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							- // http://download.autodesk.com/us/systemdocs/help/2011/lustre/index.html?url=./files/WSc4e151a45a3b785a24c3d9a411df9298473-7ffd.htm,topicNumber=d0e9492
 
- import {
 
- 	Loader,
 
- 	FileLoader,
 
- 	DataTexture,
 
- 	DataTexture3D,
 
- 	RGBFormat,
 
- 	UnsignedByteType,
 
- 	ClampToEdgeWrapping,
 
- 	LinearFilter,
 
- } from '../../../build/three.module.js';
 
- export class LUT3dlLoader extends Loader {
 
- 	load( url, onLoad, onProgress, onError ) {
 
- 		const loader = new FileLoader( this.manager );
 
- 		loader.setPath( this.path );
 
- 		loader.setResponseType( 'text' );
 
- 		loader.load( url, text => {
 
- 			try {
 
- 				onLoad( this.parse( text ) );
 
- 			} catch ( e ) {
 
- 				if ( onError ) {
 
- 					onError( e );
 
- 				} else {
 
- 					console.error( e );
 
- 				}
 
- 				this.manager.itemError( url );
 
- 			}
 
- 		}, onProgress, onError );
 
- 	}
 
- 	parse( str ) {
 
- 		// remove empty lines and comment lints
 
- 		str = str
 
- 			.replace( /^#.*?(\n|\r)/gm, '' )
 
- 			.replace( /^\s*?(\n|\r)/gm, '' )
 
- 			.trim();
 
- 		const lines = str.split( /[\n\r]+/g );
 
- 		// first line is the positions on the grid that are provided by the LUT
 
- 		const gridLines = lines[ 0 ].trim().split( /\s+/g ).map( e => parseFloat( e ) );
 
- 		const gridStep = gridLines[ 1 ] - gridLines[ 0 ];
 
- 		const size = gridLines.length;
 
- 		for ( let i = 1, l = gridLines.length; i < l; i ++ ) {
 
- 			if ( gridStep !== ( gridLines[ i ] - gridLines[ i - 1 ] ) ) {
 
- 				throw new Error( 'LUT3dlLoader: Inconsistent grid size not supported.' );
 
- 			}
 
- 		}
 
- 		const dataArray = new Array( size * size * size * 3 );
 
- 		let index = 0;
 
- 		let maxOutputValue = 0.0;
 
- 		for ( let i = 1, l = lines.length; i < l; i ++ ) {
 
- 			const line = lines[ i ].trim();
 
- 			const split = line.split( /\s/g );
 
- 			const r = parseFloat( split[ 0 ] );
 
- 			const g = parseFloat( split[ 1 ] );
 
- 			const b = parseFloat( split[ 2 ] );
 
- 			maxOutputValue = Math.max( maxOutputValue, r, g, b );
 
- 			const bLayer = index % size;
 
- 			const gLayer = Math.floor( index / size ) % size;
 
- 			const rLayer = Math.floor( index / ( size * size ) ) % size;
 
- 			// b grows first, then g, then r
 
- 			const pixelIndex = bLayer * size * size + gLayer * size + rLayer;
 
- 			dataArray[ 3 * pixelIndex + 0 ] = r;
 
- 			dataArray[ 3 * pixelIndex + 1 ] = g;
 
- 			dataArray[ 3 * pixelIndex + 2 ] = b;
 
- 			index += 1;
 
- 		}
 
- 		// Find the apparent bit depth of the stored RGB values and scale the
 
- 		// values to [ 0, 255 ].
 
- 		const bits = Math.ceil( Math.log2( maxOutputValue ) );
 
- 		const maxBitValue = Math.pow( 2.0, bits );
 
- 		for ( let i = 0, l = dataArray.length; i < l; i ++ ) {
 
- 			const val = dataArray[ i ];
 
- 			dataArray[ i ] = 255 * val / maxBitValue;
 
- 		}
 
- 		const data = new Uint8Array( dataArray );
 
- 		const texture = new DataTexture();
 
- 		texture.image.data = data;
 
- 		texture.image.width = size;
 
- 		texture.image.height = size * size;
 
- 		texture.format = RGBFormat;
 
- 		texture.type = UnsignedByteType;
 
- 		texture.magFilter = LinearFilter;
 
- 		texture.minFilter = LinearFilter;
 
- 		texture.wrapS = ClampToEdgeWrapping;
 
- 		texture.wrapT = ClampToEdgeWrapping;
 
- 		texture.generateMipmaps = false;
 
- 		const texture3D = new DataTexture3D();
 
- 		texture3D.image.data = data;
 
- 		texture3D.image.width = size;
 
- 		texture3D.image.height = size;
 
- 		texture3D.image.depth = size;
 
- 		texture3D.format = RGBFormat;
 
- 		texture3D.type = UnsignedByteType;
 
- 		texture3D.magFilter = LinearFilter;
 
- 		texture3D.minFilter = LinearFilter;
 
- 		texture3D.wrapS = ClampToEdgeWrapping;
 
- 		texture3D.wrapT = ClampToEdgeWrapping;
 
- 		texture3D.wrapR = ClampToEdgeWrapping;
 
- 		texture3D.generateMipmaps = false;
 
- 		return {
 
- 			size,
 
- 			texture,
 
- 			texture3D,
 
- 		};
 
- 	}
 
- }
 
 
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