
 
- 				materialConnections.envMap = matNode.fileName;
 
- 				materialConnections.name = inputNodeName[ index ];
 
- 			}
 
- 		} );
 
- 		nodeName.forEach( function ( name, index ) {
 
- 			if ( name === materialConnections.name ) {
 
- 				materialConnections.maps[ inputName[ index ] ] = scope.getNodeByRefName( inputNodeName[ index ], nodes );
 
- 			}
 
- 		} );
 
- 		return materialConnections;
 
- 	}
 
- 	getNodeByRefName( refName, nodes ) {
 
- 		for ( const name in nodes ) {
 
- 			if ( nodes[ name ].refName === refName ) return nodes[ name ];
 
- 		}
 
- 	}
 
- 	parseTextureNodes( textureNodes ) {
 
- 		const maps = {};
 
- 		for ( const name in textureNodes ) {
 
- 			const node = textureNodes[ name ];
 
- 			const path = node.fileName;
 
- 			if ( ! path ) return;
 
- 			const texture = this.loadTexture( path );
 
- 			if ( node.widthWrappingMode !== undefined ) texture.wrapS = this.getWrappingType( node.widthWrappingMode );
 
- 			if ( node.heightWrappingMode !== undefined ) texture.wrapT = this.getWrappingType( node.heightWrappingMode );
 
- 			switch ( name ) {
 
- 				case 'Color':
 
- 					maps.map = texture;
 
- 					break;
 
- 				case 'Roughness':
 
- 					maps.roughnessMap = texture;
 
- 					maps.roughness = 1;
 
- 					break;
 
- 				case 'Specular':
 
- 					maps.specularMap = texture;
 
- 					maps.specular = 0xffffff;
 
- 					break;
 
- 				case 'Luminous':
 
- 					maps.emissiveMap = texture;
 
- 					maps.emissive = 0x808080;
 
- 					break;
 
- 				case 'Luminous Color':
 
- 					maps.emissive = 0x808080;
 
- 					break;
 
- 				case 'Metallic':
 
- 					maps.metalnessMap = texture;
 
- 					maps.metalness = 1;
 
- 					break;
 
- 				case 'Transparency':
 
- 				case 'Alpha':
 
- 					maps.alphaMap = texture;
 
- 					maps.transparent = true;
 
- 					break;
 
- 				case 'Normal':
 
- 					maps.normalMap = texture;
 
- 					if ( node.amplitude !== undefined ) maps.normalScale = new Vector2( node.amplitude, node.amplitude );
 
- 					break;
 
- 				case 'Bump':
 
- 					maps.bumpMap = texture;
 
- 					break;
 
- 			}
 
- 		}
 
- 		// LWO BSDF materials can have both spec and rough, but this is not valid in three
 
- 		if ( maps.roughnessMap && maps.specularMap ) delete maps.specularMap;
 
- 		return maps;
 
- 	}
 
- 	// maps can also be defined on individual material attributes, parse those here
 
- 	// This occurs on Standard (Phong) surfaces
 
- 	parseAttributeImageMaps( attributes, textures, maps ) {
 
- 		for ( const name in attributes ) {
 
- 			const attribute = attributes[ name ];
 
- 			if ( attribute.maps ) {
 
- 				const mapData = attribute.maps[ 0 ];
 
- 				const path = this.getTexturePathByIndex( mapData.imageIndex, textures );
 
- 				if ( ! path ) return;
 
- 				const texture = this.loadTexture( path );
 
- 				if ( mapData.wrap !== undefined ) texture.wrapS = this.getWrappingType( mapData.wrap.w );
 
- 				if ( mapData.wrap !== undefined ) texture.wrapT = this.getWrappingType( mapData.wrap.h );
 
- 				switch ( name ) {
 
- 					case 'Color':
 
- 						maps.map = texture;
 
- 						break;
 
- 					case 'Diffuse':
 
- 						maps.aoMap = texture;
 
- 						break;
 
- 					case 'Roughness':
 
- 						maps.roughnessMap = texture;
 
- 						maps.roughness = 1;
 
- 						break;
 
- 					case 'Specular':
 
- 						maps.specularMap = texture;
 
- 						maps.specular = 0xffffff;
 
- 						break;
 
- 					case 'Luminosity':
 
- 						maps.emissiveMap = texture;
 
- 						maps.emissive = 0x808080;
 
- 						break;
 
- 					case 'Metallic':
 
- 						maps.metalnessMap = texture;
 
- 						maps.metalness = 1;
 
- 						break;
 
- 					case 'Transparency':
 
- 					case 'Alpha':
 
- 						maps.alphaMap = texture;
 
- 						maps.transparent = true;
 
- 						break;
 
- 					case 'Normal':
 
- 						maps.normalMap = texture;
 
- 						break;
 
- 					case 'Bump':
 
- 						maps.bumpMap = texture;
 
- 						break;
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	parseAttributes( attributes, maps ) {
 
- 		const params = {};
 
- 		// don't use color data if color map is present
 
- 		if ( attributes.Color && ! maps.map ) {
 
- 			params.color = new Color().fromArray( attributes.Color.value );
 
- 		} else params.color = new Color();
 
- 		if ( attributes.Transparency && attributes.Transparency.value !== 0 ) {
 
- 			params.opacity = 1 - attributes.Transparency.value;
 
- 			params.transparent = true;
 
- 		}
 
- 		if ( attributes[ 'Bump Height' ] ) params.bumpScale = attributes[ 'Bump Height' ].value * 0.1;
 
- 		if ( attributes[ 'Refraction Index' ] ) params.refractionRatio = 0.98 / attributes[ 'Refraction Index' ].value;
 
- 		this.parsePhysicalAttributes( params, attributes, maps );
 
- 		this.parseStandardAttributes( params, attributes, maps );
 
- 		this.parsePhongAttributes( params, attributes, maps );
 
- 		return params;
 
- 	}
 
- 	parsePhysicalAttributes( params, attributes/*, maps*/ ) {
 
- 		if ( attributes.Clearcoat && attributes.Clearcoat.value > 0 ) {
 
- 			params.clearcoat = attributes.Clearcoat.value;
 
- 			if ( attributes[ 'Clearcoat Gloss' ] ) {
 
- 				params.clearcoatRoughness = 0.5 * ( 1 - attributes[ 'Clearcoat Gloss' ].value );
 
- 			}
 
- 		}
 
- 	}
 
- 	parseStandardAttributes( params, attributes, maps ) {
 
- 		if ( attributes.Luminous ) {
 
- 			params.emissiveIntensity = attributes.Luminous.value;
 
- 			if ( attributes[ 'Luminous Color' ] && ! maps.emissive ) {
 
- 				params.emissive = new Color().fromArray( attributes[ 'Luminous Color' ].value );
 
- 			} else {
 
- 				params.emissive = new Color( 0x808080 );
 
- 			}
 
- 		}
 
- 		if ( attributes.Roughness && ! maps.roughnessMap ) params.roughness = attributes.Roughness.value;
 
- 		if ( attributes.Metallic && ! maps.metalnessMap ) params.metalness = attributes.Metallic.value;
 
- 	}
 
- 	parsePhongAttributes( params, attributes, maps ) {
 
- 		if ( attributes.Diffuse ) params.color.multiplyScalar( attributes.Diffuse.value );
 
- 		if ( attributes.Reflection ) {
 
- 			params.reflectivity = attributes.Reflection.value;
 
- 			params.combine = AddOperation;
 
- 		}
 
- 		if ( attributes.Luminosity ) {
 
- 			params.emissiveIntensity = attributes.Luminosity.value;
 
- 			if ( ! maps.emissiveMap && ! maps.map ) {
 
- 				params.emissive = params.color;
 
- 			} else {
 
- 				params.emissive = new Color( 0x808080 );
 
- 			}
 
- 		}
 
- 		// parse specular if there is no roughness - we will interpret the material as 'Phong' in this case
 
- 		if ( ! attributes.Roughness && attributes.Specular && ! maps.specularMap ) {
 
- 			if ( attributes[ 'Color Highlight' ] ) {
 
- 				params.specular = new Color().setScalar( attributes.Specular.value ).lerp( params.color.clone().multiplyScalar( attributes.Specular.value ), attributes[ 'Color Highlight' ].value );
 
- 			} else {
 
- 				params.specular = new Color().setScalar( attributes.Specular.value );
 
- 			}
 
- 		}
 
- 		if ( params.specular && attributes.Glossiness ) params.shininess = 7 + Math.pow( 2, attributes.Glossiness.value * 12 + 2 );
 
- 	}
 
- 	parseEnvMap( connections, maps, attributes ) {
 
- 		if ( connections.envMap ) {
 
- 			const envMap = this.loadTexture( connections.envMap );
 
- 			if ( attributes.transparent && attributes.opacity < 0.999 ) {
 
- 				envMap.mapping = EquirectangularRefractionMapping;
 
- 				// Reflectivity and refraction mapping don't work well together in Phong materials
 
- 				if ( attributes.reflectivity !== undefined ) {
 
- 					delete attributes.reflectivity;
 
- 					delete attributes.combine;
 
- 				}
 
- 				if ( attributes.metalness !== undefined ) {
 
- 					attributes.metalness = 1; // For most transparent materials metalness should be set to 1 if not otherwise defined. If set to 0 no refraction will be visible
 
- 				}
 
- 				attributes.opacity = 1; // transparency fades out refraction, forcing opacity to 1 ensures a closer visual match to the material in Lightwave.
 
- 			} else envMap.mapping = EquirectangularReflectionMapping;
 
- 			maps.envMap = envMap;
 
- 		}
 
- 	}
 
- 	// get texture defined at top level by its index
 
- 	getTexturePathByIndex( index ) {
 
- 		let fileName = '';
 
- 		if ( ! _lwoTree.textures ) return fileName;
 
- 		_lwoTree.textures.forEach( function ( texture ) {
 
- 			if ( texture.index === index ) fileName = texture.fileName;
 
- 		} );
 
- 		return fileName;
 
- 	}
 
- 	loadTexture( path ) {
 
- 		if ( ! path ) return null;
 
- 		const texture = this.textureLoader.load(
 
- 			path,
 
- 			undefined,
 
- 			undefined,
 
- 			function () {
 
- 				console.warn( 'LWOLoader: non-standard resource hierarchy. Use \`resourcePath\` parameter to specify root content directory.' );
 
- 			}
 
- 		);
 
- 		return texture;
 
- 	}
 
- 	// 0 = Reset, 1 = Repeat, 2 = Mirror, 3 = Edge
 
- 	getWrappingType( num ) {
 
- 		switch ( num ) {
 
- 			case 0:
 
- 				console.warn( 'LWOLoader: "Reset" texture wrapping type is not supported in three.js' );
 
- 				return ClampToEdgeWrapping;
 
- 			case 1: return RepeatWrapping;
 
- 			case 2: return MirroredRepeatWrapping;
 
- 			case 3: return ClampToEdgeWrapping;
 
- 		}
 
- 	}
 
- 	getMaterialType( nodeData ) {
 
- 		if ( nodeData.Clearcoat && nodeData.Clearcoat.value > 0 ) return MeshPhysicalMaterial;
 
- 		if ( nodeData.Roughness ) return MeshStandardMaterial;
 
- 		return MeshPhongMaterial;
 
- 	}
 
- }
 
- class GeometryParser {
 
- 	parse( geoData, layer ) {
 
- 		const geometry = new BufferGeometry();
 
- 		geometry.setAttribute( 'position', new Float32BufferAttribute( geoData.points, 3 ) );
 
- 		const indices = this.splitIndices( geoData.vertexIndices, geoData.polygonDimensions );
 
- 		geometry.setIndex( indices );
 
- 		this.parseGroups( geometry, geoData );
 
- 		geometry.computeVertexNormals();
 
- 		this.parseUVs( geometry, layer, indices );
 
- 		this.parseMorphTargets( geometry, layer, indices );
 
- 		// TODO: z may need to be reversed to account for coordinate system change
 
- 		geometry.translate( - layer.pivot[ 0 ], - layer.pivot[ 1 ], - layer.pivot[ 2 ] );
 
- 		// let userData = geometry.userData;
 
- 		// geometry = geometry.toNonIndexed()
 
- 		// geometry.userData = userData;
 
- 		return geometry;
 
- 	}
 
- 	// split quads into tris
 
- 	splitIndices( indices, polygonDimensions ) {
 
- 		const remappedIndices = [];
 
- 		let i = 0;
 
- 		polygonDimensions.forEach( function ( dim ) {
 
- 			if ( dim < 4 ) {
 
- 				for ( let k = 0; k < dim; k ++ ) remappedIndices.push( indices[ i + k ] );
 
- 			} else if ( dim === 4 ) {
 
- 				remappedIndices.push(
 
- 					indices[ i ],
 
- 					indices[ i + 1 ],
 
- 					indices[ i + 2 ],
 
- 					indices[ i ],
 
- 					indices[ i + 2 ],
 
- 					indices[ i + 3 ]
 
- 				);
 
- 			} else if ( dim > 4 ) {
 
- 				for ( let k = 1; k < dim - 1; k ++ ) {
 
- 					remappedIndices.push( indices[ i ], indices[ i + k ], indices[ i + k + 1 ] );
 
- 				}
 
- 				console.warn( 'LWOLoader: polygons with greater than 4 sides are not supported' );
 
- 			}
 
- 			i += dim;
 
- 		} );
 
- 		return remappedIndices;
 
- 	}
 
- 	// NOTE: currently ignoring poly indices and assuming that they are intelligently ordered
 
- 	parseGroups( geometry, geoData ) {
 
- 		const tags = _lwoTree.tags;
 
- 		const matNames = [];
 
- 		let elemSize = 3;
 
- 		if ( geoData.type === 'lines' ) elemSize = 2;
 
- 		if ( geoData.type === 'points' ) elemSize = 1;
 
- 		const remappedIndices = this.splitMaterialIndices( geoData.polygonDimensions, geoData.materialIndices );
 
- 		let indexNum = 0; // create new indices in numerical order
 
- 		const indexPairs = {}; // original indices mapped to numerical indices
 
- 		let prevMaterialIndex;
 
- 		let materialIndex;
 
- 		let prevStart = 0;
 
- 		let currentCount = 0;
 
- 		for ( let i = 0; i < remappedIndices.length; i += 2 ) {
 
- 			materialIndex = remappedIndices[ i + 1 ];
 
- 			if ( i === 0 ) matNames[ indexNum ] = tags[ materialIndex ];
 
- 			if ( prevMaterialIndex === undefined ) prevMaterialIndex = materialIndex;
 
- 			if ( materialIndex !== prevMaterialIndex ) {
 
- 				let currentIndex;
 
- 				if ( indexPairs[ tags[ prevMaterialIndex ] ] ) {
 
- 					currentIndex = indexPairs[ tags[ prevMaterialIndex ] ];
 
- 				} else {
 
- 					currentIndex = indexNum;
 
- 					indexPairs[ tags[ prevMaterialIndex ] ] = indexNum;
 
- 					matNames[ indexNum ] = tags[ prevMaterialIndex ];
 
- 					indexNum ++;
 
- 				}
 
- 				geometry.addGroup( prevStart, currentCount, currentIndex );
 
- 				prevStart += currentCount;
 
- 				prevMaterialIndex = materialIndex;
 
- 				currentCount = 0;
 
- 			}
 
- 			currentCount += elemSize;
 
- 		}
 
- 		// the loop above doesn't add the last group, do that here.
 
- 		if ( geometry.groups.length > 0 ) {
 
- 			let currentIndex;
 
- 			if ( indexPairs[ tags[ materialIndex ] ] ) {
 
- 				currentIndex = indexPairs[ tags[ materialIndex ] ];
 
- 			} else {
 
- 				currentIndex = indexNum;
 
- 				indexPairs[ tags[ materialIndex ] ] = indexNum;
 
- 				matNames[ indexNum ] = tags[ materialIndex ];
 
- 			}
 
- 			geometry.addGroup( prevStart, currentCount, currentIndex );
 
- 		}
 
- 		// Mat names from TAGS chunk, used to build up an array of materials for this geometry
 
- 		geometry.userData.matNames = matNames;
 
- 	}
 
- 	splitMaterialIndices( polygonDimensions, indices ) {
 
- 		const remappedIndices = [];
 
- 		polygonDimensions.forEach( function ( dim, i ) {
 
- 			if ( dim <= 3 ) {
 
- 				remappedIndices.push( indices[ i * 2 ], indices[ i * 2 + 1 ] );
 
- 			} else if ( dim === 4 ) {
 
- 				remappedIndices.push( indices[ i * 2 ], indices[ i * 2 + 1 ], indices[ i * 2 ], indices[ i * 2 + 1 ] );
 
- 			} else {
 
- 				 // ignore > 4 for now
 
- 				for ( let k = 0; k < dim - 2; k ++ ) {
 
- 					remappedIndices.push( indices[ i * 2 ], indices[ i * 2 + 1 ] );
 
- 				}
 
- 			}
 
- 		} );
 
- 		return remappedIndices;
 
- 	}
 
- 	// UV maps:
 
- 	// 1: are defined via index into an array of points, not into a geometry
 
- 	// - the geometry is also defined by an index into this array, but the indexes may not match
 
- 	// 2: there can be any number of UV maps for a single geometry. Here these are combined,
 
- 	// 	with preference given to the first map encountered
 
- 	// 3: UV maps can be partial - that is, defined for only a part of the geometry
 
- 	// 4: UV maps can be VMAP or VMAD (discontinuous, to allow for seams). In practice, most
 
- 	// UV maps are defined as partially VMAP and partially VMAD
 
- 	// VMADs are currently not supported
 
- 	parseUVs( geometry, layer ) {
 
- 		// start by creating a UV map set to zero for the whole geometry
 
- 		const remappedUVs = Array.from( Array( geometry.attributes.position.count * 2 ), function () {
 
- 			return 0;
 
- 		} );
 
- 		for ( const name in layer.uvs ) {
 
- 			const uvs = layer.uvs[ name ].uvs;
 
- 			const uvIndices = layer.uvs[ name ].uvIndices;
 
- 			uvIndices.forEach( function ( i, j ) {
 
- 				remappedUVs[ i * 2 ] = uvs[ j * 2 ];
 
- 				remappedUVs[ i * 2 + 1 ] = uvs[ j * 2 + 1 ];
 
- 			} );
 
- 		}
 
- 		geometry.setAttribute( 'uv', new Float32BufferAttribute( remappedUVs, 2 ) );
 
- 	}
 
- 	parseMorphTargets( geometry, layer ) {
 
- 		let num = 0;
 
- 		for ( const name in layer.morphTargets ) {
 
- 			const remappedPoints = geometry.attributes.position.array.slice();
 
- 			if ( ! geometry.morphAttributes.position ) geometry.morphAttributes.position = [];
 
- 			const morphPoints = layer.morphTargets[ name ].points;
 
- 			const morphIndices = layer.morphTargets[ name ].indices;
 
- 			const type = layer.morphTargets[ name ].type;
 
- 			morphIndices.forEach( function ( i, j ) {
 
- 				if ( type === 'relative' ) {
 
- 					remappedPoints[ i * 3 ] += morphPoints[ j * 3 ];
 
- 					remappedPoints[ i * 3 + 1 ] += morphPoints[ j * 3 + 1 ];
 
- 					remappedPoints[ i * 3 + 2 ] += morphPoints[ j * 3 + 2 ];
 
- 				} else {
 
- 					remappedPoints[ i * 3 ] = morphPoints[ j * 3 ];
 
- 					remappedPoints[ i * 3 + 1 ] = morphPoints[ j * 3 + 1 ];
 
- 					remappedPoints[ i * 3 + 2 ] = morphPoints[ j * 3 + 2 ];
 
- 				}
 
- 			} );
 
- 			geometry.morphAttributes.position[ num ] = new Float32BufferAttribute( remappedPoints, 3 );
 
- 			geometry.morphAttributes.position[ num ].name = name;
 
- 			num ++;
 
- 		}
 
- 		geometry.morphTargetsRelative = false;
 
- 	}
 
- }
 
- // ************** UTILITY FUNCTIONS **************
 
- function extractParentUrl( url, dir ) {
 
- 	const index = url.indexOf( dir );
 
- 	if ( index === - 1 ) return './';
 
- 	return url.substr( 0, index );
 
- }
 
- export { LWOLoader };
 
 
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