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							- import {
 
- 	AnimationClip,
 
- 	Bone,
 
- 	Box3,
 
- 	BufferAttribute,
 
- 	BufferGeometry,
 
- 	ClampToEdgeWrapping,
 
- 	Color,
 
- 	DirectionalLight,
 
- 	DoubleSide,
 
- 	FileLoader,
 
- 	FrontSide,
 
- 	Group,
 
- 	ImageBitmapLoader,
 
- 	InterleavedBuffer,
 
- 	InterleavedBufferAttribute,
 
- 	Interpolant,
 
- 	InterpolateDiscrete,
 
- 	InterpolateLinear,
 
- 	Line,
 
- 	LineBasicMaterial,
 
- 	LineLoop,
 
- 	LineSegments,
 
- 	LinearFilter,
 
- 	LinearMipmapLinearFilter,
 
- 	LinearMipmapNearestFilter,
 
- 	Loader,
 
- 	LoaderUtils,
 
- 	Material,
 
- 	MathUtils,
 
- 	Matrix4,
 
- 	Mesh,
 
- 	MeshBasicMaterial,
 
- 	MeshPhysicalMaterial,
 
- 	MeshStandardMaterial,
 
- 	MirroredRepeatWrapping,
 
- 	NearestFilter,
 
- 	NearestMipmapLinearFilter,
 
- 	NearestMipmapNearestFilter,
 
- 	NumberKeyframeTrack,
 
- 	Object3D,
 
- 	OrthographicCamera,
 
- 	PerspectiveCamera,
 
- 	PointLight,
 
- 	Points,
 
- 	PointsMaterial,
 
- 	PropertyBinding,
 
- 	Quaternion,
 
- 	QuaternionKeyframeTrack,
 
- 	RGBFormat,
 
- 	RepeatWrapping,
 
- 	Skeleton,
 
- 	SkinnedMesh,
 
- 	Sphere,
 
- 	SpotLight,
 
- 	TangentSpaceNormalMap,
 
- 	Texture,
 
- 	TextureLoader,
 
- 	TriangleFanDrawMode,
 
- 	TriangleStripDrawMode,
 
- 	Vector2,
 
- 	Vector3,
 
- 	VectorKeyframeTrack,
 
- 	sRGBEncoding
 
- } from '../../../build/three.module.js';
 
- class GLTFLoader extends Loader {
 
- 	constructor( manager ) {
 
- 		super( manager );
 
- 		this.dracoLoader = null;
 
- 		this.ktx2Loader = null;
 
- 		this.meshoptDecoder = null;
 
- 		this.pluginCallbacks = [];
 
- 		this.register( function ( parser ) {
 
- 			return new GLTFMaterialsClearcoatExtension( parser );
 
- 		} );
 
- 		this.register( function ( parser ) {
 
- 			return new GLTFTextureBasisUExtension( parser );
 
- 		} );
 
- 		this.register( function ( parser ) {
 
- 			return new GLTFTextureWebPExtension( parser );
 
- 		} );
 
- 		this.register( function ( parser ) {
 
- 			return new GLTFMaterialsSheenExtension( parser );
 
- 		} );
 
- 		this.register( function ( parser ) {
 
- 			return new GLTFMaterialsTransmissionExtension( parser );
 
- 		} );
 
- 		this.register( function ( parser ) {
 
- 			return new GLTFMaterialsVolumeExtension( parser );
 
- 		} );
 
- 		this.register( function ( parser ) {
 
- 			return new GLTFMaterialsIorExtension( parser );
 
- 		} );
 
- 		this.register( function ( parser ) {
 
- 			return new GLTFMaterialsSpecularExtension( parser );
 
- 		} );
 
- 		this.register( function ( parser ) {
 
- 			return new GLTFLightsExtension( parser );
 
- 		} );
 
- 		this.register( function ( parser ) {
 
- 			return new GLTFMeshoptCompression( parser );
 
- 		} );
 
- 	}
 
- 	load( url, onLoad, onProgress, onError ) {
 
- 		const scope = this;
 
- 		let resourcePath;
 
- 		if ( this.resourcePath !== '' ) {
 
- 			resourcePath = this.resourcePath;
 
- 		} else if ( this.path !== '' ) {
 
- 			resourcePath = this.path;
 
- 		} else {
 
- 			resourcePath = LoaderUtils.extractUrlBase( url );
 
- 		}
 
- 		// Tells the LoadingManager to track an extra item, which resolves after
 
- 		// the model is fully loaded. This means the count of items loaded will
 
- 		// be incorrect, but ensures manager.onLoad() does not fire early.
 
- 		this.manager.itemStart( url );
 
- 		const _onError = function ( e ) {
 
- 			if ( onError ) {
 
- 				onError( e );
 
- 			} else {
 
- 				console.error( e );
 
- 			}
 
- 			scope.manager.itemError( url );
 
- 			scope.manager.itemEnd( url );
 
- 		};
 
- 		const loader = new FileLoader( this.manager );
 
- 		loader.setPath( this.path );
 
- 		loader.setResponseType( 'arraybuffer' );
 
- 		loader.setRequestHeader( this.requestHeader );
 
- 		loader.setWithCredentials( this.withCredentials );
 
- 		loader.load( url, function ( data ) {
 
- 			try {
 
- 				scope.parse( data, resourcePath, function ( gltf ) {
 
- 					onLoad( gltf );
 
- 					scope.manager.itemEnd( url );
 
- 				}, _onError );
 
- 			} catch ( e ) {
 
- 				_onError( e );
 
- 			}
 
- 		}, onProgress, _onError );
 
- 	}
 
- 	setDRACOLoader( dracoLoader ) {
 
- 		this.dracoLoader = dracoLoader;
 
- 		return this;
 
- 	}
 
- 	setDDSLoader() {
 
- 		throw new Error(
 
- 			'THREE.GLTFLoader: "MSFT_texture_dds" no longer supported. Please update to "KHR_texture_basisu".'
 
- 		);
 
- 	}
 
- 	setKTX2Loader( ktx2Loader ) {
 
- 		this.ktx2Loader = ktx2Loader;
 
- 		return this;
 
- 	}
 
- 	setMeshoptDecoder( meshoptDecoder ) {
 
- 		this.meshoptDecoder = meshoptDecoder;
 
- 		return this;
 
- 	}
 
- 	register( callback ) {
 
- 		if ( this.pluginCallbacks.indexOf( callback ) === - 1 ) {
 
- 			this.pluginCallbacks.push( callback );
 
- 		}
 
- 		return this;
 
- 	}
 
- 	unregister( callback ) {
 
- 		if ( this.pluginCallbacks.indexOf( callback ) !== - 1 ) {
 
- 			this.pluginCallbacks.splice( this.pluginCallbacks.indexOf( callback ), 1 );
 
- 		}
 
- 		return this;
 
- 	}
 
- 	parse( data, path, onLoad, onError ) {
 
- 		let content;
 
- 		const extensions = {};
 
- 		const plugins = {};
 
- 		if ( typeof data === 'string' ) {
 
- 			content = data;
 
- 		} else {
 
- 			const magic = LoaderUtils.decodeText( new Uint8Array( data, 0, 4 ) );
 
- 			if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {
 
- 				try {
 
- 					extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
 
- 				} catch ( error ) {
 
- 					if ( onError ) onError( error );
 
- 					return;
 
- 				}
 
- 				content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
 
- 			} else {
 
- 				content = LoaderUtils.decodeText( new Uint8Array( data ) );
 
- 			}
 
- 		}
 
- 		const json = JSON.parse( content );
 
- 		if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) {
 
- 			if ( onError ) onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.' ) );
 
- 			return;
 
- 		}
 
- 		const parser = new GLTFParser( json, {
 
- 			path: path || this.resourcePath || '',
 
- 			crossOrigin: this.crossOrigin,
 
- 			requestHeader: this.requestHeader,
 
- 			manager: this.manager,
 
- 			ktx2Loader: this.ktx2Loader,
 
- 			meshoptDecoder: this.meshoptDecoder
 
- 		} );
 
- 		parser.fileLoader.setRequestHeader( this.requestHeader );
 
- 		for ( let i = 0; i < this.pluginCallbacks.length; i ++ ) {
 
- 			const plugin = this.pluginCallbacks[ i ]( parser );
 
- 			plugins[ plugin.name ] = plugin;
 
- 			// Workaround to avoid determining as unknown extension
 
- 			// in addUnknownExtensionsToUserData().
 
- 			// Remove this workaround if we move all the existing
 
- 			// extension handlers to plugin system
 
- 			extensions[ plugin.name ] = true;
 
- 		}
 
- 		if ( json.extensionsUsed ) {
 
- 			for ( let i = 0; i < json.extensionsUsed.length; ++ i ) {
 
- 				const extensionName = json.extensionsUsed[ i ];
 
- 				const extensionsRequired = json.extensionsRequired || [];
 
- 				switch ( extensionName ) {
 
- 					case EXTENSIONS.KHR_MATERIALS_UNLIT:
 
- 						extensions[ extensionName ] = new GLTFMaterialsUnlitExtension();
 
- 						break;
 
- 					case EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS:
 
- 						extensions[ extensionName ] = new GLTFMaterialsPbrSpecularGlossinessExtension();
 
- 						break;
 
- 					case EXTENSIONS.KHR_DRACO_MESH_COMPRESSION:
 
- 						extensions[ extensionName ] = new GLTFDracoMeshCompressionExtension( json, this.dracoLoader );
 
- 						break;
 
- 					case EXTENSIONS.KHR_TEXTURE_TRANSFORM:
 
- 						extensions[ extensionName ] = new GLTFTextureTransformExtension();
 
- 						break;
 
- 					case EXTENSIONS.KHR_MESH_QUANTIZATION:
 
- 						extensions[ extensionName ] = new GLTFMeshQuantizationExtension();
 
- 						break;
 
- 					default:
 
- 						if ( extensionsRequired.indexOf( extensionName ) >= 0 && plugins[ extensionName ] === undefined ) {
 
- 							console.warn( 'THREE.GLTFLoader: Unknown extension "' + extensionName + '".' );
 
- 						}
 
- 				}
 
- 			}
 
- 		}
 
- 		parser.setExtensions( extensions );
 
- 		parser.setPlugins( plugins );
 
- 		parser.parse( onLoad, onError );
 
- 	}
 
- 	parseAsync( data, path ) {
 
- 		const scope = this;
 
- 		return new Promise( function ( resolve, reject ) {
 
- 			scope.parse( data, path, resolve, reject );
 
- 		} );
 
- 	}
 
- }
 
- /* GLTFREGISTRY */
 
- function GLTFRegistry() {
 
- 	let objects = {};
 
- 	return	{
 
- 		get: function ( key ) {
 
- 			return objects[ key ];
 
- 		},
 
- 		add: function ( key, object ) {
 
- 			objects[ key ] = object;
 
- 		},
 
- 		remove: function ( key ) {
 
- 			delete objects[ key ];
 
- 		},
 
- 		removeAll: function () {
 
- 			objects = {};
 
- 		}
 
- 	};
 
- }
 
- /*********************************/
 
- /********** EXTENSIONS ***********/
 
- /*********************************/
 
- const EXTENSIONS = {
 
- 	KHR_BINARY_GLTF: 'KHR_binary_glTF',
 
- 	KHR_DRACO_MESH_COMPRESSION: 'KHR_draco_mesh_compression',
 
- 	KHR_LIGHTS_PUNCTUAL: 'KHR_lights_punctual',
 
- 	KHR_MATERIALS_CLEARCOAT: 'KHR_materials_clearcoat',
 
- 	KHR_MATERIALS_IOR: 'KHR_materials_ior',
 
- 	KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness',
 
- 	KHR_MATERIALS_SHEEN: 'KHR_materials_sheen',
 
- 	KHR_MATERIALS_SPECULAR: 'KHR_materials_specular',
 
- 	KHR_MATERIALS_TRANSMISSION: 'KHR_materials_transmission',
 
- 	KHR_MATERIALS_UNLIT: 'KHR_materials_unlit',
 
- 	KHR_MATERIALS_VOLUME: 'KHR_materials_volume',
 
- 	KHR_TEXTURE_BASISU: 'KHR_texture_basisu',
 
- 	KHR_TEXTURE_TRANSFORM: 'KHR_texture_transform',
 
- 	KHR_MESH_QUANTIZATION: 'KHR_mesh_quantization',
 
- 	EXT_TEXTURE_WEBP: 'EXT_texture_webp',
 
- 	EXT_MESHOPT_COMPRESSION: 'EXT_meshopt_compression'
 
- };
 
- /**
 
-  * Punctual Lights Extension
 
-  *
 
-  * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
 
-  */
 
- class GLTFLightsExtension {
 
- 	constructor( parser ) {
 
- 		this.parser = parser;
 
- 		this.name = EXTENSIONS.KHR_LIGHTS_PUNCTUAL;
 
- 		// Object3D instance caches
 
- 		this.cache = { refs: {}, uses: {} };
 
- 	}
 
- 	_markDefs() {
 
- 		const parser = this.parser;
 
- 		const nodeDefs = this.parser.json.nodes || [];
 
- 		for ( let nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
 
- 			const nodeDef = nodeDefs[ nodeIndex ];
 
- 			if ( nodeDef.extensions
 
- 					&& nodeDef.extensions[ this.name ]
 
- 					&& nodeDef.extensions[ this.name ].light !== undefined ) {
 
- 				parser._addNodeRef( this.cache, nodeDef.extensions[ this.name ].light );
 
- 			}
 
- 		}
 
- 	}
 
- 	_loadLight( lightIndex ) {
 
- 		const parser = this.parser;
 
- 		const cacheKey = 'light:' + lightIndex;
 
- 		let dependency = parser.cache.get( cacheKey );
 
- 		if ( dependency ) return dependency;
 
- 		const json = parser.json;
 
- 		const extensions = ( json.extensions && json.extensions[ this.name ] ) || {};
 
- 		const lightDefs = extensions.lights || [];
 
- 		const lightDef = lightDefs[ lightIndex ];
 
- 		let lightNode;
 
- 		const color = new Color( 0xffffff );
 
- 		if ( lightDef.color !== undefined ) color.fromArray( lightDef.color );
 
- 		const range = lightDef.range !== undefined ? lightDef.range : 0;
 
- 		switch ( lightDef.type ) {
 
- 			case 'directional':
 
- 				lightNode = new DirectionalLight( color );
 
- 				lightNode.target.position.set( 0, 0, - 1 );
 
- 				lightNode.add( lightNode.target );
 
- 				break;
 
- 			case 'point':
 
- 				lightNode = new PointLight( color );
 
- 				lightNode.distance = range;
 
- 				break;
 
- 			case 'spot':
 
- 				lightNode = new SpotLight( color );
 
- 				lightNode.distance = range;
 
- 				// Handle spotlight properties.
 
- 				lightDef.spot = lightDef.spot || {};
 
- 				lightDef.spot.innerConeAngle = lightDef.spot.innerConeAngle !== undefined ? lightDef.spot.innerConeAngle : 0;
 
- 				lightDef.spot.outerConeAngle = lightDef.spot.outerConeAngle !== undefined ? lightDef.spot.outerConeAngle : Math.PI / 4.0;
 
- 				lightNode.angle = lightDef.spot.outerConeAngle;
 
- 				lightNode.penumbra = 1.0 - lightDef.spot.innerConeAngle / lightDef.spot.outerConeAngle;
 
- 				lightNode.target.position.set( 0, 0, - 1 );
 
- 				lightNode.add( lightNode.target );
 
- 				break;
 
- 			default:
 
- 				throw new Error( 'THREE.GLTFLoader: Unexpected light type: ' + lightDef.type );
 
- 		}
 
- 		// Some lights (e.g. spot) default to a position other than the origin. Reset the position
 
- 		// here, because node-level parsing will only override position if explicitly specified.
 
- 		lightNode.position.set( 0, 0, 0 );
 
- 		lightNode.decay = 2;
 
- 		if ( lightDef.intensity !== undefined ) lightNode.intensity = lightDef.intensity;
 
- 		lightNode.name = parser.createUniqueName( lightDef.name || ( 'light_' + lightIndex ) );
 
- 		dependency = Promise.resolve( lightNode );
 
- 		parser.cache.add( cacheKey, dependency );
 
- 		return dependency;
 
- 	}
 
- 	createNodeAttachment( nodeIndex ) {
 
- 		const self = this;
 
- 		const parser = this.parser;
 
- 		const json = parser.json;
 
- 		const nodeDef = json.nodes[ nodeIndex ];
 
- 		const lightDef = ( nodeDef.extensions && nodeDef.extensions[ this.name ] ) || {};
 
- 		const lightIndex = lightDef.light;
 
- 		if ( lightIndex === undefined ) return null;
 
- 		return this._loadLight( lightIndex ).then( function ( light ) {
 
- 			return parser._getNodeRef( self.cache, lightIndex, light );
 
- 		} );
 
- 	}
 
- }
 
- /**
 
-  * Unlit Materials Extension
 
-  *
 
-  * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit
 
-  */
 
- class GLTFMaterialsUnlitExtension {
 
- 	constructor() {
 
- 		this.name = EXTENSIONS.KHR_MATERIALS_UNLIT;
 
- 	}
 
- 	getMaterialType() {
 
- 		return MeshBasicMaterial;
 
- 	}
 
- 	extendParams( materialParams, materialDef, parser ) {
 
- 		const pending = [];
 
- 		materialParams.color = new Color( 1.0, 1.0, 1.0 );
 
- 		materialParams.opacity = 1.0;
 
- 		const metallicRoughness = materialDef.pbrMetallicRoughness;
 
- 		if ( metallicRoughness ) {
 
- 			if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
 
- 				const array = metallicRoughness.baseColorFactor;
 
- 				materialParams.color.fromArray( array );
 
- 				materialParams.opacity = array[ 3 ];
 
- 			}
 
- 			if ( metallicRoughness.baseColorTexture !== undefined ) {
 
- 				pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );
 
- 			}
 
- 		}
 
- 		return Promise.all( pending );
 
- 	}
 
- }
 
- /**
 
-  * Clearcoat Materials Extension
 
-  *
 
-  * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_clearcoat
 
-  */
 
- class GLTFMaterialsClearcoatExtension {
 
- 	constructor( parser ) {
 
- 		this.parser = parser;
 
- 		this.name = EXTENSIONS.KHR_MATERIALS_CLEARCOAT;
 
- 	}
 
- 	getMaterialType( materialIndex ) {
 
- 		const parser = this.parser;
 
- 		const materialDef = parser.json.materials[ materialIndex ];
 
- 		if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
 
- 		return MeshPhysicalMaterial;
 
- 	}
 
- 	extendMaterialParams( materialIndex, materialParams ) {
 
- 		const parser = this.parser;
 
- 		const materialDef = parser.json.materials[ materialIndex ];
 
- 		if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
 
- 			return Promise.resolve();
 
- 		}
 
- 		const pending = [];
 
- 		const extension = materialDef.extensions[ this.name ];
 
- 		if ( extension.clearcoatFactor !== undefined ) {
 
- 			materialParams.clearcoat = extension.clearcoatFactor;
 
- 		}
 
- 		if ( extension.clearcoatTexture !== undefined ) {
 
- 			pending.push( parser.assignTexture( materialParams, 'clearcoatMap', extension.clearcoatTexture ) );
 
- 		}
 
- 		if ( extension.clearcoatRoughnessFactor !== undefined ) {
 
- 			materialParams.clearcoatRoughness = extension.clearcoatRoughnessFactor;
 
- 		}
 
- 		if ( extension.clearcoatRoughnessTexture !== undefined ) {
 
- 			pending.push( parser.assignTexture( materialParams, 'clearcoatRoughnessMap', extension.clearcoatRoughnessTexture ) );
 
- 		}
 
- 		if ( extension.clearcoatNormalTexture !== undefined ) {
 
- 			pending.push( parser.assignTexture( materialParams, 'clearcoatNormalMap', extension.clearcoatNormalTexture ) );
 
- 			if ( extension.clearcoatNormalTexture.scale !== undefined ) {
 
- 				const scale = extension.clearcoatNormalTexture.scale;
 
- 				materialParams.clearcoatNormalScale = new Vector2( scale, scale );
 
- 			}
 
- 		}
 
- 		return Promise.all( pending );
 
- 	}
 
- }
 
- /**
 
-  * Sheen Materials Extension
 
-  *
 
-  * Specification: https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_materials_sheen
 
-  */
 
- class GLTFMaterialsSheenExtension {
 
- 	constructor( parser ) {
 
- 		this.parser = parser;
 
- 		this.name = EXTENSIONS.KHR_MATERIALS_SHEEN;
 
- 	}
 
- 	getMaterialType( materialIndex ) {
 
- 		const parser = this.parser;
 
- 		const materialDef = parser.json.materials[ materialIndex ];
 
- 		if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
 
- 		return MeshPhysicalMaterial;
 
- 	}
 
- 	extendMaterialParams( materialIndex, materialParams ) {
 
- 		const parser = this.parser;
 
- 		const materialDef = parser.json.materials[ materialIndex ];
 
- 		if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
 
- 			return Promise.resolve();
 
- 		}
 
- 		const pending = [];
 
- 		materialParams.sheenColor = new Color( 0, 0, 0 );
 
- 		materialParams.sheenRoughness = 0;
 
- 		materialParams.sheen = 1;
 
- 		const extension = materialDef.extensions[ this.name ];
 
- 		if ( extension.sheenColorFactor !== undefined ) {
 
- 			materialParams.sheenColor.fromArray( extension.sheenColorFactor );
 
- 		}
 
- 		if ( extension.sheenRoughnessFactor !== undefined ) {
 
- 			materialParams.sheenRoughness = extension.sheenRoughnessFactor;
 
- 		}
 
- 		if ( extension.sheenColorTexture !== undefined ) {
 
- 			pending.push( parser.assignTexture( materialParams, 'sheenColorMap', extension.sheenColorTexture ) );
 
- 		}
 
- 		if ( extension.sheenRoughnessTexture !== undefined ) {
 
- 			pending.push( parser.assignTexture( materialParams, 'sheenRoughnessMap', extension.sheenRoughnessTexture ) );
 
- 		}
 
- 		return Promise.all( pending );
 
- 	}
 
- }
 
- /**
 
-  * Transmission Materials Extension
 
-  *
 
-  * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_transmission
 
-  * Draft: https://github.com/KhronosGroup/glTF/pull/1698
 
-  */
 
- class GLTFMaterialsTransmissionExtension {
 
- 	constructor( parser ) {
 
- 		this.parser = parser;
 
- 		this.name = EXTENSIONS.KHR_MATERIALS_TRANSMISSION;
 
- 	}
 
- 	getMaterialType( materialIndex ) {
 
- 		const parser = this.parser;
 
- 		const materialDef = parser.json.materials[ materialIndex ];
 
- 		if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
 
- 		return MeshPhysicalMaterial;
 
- 	}
 
- 	extendMaterialParams( materialIndex, materialParams ) {
 
- 		const parser = this.parser;
 
- 		const materialDef = parser.json.materials[ materialIndex ];
 
- 		if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
 
- 			return Promise.resolve();
 
- 		}
 
- 		const pending = [];
 
- 		const extension = materialDef.extensions[ this.name ];
 
- 		if ( extension.transmissionFactor !== undefined ) {
 
- 			materialParams.transmission = extension.transmissionFactor;
 
- 		}
 
- 		if ( extension.transmissionTexture !== undefined ) {
 
- 			pending.push( parser.assignTexture( materialParams, 'transmissionMap', extension.transmissionTexture ) );
 
- 		}
 
- 		return Promise.all( pending );
 
- 	}
 
- }
 
- /**
 
-  * Materials Volume Extension
 
-  *
 
-  * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_volume
 
-  */
 
- class GLTFMaterialsVolumeExtension {
 
- 	constructor( parser ) {
 
- 		this.parser = parser;
 
- 		this.name = EXTENSIONS.KHR_MATERIALS_VOLUME;
 
- 	}
 
- 	getMaterialType( materialIndex ) {
 
- 		const parser = this.parser;
 
- 		const materialDef = parser.json.materials[ materialIndex ];
 
- 		if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
 
- 		return MeshPhysicalMaterial;
 
- 	}
 
- 	extendMaterialParams( materialIndex, materialParams ) {
 
- 		const parser = this.parser;
 
- 		const materialDef = parser.json.materials[ materialIndex ];
 
- 		if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
 
- 			return Promise.resolve();
 
- 		}
 
- 		const pending = [];
 
- 		const extension = materialDef.extensions[ this.name ];
 
- 		materialParams.thickness = extension.thicknessFactor !== undefined ? extension.thicknessFactor : 0;
 
- 		if ( extension.thicknessTexture !== undefined ) {
 
- 			pending.push( parser.assignTexture( materialParams, 'thicknessMap', extension.thicknessTexture ) );
 
- 		}
 
- 		materialParams.attenuationDistance = extension.attenuationDistance || 0;
 
- 		const colorArray = extension.attenuationColor || [ 1, 1, 1 ];
 
- 		materialParams.attenuationColor = new Color( colorArray[ 0 ], colorArray[ 1 ], colorArray[ 2 ] );
 
- 		return Promise.all( pending );
 
- 	}
 
- }
 
- /**
 
-  * Materials ior Extension
 
-  *
 
-  * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_ior
 
-  */
 
- class GLTFMaterialsIorExtension {
 
- 	constructor( parser ) {
 
- 		this.parser = parser;
 
- 		this.name = EXTENSIONS.KHR_MATERIALS_IOR;
 
- 	}
 
- 	getMaterialType( materialIndex ) {
 
- 		const parser = this.parser;
 
- 		const materialDef = parser.json.materials[ materialIndex ];
 
- 		if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
 
- 		return MeshPhysicalMaterial;
 
- 	}
 
- 	extendMaterialParams( materialIndex, materialParams ) {
 
- 		const parser = this.parser;
 
- 		const materialDef = parser.json.materials[ materialIndex ];
 
- 		if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
 
- 			return Promise.resolve();
 
- 		}
 
- 		const extension = materialDef.extensions[ this.name ];
 
- 		materialParams.ior = extension.ior !== undefined ? extension.ior : 1.5;
 
- 		return Promise.resolve();
 
- 	}
 
- }
 
- /**
 
-  * Materials specular Extension
 
-  *
 
-  * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_specular
 
-  */
 
- class GLTFMaterialsSpecularExtension {
 
- 	constructor( parser ) {
 
- 		this.parser = parser;
 
- 		this.name = EXTENSIONS.KHR_MATERIALS_SPECULAR;
 
- 	}
 
- 	getMaterialType( materialIndex ) {
 
- 		const parser = this.parser;
 
- 		const materialDef = parser.json.materials[ materialIndex ];
 
- 		if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
 
- 		return MeshPhysicalMaterial;
 
- 	}
 
- 	extendMaterialParams( materialIndex, materialParams ) {
 
- 		const parser = this.parser;
 
- 		const materialDef = parser.json.materials[ materialIndex ];
 
- 		if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
 
- 			return Promise.resolve();
 
- 		}
 
- 		const pending = [];
 
- 		const extension = materialDef.extensions[ this.name ];
 
- 		materialParams.specularIntensity = extension.specularFactor !== undefined ? extension.specularFactor : 1.0;
 
- 		if ( extension.specularTexture !== undefined ) {
 
- 			pending.push( parser.assignTexture( materialParams, 'specularIntensityMap', extension.specularTexture ) );
 
- 		}
 
- 		const colorArray = extension.specularColorFactor || [ 1, 1, 1 ];
 
- 		materialParams.specularColor = new Color( colorArray[ 0 ], colorArray[ 1 ], colorArray[ 2 ] );
 
- 		if ( extension.specularColorTexture !== undefined ) {
 
- 			pending.push( parser.assignTexture( materialParams, 'specularColorMap', extension.specularColorTexture ).then( function ( texture ) {
 
- 				texture.encoding = sRGBEncoding;
 
- 			} ) );
 
- 		}
 
- 		return Promise.all( pending );
 
- 	}
 
- }
 
- /**
 
-  * BasisU Texture Extension
 
-  *
 
-  * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_basisu
 
-  */
 
- class GLTFTextureBasisUExtension {
 
- 	constructor( parser ) {
 
- 		this.parser = parser;
 
- 		this.name = EXTENSIONS.KHR_TEXTURE_BASISU;
 
- 	}
 
- 	loadTexture( textureIndex ) {
 
- 		const parser = this.parser;
 
- 		const json = parser.json;
 
- 		const textureDef = json.textures[ textureIndex ];
 
- 		if ( ! textureDef.extensions || ! textureDef.extensions[ this.name ] ) {
 
- 			return null;
 
- 		}
 
- 		const extension = textureDef.extensions[ this.name ];
 
- 		const source = json.images[ extension.source ];
 
- 		const loader = parser.options.ktx2Loader;
 
- 		if ( ! loader ) {
 
- 			if ( json.extensionsRequired && json.extensionsRequired.indexOf( this.name ) >= 0 ) {
 
- 				throw new Error( 'THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures' );
 
- 			} else {
 
- 				// Assumes that the extension is optional and that a fallback texture is present
 
- 				return null;
 
- 			}
 
- 		}
 
- 		return parser.loadTextureImage( textureIndex, source, loader );
 
- 	}
 
- }
 
- /**
 
-  * WebP Texture Extension
 
-  *
 
-  * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_texture_webp
 
-  */
 
- class GLTFTextureWebPExtension {
 
- 	constructor( parser ) {
 
- 		this.parser = parser;
 
- 		this.name = EXTENSIONS.EXT_TEXTURE_WEBP;
 
- 		this.isSupported = null;
 
- 	}
 
- 	loadTexture( textureIndex ) {
 
- 		const name = this.name;
 
- 		const parser = this.parser;
 
- 		const json = parser.json;
 
- 		const textureDef = json.textures[ textureIndex ];
 
- 		if ( ! textureDef.extensions || ! textureDef.extensions[ name ] ) {
 
- 			return null;
 
- 		}
 
- 		const extension = textureDef.extensions[ name ];
 
- 		const source = json.images[ extension.source ];
 
- 		let loader = parser.textureLoader;
 
- 		if ( source.uri ) {
 
- 			const handler = parser.options.manager.getHandler( source.uri );
 
- 			if ( handler !== null ) loader = handler;
 
- 		}
 
- 		return this.detectSupport().then( function ( isSupported ) {
 
- 			if ( isSupported ) return parser.loadTextureImage( textureIndex, source, loader );
 
- 			if ( json.extensionsRequired && json.extensionsRequired.indexOf( name ) >= 0 ) {
 
- 				throw new Error( 'THREE.GLTFLoader: WebP required by asset but unsupported.' );
 
- 			}
 
- 			// Fall back to PNG or JPEG.
 
- 			return parser.loadTexture( textureIndex );
 
- 		} );
 
- 	}
 
- 	detectSupport() {
 
- 		if ( ! this.isSupported ) {
 
- 			this.isSupported = new Promise( function ( resolve ) {
 
- 				const image = new Image();
 
- 				// Lossy test image. Support for lossy images doesn't guarantee support for all
 
- 				// WebP images, unfortunately.
 
- 				image.src = 'data:image/webp;base64,UklGRiIAAABXRUJQVlA4IBYAAAAwAQCdASoBAAEADsD+JaQAA3AAAAAA';
 
- 				image.onload = image.onerror = function () {
 
- 					resolve( image.height === 1 );
 
- 				};
 
- 			} );
 
- 		}
 
- 		return this.isSupported;
 
- 	}
 
- }
 
- /**
 
-  * meshopt BufferView Compression Extension
 
-  *
 
-  * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_meshopt_compression
 
-  */
 
- class GLTFMeshoptCompression {
 
- 	constructor( parser ) {
 
- 		this.name = EXTENSIONS.EXT_MESHOPT_COMPRESSION;
 
- 		this.parser = parser;
 
- 	}
 
- 	loadBufferView( index ) {
 
- 		const json = this.parser.json;
 
- 		const bufferView = json.bufferViews[ index ];
 
- 		if ( bufferView.extensions && bufferView.extensions[ this.name ] ) {
 
- 			const extensionDef = bufferView.extensions[ this.name ];
 
- 			const buffer = this.parser.getDependency( 'buffer', extensionDef.buffer );
 
- 			const decoder = this.parser.options.meshoptDecoder;
 
- 			if ( ! decoder || ! decoder.supported ) {
 
- 				if ( json.extensionsRequired && json.extensionsRequired.indexOf( this.name ) >= 0 ) {
 
- 					throw new Error( 'THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files' );
 
- 				} else {
 
- 					// Assumes that the extension is optional and that fallback buffer data is present
 
- 					return null;
 
- 				}
 
- 			}
 
- 			return Promise.all( [ buffer, decoder.ready ] ).then( function ( res ) {
 
- 				const byteOffset = extensionDef.byteOffset || 0;
 
- 				const byteLength = extensionDef.byteLength || 0;
 
- 				const count = extensionDef.count;
 
- 				const stride = extensionDef.byteStride;
 
- 				const result = new ArrayBuffer( count * stride );
 
- 				const source = new Uint8Array( res[ 0 ], byteOffset, byteLength );
 
- 				decoder.decodeGltfBuffer( new Uint8Array( result ), count, stride, source, extensionDef.mode, extensionDef.filter );
 
- 				return result;
 
- 			} );
 
- 		} else {
 
- 			return null;
 
- 		}
 
- 	}
 
- }
 
- /* BINARY EXTENSION */
 
- const BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
 
- const BINARY_EXTENSION_HEADER_LENGTH = 12;
 
- const BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 };
 
- class GLTFBinaryExtension {
 
- 	constructor( data ) {
 
- 		this.name = EXTENSIONS.KHR_BINARY_GLTF;
 
- 		this.content = null;
 
- 		this.body = null;
 
- 		const headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
 
- 		this.header = {
 
- 			magic: LoaderUtils.decodeText( new Uint8Array( data.slice( 0, 4 ) ) ),
 
- 			version: headerView.getUint32( 4, true ),
 
- 			length: headerView.getUint32( 8, true )
 
- 		};
 
- 		if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {
 
- 			throw new Error( 'THREE.GLTFLoader: Unsupported glTF-Binary header.' );
 
- 		} else if ( this.header.version < 2.0 ) {
 
- 			throw new Error( 'THREE.GLTFLoader: Legacy binary file detected.' );
 
- 		}
 
- 		const chunkContentsLength = this.header.length - BINARY_EXTENSION_HEADER_LENGTH;
 
- 		const chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );
 
- 		let chunkIndex = 0;
 
- 		while ( chunkIndex < chunkContentsLength ) {
 
- 			const chunkLength = chunkView.getUint32( chunkIndex, true );
 
- 			chunkIndex += 4;
 
- 			const chunkType = chunkView.getUint32( chunkIndex, true );
 
- 			chunkIndex += 4;
 
- 			if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {
 
- 				const contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );
 
- 				this.content = LoaderUtils.decodeText( contentArray );
 
- 			} else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {
 
- 				const byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
 
- 				this.body = data.slice( byteOffset, byteOffset + chunkLength );
 
- 			}
 
- 			// Clients must ignore chunks with unknown types.
 
- 			chunkIndex += chunkLength;
 
- 		}
 
- 		if ( this.content === null ) {
 
- 			throw new Error( 'THREE.GLTFLoader: JSON content not found.' );
 
- 		}
 
- 	}
 
- }
 
- /**
 
-  * DRACO Mesh Compression Extension
 
-  *
 
-  * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression
 
-  */
 
- class GLTFDracoMeshCompressionExtension {
 
- 	constructor( json, dracoLoader ) {
 
- 		if ( ! dracoLoader ) {
 
- 			throw new Error( 'THREE.GLTFLoader: No DRACOLoader instance provided.' );
 
- 		}
 
- 		this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION;
 
- 		this.json = json;
 
- 		this.dracoLoader = dracoLoader;
 
- 		this.dracoLoader.preload();
 
- 	}
 
- 	decodePrimitive( primitive, parser ) {
 
- 		const json = this.json;
 
- 		const dracoLoader = this.dracoLoader;
 
- 		const bufferViewIndex = primitive.extensions[ this.name ].bufferView;
 
- 		const gltfAttributeMap = primitive.extensions[ this.name ].attributes;
 
- 		const threeAttributeMap = {};
 
- 		const attributeNormalizedMap = {};
 
- 		const attributeTypeMap = {};
 
- 		for ( const attributeName in gltfAttributeMap ) {
 
- 			const threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
 
- 			threeAttributeMap[ threeAttributeName ] = gltfAttributeMap[ attributeName ];
 
- 		}
 
- 		for ( const attributeName in primitive.attributes ) {
 
- 			const threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
 
- 			if ( gltfAttributeMap[ attributeName ] !== undefined ) {
 
- 				const accessorDef = json.accessors[ primitive.attributes[ attributeName ] ];
 
- 				const componentType = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
 
- 				attributeTypeMap[ threeAttributeName ] = componentType;
 
- 				attributeNormalizedMap[ threeAttributeName ] = accessorDef.normalized === true;
 
- 			}
 
- 		}
 
- 		return parser.getDependency( 'bufferView', bufferViewIndex ).then( function ( bufferView ) {
 
- 			return new Promise( function ( resolve ) {
 
- 				dracoLoader.decodeDracoFile( bufferView, function ( geometry ) {
 
- 					for ( const attributeName in geometry.attributes ) {
 
- 						const attribute = geometry.attributes[ attributeName ];
 
- 						const normalized = attributeNormalizedMap[ attributeName ];
 
- 						if ( normalized !== undefined ) attribute.normalized = normalized;
 
- 					}
 
- 					resolve( geometry );
 
- 				}, threeAttributeMap, attributeTypeMap );
 
- 			} );
 
- 		} );
 
- 	}
 
- }
 
- /**
 
-  * Texture Transform Extension
 
-  *
 
-  * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_transform
 
-  */
 
- class GLTFTextureTransformExtension {
 
- 	constructor() {
 
- 		this.name = EXTENSIONS.KHR_TEXTURE_TRANSFORM;
 
- 	}
 
- 	extendTexture( texture, transform ) {
 
- 		if ( transform.texCoord !== undefined ) {
 
- 			console.warn( 'THREE.GLTFLoader: Custom UV sets in "' + this.name + '" extension not yet supported.' );
 
- 		}
 
- 		if ( transform.offset === undefined && transform.rotation === undefined && transform.scale === undefined ) {
 
- 			// See https://github.com/mrdoob/three.js/issues/21819.
 
- 			return texture;
 
- 		}
 
- 		texture = texture.clone();
 
- 		if ( transform.offset !== undefined ) {
 
- 			texture.offset.fromArray( transform.offset );
 
- 		}
 
- 		if ( transform.rotation !== undefined ) {
 
- 			texture.rotation = transform.rotation;
 
- 		}
 
- 		if ( transform.scale !== undefined ) {
 
- 			texture.repeat.fromArray( transform.scale );
 
- 		}
 
- 		texture.needsUpdate = true;
 
- 		return texture;
 
- 	}
 
- }
 
- /**
 
-  * Specular-Glossiness Extension
 
-  *
 
-  * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness
 
-  */
 
- /**
 
-  * A sub class of StandardMaterial with some of the functionality
 
-  * changed via the `onBeforeCompile` callback
 
-  * @pailhead
 
-  */
 
- class GLTFMeshStandardSGMaterial extends MeshStandardMaterial {
 
- 	constructor( params ) {
 
- 		super();
 
- 		this.isGLTFSpecularGlossinessMaterial = true;
 
- 		//various chunks that need replacing
 
- 		const specularMapParsFragmentChunk = [
 
- 			'#ifdef USE_SPECULARMAP',
 
- 			'	uniform sampler2D specularMap;',
 
- 			'#endif'
 
- 		].join( '\n' );
 
- 		const glossinessMapParsFragmentChunk = [
 
- 			'#ifdef USE_GLOSSINESSMAP',
 
- 			'	uniform sampler2D glossinessMap;',
 
- 			'#endif'
 
- 		].join( '\n' );
 
- 		const specularMapFragmentChunk = [
 
- 			'vec3 specularFactor = specular;',
 
- 			'#ifdef USE_SPECULARMAP',
 
- 			'	vec4 texelSpecular = texture2D( specularMap, vUv );',
 
- 			'	texelSpecular = sRGBToLinear( texelSpecular );',
 
- 			'	// reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture',
 
- 			'	specularFactor *= texelSpecular.rgb;',
 
- 			'#endif'
 
- 		].join( '\n' );
 
- 		const glossinessMapFragmentChunk = [
 
- 			'float glossinessFactor = glossiness;',
 
- 			'#ifdef USE_GLOSSINESSMAP',
 
- 			'	vec4 texelGlossiness = texture2D( glossinessMap, vUv );',
 
- 			'	// reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture',
 
- 			'	glossinessFactor *= texelGlossiness.a;',
 
- 			'#endif'
 
- 		].join( '\n' );
 
- 		const lightPhysicalFragmentChunk = [
 
- 			'PhysicalMaterial material;',
 
- 			'material.diffuseColor = diffuseColor.rgb * ( 1. - max( specularFactor.r, max( specularFactor.g, specularFactor.b ) ) );',
 
- 			'vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );',
 
- 			'float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );',
 
- 			'material.roughness = max( 1.0 - glossinessFactor, 0.0525 ); // 0.0525 corresponds to the base mip of a 256 cubemap.',
 
- 			'material.roughness += geometryRoughness;',
 
- 			'material.roughness = min( material.roughness, 1.0 );',
 
- 			'material.specularColor = specularFactor;',
 
- 		].join( '\n' );
 
- 		const uniforms = {
 
- 			specular: { value: new Color().setHex( 0xffffff ) },
 
- 			glossiness: { value: 1 },
 
- 			specularMap: { value: null },
 
- 			glossinessMap: { value: null }
 
- 		};
 
- 		this._extraUniforms = uniforms;
 
- 		this.onBeforeCompile = function ( shader ) {
 
- 			for ( const uniformName in uniforms ) {
 
- 				shader.uniforms[ uniformName ] = uniforms[ uniformName ];
 
- 			}
 
- 			shader.fragmentShader = shader.fragmentShader
 
- 				.replace( 'uniform float roughness;', 'uniform vec3 specular;' )
 
- 				.replace( 'uniform float metalness;', 'uniform float glossiness;' )
 
- 				.replace( '#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk )
 
- 				.replace( '#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk )
 
- 				.replace( '#include <roughnessmap_fragment>', specularMapFragmentChunk )
 
- 				.replace( '#include <metalnessmap_fragment>', glossinessMapFragmentChunk )
 
- 				.replace( '#include <lights_physical_fragment>', lightPhysicalFragmentChunk );
 
- 		};
 
- 		Object.defineProperties( this, {
 
- 			specular: {
 
- 				get: function () {
 
- 					return uniforms.specular.value;
 
- 				},
 
- 				set: function ( v ) {
 
- 					uniforms.specular.value = v;
 
- 				}
 
- 			},
 
- 			specularMap: {
 
- 				get: function () {
 
- 					return uniforms.specularMap.value;
 
- 				},
 
- 				set: function ( v ) {
 
- 					uniforms.specularMap.value = v;
 
- 					if ( v ) {
 
- 						this.defines.USE_SPECULARMAP = ''; // USE_UV is set by the renderer for specular maps
 
- 					} else {
 
- 						delete this.defines.USE_SPECULARMAP;
 
- 					}
 
- 				}
 
- 			},
 
- 			glossiness: {
 
- 				get: function () {
 
- 					return uniforms.glossiness.value;
 
- 				},
 
- 				set: function ( v ) {
 
- 					uniforms.glossiness.value = v;
 
- 				}
 
- 			},
 
- 			glossinessMap: {
 
- 				get: function () {
 
- 					return uniforms.glossinessMap.value;
 
- 				},
 
- 				set: function ( v ) {
 
- 					uniforms.glossinessMap.value = v;
 
- 					if ( v ) {
 
- 						this.defines.USE_GLOSSINESSMAP = '';
 
- 						this.defines.USE_UV = '';
 
- 					} else {
 
- 						delete this.defines.USE_GLOSSINESSMAP;
 
- 						delete this.defines.USE_UV;
 
- 					}
 
- 				}
 
- 			}
 
- 		} );
 
- 		delete this.metalness;
 
- 		delete this.roughness;
 
- 		delete this.metalnessMap;
 
- 		delete this.roughnessMap;
 
- 		this.setValues( params );
 
- 	}
 
- 	copy( source ) {
 
- 		super.copy( source );
 
- 		this.specularMap = source.specularMap;
 
- 		this.specular.copy( source.specular );
 
- 		this.glossinessMap = source.glossinessMap;
 
- 		this.glossiness = source.glossiness;
 
- 		delete this.metalness;
 
- 		delete this.roughness;
 
- 		delete this.metalnessMap;
 
- 		delete this.roughnessMap;
 
- 		return this;
 
- 	}
 
- }
 
- class GLTFMaterialsPbrSpecularGlossinessExtension {
 
- 	constructor() {
 
- 		this.name = EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS;
 
- 		this.specularGlossinessParams = [
 
- 			'color',
 
- 			'map',
 
- 			'lightMap',
 
- 			'lightMapIntensity',
 
- 			'aoMap',
 
- 			'aoMapIntensity',
 
- 			'emissive',
 
- 			'emissiveIntensity',
 
- 			'emissiveMap',
 
- 			'bumpMap',
 
- 			'bumpScale',
 
- 			'normalMap',
 
- 			'normalMapType',
 
- 			'displacementMap',
 
- 			'displacementScale',
 
- 			'displacementBias',
 
- 			'specularMap',
 
- 			'specular',
 
- 			'glossinessMap',
 
- 			'glossiness',
 
- 			'alphaMap',
 
- 			'envMap',
 
- 			'envMapIntensity',
 
- 			'refractionRatio',
 
- 		];
 
- 	}
 
- 	getMaterialType() {
 
- 		return GLTFMeshStandardSGMaterial;
 
- 	}
 
- 	extendParams( materialParams, materialDef, parser ) {
 
- 		const pbrSpecularGlossiness = materialDef.extensions[ this.name ];
 
- 		materialParams.color = new Color( 1.0, 1.0, 1.0 );
 
- 		materialParams.opacity = 1.0;
 
- 		const pending = [];
 
- 		if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) {
 
- 			const array = pbrSpecularGlossiness.diffuseFactor;
 
- 			materialParams.color.fromArray( array );
 
- 			materialParams.opacity = array[ 3 ];
 
- 		}
 
- 		if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) {
 
- 			pending.push( parser.assignTexture( materialParams, 'map', pbrSpecularGlossiness.diffuseTexture ) );
 
- 		}
 
- 		materialParams.emissive = new Color( 0.0, 0.0, 0.0 );
 
- 		materialParams.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0;
 
- 		materialParams.specular = new Color( 1.0, 1.0, 1.0 );
 
- 		if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) {
 
- 			materialParams.specular.fromArray( pbrSpecularGlossiness.specularFactor );
 
- 		}
 
- 		if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) {
 
- 			const specGlossMapDef = pbrSpecularGlossiness.specularGlossinessTexture;
 
- 			pending.push( parser.assignTexture( materialParams, 'glossinessMap', specGlossMapDef ) );
 
- 			pending.push( parser.assignTexture( materialParams, 'specularMap', specGlossMapDef ) );
 
- 		}
 
- 		return Promise.all( pending );
 
- 	}
 
- 	createMaterial( materialParams ) {
 
- 		const material = new GLTFMeshStandardSGMaterial( materialParams );
 
- 		material.fog = true;
 
- 		material.color = materialParams.color;
 
- 		material.map = materialParams.map === undefined ? null : materialParams.map;
 
- 		material.lightMap = null;
 
- 		material.lightMapIntensity = 1.0;
 
- 		material.aoMap = materialParams.aoMap === undefined ? null : materialParams.aoMap;
 
- 		material.aoMapIntensity = 1.0;
 
- 		material.emissive = materialParams.emissive;
 
- 		material.emissiveIntensity = 1.0;
 
- 		material.emissiveMap = materialParams.emissiveMap === undefined ? null : materialParams.emissiveMap;
 
- 		material.bumpMap = materialParams.bumpMap === undefined ? null : materialParams.bumpMap;
 
- 		material.bumpScale = 1;
 
- 		material.normalMap = materialParams.normalMap === undefined ? null : materialParams.normalMap;
 
- 		material.normalMapType = TangentSpaceNormalMap;
 
- 		if ( materialParams.normalScale ) material.normalScale = materialParams.normalScale;
 
- 		material.displacementMap = null;
 
- 		material.displacementScale = 1;
 
- 		material.displacementBias = 0;
 
- 		material.specularMap = materialParams.specularMap === undefined ? null : materialParams.specularMap;
 
- 		material.specular = materialParams.specular;
 
- 		material.glossinessMap = materialParams.glossinessMap === undefined ? null : materialParams.glossinessMap;
 
- 		material.glossiness = materialParams.glossiness;
 
- 		material.alphaMap = null;
 
- 		material.envMap = materialParams.envMap === undefined ? null : materialParams.envMap;
 
- 		material.envMapIntensity = 1.0;
 
- 		material.refractionRatio = 0.98;
 
- 		return material;
 
- 	}
 
- }
 
- /**
 
-  * Mesh Quantization Extension
 
-  *
 
-  * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization
 
-  */
 
- class GLTFMeshQuantizationExtension {
 
- 	constructor() {
 
- 		this.name = EXTENSIONS.KHR_MESH_QUANTIZATION;
 
- 	}
 
- }
 
- /*********************************/
 
- /********** INTERPOLATION ********/
 
- /*********************************/
 
- // Spline Interpolation
 
- // Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#appendix-c-spline-interpolation
 
- class GLTFCubicSplineInterpolant extends Interpolant {
 
- 	constructor( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
 
- 		super( parameterPositions, sampleValues, sampleSize, resultBuffer );
 
- 	}
 
- 	copySampleValue_( index ) {
 
- 		// Copies a sample value to the result buffer. See description of glTF
 
- 		// CUBICSPLINE values layout in interpolate_() function below.
 
- 		const result = this.resultBuffer,
 
- 			values = this.sampleValues,
 
- 			valueSize = this.valueSize,
 
- 			offset = index * valueSize * 3 + valueSize;
 
- 		for ( let i = 0; i !== valueSize; i ++ ) {
 
- 			result[ i ] = values[ offset + i ];
 
- 		}
 
- 		return result;
 
- 	}
 
- }
 
- GLTFCubicSplineInterpolant.prototype.beforeStart_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;
 
- GLTFCubicSplineInterpolant.prototype.afterEnd_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;
 
- GLTFCubicSplineInterpolant.prototype.interpolate_ = function ( i1, t0, t, t1 ) {
 
- 	const result = this.resultBuffer;
 
- 	const values = this.sampleValues;
 
- 	const stride = this.valueSize;
 
- 	const stride2 = stride * 2;
 
- 	const stride3 = stride * 3;
 
- 	const td = t1 - t0;
 
- 	const p = ( t - t0 ) / td;
 
- 	const pp = p * p;
 
- 	const ppp = pp * p;
 
- 	const offset1 = i1 * stride3;
 
- 	const offset0 = offset1 - stride3;
 
- 	const s2 = - 2 * ppp + 3 * pp;
 
- 	const s3 = ppp - pp;
 
- 	const s0 = 1 - s2;
 
- 	const s1 = s3 - pp + p;
 
- 	// Layout of keyframe output values for CUBICSPLINE animations:
 
- 	//   [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ]
 
- 	for ( let i = 0; i !== stride; i ++ ) {
 
- 		const p0 = values[ offset0 + i + stride ]; // splineVertex_k
 
- 		const m0 = values[ offset0 + i + stride2 ] * td; // outTangent_k * (t_k+1 - t_k)
 
- 		const p1 = values[ offset1 + i + stride ]; // splineVertex_k+1
 
- 		const m1 = values[ offset1 + i ] * td; // inTangent_k+1 * (t_k+1 - t_k)
 
- 		result[ i ] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1;
 
- 	}
 
- 	return result;
 
- };
 
- const _q = new Quaternion();
 
- class GLTFCubicSplineQuaternionInterpolant extends GLTFCubicSplineInterpolant {
 
- 	interpolate_( i1, t0, t, t1 ) {
 
- 		const result = super.interpolate_( i1, t0, t, t1 );
 
- 		_q.fromArray( result ).normalize().toArray( result );
 
- 		return result;
 
- 	}
 
- }
 
- /*********************************/
 
- /********** INTERNALS ************/
 
- /*********************************/
 
- /* CONSTANTS */
 
- const WEBGL_CONSTANTS = {
 
- 	FLOAT: 5126,
 
- 	//FLOAT_MAT2: 35674,
 
- 	FLOAT_MAT3: 35675,
 
- 	FLOAT_MAT4: 35676,
 
- 	FLOAT_VEC2: 35664,
 
- 	FLOAT_VEC3: 35665,
 
- 	FLOAT_VEC4: 35666,
 
- 	LINEAR: 9729,
 
- 	REPEAT: 10497,
 
- 	SAMPLER_2D: 35678,
 
- 	POINTS: 0,
 
- 	LINES: 1,
 
- 	LINE_LOOP: 2,
 
- 	LINE_STRIP: 3,
 
- 	TRIANGLES: 4,
 
- 	TRIANGLE_STRIP: 5,
 
- 	TRIANGLE_FAN: 6,
 
- 	UNSIGNED_BYTE: 5121,
 
- 	UNSIGNED_SHORT: 5123
 
- };
 
- const WEBGL_COMPONENT_TYPES = {
 
- 	5120: Int8Array,
 
- 	5121: Uint8Array,
 
- 	5122: Int16Array,
 
- 	5123: Uint16Array,
 
- 	5125: Uint32Array,
 
- 	5126: Float32Array
 
- };
 
- const WEBGL_FILTERS = {
 
- 	9728: NearestFilter,
 
- 	9729: LinearFilter,
 
- 	9984: NearestMipmapNearestFilter,
 
- 	9985: LinearMipmapNearestFilter,
 
- 	9986: NearestMipmapLinearFilter,
 
- 	9987: LinearMipmapLinearFilter
 
- };
 
- const WEBGL_WRAPPINGS = {
 
- 	33071: ClampToEdgeWrapping,
 
- 	33648: MirroredRepeatWrapping,
 
- 	10497: RepeatWrapping
 
- };
 
- const WEBGL_TYPE_SIZES = {
 
- 	'SCALAR': 1,
 
- 	'VEC2': 2,
 
- 	'VEC3': 3,
 
- 	'VEC4': 4,
 
- 	'MAT2': 4,
 
- 	'MAT3': 9,
 
- 	'MAT4': 16
 
- };
 
- const ATTRIBUTES = {
 
- 	POSITION: 'position',
 
- 	NORMAL: 'normal',
 
- 	TANGENT: 'tangent',
 
- 	TEXCOORD_0: 'uv',
 
- 	TEXCOORD_1: 'uv2',
 
- 	COLOR_0: 'color',
 
- 	WEIGHTS_0: 'skinWeight',
 
- 	JOINTS_0: 'skinIndex',
 
- };
 
- const PATH_PROPERTIES = {
 
- 	scale: 'scale',
 
- 	translation: 'position',
 
- 	rotation: 'quaternion',
 
- 	weights: 'morphTargetInfluences'
 
- };
 
- const INTERPOLATION = {
 
- 	CUBICSPLINE: undefined, // We use a custom interpolant (GLTFCubicSplineInterpolation) for CUBICSPLINE tracks. Each
 
- 		                        // keyframe track will be initialized with a default interpolation type, then modified.
 
- 	LINEAR: InterpolateLinear,
 
- 	STEP: InterpolateDiscrete
 
- };
 
- const ALPHA_MODES = {
 
- 	OPAQUE: 'OPAQUE',
 
- 	MASK: 'MASK',
 
- 	BLEND: 'BLEND'
 
- };
 
- /**
 
-  * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material
 
-  */
 
- function createDefaultMaterial( cache ) {
 
- 	if ( cache[ 'DefaultMaterial' ] === undefined ) {
 
- 		cache[ 'DefaultMaterial' ] = new MeshStandardMaterial( {
 
- 			color: 0xFFFFFF,
 
- 			emissive: 0x000000,
 
- 			metalness: 1,
 
- 			roughness: 1,
 
- 			transparent: false,
 
- 			depthTest: true,
 
- 			side: FrontSide
 
- 		} );
 
- 	}
 
- 	return cache[ 'DefaultMaterial' ];
 
- }
 
- function addUnknownExtensionsToUserData( knownExtensions, object, objectDef ) {
 
- 	// Add unknown glTF extensions to an object's userData.
 
- 	for ( const name in objectDef.extensions ) {
 
- 		if ( knownExtensions[ name ] === undefined ) {
 
- 			object.userData.gltfExtensions = object.userData.gltfExtensions || {};
 
- 			object.userData.gltfExtensions[ name ] = objectDef.extensions[ name ];
 
- 		}
 
- 	}
 
- }
 
- /**
 
-  * @param {Object3D|Material|BufferGeometry} object
 
-  * @param {GLTF.definition} gltfDef
 
-  */
 
- function assignExtrasToUserData( object, gltfDef ) {
 
- 	if ( gltfDef.extras !== undefined ) {
 
- 		if ( typeof gltfDef.extras === 'object' ) {
 
- 			Object.assign( object.userData, gltfDef.extras );
 
- 		} else {
 
- 			console.warn( 'THREE.GLTFLoader: Ignoring primitive type .extras, ' + gltfDef.extras );
 
- 		}
 
- 	}
 
- }
 
- /**
 
-  * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets
 
-  *
 
-  * @param {BufferGeometry} geometry
 
-  * @param {Array<GLTF.Target>} targets
 
-  * @param {GLTFParser} parser
 
-  * @return {Promise<BufferGeometry>}
 
-  */
 
- function addMorphTargets( geometry, targets, parser ) {
 
- 	let hasMorphPosition = false;
 
- 	let hasMorphNormal = false;
 
- 	for ( let i = 0, il = targets.length; i < il; i ++ ) {
 
- 		const target = targets[ i ];
 
- 		if ( target.POSITION !== undefined ) hasMorphPosition = true;
 
- 		if ( target.NORMAL !== undefined ) hasMorphNormal = true;
 
- 		if ( hasMorphPosition && hasMorphNormal ) break;
 
- 	}
 
- 	if ( ! hasMorphPosition && ! hasMorphNormal ) return Promise.resolve( geometry );
 
- 	const pendingPositionAccessors = [];
 
- 	const pendingNormalAccessors = [];
 
- 	for ( let i = 0, il = targets.length; i < il; i ++ ) {
 
- 		const target = targets[ i ];
 
- 		if ( hasMorphPosition ) {
 
- 			const pendingAccessor = target.POSITION !== undefined
 
- 				? parser.getDependency( 'accessor', target.POSITION )
 
- 				: geometry.attributes.position;
 
- 			pendingPositionAccessors.push( pendingAccessor );
 
- 		}
 
- 		if ( hasMorphNormal ) {
 
- 			const pendingAccessor = target.NORMAL !== undefined
 
- 				? parser.getDependency( 'accessor', target.NORMAL )
 
- 				: geometry.attributes.normal;
 
- 			pendingNormalAccessors.push( pendingAccessor );
 
- 		}
 
- 	}
 
- 	return Promise.all( [
 
- 		Promise.all( pendingPositionAccessors ),
 
- 		Promise.all( pendingNormalAccessors )
 
- 	] ).then( function ( accessors ) {
 
- 		const morphPositions = accessors[ 0 ];
 
- 		const morphNormals = accessors[ 1 ];
 
- 		if ( hasMorphPosition ) geometry.morphAttributes.position = morphPositions;
 
- 		if ( hasMorphNormal ) geometry.morphAttributes.normal = morphNormals;
 
- 		geometry.morphTargetsRelative = true;
 
- 		return geometry;
 
- 	} );
 
- }
 
- /**
 
-  * @param {Mesh} mesh
 
-  * @param {GLTF.Mesh} meshDef
 
-  */
 
- function updateMorphTargets( mesh, meshDef ) {
 
- 	mesh.updateMorphTargets();
 
- 	if ( meshDef.weights !== undefined ) {
 
- 		for ( let i = 0, il = meshDef.weights.length; i < il; i ++ ) {
 
- 			mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ];
 
- 		}
 
- 	}
 
- 	// .extras has user-defined data, so check that .extras.targetNames is an array.
 
- 	if ( meshDef.extras && Array.isArray( meshDef.extras.targetNames ) ) {
 
- 		const targetNames = meshDef.extras.targetNames;
 
- 		if ( mesh.morphTargetInfluences.length === targetNames.length ) {
 
- 			mesh.morphTargetDictionary = {};
 
- 			for ( let i = 0, il = targetNames.length; i < il; i ++ ) {
 
- 				mesh.morphTargetDictionary[ targetNames[ i ] ] = i;
 
- 			}
 
- 		} else {
 
- 			console.warn( 'THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.' );
 
- 		}
 
- 	}
 
- }
 
- function createPrimitiveKey( primitiveDef ) {
 
- 	const dracoExtension = primitiveDef.extensions && primitiveDef.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ];
 
- 	let geometryKey;
 
- 	if ( dracoExtension ) {
 
- 		geometryKey = 'draco:' + dracoExtension.bufferView
 
- 				+ ':' + dracoExtension.indices
 
- 				+ ':' + createAttributesKey( dracoExtension.attributes );
 
- 	} else {
 
- 		geometryKey = primitiveDef.indices + ':' + createAttributesKey( primitiveDef.attributes ) + ':' + primitiveDef.mode;
 
- 	}
 
- 	return geometryKey;
 
- }
 
- function createAttributesKey( attributes ) {
 
- 	let attributesKey = '';
 
- 	const keys = Object.keys( attributes ).sort();
 
- 	for ( let i = 0, il = keys.length; i < il; i ++ ) {
 
- 		attributesKey += keys[ i ] + ':' + attributes[ keys[ i ] ] + ';';
 
- 	}
 
- 	return attributesKey;
 
- }
 
- function getNormalizedComponentScale( constructor ) {
 
- 	// Reference:
 
- 	// https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization#encoding-quantized-data
 
- 	switch ( constructor ) {
 
- 		case Int8Array:
 
- 			return 1 / 127;
 
- 		case Uint8Array:
 
- 			return 1 / 255;
 
- 		case Int16Array:
 
- 			return 1 / 32767;
 
- 		case Uint16Array:
 
- 			return 1 / 65535;
 
- 		default:
 
- 			throw new Error( 'THREE.GLTFLoader: Unsupported normalized accessor component type.' );
 
- 	}
 
- }
 
- /* GLTF PARSER */
 
- class GLTFParser {
 
- 	constructor( json = {}, options = {} ) {
 
- 		this.json = json;
 
- 		this.extensions = {};
 
- 		this.plugins = {};
 
- 		this.options = options;
 
- 		// loader object cache
 
- 		this.cache = new GLTFRegistry();
 
- 		// associations between Three.js objects and glTF elements
 
- 		this.associations = new Map();
 
- 		// BufferGeometry caching
 
- 		this.primitiveCache = {};
 
- 		// Object3D instance caches
 
- 		this.meshCache = { refs: {}, uses: {} };
 
- 		this.cameraCache = { refs: {}, uses: {} };
 
- 		this.lightCache = { refs: {}, uses: {} };
 
- 		this.textureCache = {};
 
- 		// Track node names, to ensure no duplicates
 
- 		this.nodeNamesUsed = {};
 
- 		// Use an ImageBitmapLoader if imageBitmaps are supported. Moves much of the
 
- 		// expensive work of uploading a texture to the GPU off the main thread.
 
- 		if ( typeof createImageBitmap !== 'undefined' && /Firefox/.test( navigator.userAgent ) === false ) {
 
- 			this.textureLoader = new ImageBitmapLoader( this.options.manager );
 
- 		} else {
 
- 			this.textureLoader = new TextureLoader( this.options.manager );
 
- 		}
 
- 		this.textureLoader.setCrossOrigin( this.options.crossOrigin );
 
- 		this.textureLoader.setRequestHeader( this.options.requestHeader );
 
- 		this.fileLoader = new FileLoader( this.options.manager );
 
- 		this.fileLoader.setResponseType( 'arraybuffer' );
 
- 		if ( this.options.crossOrigin === 'use-credentials' ) {
 
- 			this.fileLoader.setWithCredentials( true );
 
- 		}
 
- 	}
 
- 	setExtensions( extensions ) {
 
- 		this.extensions = extensions;
 
- 	}
 
- 	setPlugins( plugins ) {
 
- 		this.plugins = plugins;
 
- 	}
 
- 	parse( onLoad, onError ) {
 
- 		const parser = this;
 
- 		const json = this.json;
 
- 		const extensions = this.extensions;
 
- 		// Clear the loader cache
 
- 		this.cache.removeAll();
 
- 		// Mark the special nodes/meshes in json for efficient parse
 
- 		this._invokeAll( function ( ext ) {
 
- 			return ext._markDefs && ext._markDefs();
 
- 		} );
 
- 		Promise.all( this._invokeAll( function ( ext ) {
 
- 			return ext.beforeRoot && ext.beforeRoot();
 
- 		} ) ).then( function () {
 
- 			return Promise.all( [
 
- 				parser.getDependencies( 'scene' ),
 
- 				parser.getDependencies( 'animation' ),
 
- 				parser.getDependencies( 'camera' ),
 
- 			] );
 
- 		} ).then( function ( dependencies ) {
 
- 			const result = {
 
- 				scene: dependencies[ 0 ][ json.scene || 0 ],
 
- 				scenes: dependencies[ 0 ],
 
- 				animations: dependencies[ 1 ],
 
- 				cameras: dependencies[ 2 ],
 
- 				asset: json.asset,
 
- 				parser: parser,
 
- 				userData: {}
 
- 			};
 
- 			addUnknownExtensionsToUserData( extensions, result, json );
 
- 			assignExtrasToUserData( result, json );
 
- 			Promise.all( parser._invokeAll( function ( ext ) {
 
- 				return ext.afterRoot && ext.afterRoot( result );
 
- 			} ) ).then( function () {
 
- 				onLoad( result );
 
- 			} );
 
- 		} ).catch( onError );
 
- 	}
 
- 	/**
 
- 	 * Marks the special nodes/meshes in json for efficient parse.
 
- 	 */
 
- 	_markDefs() {
 
- 		const nodeDefs = this.json.nodes || [];
 
- 		const skinDefs = this.json.skins || [];
 
- 		const meshDefs = this.json.meshes || [];
 
- 		// Nothing in the node definition indicates whether it is a Bone or an
 
- 		// Object3D. Use the skins' joint references to mark bones.
 
- 		for ( let skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex ++ ) {
 
- 			const joints = skinDefs[ skinIndex ].joints;
 
- 			for ( let i = 0, il = joints.length; i < il; i ++ ) {
 
- 				nodeDefs[ joints[ i ] ].isBone = true;
 
- 			}
 
- 		}
 
- 		// Iterate over all nodes, marking references to shared resources,
 
- 		// as well as skeleton joints.
 
- 		for ( let nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
 
- 			const nodeDef = nodeDefs[ nodeIndex ];
 
- 			if ( nodeDef.mesh !== undefined ) {
 
- 				this._addNodeRef( this.meshCache, nodeDef.mesh );
 
- 				// Nothing in the mesh definition indicates whether it is
 
- 				// a SkinnedMesh or Mesh. Use the node's mesh reference
 
- 				// to mark SkinnedMesh if node has skin.
 
- 				if ( nodeDef.skin !== undefined ) {
 
- 					meshDefs[ nodeDef.mesh ].isSkinnedMesh = true;
 
- 				}
 
- 			}
 
- 			if ( nodeDef.camera !== undefined ) {
 
- 				this._addNodeRef( this.cameraCache, nodeDef.camera );
 
- 			}
 
- 		}
 
- 	}
 
- 	/**
 
- 	 * Counts references to shared node / Object3D resources. These resources
 
- 	 * can be reused, or "instantiated", at multiple nodes in the scene
 
- 	 * hierarchy. Mesh, Camera, and Light instances are instantiated and must
 
- 	 * be marked. Non-scenegraph resources (like Materials, Geometries, and
 
- 	 * Textures) can be reused directly and are not marked here.
 
- 	 *
 
- 	 * Example: CesiumMilkTruck sample model reuses "Wheel" meshes.
 
- 	 */
 
- 	_addNodeRef( cache, index ) {
 
- 		if ( index === undefined ) return;
 
- 		if ( cache.refs[ index ] === undefined ) {
 
- 			cache.refs[ index ] = cache.uses[ index ] = 0;
 
- 		}
 
- 		cache.refs[ index ] ++;
 
- 	}
 
- 	/** Returns a reference to a shared resource, cloning it if necessary. */
 
- 	_getNodeRef( cache, index, object ) {
 
- 		if ( cache.refs[ index ] <= 1 ) return object;
 
- 		const ref = object.clone();
 
- 		// Propagates mappings to the cloned object, prevents mappings on the
 
- 		// original object from being lost.
 
- 		const updateMappings = ( original, clone ) => {
 
- 			const mappings = this.associations.get( original );
 
- 			if ( mappings != null ) {
 
- 				this.associations.set( clone, mappings );
 
- 			}
 
- 			for ( const [ i, child ] of original.children.entries() ) {
 
- 				updateMappings( child, clone.children[ i ] );
 
- 			}
 
- 		};
 
- 		updateMappings( object, ref );
 
- 		ref.name += '_instance_' + ( cache.uses[ index ] ++ );
 
- 		return ref;
 
- 	}
 
- 	_invokeOne( func ) {
 
- 		const extensions = Object.values( this.plugins );
 
- 		extensions.push( this );
 
- 		for ( let i = 0; i < extensions.length; i ++ ) {
 
- 			const result = func( extensions[ i ] );
 
- 			if ( result ) return result;
 
- 		}
 
- 		return null;
 
- 	}
 
- 	_invokeAll( func ) {
 
- 		const extensions = Object.values( this.plugins );
 
- 		extensions.unshift( this );
 
- 		const pending = [];
 
- 		for ( let i = 0; i < extensions.length; i ++ ) {
 
- 			const result = func( extensions[ i ] );
 
- 			if ( result ) pending.push( result );
 
- 		}
 
- 		return pending;
 
- 	}
 
- 	/**
 
- 	 * Requests the specified dependency asynchronously, with caching.
 
- 	 * @param {string} type
 
- 	 * @param {number} index
 
- 	 * @return {Promise<Object3D|Material|THREE.Texture|AnimationClip|ArrayBuffer|Object>}
 
- 	 */
 
- 	getDependency( type, index ) {
 
- 		const cacheKey = type + ':' + index;
 
- 		let dependency = this.cache.get( cacheKey );
 
- 		if ( ! dependency ) {
 
- 			switch ( type ) {
 
- 				case 'scene':
 
- 					dependency = this.loadScene( index );
 
- 					break;
 
- 				case 'node':
 
- 					dependency = this.loadNode( index );
 
- 					break;
 
- 				case 'mesh':
 
- 					dependency = this._invokeOne( function ( ext ) {
 
- 						return ext.loadMesh && ext.loadMesh( index );
 
- 					} );
 
- 					break;
 
- 				case 'accessor':
 
- 					dependency = this.loadAccessor( index );
 
- 					break;
 
- 				case 'bufferView':
 
- 					dependency = this._invokeOne( function ( ext ) {
 
- 						return ext.loadBufferView && ext.loadBufferView( index );
 
- 					} );
 
- 					break;
 
- 				case 'buffer':
 
- 					dependency = this.loadBuffer( index );
 
- 					break;
 
- 				case 'material':
 
- 					dependency = this._invokeOne( function ( ext ) {
 
- 						return ext.loadMaterial && ext.loadMaterial( index );
 
- 					} );
 
- 					break;
 
- 				case 'texture':
 
- 					dependency = this._invokeOne( function ( ext ) {
 
- 						return ext.loadTexture && ext.loadTexture( index );
 
- 					} );
 
- 					break;
 
- 				case 'skin':
 
- 					dependency = this.loadSkin( index );
 
- 					break;
 
- 				case 'animation':
 
- 					dependency = this.loadAnimation( index );
 
- 					break;
 
- 				case 'camera':
 
- 					dependency = this.loadCamera( index );
 
- 					break;
 
- 				default:
 
- 					throw new Error( 'Unknown type: ' + type );
 
- 			}
 
- 			this.cache.add( cacheKey, dependency );
 
- 		}
 
- 		return dependency;
 
- 	}
 
- 	/**
 
- 	 * Requests all dependencies of the specified type asynchronously, with caching.
 
- 	 * @param {string} type
 
- 	 * @return {Promise<Array<Object>>}
 
- 	 */
 
- 	getDependencies( type ) {
 
- 		let dependencies = this.cache.get( type );
 
- 		if ( ! dependencies ) {
 
- 			const parser = this;
 
- 			const defs = this.json[ type + ( type === 'mesh' ? 'es' : 's' ) ] || [];
 
- 			dependencies = Promise.all( defs.map( function ( def, index ) {
 
- 				return parser.getDependency( type, index );
 
- 			} ) );
 
- 			this.cache.add( type, dependencies );
 
- 		}
 
- 		return dependencies;
 
- 	}
 
- 	/**
 
- 	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
 
- 	 * @param {number} bufferIndex
 
- 	 * @return {Promise<ArrayBuffer>}
 
- 	 */
 
- 	loadBuffer( bufferIndex ) {
 
- 		const bufferDef = this.json.buffers[ bufferIndex ];
 
- 		const loader = this.fileLoader;
 
- 		if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) {
 
- 			throw new Error( 'THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.' );
 
- 		}
 
- 		// If present, GLB container is required to be the first buffer.
 
- 		if ( bufferDef.uri === undefined && bufferIndex === 0 ) {
 
- 			return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body );
 
- 		}
 
- 		const options = this.options;
 
- 		return new Promise( function ( resolve, reject ) {
 
- 			loader.load( LoaderUtils.resolveURL( bufferDef.uri, options.path ), resolve, undefined, function () {
 
- 				reject( new Error( 'THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".' ) );
 
- 			} );
 
- 		} );
 
- 	}
 
- 	/**
 
- 	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
 
- 	 * @param {number} bufferViewIndex
 
- 	 * @return {Promise<ArrayBuffer>}
 
- 	 */
 
- 	loadBufferView( bufferViewIndex ) {
 
- 		const bufferViewDef = this.json.bufferViews[ bufferViewIndex ];
 
- 		return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) {
 
- 			const byteLength = bufferViewDef.byteLength || 0;
 
- 			const byteOffset = bufferViewDef.byteOffset || 0;
 
- 			return buffer.slice( byteOffset, byteOffset + byteLength );
 
- 		} );
 
- 	}
 
- 	/**
 
- 	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors
 
- 	 * @param {number} accessorIndex
 
- 	 * @return {Promise<BufferAttribute|InterleavedBufferAttribute>}
 
- 	 */
 
- 	loadAccessor( accessorIndex ) {
 
- 		const parser = this;
 
- 		const json = this.json;
 
- 		const accessorDef = this.json.accessors[ accessorIndex ];
 
- 		if ( accessorDef.bufferView === undefined && accessorDef.sparse === undefined ) {
 
- 			// Ignore empty accessors, which may be used to declare runtime
 
- 			// information about attributes coming from another source (e.g. Draco
 
- 			// compression extension).
 
- 			return Promise.resolve( null );
 
- 		}
 
- 		const pendingBufferViews = [];
 
- 		if ( accessorDef.bufferView !== undefined ) {
 
- 			pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.bufferView ) );
 
- 		} else {
 
- 			pendingBufferViews.push( null );
 
- 		}
 
- 		if ( accessorDef.sparse !== undefined ) {
 
- 			pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.indices.bufferView ) );
 
- 			pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.values.bufferView ) );
 
- 		}
 
- 		return Promise.all( pendingBufferViews ).then( function ( bufferViews ) {
 
- 			const bufferView = bufferViews[ 0 ];
 
- 			const itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ];
 
- 			const TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
 
- 			// For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
 
- 			const elementBytes = TypedArray.BYTES_PER_ELEMENT;
 
- 			const itemBytes = elementBytes * itemSize;
 
- 			const byteOffset = accessorDef.byteOffset || 0;
 
- 			const byteStride = accessorDef.bufferView !== undefined ? json.bufferViews[ accessorDef.bufferView ].byteStride : undefined;
 
- 			const normalized = accessorDef.normalized === true;
 
- 			let array, bufferAttribute;
 
- 			// The buffer is not interleaved if the stride is the item size in bytes.
 
- 			if ( byteStride && byteStride !== itemBytes ) {
 
- 				// Each "slice" of the buffer, as defined by 'count' elements of 'byteStride' bytes, gets its own InterleavedBuffer
 
- 				// This makes sure that IBA.count reflects accessor.count properly
 
- 				const ibSlice = Math.floor( byteOffset / byteStride );
 
- 				const ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType + ':' + ibSlice + ':' + accessorDef.count;
 
- 				let ib = parser.cache.get( ibCacheKey );
 
- 				if ( ! ib ) {
 
- 					array = new TypedArray( bufferView, ibSlice * byteStride, accessorDef.count * byteStride / elementBytes );
 
- 					// Integer parameters to IB/IBA are in array elements, not bytes.
 
- 					ib = new InterleavedBuffer( array, byteStride / elementBytes );
 
- 					parser.cache.add( ibCacheKey, ib );
 
- 				}
 
- 				bufferAttribute = new InterleavedBufferAttribute( ib, itemSize, ( byteOffset % byteStride ) / elementBytes, normalized );
 
- 			} else {
 
- 				if ( bufferView === null ) {
 
- 					array = new TypedArray( accessorDef.count * itemSize );
 
- 				} else {
 
- 					array = new TypedArray( bufferView, byteOffset, accessorDef.count * itemSize );
 
- 				}
 
- 				bufferAttribute = new BufferAttribute( array, itemSize, normalized );
 
- 			}
 
- 			// https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors
 
- 			if ( accessorDef.sparse !== undefined ) {
 
- 				const itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR;
 
- 				const TypedArrayIndices = WEBGL_COMPONENT_TYPES[ accessorDef.sparse.indices.componentType ];
 
- 				const byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0;
 
- 				const byteOffsetValues = accessorDef.sparse.values.byteOffset || 0;
 
- 				const sparseIndices = new TypedArrayIndices( bufferViews[ 1 ], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices );
 
- 				const sparseValues = new TypedArray( bufferViews[ 2 ], byteOffsetValues, accessorDef.sparse.count * itemSize );
 
- 				if ( bufferView !== null ) {
 
- 					// Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes.
 
- 					bufferAttribute = new BufferAttribute( bufferAttribute.array.slice(), bufferAttribute.itemSize, bufferAttribute.normalized );
 
- 				}
 
- 				for ( let i = 0, il = sparseIndices.length; i < il; i ++ ) {
 
- 					const index = sparseIndices[ i ];
 
- 					bufferAttribute.setX( index, sparseValues[ i * itemSize ] );
 
- 					if ( itemSize >= 2 ) bufferAttribute.setY( index, sparseValues[ i * itemSize + 1 ] );
 
- 					if ( itemSize >= 3 ) bufferAttribute.setZ( index, sparseValues[ i * itemSize + 2 ] );
 
- 					if ( itemSize >= 4 ) bufferAttribute.setW( index, sparseValues[ i * itemSize + 3 ] );
 
- 					if ( itemSize >= 5 ) throw new Error( 'THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.' );
 
- 				}
 
- 			}
 
- 			return bufferAttribute;
 
- 		} );
 
- 	}
 
- 	/**
 
- 	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures
 
- 	 * @param {number} textureIndex
 
- 	 * @return {Promise<THREE.Texture>}
 
- 	 */
 
- 	loadTexture( textureIndex ) {
 
- 		const json = this.json;
 
- 		const options = this.options;
 
- 		const textureDef = json.textures[ textureIndex ];
 
- 		const source = json.images[ textureDef.source ];
 
- 		let loader = this.textureLoader;
 
- 		if ( source.uri ) {
 
- 			const handler = options.manager.getHandler( source.uri );
 
- 			if ( handler !== null ) loader = handler;
 
- 		}
 
- 		return this.loadTextureImage( textureIndex, source, loader );
 
- 	}
 
- 	loadTextureImage( textureIndex, source, loader ) {
 
- 		const parser = this;
 
- 		const json = this.json;
 
- 		const options = this.options;
 
- 		const textureDef = json.textures[ textureIndex ];
 
- 		const cacheKey = ( source.uri || source.bufferView ) + ':' + textureDef.sampler;
 
- 		if ( this.textureCache[ cacheKey ] ) {
 
- 			// See https://github.com/mrdoob/three.js/issues/21559.
 
- 			return this.textureCache[ cacheKey ];
 
- 		}
 
- 		const URL = self.URL || self.webkitURL;
 
- 		let sourceURI = source.uri || '';
 
- 		let isObjectURL = false;
 
- 		if ( source.bufferView !== undefined ) {
 
- 			// Load binary image data from bufferView, if provided.
 
- 			sourceURI = parser.getDependency( 'bufferView', source.bufferView ).then( function ( bufferView ) {
 
- 				isObjectURL = true;
 
- 				const blob = new Blob( [ bufferView ], { type: source.mimeType } );
 
- 				sourceURI = URL.createObjectURL( blob );
 
- 				return sourceURI;
 
- 			} );
 
- 		} else if ( source.uri === undefined ) {
 
- 			throw new Error( 'THREE.GLTFLoader: Image ' + textureIndex + ' is missing URI and bufferView' );
 
- 		}
 
- 		const promise = Promise.resolve( sourceURI ).then( function ( sourceURI ) {
 
- 			return new Promise( function ( resolve, reject ) {
 
- 				let onLoad = resolve;
 
- 				if ( loader.isImageBitmapLoader === true ) {
 
- 					onLoad = function ( imageBitmap ) {
 
- 						const texture = new Texture( imageBitmap );
 
- 						texture.needsUpdate = true;
 
- 						resolve( texture );
 
- 					};
 
- 				}
 
- 				loader.load( LoaderUtils.resolveURL( sourceURI, options.path ), onLoad, undefined, reject );
 
- 			} );
 
- 		} ).then( function ( texture ) {
 
- 			// Clean up resources and configure Texture.
 
- 			if ( isObjectURL === true ) {
 
- 				URL.revokeObjectURL( sourceURI );
 
- 			}
 
- 			texture.flipY = false;
 
- 			if ( textureDef.name ) texture.name = textureDef.name;
 
- 			const samplers = json.samplers || {};
 
- 			const sampler = samplers[ textureDef.sampler ] || {};
 
- 			texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || LinearFilter;
 
- 			texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || LinearMipmapLinearFilter;
 
- 			texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || RepeatWrapping;
 
- 			texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || RepeatWrapping;
 
- 			parser.associations.set( texture, { textures: textureIndex } );
 
- 			return texture;
 
- 		} ).catch( function () {
 
- 			console.error( 'THREE.GLTFLoader: Couldn\'t load texture', sourceURI );
 
- 			return null;
 
- 		} );
 
- 		this.textureCache[ cacheKey ] = promise;
 
- 		return promise;
 
- 	}
 
- 	/**
 
- 	 * Asynchronously assigns a texture to the given material parameters.
 
- 	 * @param {Object} materialParams
 
- 	 * @param {string} mapName
 
- 	 * @param {Object} mapDef
 
- 	 * @return {Promise<Texture>}
 
- 	 */
 
- 	assignTexture( materialParams, mapName, mapDef ) {
 
- 		const parser = this;
 
- 		return this.getDependency( 'texture', mapDef.index ).then( function ( texture ) {
 
- 			// Materials sample aoMap from UV set 1 and other maps from UV set 0 - this can't be configured
 
- 			// However, we will copy UV set 0 to UV set 1 on demand for aoMap
 
- 			if ( mapDef.texCoord !== undefined && mapDef.texCoord != 0 && ! ( mapName === 'aoMap' && mapDef.texCoord == 1 ) ) {
 
- 				console.warn( 'THREE.GLTFLoader: Custom UV set ' + mapDef.texCoord + ' for texture ' + mapName + ' not yet supported.' );
 
- 			}
 
- 			if ( parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] ) {
 
- 				const transform = mapDef.extensions !== undefined ? mapDef.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] : undefined;
 
- 				if ( transform ) {
 
- 					const gltfReference = parser.associations.get( texture );
 
- 					texture = parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ].extendTexture( texture, transform );
 
- 					parser.associations.set( texture, gltfReference );
 
- 				}
 
- 			}
 
- 			materialParams[ mapName ] = texture;
 
- 			return texture;
 
- 		} );
 
- 	}
 
- 	/**
 
- 	 * Assigns final material to a Mesh, Line, or Points instance. The instance
 
- 	 * already has a material (generated from the glTF material options alone)
 
- 	 * but reuse of the same glTF material may require multiple threejs materials
 
- 	 * to accommodate different primitive types, defines, etc. New materials will
 
- 	 * be created if necessary, and reused from a cache.
 
- 	 * @param  {Object3D} mesh Mesh, Line, or Points instance.
 
- 	 */
 
- 	assignFinalMaterial( mesh ) {
 
- 		const geometry = mesh.geometry;
 
- 		let material = mesh.material;
 
- 		const useDerivativeTangents = geometry.attributes.tangent === undefined;
 
- 		const useVertexColors = geometry.attributes.color !== undefined;
 
- 		const useFlatShading = geometry.attributes.normal === undefined;
 
- 		if ( mesh.isPoints ) {
 
- 			const cacheKey = 'PointsMaterial:' + material.uuid;
 
- 			let pointsMaterial = this.cache.get( cacheKey );
 
- 			if ( ! pointsMaterial ) {
 
- 				pointsMaterial = new PointsMaterial();
 
- 				Material.prototype.copy.call( pointsMaterial, material );
 
- 				pointsMaterial.color.copy( material.color );
 
- 				pointsMaterial.map = material.map;
 
- 				pointsMaterial.sizeAttenuation = false; // glTF spec says points should be 1px
 
- 				this.cache.add( cacheKey, pointsMaterial );
 
- 			}
 
- 			material = pointsMaterial;
 
- 		} else if ( mesh.isLine ) {
 
- 			const cacheKey = 'LineBasicMaterial:' + material.uuid;
 
- 			let lineMaterial = this.cache.get( cacheKey );
 
- 			if ( ! lineMaterial ) {
 
- 				lineMaterial = new LineBasicMaterial();
 
- 				Material.prototype.copy.call( lineMaterial, material );
 
- 				lineMaterial.color.copy( material.color );
 
- 				this.cache.add( cacheKey, lineMaterial );
 
- 			}
 
- 			material = lineMaterial;
 
- 		}
 
- 		// Clone the material if it will be modified
 
- 		if ( useDerivativeTangents || useVertexColors || useFlatShading ) {
 
- 			let cacheKey = 'ClonedMaterial:' + material.uuid + ':';
 
- 			if ( material.isGLTFSpecularGlossinessMaterial ) cacheKey += 'specular-glossiness:';
 
- 			if ( useDerivativeTangents ) cacheKey += 'derivative-tangents:';
 
- 			if ( useVertexColors ) cacheKey += 'vertex-colors:';
 
- 			if ( useFlatShading ) cacheKey += 'flat-shading:';
 
- 			let cachedMaterial = this.cache.get( cacheKey );
 
- 			if ( ! cachedMaterial ) {
 
- 				cachedMaterial = material.clone();
 
- 				if ( useVertexColors ) cachedMaterial.vertexColors = true;
 
- 				if ( useFlatShading ) cachedMaterial.flatShading = true;
 
- 				if ( useDerivativeTangents ) {
 
- 					// https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
 
- 					if ( cachedMaterial.normalScale ) cachedMaterial.normalScale.y *= - 1;
 
- 					if ( cachedMaterial.clearcoatNormalScale ) cachedMaterial.clearcoatNormalScale.y *= - 1;
 
- 				}
 
- 				this.cache.add( cacheKey, cachedMaterial );
 
- 				this.associations.set( cachedMaterial, this.associations.get( material ) );
 
- 			}
 
- 			material = cachedMaterial;
 
- 		}
 
- 		// workarounds for mesh and geometry
 
- 		if ( material.aoMap && geometry.attributes.uv2 === undefined && geometry.attributes.uv !== undefined ) {
 
- 			geometry.setAttribute( 'uv2', geometry.attributes.uv );
 
- 		}
 
- 		mesh.material = material;
 
- 	}
 
- 	getMaterialType( /* materialIndex */ ) {
 
- 		return MeshStandardMaterial;
 
- 	}
 
- 	/**
 
- 	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials
 
- 	 * @param {number} materialIndex
 
- 	 * @return {Promise<Material>}
 
- 	 */
 
- 	loadMaterial( materialIndex ) {
 
- 		const parser = this;
 
- 		const json = this.json;
 
- 		const extensions = this.extensions;
 
- 		const materialDef = json.materials[ materialIndex ];
 
- 		let materialType;
 
- 		const materialParams = {};
 
- 		const materialExtensions = materialDef.extensions || {};
 
- 		const pending = [];
 
- 		if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) {
 
- 			const sgExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ];
 
- 			materialType = sgExtension.getMaterialType();
 
- 			pending.push( sgExtension.extendParams( materialParams, materialDef, parser ) );
 
- 		} else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ] ) {
 
- 			const kmuExtension = extensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ];
 
- 			materialType = kmuExtension.getMaterialType();
 
- 			pending.push( kmuExtension.extendParams( materialParams, materialDef, parser ) );
 
- 		} else {
 
- 			// Specification:
 
- 			// https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material
 
- 			const metallicRoughness = materialDef.pbrMetallicRoughness || {};
 
- 			materialParams.color = new Color( 1.0, 1.0, 1.0 );
 
- 			materialParams.opacity = 1.0;
 
- 			if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
 
- 				const array = metallicRoughness.baseColorFactor;
 
- 				materialParams.color.fromArray( array );
 
- 				materialParams.opacity = array[ 3 ];
 
- 			}
 
- 			if ( metallicRoughness.baseColorTexture !== undefined ) {
 
- 				pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );
 
- 			}
 
- 			materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
 
- 			materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;
 
- 			if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {
 
- 				pending.push( parser.assignTexture( materialParams, 'metalnessMap', metallicRoughness.metallicRoughnessTexture ) );
 
- 				pending.push( parser.assignTexture( materialParams, 'roughnessMap', metallicRoughness.metallicRoughnessTexture ) );
 
- 			}
 
- 			materialType = this._invokeOne( function ( ext ) {
 
- 				return ext.getMaterialType && ext.getMaterialType( materialIndex );
 
- 			} );
 
- 			pending.push( Promise.all( this._invokeAll( function ( ext ) {
 
- 				return ext.extendMaterialParams && ext.extendMaterialParams( materialIndex, materialParams );
 
- 			} ) ) );
 
- 		}
 
- 		if ( materialDef.doubleSided === true ) {
 
- 			materialParams.side = DoubleSide;
 
- 		}
 
- 		const alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE;
 
- 		if ( alphaMode === ALPHA_MODES.BLEND ) {
 
- 			materialParams.transparent = true;
 
- 			// See: https://github.com/mrdoob/three.js/issues/17706
 
- 			materialParams.depthWrite = false;
 
- 		} else {
 
- 			materialParams.format = RGBFormat;
 
- 			materialParams.transparent = false;
 
- 			if ( alphaMode === ALPHA_MODES.MASK ) {
 
- 				materialParams.alphaTest = materialDef.alphaCutoff !== undefined ? materialDef.alphaCutoff : 0.5;
 
- 			}
 
- 		}
 
- 		if ( materialDef.normalTexture !== undefined && materialType !== MeshBasicMaterial ) {
 
- 			pending.push( parser.assignTexture( materialParams, 'normalMap', materialDef.normalTexture ) );
 
- 			materialParams.normalScale = new Vector2( 1, 1 );
 
- 			if ( materialDef.normalTexture.scale !== undefined ) {
 
- 				const scale = materialDef.normalTexture.scale;
 
- 				materialParams.normalScale.set( scale, scale );
 
- 			}
 
- 		}
 
- 		if ( materialDef.occlusionTexture !== undefined && materialType !== MeshBasicMaterial ) {
 
- 			pending.push( parser.assignTexture( materialParams, 'aoMap', materialDef.occlusionTexture ) );
 
- 			if ( materialDef.occlusionTexture.strength !== undefined ) {
 
- 				materialParams.aoMapIntensity = materialDef.occlusionTexture.strength;
 
- 			}
 
- 		}
 
- 		if ( materialDef.emissiveFactor !== undefined && materialType !== MeshBasicMaterial ) {
 
- 			materialParams.emissive = new Color().fromArray( materialDef.emissiveFactor );
 
- 		}
 
- 		if ( materialDef.emissiveTexture !== undefined && materialType !== MeshBasicMaterial ) {
 
- 			pending.push( parser.assignTexture( materialParams, 'emissiveMap', materialDef.emissiveTexture ) );
 
- 		}
 
- 		return Promise.all( pending ).then( function () {
 
- 			let material;
 
- 			if ( materialType === GLTFMeshStandardSGMaterial ) {
 
- 				material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams );
 
- 			} else {
 
- 				material = new materialType( materialParams );
 
- 			}
 
- 			if ( materialDef.name ) material.name = materialDef.name;
 
- 			// baseColorTexture, emissiveTexture, and specularGlossinessTexture use sRGB encoding.
 
- 			if ( material.map ) material.map.encoding = sRGBEncoding;
 
- 			if ( material.emissiveMap ) material.emissiveMap.encoding = sRGBEncoding;
 
- 			assignExtrasToUserData( material, materialDef );
 
- 			parser.associations.set( material, { materials: materialIndex } );
 
- 			if ( materialDef.extensions ) addUnknownExtensionsToUserData( extensions, material, materialDef );
 
- 			return material;
 
- 		} );
 
- 	}
 
- 	/** When Object3D instances are targeted by animation, they need unique names. */
 
- 	createUniqueName( originalName ) {
 
- 		const sanitizedName = PropertyBinding.sanitizeNodeName( originalName || '' );
 
- 		let name = sanitizedName;
 
- 		for ( let i = 1; this.nodeNamesUsed[ name ]; ++ i ) {
 
- 			name = sanitizedName + '_' + i;
 
- 		}
 
- 		this.nodeNamesUsed[ name ] = true;
 
- 		return name;
 
- 	}
 
- 	/**
 
- 	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry
 
- 	 *
 
- 	 * Creates BufferGeometries from primitives.
 
- 	 *
 
- 	 * @param {Array<GLTF.Primitive>} primitives
 
- 	 * @return {Promise<Array<BufferGeometry>>}
 
- 	 */
 
- 	loadGeometries( primitives ) {
 
- 		const parser = this;
 
- 		const extensions = this.extensions;
 
- 		const cache = this.primitiveCache;
 
- 		function createDracoPrimitive( primitive ) {
 
- 			return extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ]
 
- 				.decodePrimitive( primitive, parser )
 
- 				.then( function ( geometry ) {
 
- 					return addPrimitiveAttributes( geometry, primitive, parser );
 
- 				} );
 
- 		}
 
- 		const pending = [];
 
- 		for ( let i = 0, il = primitives.length; i < il; i ++ ) {
 
- 			const primitive = primitives[ i ];
 
- 			const cacheKey = createPrimitiveKey( primitive );
 
- 			// See if we've already created this geometry
 
- 			const cached = cache[ cacheKey ];
 
- 			if ( cached ) {
 
- 				// Use the cached geometry if it exists
 
- 				pending.push( cached.promise );
 
- 			} else {
 
- 				let geometryPromise;
 
- 				if ( primitive.extensions && primitive.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] ) {
 
- 					// Use DRACO geometry if available
 
- 					geometryPromise = createDracoPrimitive( primitive );
 
- 				} else {
 
- 					// Otherwise create a new geometry
 
- 					geometryPromise = addPrimitiveAttributes( new BufferGeometry(), primitive, parser );
 
- 				}
 
- 				// Cache this geometry
 
- 				cache[ cacheKey ] = { primitive: primitive, promise: geometryPromise };
 
- 				pending.push( geometryPromise );
 
- 			}
 
- 		}
 
- 		return Promise.all( pending );
 
- 	}
 
- 	/**
 
- 	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes
 
- 	 * @param {number} meshIndex
 
- 	 * @return {Promise<Group|Mesh|SkinnedMesh>}
 
- 	 */
 
- 	loadMesh( meshIndex ) {
 
- 		const parser = this;
 
- 		const json = this.json;
 
- 		const extensions = this.extensions;
 
- 		const meshDef = json.meshes[ meshIndex ];
 
- 		const primitives = meshDef.primitives;
 
- 		const pending = [];
 
- 		for ( let i = 0, il = primitives.length; i < il; i ++ ) {
 
- 			const material = primitives[ i ].material === undefined
 
- 				? createDefaultMaterial( this.cache )
 
- 				: this.getDependency( 'material', primitives[ i ].material );
 
- 			pending.push( material );
 
- 		}
 
- 		pending.push( parser.loadGeometries( primitives ) );
 
- 		return Promise.all( pending ).then( function ( results ) {
 
- 			const materials = results.slice( 0, results.length - 1 );
 
- 			const geometries = results[ results.length - 1 ];
 
- 			const meshes = [];
 
- 			for ( let i = 0, il = geometries.length; i < il; i ++ ) {
 
- 				const geometry = geometries[ i ];
 
- 				const primitive = primitives[ i ];
 
- 				// 1. create Mesh
 
- 				let mesh;
 
- 				const material = materials[ i ];
 
- 				if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES ||
 
- 						primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ||
 
- 						primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ||
 
- 						primitive.mode === undefined ) {
 
- 					// .isSkinnedMesh isn't in glTF spec. See ._markDefs()
 
- 					mesh = meshDef.isSkinnedMesh === true
 
- 						? new SkinnedMesh( geometry, material )
 
- 						: new Mesh( geometry, material );
 
- 					if ( mesh.isSkinnedMesh === true && ! mesh.geometry.attributes.skinWeight.normalized ) {
 
- 						// we normalize floating point skin weight array to fix malformed assets (see #15319)
 
- 						// it's important to skip this for non-float32 data since normalizeSkinWeights assumes non-normalized inputs
 
- 						mesh.normalizeSkinWeights();
 
- 					}
 
- 					if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) {
 
- 						mesh.geometry = toTrianglesDrawMode( mesh.geometry, TriangleStripDrawMode );
 
- 					} else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) {
 
- 						mesh.geometry = toTrianglesDrawMode( mesh.geometry, TriangleFanDrawMode );
 
- 					}
 
- 				} else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
 
- 					mesh = new LineSegments( geometry, material );
 
- 				} else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) {
 
- 					mesh = new Line( geometry, material );
 
- 				} else if ( primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) {
 
- 					mesh = new LineLoop( geometry, material );
 
- 				} else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) {
 
- 					mesh = new Points( geometry, material );
 
- 				} else {
 
- 					throw new Error( 'THREE.GLTFLoader: Primitive mode unsupported: ' + primitive.mode );
 
- 				}
 
- 				if ( Object.keys( mesh.geometry.morphAttributes ).length > 0 ) {
 
- 					updateMorphTargets( mesh, meshDef );
 
- 				}
 
- 				mesh.name = parser.createUniqueName( meshDef.name || ( 'mesh_' + meshIndex ) );
 
- 				assignExtrasToUserData( mesh, meshDef );
 
- 				if ( primitive.extensions ) addUnknownExtensionsToUserData( extensions, mesh, primitive );
 
- 				parser.assignFinalMaterial( mesh );
 
- 				meshes.push( mesh );
 
- 			}
 
- 			for ( let i = 0, il = meshes.length; i < il; i ++ ) {
 
- 				parser.associations.set( meshes[ i ], {
 
- 					meshes: meshIndex,
 
- 					primitives: i
 
- 				} );
 
- 			}
 
- 			if ( meshes.length === 1 ) {
 
- 				return meshes[ 0 ];
 
- 			}
 
- 			const group = new Group();
 
- 			parser.associations.set( group, { meshes: meshIndex } );
 
- 			for ( let i = 0, il = meshes.length; i < il; i ++ ) {
 
- 				group.add( meshes[ i ] );
 
- 			}
 
- 			return group;
 
- 		} );
 
- 	}
 
- 	/**
 
- 	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras
 
- 	 * @param {number} cameraIndex
 
- 	 * @return {Promise<THREE.Camera>}
 
- 	 */
 
- 	loadCamera( cameraIndex ) {
 
- 		let camera;
 
- 		const cameraDef = this.json.cameras[ cameraIndex ];
 
- 		const params = cameraDef[ cameraDef.type ];
 
- 		if ( ! params ) {
 
- 			console.warn( 'THREE.GLTFLoader: Missing camera parameters.' );
 
- 			return;
 
- 		}
 
- 		if ( cameraDef.type === 'perspective' ) {
 
- 			camera = new PerspectiveCamera( MathUtils.radToDeg( params.yfov ), params.aspectRatio || 1, params.znear || 1, params.zfar || 2e6 );
 
- 		} else if ( cameraDef.type === 'orthographic' ) {
 
- 			camera = new OrthographicCamera( - params.xmag, params.xmag, params.ymag, - params.ymag, params.znear, params.zfar );
 
- 		}
 
- 		if ( cameraDef.name ) camera.name = this.createUniqueName( cameraDef.name );
 
- 		assignExtrasToUserData( camera, cameraDef );
 
- 		return Promise.resolve( camera );
 
- 	}
 
- 	/**
 
- 	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins
 
- 	 * @param {number} skinIndex
 
- 	 * @return {Promise<Object>}
 
- 	 */
 
- 	loadSkin( skinIndex ) {
 
- 		const skinDef = this.json.skins[ skinIndex ];
 
- 		const skinEntry = { joints: skinDef.joints };
 
- 		if ( skinDef.inverseBindMatrices === undefined ) {
 
- 			return Promise.resolve( skinEntry );
 
- 		}
 
- 		return this.getDependency( 'accessor', skinDef.inverseBindMatrices ).then( function ( accessor ) {
 
- 			skinEntry.inverseBindMatrices = accessor;
 
- 			return skinEntry;
 
- 		} );
 
- 	}
 
- 	/**
 
- 	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations
 
- 	 * @param {number} animationIndex
 
- 	 * @return {Promise<AnimationClip>}
 
- 	 */
 
- 	loadAnimation( animationIndex ) {
 
- 		const json = this.json;
 
- 		const animationDef = json.animations[ animationIndex ];
 
- 		const pendingNodes = [];
 
- 		const pendingInputAccessors = [];
 
- 		const pendingOutputAccessors = [];
 
- 		const pendingSamplers = [];
 
- 		const pendingTargets = [];
 
- 		for ( let i = 0, il = animationDef.channels.length; i < il; i ++ ) {
 
- 			const channel = animationDef.channels[ i ];
 
- 			const sampler = animationDef.samplers[ channel.sampler ];
 
- 			const target = channel.target;
 
- 			const name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated.
 
- 			const input = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.input ] : sampler.input;
 
- 			const output = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.output ] : sampler.output;
 
- 			pendingNodes.push( this.getDependency( 'node', name ) );
 
- 			pendingInputAccessors.push( this.getDependency( 'accessor', input ) );
 
- 			pendingOutputAccessors.push( this.getDependency( 'accessor', output ) );
 
- 			pendingSamplers.push( sampler );
 
- 			pendingTargets.push( target );
 
- 		}
 
- 		return Promise.all( [
 
- 			Promise.all( pendingNodes ),
 
- 			Promise.all( pendingInputAccessors ),
 
- 			Promise.all( pendingOutputAccessors ),
 
- 			Promise.all( pendingSamplers ),
 
- 			Promise.all( pendingTargets )
 
- 		] ).then( function ( dependencies ) {
 
- 			const nodes = dependencies[ 0 ];
 
- 			const inputAccessors = dependencies[ 1 ];
 
- 			const outputAccessors = dependencies[ 2 ];
 
- 			const samplers = dependencies[ 3 ];
 
- 			const targets = dependencies[ 4 ];
 
- 			const tracks = [];
 
- 			for ( let i = 0, il = nodes.length; i < il; i ++ ) {
 
- 				const node = nodes[ i ];
 
- 				const inputAccessor = inputAccessors[ i ];
 
- 				const outputAccessor = outputAccessors[ i ];
 
- 				const sampler = samplers[ i ];
 
- 				const target = targets[ i ];
 
- 				if ( node === undefined ) continue;
 
- 				node.updateMatrix();
 
- 				node.matrixAutoUpdate = true;
 
- 				let TypedKeyframeTrack;
 
- 				switch ( PATH_PROPERTIES[ target.path ] ) {
 
- 					case PATH_PROPERTIES.weights:
 
- 						TypedKeyframeTrack = NumberKeyframeTrack;
 
- 						break;
 
- 					case PATH_PROPERTIES.rotation:
 
- 						TypedKeyframeTrack = QuaternionKeyframeTrack;
 
- 						break;
 
- 					case PATH_PROPERTIES.position:
 
- 					case PATH_PROPERTIES.scale:
 
- 					default:
 
- 						TypedKeyframeTrack = VectorKeyframeTrack;
 
- 						break;
 
- 				}
 
- 				const targetName = node.name ? node.name : node.uuid;
 
- 				const interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : InterpolateLinear;
 
- 				const targetNames = [];
 
- 				if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {
 
- 					node.traverse( function ( object ) {
 
- 						if ( object.morphTargetInfluences ) {
 
- 							targetNames.push( object.name ? object.name : object.uuid );
 
- 						}
 
- 					} );
 
- 				} else {
 
- 					targetNames.push( targetName );
 
- 				}
 
- 				let outputArray = outputAccessor.array;
 
- 				if ( outputAccessor.normalized ) {
 
- 					const scale = getNormalizedComponentScale( outputArray.constructor );
 
- 					const scaled = new Float32Array( outputArray.length );
 
- 					for ( let j = 0, jl = outputArray.length; j < jl; j ++ ) {
 
- 						scaled[ j ] = outputArray[ j ] * scale;
 
- 					}
 
- 					outputArray = scaled;
 
- 				}
 
- 				for ( let j = 0, jl = targetNames.length; j < jl; j ++ ) {
 
- 					const track = new TypedKeyframeTrack(
 
- 						targetNames[ j ] + '.' + PATH_PROPERTIES[ target.path ],
 
- 						inputAccessor.array,
 
- 						outputArray,
 
- 						interpolation
 
- 					);
 
- 					// Override interpolation with custom factory method.
 
- 					if ( sampler.interpolation === 'CUBICSPLINE' ) {
 
- 						track.createInterpolant = function InterpolantFactoryMethodGLTFCubicSpline( result ) {
 
- 							// A CUBICSPLINE keyframe in glTF has three output values for each input value,
 
- 							// representing inTangent, splineVertex, and outTangent. As a result, track.getValueSize()
 
- 							// must be divided by three to get the interpolant's sampleSize argument.
 
- 							const interpolantType = ( this instanceof QuaternionKeyframeTrack ) ? GLTFCubicSplineQuaternionInterpolant : GLTFCubicSplineInterpolant;
 
- 							return new interpolantType( this.times, this.values, this.getValueSize() / 3, result );
 
- 						};
 
- 						// Mark as CUBICSPLINE. `track.getInterpolation()` doesn't support custom interpolants.
 
- 						track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = true;
 
- 					}
 
- 					tracks.push( track );
 
- 				}
 
- 			}
 
- 			const name = animationDef.name ? animationDef.name : 'animation_' + animationIndex;
 
- 			return new AnimationClip( name, undefined, tracks );
 
- 		} );
 
- 	}
 
- 	createNodeMesh( nodeIndex ) {
 
- 		const json = this.json;
 
- 		const parser = this;
 
- 		const nodeDef = json.nodes[ nodeIndex ];
 
- 		if ( nodeDef.mesh === undefined ) return null;
 
- 		return parser.getDependency( 'mesh', nodeDef.mesh ).then( function ( mesh ) {
 
- 			const node = parser._getNodeRef( parser.meshCache, nodeDef.mesh, mesh );
 
- 			// if weights are provided on the node, override weights on the mesh.
 
- 			if ( nodeDef.weights !== undefined ) {
 
- 				node.traverse( function ( o ) {
 
- 					if ( ! o.isMesh ) return;
 
- 					for ( let i = 0, il = nodeDef.weights.length; i < il; i ++ ) {
 
- 						o.morphTargetInfluences[ i ] = nodeDef.weights[ i ];
 
- 					}
 
- 				} );
 
- 			}
 
- 			return node;
 
- 		} );
 
- 	}
 
- 	/**
 
- 	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy
 
- 	 * @param {number} nodeIndex
 
- 	 * @return {Promise<Object3D>}
 
- 	 */
 
- 	loadNode( nodeIndex ) {
 
- 		const json = this.json;
 
- 		const extensions = this.extensions;
 
- 		const parser = this;
 
- 		const nodeDef = json.nodes[ nodeIndex ];
 
- 		// reserve node's name before its dependencies, so the root has the intended name.
 
- 		const nodeName = nodeDef.name ? parser.createUniqueName( nodeDef.name ) : '';
 
- 		return ( function () {
 
- 			const pending = [];
 
- 			const meshPromise = parser._invokeOne( function ( ext ) {
 
- 				return ext.createNodeMesh && ext.createNodeMesh( nodeIndex );
 
- 			} );
 
- 			if ( meshPromise ) {
 
- 				pending.push( meshPromise );
 
- 			}
 
- 			if ( nodeDef.camera !== undefined ) {
 
- 				pending.push( parser.getDependency( 'camera', nodeDef.camera ).then( function ( camera ) {
 
- 					return parser._getNodeRef( parser.cameraCache, nodeDef.camera, camera );
 
- 				} ) );
 
- 			}
 
- 			parser._invokeAll( function ( ext ) {
 
- 				return ext.createNodeAttachment && ext.createNodeAttachment( nodeIndex );
 
- 			} ).forEach( function ( promise ) {
 
- 				pending.push( promise );
 
- 			} );
 
- 			return Promise.all( pending );
 
- 		}() ).then( function ( objects ) {
 
- 			let node;
 
- 			// .isBone isn't in glTF spec. See ._markDefs
 
- 			if ( nodeDef.isBone === true ) {
 
- 				node = new Bone();
 
- 			} else if ( objects.length > 1 ) {
 
- 				node = new Group();
 
- 			} else if ( objects.length === 1 ) {
 
- 				node = objects[ 0 ];
 
- 			} else {
 
- 				node = new Object3D();
 
- 			}
 
- 			if ( node !== objects[ 0 ] ) {
 
- 				for ( let i = 0, il = objects.length; i < il; i ++ ) {
 
- 					node.add( objects[ i ] );
 
- 				}
 
- 			}
 
- 			if ( nodeDef.name ) {
 
- 				node.userData.name = nodeDef.name;
 
- 				node.name = nodeName;
 
- 			}
 
- 			assignExtrasToUserData( node, nodeDef );
 
- 			if ( nodeDef.extensions ) addUnknownExtensionsToUserData( extensions, node, nodeDef );
 
- 			if ( nodeDef.matrix !== undefined ) {
 
- 				const matrix = new Matrix4();
 
- 				matrix.fromArray( nodeDef.matrix );
 
- 				node.applyMatrix4( matrix );
 
- 			} else {
 
- 				if ( nodeDef.translation !== undefined ) {
 
- 					node.position.fromArray( nodeDef.translation );
 
- 				}
 
- 				if ( nodeDef.rotation !== undefined ) {
 
- 					node.quaternion.fromArray( nodeDef.rotation );
 
- 				}
 
- 				if ( nodeDef.scale !== undefined ) {
 
- 					node.scale.fromArray( nodeDef.scale );
 
- 				}
 
- 			}
 
- 			if ( ! parser.associations.has( node ) ) {
 
- 				parser.associations.set( node, {} );
 
- 			}
 
- 			parser.associations.get( node ).nodes = nodeIndex;
 
- 			return node;
 
- 		} );
 
- 	}
 
- 	/**
 
- 	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes
 
- 	 * @param {number} sceneIndex
 
- 	 * @return {Promise<Group>}
 
- 	 */
 
- 	loadScene( sceneIndex ) {
 
- 		const json = this.json;
 
- 		const extensions = this.extensions;
 
- 		const sceneDef = this.json.scenes[ sceneIndex ];
 
- 		const parser = this;
 
- 		// Loader returns Group, not Scene.
 
- 		// See: https://github.com/mrdoob/three.js/issues/18342#issuecomment-578981172
 
- 		const scene = new Group();
 
- 		if ( sceneDef.name ) scene.name = parser.createUniqueName( sceneDef.name );
 
- 		assignExtrasToUserData( scene, sceneDef );
 
- 		if ( sceneDef.extensions ) addUnknownExtensionsToUserData( extensions, scene, sceneDef );
 
- 		const nodeIds = sceneDef.nodes || [];
 
- 		const pending = [];
 
- 		for ( let i = 0, il = nodeIds.length; i < il; i ++ ) {
 
- 			pending.push( buildNodeHierarchy( nodeIds[ i ], scene, json, parser ) );
 
- 		}
 
- 		return Promise.all( pending ).then( function () {
 
- 			// Removes dangling associations, associations that reference a node that
 
- 			// didn't make it into the scene.
 
- 			const reduceAssociations = ( node ) => {
 
- 				const reducedAssociations = new Map();
 
- 				for ( const [ key, value ] of parser.associations ) {
 
- 					if ( key instanceof Material || key instanceof Texture ) {
 
- 						reducedAssociations.set( key, value );
 
- 					}
 
- 				}
 
- 				node.traverse( ( node ) => {
 
- 					const mappings = parser.associations.get( node );
 
- 					if ( mappings != null ) {
 
- 						reducedAssociations.set( node, mappings );
 
- 					}
 
- 				} );
 
- 				return reducedAssociations;
 
- 			};
 
- 			parser.associations = reduceAssociations( scene );
 
- 			return scene;
 
- 		} );
 
- 	}
 
- }
 
- function buildNodeHierarchy( nodeId, parentObject, json, parser ) {
 
- 	const nodeDef = json.nodes[ nodeId ];
 
- 	return parser.getDependency( 'node', nodeId ).then( function ( node ) {
 
- 		if ( nodeDef.skin === undefined ) return node;
 
- 		// build skeleton here as well
 
- 		let skinEntry;
 
- 		return parser.getDependency( 'skin', nodeDef.skin ).then( function ( skin ) {
 
- 			skinEntry = skin;
 
- 			const pendingJoints = [];
 
- 			for ( let i = 0, il = skinEntry.joints.length; i < il; i ++ ) {
 
- 				pendingJoints.push( parser.getDependency( 'node', skinEntry.joints[ i ] ) );
 
- 			}
 
- 			return Promise.all( pendingJoints );
 
- 		} ).then( function ( jointNodes ) {
 
- 			node.traverse( function ( mesh ) {
 
- 				if ( ! mesh.isMesh ) return;
 
- 				const bones = [];
 
- 				const boneInverses = [];
 
- 				for ( let j = 0, jl = jointNodes.length; j < jl; j ++ ) {
 
- 					const jointNode = jointNodes[ j ];
 
- 					if ( jointNode ) {
 
- 						bones.push( jointNode );
 
- 						const mat = new Matrix4();
 
- 						if ( skinEntry.inverseBindMatrices !== undefined ) {
 
- 							mat.fromArray( skinEntry.inverseBindMatrices.array, j * 16 );
 
- 						}
 
- 						boneInverses.push( mat );
 
- 					} else {
 
- 						console.warn( 'THREE.GLTFLoader: Joint "%s" could not be found.', skinEntry.joints[ j ] );
 
- 					}
 
- 				}
 
- 				mesh.bind( new Skeleton( bones, boneInverses ), mesh.matrixWorld );
 
- 			} );
 
- 			return node;
 
- 		} );
 
- 	} ).then( function ( node ) {
 
- 		// build node hierachy
 
- 		parentObject.add( node );
 
- 		const pending = [];
 
- 		if ( nodeDef.children ) {
 
- 			const children = nodeDef.children;
 
- 			for ( let i = 0, il = children.length; i < il; i ++ ) {
 
- 				const child = children[ i ];
 
- 				pending.push( buildNodeHierarchy( child, node, json, parser ) );
 
- 			}
 
- 		}
 
- 		return Promise.all( pending );
 
- 	} );
 
- }
 
- /**
 
-  * @param {BufferGeometry} geometry
 
-  * @param {GLTF.Primitive} primitiveDef
 
-  * @param {GLTFParser} parser
 
-  */
 
- function computeBounds( geometry, primitiveDef, parser ) {
 
- 	const attributes = primitiveDef.attributes;
 
- 	const box = new Box3();
 
- 	if ( attributes.POSITION !== undefined ) {
 
- 		const accessor = parser.json.accessors[ attributes.POSITION ];
 
- 		const min = accessor.min;
 
- 		const max = accessor.max;
 
- 		// glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
 
- 		if ( min !== undefined && max !== undefined ) {
 
- 			box.set(
 
- 				new Vector3( min[ 0 ], min[ 1 ], min[ 2 ] ),
 
- 				new Vector3( max[ 0 ], max[ 1 ], max[ 2 ] )
 
- 			);
 
- 			if ( accessor.normalized ) {
 
- 				const boxScale = getNormalizedComponentScale( WEBGL_COMPONENT_TYPES[ accessor.componentType ] );
 
- 				box.min.multiplyScalar( boxScale );
 
- 				box.max.multiplyScalar( boxScale );
 
- 			}
 
- 		} else {
 
- 			console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
 
- 			return;
 
- 		}
 
- 	} else {
 
- 		return;
 
- 	}
 
- 	const targets = primitiveDef.targets;
 
- 	if ( targets !== undefined ) {
 
- 		const maxDisplacement = new Vector3();
 
- 		const vector = new Vector3();
 
- 		for ( let i = 0, il = targets.length; i < il; i ++ ) {
 
- 			const target = targets[ i ];
 
- 			if ( target.POSITION !== undefined ) {
 
- 				const accessor = parser.json.accessors[ target.POSITION ];
 
- 				const min = accessor.min;
 
- 				const max = accessor.max;
 
- 				// glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
 
- 				if ( min !== undefined && max !== undefined ) {
 
- 					// we need to get max of absolute components because target weight is [-1,1]
 
- 					vector.setX( Math.max( Math.abs( min[ 0 ] ), Math.abs( max[ 0 ] ) ) );
 
- 					vector.setY( Math.max( Math.abs( min[ 1 ] ), Math.abs( max[ 1 ] ) ) );
 
- 					vector.setZ( Math.max( Math.abs( min[ 2 ] ), Math.abs( max[ 2 ] ) ) );
 
- 					if ( accessor.normalized ) {
 
- 						const boxScale = getNormalizedComponentScale( WEBGL_COMPONENT_TYPES[ accessor.componentType ] );
 
- 						vector.multiplyScalar( boxScale );
 
- 					}
 
- 					// Note: this assumes that the sum of all weights is at most 1. This isn't quite correct - it's more conservative
 
- 					// to assume that each target can have a max weight of 1. However, for some use cases - notably, when morph targets
 
- 					// are used to implement key-frame animations and as such only two are active at a time - this results in very large
 
- 					// boxes. So for now we make a box that's sometimes a touch too small but is hopefully mostly of reasonable size.
 
- 					maxDisplacement.max( vector );
 
- 				} else {
 
- 					console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
 
- 				}
 
- 			}
 
- 		}
 
- 		// As per comment above this box isn't conservative, but has a reasonable size for a very large number of morph targets.
 
- 		box.expandByVector( maxDisplacement );
 
- 	}
 
- 	geometry.boundingBox = box;
 
- 	const sphere = new Sphere();
 
- 	box.getCenter( sphere.center );
 
- 	sphere.radius = box.min.distanceTo( box.max ) / 2;
 
- 	geometry.boundingSphere = sphere;
 
- }
 
- /**
 
-  * @param {BufferGeometry} geometry
 
-  * @param {GLTF.Primitive} primitiveDef
 
-  * @param {GLTFParser} parser
 
-  * @return {Promise<BufferGeometry>}
 
-  */
 
- function addPrimitiveAttributes( geometry, primitiveDef, parser ) {
 
- 	const attributes = primitiveDef.attributes;
 
- 	const pending = [];
 
- 	function assignAttributeAccessor( accessorIndex, attributeName ) {
 
- 		return parser.getDependency( 'accessor', accessorIndex )
 
- 			.then( function ( accessor ) {
 
- 				geometry.setAttribute( attributeName, accessor );
 
- 			} );
 
- 	}
 
- 	for ( const gltfAttributeName in attributes ) {
 
- 		const threeAttributeName = ATTRIBUTES[ gltfAttributeName ] || gltfAttributeName.toLowerCase();
 
- 		// Skip attributes already provided by e.g. Draco extension.
 
- 		if ( threeAttributeName in geometry.attributes ) continue;
 
- 		pending.push( assignAttributeAccessor( attributes[ gltfAttributeName ], threeAttributeName ) );
 
- 	}
 
- 	if ( primitiveDef.indices !== undefined && ! geometry.index ) {
 
- 		const accessor = parser.getDependency( 'accessor', primitiveDef.indices ).then( function ( accessor ) {
 
- 			geometry.setIndex( accessor );
 
- 		} );
 
- 		pending.push( accessor );
 
- 	}
 
- 	assignExtrasToUserData( geometry, primitiveDef );
 
- 	computeBounds( geometry, primitiveDef, parser );
 
- 	return Promise.all( pending ).then( function () {
 
- 		return primitiveDef.targets !== undefined
 
- 			? addMorphTargets( geometry, primitiveDef.targets, parser )
 
- 			: geometry;
 
- 	} );
 
- }
 
- /**
 
-  * @param {BufferGeometry} geometry
 
-  * @param {Number} drawMode
 
-  * @return {BufferGeometry}
 
-  */
 
- function toTrianglesDrawMode( geometry, drawMode ) {
 
- 	let index = geometry.getIndex();
 
- 	// generate index if not present
 
- 	if ( index === null ) {
 
- 		const indices = [];
 
- 		const position = geometry.getAttribute( 'position' );
 
- 		if ( position !== undefined ) {
 
- 			for ( let i = 0; i < position.count; i ++ ) {
 
- 				indices.push( i );
 
- 			}
 
- 			geometry.setIndex( indices );
 
- 			index = geometry.getIndex();
 
- 		} else {
 
- 			console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' );
 
- 			return geometry;
 
- 		}
 
- 	}
 
- 	//
 
- 	const numberOfTriangles = index.count - 2;
 
- 	const newIndices = [];
 
- 	if ( drawMode === TriangleFanDrawMode ) {
 
- 		// gl.TRIANGLE_FAN
 
- 		for ( let i = 1; i <= numberOfTriangles; i ++ ) {
 
- 			newIndices.push( index.getX( 0 ) );
 
- 			newIndices.push( index.getX( i ) );
 
- 			newIndices.push( index.getX( i + 1 ) );
 
- 		}
 
- 	} else {
 
- 		// gl.TRIANGLE_STRIP
 
- 		for ( let i = 0; i < numberOfTriangles; i ++ ) {
 
- 			if ( i % 2 === 0 ) {
 
- 				newIndices.push( index.getX( i ) );
 
- 				newIndices.push( index.getX( i + 1 ) );
 
- 				newIndices.push( index.getX( i + 2 ) );
 
- 			} else {
 
- 				newIndices.push( index.getX( i + 2 ) );
 
- 				newIndices.push( index.getX( i + 1 ) );
 
- 				newIndices.push( index.getX( i ) );
 
- 			}
 
- 		}
 
- 	}
 
- 	if ( ( newIndices.length / 3 ) !== numberOfTriangles ) {
 
- 		console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' );
 
- 	}
 
- 	// build final geometry
 
- 	const newGeometry = geometry.clone();
 
- 	newGeometry.setIndex( newIndices );
 
- 	return newGeometry;
 
- }
 
- export { GLTFLoader };
 
 
  |