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							- import {
 
- 	AmbientLight,
 
- 	AnimationClip,
 
- 	Bone,
 
- 	BufferGeometry,
 
- 	ClampToEdgeWrapping,
 
- 	Color,
 
- 	DirectionalLight,
 
- 	DoubleSide,
 
- 	Euler,
 
- 	FileLoader,
 
- 	Float32BufferAttribute,
 
- 	FrontSide,
 
- 	Group,
 
- 	Line,
 
- 	LineBasicMaterial,
 
- 	LineSegments,
 
- 	Loader,
 
- 	LoaderUtils,
 
- 	MathUtils,
 
- 	Matrix4,
 
- 	Mesh,
 
- 	MeshBasicMaterial,
 
- 	MeshLambertMaterial,
 
- 	MeshPhongMaterial,
 
- 	OrthographicCamera,
 
- 	PerspectiveCamera,
 
- 	PointLight,
 
- 	Quaternion,
 
- 	QuaternionKeyframeTrack,
 
- 	RepeatWrapping,
 
- 	Scene,
 
- 	Skeleton,
 
- 	SkinnedMesh,
 
- 	SpotLight,
 
- 	TextureLoader,
 
- 	Vector2,
 
- 	Vector3,
 
- 	VectorKeyframeTrack
 
- } from '../../../build/three.module.js';
 
- import { TGALoader } from '../loaders/TGALoader.js';
 
- class ColladaLoader extends Loader {
 
- 	constructor( manager ) {
 
- 		super( manager );
 
- 	}
 
- 	load( url, onLoad, onProgress, onError ) {
 
- 		const scope = this;
 
- 		const path = ( scope.path === '' ) ? LoaderUtils.extractUrlBase( url ) : scope.path;
 
- 		const loader = new FileLoader( scope.manager );
 
- 		loader.setPath( scope.path );
 
- 		loader.setRequestHeader( scope.requestHeader );
 
- 		loader.setWithCredentials( scope.withCredentials );
 
- 		loader.load( url, function ( text ) {
 
- 			try {
 
- 				onLoad( scope.parse( text, path ) );
 
- 			} catch ( e ) {
 
- 				if ( onError ) {
 
- 					onError( e );
 
- 				} else {
 
- 					console.error( e );
 
- 				}
 
- 				scope.manager.itemError( url );
 
- 			}
 
- 		}, onProgress, onError );
 
- 	}
 
- 	parse( text, path ) {
 
- 		function getElementsByTagName( xml, name ) {
 
- 			// Non recursive xml.getElementsByTagName() ...
 
- 			const array = [];
 
- 			const childNodes = xml.childNodes;
 
- 			for ( let i = 0, l = childNodes.length; i < l; i ++ ) {
 
- 				const child = childNodes[ i ];
 
- 				if ( child.nodeName === name ) {
 
- 					array.push( child );
 
- 				}
 
- 			}
 
- 			return array;
 
- 		}
 
- 		function parseStrings( text ) {
 
- 			if ( text.length === 0 ) return [];
 
- 			const parts = text.trim().split( /\s+/ );
 
- 			const array = new Array( parts.length );
 
- 			for ( let i = 0, l = parts.length; i < l; i ++ ) {
 
- 				array[ i ] = parts[ i ];
 
- 			}
 
- 			return array;
 
- 		}
 
- 		function parseFloats( text ) {
 
- 			if ( text.length === 0 ) return [];
 
- 			const parts = text.trim().split( /\s+/ );
 
- 			const array = new Array( parts.length );
 
- 			for ( let i = 0, l = parts.length; i < l; i ++ ) {
 
- 				array[ i ] = parseFloat( parts[ i ] );
 
- 			}
 
- 			return array;
 
- 		}
 
- 		function parseInts( text ) {
 
- 			if ( text.length === 0 ) return [];
 
- 			const parts = text.trim().split( /\s+/ );
 
- 			const array = new Array( parts.length );
 
- 			for ( let i = 0, l = parts.length; i < l; i ++ ) {
 
- 				array[ i ] = parseInt( parts[ i ] );
 
- 			}
 
- 			return array;
 
- 		}
 
- 		function parseId( text ) {
 
- 			return text.substring( 1 );
 
- 		}
 
- 		function generateId() {
 
- 			return 'three_default_' + ( count ++ );
 
- 		}
 
- 		function isEmpty( object ) {
 
- 			return Object.keys( object ).length === 0;
 
- 		}
 
- 		// asset
 
- 		function parseAsset( xml ) {
 
- 			return {
 
- 				unit: parseAssetUnit( getElementsByTagName( xml, 'unit' )[ 0 ] ),
 
- 				upAxis: parseAssetUpAxis( getElementsByTagName( xml, 'up_axis' )[ 0 ] )
 
- 			};
 
- 		}
 
- 		function parseAssetUnit( xml ) {
 
- 			if ( ( xml !== undefined ) && ( xml.hasAttribute( 'meter' ) === true ) ) {
 
- 				return parseFloat( xml.getAttribute( 'meter' ) );
 
- 			} else {
 
- 				return 1; // default 1 meter
 
- 			}
 
- 		}
 
- 		function parseAssetUpAxis( xml ) {
 
- 			return xml !== undefined ? xml.textContent : 'Y_UP';
 
- 		}
 
- 		// library
 
- 		function parseLibrary( xml, libraryName, nodeName, parser ) {
 
- 			const library = getElementsByTagName( xml, libraryName )[ 0 ];
 
- 			if ( library !== undefined ) {
 
- 				const elements = getElementsByTagName( library, nodeName );
 
- 				for ( let i = 0; i < elements.length; i ++ ) {
 
- 					parser( elements[ i ] );
 
- 				}
 
- 			}
 
- 		}
 
- 		function buildLibrary( data, builder ) {
 
- 			for ( const name in data ) {
 
- 				const object = data[ name ];
 
- 				object.build = builder( data[ name ] );
 
- 			}
 
- 		}
 
- 		// get
 
- 		function getBuild( data, builder ) {
 
- 			if ( data.build !== undefined ) return data.build;
 
- 			data.build = builder( data );
 
- 			return data.build;
 
- 		}
 
- 		// animation
 
- 		function parseAnimation( xml ) {
 
- 			const data = {
 
- 				sources: {},
 
- 				samplers: {},
 
- 				channels: {}
 
- 			};
 
- 			let hasChildren = false;
 
- 			for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
 
- 				const child = xml.childNodes[ i ];
 
- 				if ( child.nodeType !== 1 ) continue;
 
- 				let id;
 
- 				switch ( child.nodeName ) {
 
- 					case 'source':
 
- 						id = child.getAttribute( 'id' );
 
- 						data.sources[ id ] = parseSource( child );
 
- 						break;
 
- 					case 'sampler':
 
- 						id = child.getAttribute( 'id' );
 
- 						data.samplers[ id ] = parseAnimationSampler( child );
 
- 						break;
 
- 					case 'channel':
 
- 						id = child.getAttribute( 'target' );
 
- 						data.channels[ id ] = parseAnimationChannel( child );
 
- 						break;
 
- 					case 'animation':
 
- 						// hierarchy of related animations
 
- 						parseAnimation( child );
 
- 						hasChildren = true;
 
- 						break;
 
- 					default:
 
- 						console.log( child );
 
- 				}
 
- 			}
 
- 			if ( hasChildren === false ) {
 
- 				// since 'id' attributes can be optional, it's necessary to generate a UUID for unqiue assignment
 
- 				library.animations[ xml.getAttribute( 'id' ) || MathUtils.generateUUID() ] = data;
 
- 			}
 
- 		}
 
- 		function parseAnimationSampler( xml ) {
 
- 			const data = {
 
- 				inputs: {},
 
- 			};
 
- 			for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
 
- 				const child = xml.childNodes[ i ];
 
- 				if ( child.nodeType !== 1 ) continue;
 
- 				switch ( child.nodeName ) {
 
- 					case 'input':
 
- 						const id = parseId( child.getAttribute( 'source' ) );
 
- 						const semantic = child.getAttribute( 'semantic' );
 
- 						data.inputs[ semantic ] = id;
 
- 						break;
 
- 				}
 
- 			}
 
- 			return data;
 
- 		}
 
- 		function parseAnimationChannel( xml ) {
 
- 			const data = {};
 
- 			const target = xml.getAttribute( 'target' );
 
- 			// parsing SID Addressing Syntax
 
- 			let parts = target.split( '/' );
 
- 			const id = parts.shift();
 
- 			let sid = parts.shift();
 
- 			// check selection syntax
 
- 			const arraySyntax = ( sid.indexOf( '(' ) !== - 1 );
 
- 			const memberSyntax = ( sid.indexOf( '.' ) !== - 1 );
 
- 			if ( memberSyntax ) {
 
- 				//  member selection access
 
- 				parts = sid.split( '.' );
 
- 				sid = parts.shift();
 
- 				data.member = parts.shift();
 
- 			} else if ( arraySyntax ) {
 
- 				// array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices.
 
- 				const indices = sid.split( '(' );
 
- 				sid = indices.shift();
 
- 				for ( let i = 0; i < indices.length; i ++ ) {
 
- 					indices[ i ] = parseInt( indices[ i ].replace( /\)/, '' ) );
 
- 				}
 
- 				data.indices = indices;
 
- 			}
 
- 			data.id = id;
 
- 			data.sid = sid;
 
- 			data.arraySyntax = arraySyntax;
 
- 			data.memberSyntax = memberSyntax;
 
- 			data.sampler = parseId( xml.getAttribute( 'source' ) );
 
- 			return data;
 
- 		}
 
- 		function buildAnimation( data ) {
 
- 			const tracks = [];
 
- 			const channels = data.channels;
 
- 			const samplers = data.samplers;
 
- 			const sources = data.sources;
 
- 			for ( const target in channels ) {
 
- 				if ( channels.hasOwnProperty( target ) ) {
 
- 					const channel = channels[ target ];
 
- 					const sampler = samplers[ channel.sampler ];
 
- 					const inputId = sampler.inputs.INPUT;
 
- 					const outputId = sampler.inputs.OUTPUT;
 
- 					const inputSource = sources[ inputId ];
 
- 					const outputSource = sources[ outputId ];
 
- 					const animation = buildAnimationChannel( channel, inputSource, outputSource );
 
- 					createKeyframeTracks( animation, tracks );
 
- 				}
 
- 			}
 
- 			return tracks;
 
- 		}
 
- 		function getAnimation( id ) {
 
- 			return getBuild( library.animations[ id ], buildAnimation );
 
- 		}
 
- 		function buildAnimationChannel( channel, inputSource, outputSource ) {
 
- 			const node = library.nodes[ channel.id ];
 
- 			const object3D = getNode( node.id );
 
- 			const transform = node.transforms[ channel.sid ];
 
- 			const defaultMatrix = node.matrix.clone().transpose();
 
- 			let time, stride;
 
- 			let i, il, j, jl;
 
- 			const data = {};
 
- 			// the collada spec allows the animation of data in various ways.
 
- 			// depending on the transform type (matrix, translate, rotate, scale), we execute different logic
 
- 			switch ( transform ) {
 
- 				case 'matrix':
 
- 					for ( i = 0, il = inputSource.array.length; i < il; i ++ ) {
 
- 						time = inputSource.array[ i ];
 
- 						stride = i * outputSource.stride;
 
- 						if ( data[ time ] === undefined ) data[ time ] = {};
 
- 						if ( channel.arraySyntax === true ) {
 
- 							const value = outputSource.array[ stride ];
 
- 							const index = channel.indices[ 0 ] + 4 * channel.indices[ 1 ];
 
- 							data[ time ][ index ] = value;
 
- 						} else {
 
- 							for ( j = 0, jl = outputSource.stride; j < jl; j ++ ) {
 
- 								data[ time ][ j ] = outputSource.array[ stride + j ];
 
- 							}
 
- 						}
 
- 					}
 
- 					break;
 
- 				case 'translate':
 
- 					console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
 
- 					break;
 
- 				case 'rotate':
 
- 					console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
 
- 					break;
 
- 				case 'scale':
 
- 					console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
 
- 					break;
 
- 			}
 
- 			const keyframes = prepareAnimationData( data, defaultMatrix );
 
- 			const animation = {
 
- 				name: object3D.uuid,
 
- 				keyframes: keyframes
 
- 			};
 
- 			return animation;
 
- 		}
 
- 		function prepareAnimationData( data, defaultMatrix ) {
 
- 			const keyframes = [];
 
- 			// transfer data into a sortable array
 
- 			for ( const time in data ) {
 
- 				keyframes.push( { time: parseFloat( time ), value: data[ time ] } );
 
- 			}
 
- 			// ensure keyframes are sorted by time
 
- 			keyframes.sort( ascending );
 
- 			// now we clean up all animation data, so we can use them for keyframe tracks
 
- 			for ( let i = 0; i < 16; i ++ ) {
 
- 				transformAnimationData( keyframes, i, defaultMatrix.elements[ i ] );
 
- 			}
 
- 			return keyframes;
 
- 			// array sort function
 
- 			function ascending( a, b ) {
 
- 				return a.time - b.time;
 
- 			}
 
- 		}
 
- 		const position = new Vector3();
 
- 		const scale = new Vector3();
 
- 		const quaternion = new Quaternion();
 
- 		function createKeyframeTracks( animation, tracks ) {
 
- 			const keyframes = animation.keyframes;
 
- 			const name = animation.name;
 
- 			const times = [];
 
- 			const positionData = [];
 
- 			const quaternionData = [];
 
- 			const scaleData = [];
 
- 			for ( let i = 0, l = keyframes.length; i < l; i ++ ) {
 
- 				const keyframe = keyframes[ i ];
 
- 				const time = keyframe.time;
 
- 				const value = keyframe.value;
 
- 				matrix.fromArray( value ).transpose();
 
- 				matrix.decompose( position, quaternion, scale );
 
- 				times.push( time );
 
- 				positionData.push( position.x, position.y, position.z );
 
- 				quaternionData.push( quaternion.x, quaternion.y, quaternion.z, quaternion.w );
 
- 				scaleData.push( scale.x, scale.y, scale.z );
 
- 			}
 
- 			if ( positionData.length > 0 ) tracks.push( new VectorKeyframeTrack( name + '.position', times, positionData ) );
 
- 			if ( quaternionData.length > 0 ) tracks.push( new QuaternionKeyframeTrack( name + '.quaternion', times, quaternionData ) );
 
- 			if ( scaleData.length > 0 ) tracks.push( new VectorKeyframeTrack( name + '.scale', times, scaleData ) );
 
- 			return tracks;
 
- 		}
 
- 		function transformAnimationData( keyframes, property, defaultValue ) {
 
- 			let keyframe;
 
- 			let empty = true;
 
- 			let i, l;
 
- 			// check, if values of a property are missing in our keyframes
 
- 			for ( i = 0, l = keyframes.length; i < l; i ++ ) {
 
- 				keyframe = keyframes[ i ];
 
- 				if ( keyframe.value[ property ] === undefined ) {
 
- 					keyframe.value[ property ] = null; // mark as missing
 
- 				} else {
 
- 					empty = false;
 
- 				}
 
- 			}
 
- 			if ( empty === true ) {
 
- 				// no values at all, so we set a default value
 
- 				for ( i = 0, l = keyframes.length; i < l; i ++ ) {
 
- 					keyframe = keyframes[ i ];
 
- 					keyframe.value[ property ] = defaultValue;
 
- 				}
 
- 			} else {
 
- 				// filling gaps
 
- 				createMissingKeyframes( keyframes, property );
 
- 			}
 
- 		}
 
- 		function createMissingKeyframes( keyframes, property ) {
 
- 			let prev, next;
 
- 			for ( let i = 0, l = keyframes.length; i < l; i ++ ) {
 
- 				const keyframe = keyframes[ i ];
 
- 				if ( keyframe.value[ property ] === null ) {
 
- 					prev = getPrev( keyframes, i, property );
 
- 					next = getNext( keyframes, i, property );
 
- 					if ( prev === null ) {
 
- 						keyframe.value[ property ] = next.value[ property ];
 
- 						continue;
 
- 					}
 
- 					if ( next === null ) {
 
- 						keyframe.value[ property ] = prev.value[ property ];
 
- 						continue;
 
- 					}
 
- 					interpolate( keyframe, prev, next, property );
 
- 				}
 
- 			}
 
- 		}
 
- 		function getPrev( keyframes, i, property ) {
 
- 			while ( i >= 0 ) {
 
- 				const keyframe = keyframes[ i ];
 
- 				if ( keyframe.value[ property ] !== null ) return keyframe;
 
- 				i --;
 
- 			}
 
- 			return null;
 
- 		}
 
- 		function getNext( keyframes, i, property ) {
 
- 			while ( i < keyframes.length ) {
 
- 				const keyframe = keyframes[ i ];
 
- 				if ( keyframe.value[ property ] !== null ) return keyframe;
 
- 				i ++;
 
- 			}
 
- 			return null;
 
- 		}
 
- 		function interpolate( key, prev, next, property ) {
 
- 			if ( ( next.time - prev.time ) === 0 ) {
 
- 				key.value[ property ] = prev.value[ property ];
 
- 				return;
 
- 			}
 
- 			key.value[ property ] = ( ( key.time - prev.time ) * ( next.value[ property ] - prev.value[ property ] ) / ( next.time - prev.time ) ) + prev.value[ property ];
 
- 		}
 
- 		// animation clips
 
- 		function parseAnimationClip( xml ) {
 
- 			const data = {
 
- 				name: xml.getAttribute( 'id' ) || 'default',
 
- 				start: parseFloat( xml.getAttribute( 'start' ) || 0 ),
 
- 				end: parseFloat( xml.getAttribute( 'end' ) || 0 ),
 
- 				animations: []
 
- 			};
 
- 			for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
 
- 				const child = xml.childNodes[ i ];
 
- 				if ( child.nodeType !== 1 ) continue;
 
- 				switch ( child.nodeName ) {
 
- 					case 'instance_animation':
 
- 						data.animations.push( parseId( child.getAttribute( 'url' ) ) );
 
- 						break;
 
- 				}
 
- 			}
 
- 			library.clips[ xml.getAttribute( 'id' ) ] = data;
 
- 		}
 
- 		function buildAnimationClip( data ) {
 
- 			const tracks = [];
 
- 			const name = data.name;
 
- 			const duration = ( data.end - data.start ) || - 1;
 
- 			const animations = data.animations;
 
- 			for ( let i = 0, il = animations.length; i < il; i ++ ) {
 
- 				const animationTracks = getAnimation( animations[ i ] );
 
- 				for ( let j = 0, jl = animationTracks.length; j < jl; j ++ ) {
 
- 					tracks.push( animationTracks[ j ] );
 
- 				}
 
- 			}
 
- 			return new AnimationClip( name, duration, tracks );
 
- 		}
 
- 		function getAnimationClip( id ) {
 
- 			return getBuild( library.clips[ id ], buildAnimationClip );
 
- 		}
 
- 		// controller
 
- 		function parseController( xml ) {
 
- 			const data = {};
 
- 			for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
 
- 				const child = xml.childNodes[ i ];
 
- 				if ( child.nodeType !== 1 ) continue;
 
- 				switch ( child.nodeName ) {
 
- 					case 'skin':
 
- 						// there is exactly one skin per controller
 
- 						data.id = parseId( child.getAttribute( 'source' ) );
 
- 						data.skin = parseSkin( child );
 
- 						break;
 
- 					case 'morph':
 
- 						data.id = parseId( child.getAttribute( 'source' ) );
 
- 						console.warn( 'THREE.ColladaLoader: Morph target animation not supported yet.' );
 
- 						break;
 
- 				}
 
- 			}
 
- 			library.controllers[ xml.getAttribute( 'id' ) ] = data;
 
- 		}
 
- 		function parseSkin( xml ) {
 
- 			const data = {
 
- 				sources: {}
 
- 			};
 
- 			for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
 
- 				const child = xml.childNodes[ i ];
 
- 				if ( child.nodeType !== 1 ) continue;
 
- 				switch ( child.nodeName ) {
 
- 					case 'bind_shape_matrix':
 
- 						data.bindShapeMatrix = parseFloats( child.textContent );
 
- 						break;
 
- 					case 'source':
 
- 						const id = child.getAttribute( 'id' );
 
- 						data.sources[ id ] = parseSource( child );
 
- 						break;
 
- 					case 'joints':
 
- 						data.joints = parseJoints( child );
 
- 						break;
 
- 					case 'vertex_weights':
 
- 						data.vertexWeights = parseVertexWeights( child );
 
- 						break;
 
- 				}
 
- 			}
 
- 			return data;
 
- 		}
 
- 		function parseJoints( xml ) {
 
- 			const data = {
 
- 				inputs: {}
 
- 			};
 
- 			for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
 
- 				const child = xml.childNodes[ i ];
 
- 				if ( child.nodeType !== 1 ) continue;
 
- 				switch ( child.nodeName ) {
 
- 					case 'input':
 
- 						const semantic = child.getAttribute( 'semantic' );
 
- 						const id = parseId( child.getAttribute( 'source' ) );
 
- 						data.inputs[ semantic ] = id;
 
- 						break;
 
- 				}
 
- 			}
 
- 			return data;
 
- 		}
 
- 		function parseVertexWeights( xml ) {
 
- 			const data = {
 
- 				inputs: {}
 
- 			};
 
- 			for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
 
- 				const child = xml.childNodes[ i ];
 
- 				if ( child.nodeType !== 1 ) continue;
 
- 				switch ( child.nodeName ) {
 
- 					case 'input':
 
- 						const semantic = child.getAttribute( 'semantic' );
 
- 						const id = parseId( child.getAttribute( 'source' ) );
 
- 						const offset = parseInt( child.getAttribute( 'offset' ) );
 
- 						data.inputs[ semantic ] = { id: id, offset: offset };
 
- 						break;
 
- 					case 'vcount':
 
- 						data.vcount = parseInts( child.textContent );
 
- 						break;
 
- 					case 'v':
 
- 						data.v = parseInts( child.textContent );
 
- 						break;
 
- 				}
 
- 			}
 
- 			return data;
 
- 		}
 
- 		function buildController( data ) {
 
- 			const build = {
 
- 				id: data.id
 
- 			};
 
- 			const geometry = library.geometries[ build.id ];
 
- 			if ( data.skin !== undefined ) {
 
- 				build.skin = buildSkin( data.skin );
 
- 				// we enhance the 'sources' property of the corresponding geometry with our skin data
 
- 				geometry.sources.skinIndices = build.skin.indices;
 
- 				geometry.sources.skinWeights = build.skin.weights;
 
- 			}
 
- 			return build;
 
- 		}
 
- 		function buildSkin( data ) {
 
- 			const BONE_LIMIT = 4;
 
- 			const build = {
 
- 				joints: [], // this must be an array to preserve the joint order
 
- 				indices: {
 
- 					array: [],
 
- 					stride: BONE_LIMIT
 
- 				},
 
- 				weights: {
 
- 					array: [],
 
- 					stride: BONE_LIMIT
 
- 				}
 
- 			};
 
- 			const sources = data.sources;
 
- 			const vertexWeights = data.vertexWeights;
 
- 			const vcount = vertexWeights.vcount;
 
- 			const v = vertexWeights.v;
 
- 			const jointOffset = vertexWeights.inputs.JOINT.offset;
 
- 			const weightOffset = vertexWeights.inputs.WEIGHT.offset;
 
- 			const jointSource = data.sources[ data.joints.inputs.JOINT ];
 
- 			const inverseSource = data.sources[ data.joints.inputs.INV_BIND_MATRIX ];
 
- 			const weights = sources[ vertexWeights.inputs.WEIGHT.id ].array;
 
- 			let stride = 0;
 
- 			let i, j, l;
 
- 			// procces skin data for each vertex
 
- 			for ( i = 0, l = vcount.length; i < l; i ++ ) {
 
- 				const jointCount = vcount[ i ]; // this is the amount of joints that affect a single vertex
 
- 				const vertexSkinData = [];
 
- 				for ( j = 0; j < jointCount; j ++ ) {
 
- 					const skinIndex = v[ stride + jointOffset ];
 
- 					const weightId = v[ stride + weightOffset ];
 
- 					const skinWeight = weights[ weightId ];
 
- 					vertexSkinData.push( { index: skinIndex, weight: skinWeight } );
 
- 					stride += 2;
 
- 				}
 
- 				// we sort the joints in descending order based on the weights.
 
- 				// this ensures, we only procced the most important joints of the vertex
 
- 				vertexSkinData.sort( descending );
 
- 				// now we provide for each vertex a set of four index and weight values.
 
- 				// the order of the skin data matches the order of vertices
 
- 				for ( j = 0; j < BONE_LIMIT; j ++ ) {
 
- 					const d = vertexSkinData[ j ];
 
- 					if ( d !== undefined ) {
 
- 						build.indices.array.push( d.index );
 
- 						build.weights.array.push( d.weight );
 
- 					} else {
 
- 						build.indices.array.push( 0 );
 
- 						build.weights.array.push( 0 );
 
- 					}
 
- 				}
 
- 			}
 
- 			// setup bind matrix
 
- 			if ( data.bindShapeMatrix ) {
 
- 				build.bindMatrix = new Matrix4().fromArray( data.bindShapeMatrix ).transpose();
 
- 			} else {
 
- 				build.bindMatrix = new Matrix4().identity();
 
- 			}
 
- 			// process bones and inverse bind matrix data
 
- 			for ( i = 0, l = jointSource.array.length; i < l; i ++ ) {
 
- 				const name = jointSource.array[ i ];
 
- 				const boneInverse = new Matrix4().fromArray( inverseSource.array, i * inverseSource.stride ).transpose();
 
- 				build.joints.push( { name: name, boneInverse: boneInverse } );
 
- 			}
 
- 			return build;
 
- 			// array sort function
 
- 			function descending( a, b ) {
 
- 				return b.weight - a.weight;
 
- 			}
 
- 		}
 
- 		function getController( id ) {
 
- 			return getBuild( library.controllers[ id ], buildController );
 
- 		}
 
- 		// image
 
- 		function parseImage( xml ) {
 
- 			const data = {
 
- 				init_from: getElementsByTagName( xml, 'init_from' )[ 0 ].textContent
 
- 			};
 
- 			library.images[ xml.getAttribute( 'id' ) ] = data;
 
- 		}
 
- 		function buildImage( data ) {
 
- 			if ( data.build !== undefined ) return data.build;
 
- 			return data.init_from;
 
- 		}
 
- 		function getImage( id ) {
 
- 			const data = library.images[ id ];
 
- 			if ( data !== undefined ) {
 
- 				return getBuild( data, buildImage );
 
- 			}
 
- 			console.warn( 'THREE.ColladaLoader: Couldn\'t find image with ID:', id );
 
- 			return null;
 
- 		}
 
- 		// effect
 
- 		function parseEffect( xml ) {
 
- 			const data = {};
 
- 			for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
 
- 				const child = xml.childNodes[ i ];
 
- 				if ( child.nodeType !== 1 ) continue;
 
- 				switch ( child.nodeName ) {
 
- 					case 'profile_COMMON':
 
- 						data.profile = parseEffectProfileCOMMON( child );
 
- 						break;
 
- 				}
 
- 			}
 
- 			library.effects[ xml.getAttribute( 'id' ) ] = data;
 
- 		}
 
- 		function parseEffectProfileCOMMON( xml ) {
 
- 			const data = {
 
- 				surfaces: {},
 
- 				samplers: {}
 
- 			};
 
- 			for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
 
- 				const child = xml.childNodes[ i ];
 
- 				if ( child.nodeType !== 1 ) continue;
 
- 				switch ( child.nodeName ) {
 
- 					case 'newparam':
 
- 						parseEffectNewparam( child, data );
 
- 						break;
 
- 					case 'technique':
 
- 						data.technique = parseEffectTechnique( child );
 
- 						break;
 
- 					case 'extra':
 
- 						data.extra = parseEffectExtra( child );
 
- 						break;
 
- 				}
 
- 			}
 
- 			return data;
 
- 		}
 
- 		function parseEffectNewparam( xml, data ) {
 
- 			const sid = xml.getAttribute( 'sid' );
 
- 			for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
 
- 				const child = xml.childNodes[ i ];
 
- 				if ( child.nodeType !== 1 ) continue;
 
- 				switch ( child.nodeName ) {
 
- 					case 'surface':
 
- 						data.surfaces[ sid ] = parseEffectSurface( child );
 
- 						break;
 
- 					case 'sampler2D':
 
- 						data.samplers[ sid ] = parseEffectSampler( child );
 
- 						break;
 
- 				}
 
- 			}
 
- 		}
 
- 		function parseEffectSurface( xml ) {
 
- 			const data = {};
 
- 			for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
 
- 				const child = xml.childNodes[ i ];
 
- 				if ( child.nodeType !== 1 ) continue;
 
- 				switch ( child.nodeName ) {
 
- 					case 'init_from':
 
- 						data.init_from = child.textContent;
 
- 						break;
 
- 				}
 
- 			}
 
- 			return data;
 
- 		}
 
- 		function parseEffectSampler( xml ) {
 
- 			const data = {};
 
- 			for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
 
- 				const child = xml.childNodes[ i ];
 
- 				if ( child.nodeType !== 1 ) continue;
 
- 				switch ( child.nodeName ) {
 
- 					case 'source':
 
- 						data.source = child.textContent;
 
- 						break;
 
- 				}
 
- 			}
 
- 			return data;
 
- 		}
 
- 		function parseEffectTechnique( xml ) {
 
- 			const data = {};
 
- 			for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
 
- 				const child = xml.childNodes[ i ];
 
- 				if ( child.nodeType !== 1 ) continue;
 
- 				switch ( child.nodeName ) {
 
- 					case 'constant':
 
- 					case 'lambert':
 
- 					case 'blinn':
 
- 					case 'phong':
 
- 						data.type = child.nodeName;
 
- 						data.parameters = parseEffectParameters( child );
 
- 						break;
 
- 					case 'extra':
 
- 						data.extra = parseEffectExtra( child );
 
- 						break;
 
- 				}
 
- 			}
 
- 			return data;
 
- 		}
 
- 		function parseEffectParameters( xml ) {
 
- 			const data = {};
 
- 			for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
 
- 				const child = xml.childNodes[ i ];
 
- 				if ( child.nodeType !== 1 ) continue;
 
- 				switch ( child.nodeName ) {
 
- 					case 'emission':
 
- 					case 'diffuse':
 
- 					case 'specular':
 
- 					case 'bump':
 
- 					case 'ambient':
 
- 					case 'shininess':
 
- 					case 'transparency':
 
- 						data[ child.nodeName ] = parseEffectParameter( child );
 
- 						break;
 
- 					case 'transparent':
 
- 						data[ child.nodeName ] = {
 
- 							opaque: child.getAttribute( 'opaque' ),
 
- 							data: parseEffectParameter( child )
 
- 						};
 
- 						break;
 
- 				}
 
- 			}
 
- 			return data;
 
- 		}
 
- 		function parseEffectParameter( xml ) {
 
- 			const data = {};
 
- 			for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
 
- 				const child = xml.childNodes[ i ];
 
- 				if ( child.nodeType !== 1 ) continue;
 
- 				switch ( child.nodeName ) {
 
- 					case 'color':
 
- 						data[ child.nodeName ] = parseFloats( child.textContent );
 
- 						break;
 
- 					case 'float':
 
- 						data[ child.nodeName ] = parseFloat( child.textContent );
 
- 						break;
 
- 					case 'texture':
 
- 						data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), extra: parseEffectParameterTexture( child ) };
 
- 						break;
 
- 				}
 
- 			}
 
- 			return data;
 
- 		}
 
- 		function parseEffectParameterTexture( xml ) {
 
- 			const data = {
 
- 				technique: {}
 
- 			};
 
- 			for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
 
- 				const child = xml.childNodes[ i ];
 
- 				if ( child.nodeType !== 1 ) continue;
 
- 				switch ( child.nodeName ) {
 
- 					case 'extra':
 
- 						parseEffectParameterTextureExtra( child, data );
 
- 						break;
 
- 				}
 
- 			}
 
- 			return data;
 
- 		}
 
- 		function parseEffectParameterTextureExtra( xml, data ) {
 
- 			for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
 
- 				const child = xml.childNodes[ i ];
 
- 				if ( child.nodeType !== 1 ) continue;
 
- 				switch ( child.nodeName ) {
 
- 					case 'technique':
 
- 						parseEffectParameterTextureExtraTechnique( child, data );
 
- 						break;
 
- 				}
 
- 			}
 
- 		}
 
- 		function parseEffectParameterTextureExtraTechnique( xml, data ) {
 
- 			for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
 
- 				const child = xml.childNodes[ i ];
 
- 				if ( child.nodeType !== 1 ) continue;
 
- 				switch ( child.nodeName ) {
 
- 					case 'repeatU':
 
- 					case 'repeatV':
 
- 					case 'offsetU':
 
- 					case 'offsetV':
 
- 						data.technique[ child.nodeName ] = parseFloat( child.textContent );
 
- 						break;
 
- 					case 'wrapU':
 
- 					case 'wrapV':
 
- 						// some files have values for wrapU/wrapV which become NaN via parseInt
 
- 						if ( child.textContent.toUpperCase() === 'TRUE' ) {
 
- 							data.technique[ child.nodeName ] = 1;
 
- 						} else if ( child.textContent.toUpperCase() === 'FALSE' ) {
 
- 							data.technique[ child.nodeName ] = 0;
 
- 						} else {
 
- 							data.technique[ child.nodeName ] = parseInt( child.textContent );
 
- 						}
 
- 						break;
 
- 					case 'bump':
 
- 						data[ child.nodeName ] = parseEffectExtraTechniqueBump( child );
 
- 						break;
 
- 				}
 
- 			}
 
- 		}
 
- 		function parseEffectExtra( xml ) {
 
- 			const data = {};
 
- 			for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
 
- 				const child = xml.childNodes[ i ];
 
- 				if ( child.nodeType !== 1 ) continue;
 
- 				switch ( child.nodeName ) {
 
- 					case 'technique':
 
- 						data.technique = parseEffectExtraTechnique( child );
 
- 						break;
 
- 				}
 
- 			}
 
- 			return data;
 
- 		}
 
- 		function parseEffectExtraTechnique( xml ) {
 
- 			const data = {};
 
- 			for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
 
- 				const child = xml.childNodes[ i ];
 
- 				if ( child.nodeType !== 1 ) continue;
 
- 				switch ( child.nodeName ) {
 
- 					case 'double_sided':
 
- 						data[ child.nodeName ] = parseInt( child.textContent );
 
- 						break;
 
- 					case 'bump':
 
- 						data[ child.nodeName ] = parseEffectExtraTechniqueBump( child );
 
- 						break;
 
- 				}
 
- 			}
 
- 			return data;
 
- 		}
 
- 		function parseEffectExtraTechniqueBump( xml ) {
 
- 			var data = {};
 
- 			for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
 
- 				var child = xml.childNodes[ i ];
 
- 				if ( child.nodeType !== 1 ) continue;
 
- 				switch ( child.nodeName ) {
 
- 					case 'texture':
 
- 						data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), texcoord: child.getAttribute( 'texcoord' ), extra: parseEffectParameterTexture( child ) };
 
- 						break;
 
- 				}
 
- 			}
 
- 			return data;
 
- 		}
 
- 		function buildEffect( data ) {
 
- 			return data;
 
- 		}
 
- 		function getEffect( id ) {
 
- 			return getBuild( library.effects[ id ], buildEffect );
 
- 		}
 
- 		// material
 
- 		function parseMaterial( xml ) {
 
- 			const data = {
 
- 				name: xml.getAttribute( 'name' )
 
- 			};
 
- 			for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
 
- 				const child = xml.childNodes[ i ];
 
- 				if ( child.nodeType !== 1 ) continue;
 
- 				switch ( child.nodeName ) {
 
- 					case 'instance_effect':
 
- 						data.url = parseId( child.getAttribute( 'url' ) );
 
- 						break;
 
- 				}
 
- 			}
 
- 			library.materials[ xml.getAttribute( 'id' ) ] = data;
 
- 		}
 
- 		function getTextureLoader( image ) {
 
- 			let loader;
 
- 			let extension = image.slice( ( image.lastIndexOf( '.' ) - 1 >>> 0 ) + 2 ); // http://www.jstips.co/en/javascript/get-file-extension/
 
- 			extension = extension.toLowerCase();
 
- 			switch ( extension ) {
 
- 				case 'tga':
 
- 					loader = tgaLoader;
 
- 					break;
 
- 				default:
 
- 					loader = textureLoader;
 
- 			}
 
- 			return loader;
 
- 		}
 
- 		function buildMaterial( data ) {
 
- 			const effect = getEffect( data.url );
 
- 			const technique = effect.profile.technique;
 
- 			let material;
 
- 			switch ( technique.type ) {
 
- 				case 'phong':
 
- 				case 'blinn':
 
- 					material = new MeshPhongMaterial();
 
- 					break;
 
- 				case 'lambert':
 
- 					material = new MeshLambertMaterial();
 
- 					break;
 
- 				default:
 
- 					material = new MeshBasicMaterial();
 
- 					break;
 
- 			}
 
- 			material.name = data.name || '';
 
- 			function getTexture( textureObject ) {
 
- 				const sampler = effect.profile.samplers[ textureObject.id ];
 
- 				let image = null;
 
- 				// get image
 
- 				if ( sampler !== undefined ) {
 
- 					const surface = effect.profile.surfaces[ sampler.source ];
 
- 					image = getImage( surface.init_from );
 
- 				} else {
 
- 					console.warn( 'THREE.ColladaLoader: Undefined sampler. Access image directly (see #12530).' );
 
- 					image = getImage( textureObject.id );
 
- 				}
 
- 				// create texture if image is avaiable
 
- 				if ( image !== null ) {
 
- 					const loader = getTextureLoader( image );
 
- 					if ( loader !== undefined ) {
 
- 						const texture = loader.load( image );
 
- 						const extra = textureObject.extra;
 
- 						if ( extra !== undefined && extra.technique !== undefined && isEmpty( extra.technique ) === false ) {
 
- 							const technique = extra.technique;
 
- 							texture.wrapS = technique.wrapU ? RepeatWrapping : ClampToEdgeWrapping;
 
- 							texture.wrapT = technique.wrapV ? RepeatWrapping : ClampToEdgeWrapping;
 
- 							texture.offset.set( technique.offsetU || 0, technique.offsetV || 0 );
 
- 							texture.repeat.set( technique.repeatU || 1, technique.repeatV || 1 );
 
- 						} else {
 
- 							texture.wrapS = RepeatWrapping;
 
- 							texture.wrapT = RepeatWrapping;
 
- 						}
 
- 						return texture;
 
- 					} else {
 
- 						console.warn( 'THREE.ColladaLoader: Loader for texture %s not found.', image );
 
- 						return null;
 
- 					}
 
- 				} else {
 
- 					console.warn( 'THREE.ColladaLoader: Couldn\'t create texture with ID:', textureObject.id );
 
- 					return null;
 
- 				}
 
- 			}
 
- 			const parameters = technique.parameters;
 
- 			for ( const key in parameters ) {
 
- 				const parameter = parameters[ key ];
 
- 				switch ( key ) {
 
- 					case 'diffuse':
 
- 						if ( parameter.color ) material.color.fromArray( parameter.color );
 
- 						if ( parameter.texture ) material.map = getTexture( parameter.texture );
 
- 						break;
 
- 					case 'specular':
 
- 						if ( parameter.color && material.specular ) material.specular.fromArray( parameter.color );
 
- 						if ( parameter.texture ) material.specularMap = getTexture( parameter.texture );
 
- 						break;
 
- 					case 'bump':
 
- 						if ( parameter.texture ) material.normalMap = getTexture( parameter.texture );
 
- 						break;
 
- 					case 'ambient':
 
- 						if ( parameter.texture ) material.lightMap = getTexture( parameter.texture );
 
- 						break;
 
- 					case 'shininess':
 
- 						if ( parameter.float && material.shininess ) material.shininess = parameter.float;
 
- 						break;
 
- 					case 'emission':
 
- 						if ( parameter.color && material.emissive ) material.emissive.fromArray( parameter.color );
 
- 						if ( parameter.texture ) material.emissiveMap = getTexture( parameter.texture );
 
- 						break;
 
- 				}
 
- 			}
 
- 			//
 
- 			let transparent = parameters[ 'transparent' ];
 
- 			let transparency = parameters[ 'transparency' ];
 
- 			// <transparency> does not exist but <transparent>
 
- 			if ( transparency === undefined && transparent ) {
 
- 				transparency = {
 
- 					float: 1
 
- 				};
 
- 			}
 
- 			// <transparent> does not exist but <transparency>
 
- 			if ( transparent === undefined && transparency ) {
 
- 				transparent = {
 
- 					opaque: 'A_ONE',
 
- 					data: {
 
- 						color: [ 1, 1, 1, 1 ]
 
- 					} };
 
- 			}
 
- 			if ( transparent && transparency ) {
 
- 				// handle case if a texture exists but no color
 
- 				if ( transparent.data.texture ) {
 
- 					// we do not set an alpha map (see #13792)
 
- 					material.transparent = true;
 
- 				} else {
 
- 					const color = transparent.data.color;
 
- 					switch ( transparent.opaque ) {
 
- 						case 'A_ONE':
 
- 							material.opacity = color[ 3 ] * transparency.float;
 
- 							break;
 
- 						case 'RGB_ZERO':
 
- 							material.opacity = 1 - ( color[ 0 ] * transparency.float );
 
- 							break;
 
- 						case 'A_ZERO':
 
- 							material.opacity = 1 - ( color[ 3 ] * transparency.float );
 
- 							break;
 
- 						case 'RGB_ONE':
 
- 							material.opacity = color[ 0 ] * transparency.float;
 
- 							break;
 
- 						default:
 
- 							material.opacity = 1 - transparency.float;
 
- 							console.warn( 'THREE.ColladaLoader: Invalid opaque type "%s" of transparent tag.', transparent.opaque );
 
- 					}
 
- 					if ( material.opacity < 1 ) material.transparent = true;
 
- 				}
 
- 			}
 
- 			//
 
- 			if ( technique.extra !== undefined && technique.extra.technique !== undefined ) {
 
- 				const techniques = technique.extra.technique;
 
- 				for ( const k in techniques ) {
 
- 					const v = techniques[ k ];
 
- 					switch ( k ) {
 
- 						case 'double_sided':
 
- 							material.side = ( v === 1 ? DoubleSide : FrontSide );
 
- 							break;
 
- 						case 'bump':
 
- 							material.normalMap = getTexture( v.texture );
 
- 							material.normalScale = new Vector2( 1, 1 );
 
- 							break;
 
- 					}
 
- 				}
 
- 			}
 
- 			return material;
 
- 		}
 
- 		function getMaterial( id ) {
 
- 			return getBuild( library.materials[ id ], buildMaterial );
 
- 		}
 
- 		// camera
 
- 		function parseCamera( xml ) {
 
- 			const data = {
 
- 				name: xml.getAttribute( 'name' )
 
- 			};
 
- 			for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
 
- 				const child = xml.childNodes[ i ];
 
- 				if ( child.nodeType !== 1 ) continue;
 
- 				switch ( child.nodeName ) {
 
- 					case 'optics':
 
- 						data.optics = parseCameraOptics( child );
 
- 						break;
 
- 				}
 
- 			}
 
- 			library.cameras[ xml.getAttribute( 'id' ) ] = data;
 
- 		}
 
- 		function parseCameraOptics( xml ) {
 
- 			for ( let i = 0; i < xml.childNodes.length; i ++ ) {
 
- 				const child = xml.childNodes[ i ];
 
- 				switch ( child.nodeName ) {
 
- 					case 'technique_common':
 
- 						return parseCameraTechnique( child );
 
- 				}
 
- 			}
 
- 			return {};
 
- 		}
 
- 		function parseCameraTechnique( xml ) {
 
- 			const data = {};
 
- 			for ( let i = 0; i < xml.childNodes.length; i ++ ) {
 
- 				const child = xml.childNodes[ i ];
 
- 				switch ( child.nodeName ) {
 
- 					case 'perspective':
 
- 					case 'orthographic':
 
- 						data.technique = child.nodeName;
 
- 						data.parameters = parseCameraParameters( child );
 
- 						break;
 
- 				}
 
- 			}
 
- 			return data;
 
- 		}
 
- 		function parseCameraParameters( xml ) {
 
- 			const data = {};
 
- 			for ( let i = 0; i < xml.childNodes.length; i ++ ) {
 
- 				const child = xml.childNodes[ i ];
 
- 				switch ( child.nodeName ) {
 
- 					case 'xfov':
 
- 					case 'yfov':
 
- 					case 'xmag':
 
- 					case 'ymag':
 
- 					case 'znear':
 
- 					case 'zfar':
 
- 					case 'aspect_ratio':
 
- 						data[ child.nodeName ] = parseFloat( child.textContent );
 
- 						break;
 
- 				}
 
- 			}
 
- 			return data;
 
- 		}
 
- 		function buildCamera( data ) {
 
- 			let camera;
 
- 			switch ( data.optics.technique ) {
 
- 				case 'perspective':
 
- 					camera = new PerspectiveCamera(
 
- 						data.optics.parameters.yfov,
 
- 						data.optics.parameters.aspect_ratio,
 
- 						data.optics.parameters.znear,
 
- 						data.optics.parameters.zfar
 
- 					);
 
- 					break;
 
- 				case 'orthographic':
 
- 					let ymag = data.optics.parameters.ymag;
 
- 					let xmag = data.optics.parameters.xmag;
 
- 					const aspectRatio = data.optics.parameters.aspect_ratio;
 
- 					xmag = ( xmag === undefined ) ? ( ymag * aspectRatio ) : xmag;
 
- 					ymag = ( ymag === undefined ) ? ( xmag / aspectRatio ) : ymag;
 
- 					xmag *= 0.5;
 
- 					ymag *= 0.5;
 
- 					camera = new OrthographicCamera(
 
- 						- xmag, xmag, ymag, - ymag, // left, right, top, bottom
 
- 						data.optics.parameters.znear,
 
- 						data.optics.parameters.zfar
 
- 					);
 
- 					break;
 
- 				default:
 
- 					camera = new PerspectiveCamera();
 
- 					break;
 
- 			}
 
- 			camera.name = data.name || '';
 
- 			return camera;
 
- 		}
 
- 		function getCamera( id ) {
 
- 			const data = library.cameras[ id ];
 
- 			if ( data !== undefined ) {
 
- 				return getBuild( data, buildCamera );
 
- 			}
 
- 			console.warn( 'THREE.ColladaLoader: Couldn\'t find camera with ID:', id );
 
- 			return null;
 
- 		}
 
- 		// light
 
- 		function parseLight( xml ) {
 
- 			let data = {};
 
- 			for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
 
- 				const child = xml.childNodes[ i ];
 
- 				if ( child.nodeType !== 1 ) continue;
 
- 				switch ( child.nodeName ) {
 
- 					case 'technique_common':
 
- 						data = parseLightTechnique( child );
 
- 						break;
 
- 				}
 
- 			}
 
- 			library.lights[ xml.getAttribute( 'id' ) ] = data;
 
- 		}
 
- 		function parseLightTechnique( xml ) {
 
- 			const data = {};
 
- 			for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
 
- 				const child = xml.childNodes[ i ];
 
- 				if ( child.nodeType !== 1 ) continue;
 
- 				switch ( child.nodeName ) {
 
- 					case 'directional':
 
- 					case 'point':
 
- 					case 'spot':
 
- 					case 'ambient':
 
- 						data.technique = child.nodeName;
 
- 						data.parameters = parseLightParameters( child );
 
- 				}
 
- 			}
 
- 			return data;
 
- 		}
 
- 		function parseLightParameters( xml ) {
 
- 			const data = {};
 
- 			for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
 
- 				const child = xml.childNodes[ i ];
 
- 				if ( child.nodeType !== 1 ) continue;
 
- 				switch ( child.nodeName ) {
 
- 					case 'color':
 
- 						const array = parseFloats( child.textContent );
 
- 						data.color = new Color().fromArray( array );
 
- 						break;
 
- 					case 'falloff_angle':
 
- 						data.falloffAngle = parseFloat( child.textContent );
 
- 						break;
 
- 					case 'quadratic_attenuation':
 
- 						const f = parseFloat( child.textContent );
 
- 						data.distance = f ? Math.sqrt( 1 / f ) : 0;
 
- 						break;
 
- 				}
 
- 			}
 
- 			return data;
 
- 		}
 
- 		function buildLight( data ) {
 
- 			let light;
 
- 			switch ( data.technique ) {
 
- 				case 'directional':
 
- 					light = new DirectionalLight();
 
- 					break;
 
- 				case 'point':
 
- 					light = new PointLight();
 
- 					break;
 
- 				case 'spot':
 
- 					light = new SpotLight();
 
- 					break;
 
- 				case 'ambient':
 
- 					light = new AmbientLight();
 
- 					break;
 
- 			}
 
- 			if ( data.parameters.color ) light.color.copy( data.parameters.color );
 
- 			if ( data.parameters.distance ) light.distance = data.parameters.distance;
 
- 			return light;
 
- 		}
 
- 		function getLight( id ) {
 
- 			const data = library.lights[ id ];
 
- 			if ( data !== undefined ) {
 
- 				return getBuild( data, buildLight );
 
- 			}
 
- 			console.warn( 'THREE.ColladaLoader: Couldn\'t find light with ID:', id );
 
- 			return null;
 
- 		}
 
- 		// geometry
 
- 		function parseGeometry( xml ) {
 
- 			const data = {
 
- 				name: xml.getAttribute( 'name' ),
 
- 				sources: {},
 
- 				vertices: {},
 
- 				primitives: []
 
- 			};
 
- 			const mesh = getElementsByTagName( xml, 'mesh' )[ 0 ];
 
- 			// the following tags inside geometry are not supported yet (see https://github.com/mrdoob/three.js/pull/12606): convex_mesh, spline, brep
 
- 			if ( mesh === undefined ) return;
 
- 			for ( let i = 0; i < mesh.childNodes.length; i ++ ) {
 
- 				const child = mesh.childNodes[ i ];
 
- 				if ( child.nodeType !== 1 ) continue;
 
- 				const id = child.getAttribute( 'id' );
 
- 				switch ( child.nodeName ) {
 
- 					case 'source':
 
- 						data.sources[ id ] = parseSource( child );
 
- 						break;
 
- 					case 'vertices':
 
- 						// data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ];
 
- 						data.vertices = parseGeometryVertices( child );
 
- 						break;
 
- 					case 'polygons':
 
- 						console.warn( 'THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName );
 
- 						break;
 
- 					case 'lines':
 
- 					case 'linestrips':
 
- 					case 'polylist':
 
- 					case 'triangles':
 
- 						data.primitives.push( parseGeometryPrimitive( child ) );
 
- 						break;
 
- 					default:
 
- 						console.log( child );
 
- 				}
 
- 			}
 
- 			library.geometries[ xml.getAttribute( 'id' ) ] = data;
 
- 		}
 
- 		function parseSource( xml ) {
 
- 			const data = {
 
- 				array: [],
 
- 				stride: 3
 
- 			};
 
- 			for ( let i = 0; i < xml.childNodes.length; i ++ ) {
 
- 				const child = xml.childNodes[ i ];
 
- 				if ( child.nodeType !== 1 ) continue;
 
- 				switch ( child.nodeName ) {
 
- 					case 'float_array':
 
- 						data.array = parseFloats( child.textContent );
 
- 						break;
 
- 					case 'Name_array':
 
- 						data.array = parseStrings( child.textContent );
 
- 						break;
 
- 					case 'technique_common':
 
- 						const accessor = getElementsByTagName( child, 'accessor' )[ 0 ];
 
- 						if ( accessor !== undefined ) {
 
- 							data.stride = parseInt( accessor.getAttribute( 'stride' ) );
 
- 						}
 
- 						break;
 
- 				}
 
- 			}
 
- 			return data;
 
- 		}
 
- 		function parseGeometryVertices( xml ) {
 
- 			const data = {};
 
- 			for ( let i = 0; i < xml.childNodes.length; i ++ ) {
 
- 				const child = xml.childNodes[ i ];
 
- 				if ( child.nodeType !== 1 ) continue;
 
- 				data[ child.getAttribute( 'semantic' ) ] = parseId( child.getAttribute( 'source' ) );
 
- 			}
 
- 			return data;
 
- 		}
 
- 		function parseGeometryPrimitive( xml ) {
 
- 			const primitive = {
 
- 				type: xml.nodeName,
 
- 				material: xml.getAttribute( 'material' ),
 
- 				count: parseInt( xml.getAttribute( 'count' ) ),
 
- 				inputs: {},
 
- 				stride: 0,
 
- 				hasUV: false
 
- 			};
 
- 			for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
 
- 				const child = xml.childNodes[ i ];
 
- 				if ( child.nodeType !== 1 ) continue;
 
- 				switch ( child.nodeName ) {
 
- 					case 'input':
 
- 						const id = parseId( child.getAttribute( 'source' ) );
 
- 						const semantic = child.getAttribute( 'semantic' );
 
- 						const offset = parseInt( child.getAttribute( 'offset' ) );
 
- 						const set = parseInt( child.getAttribute( 'set' ) );
 
- 						const inputname = ( set > 0 ? semantic + set : semantic );
 
- 						primitive.inputs[ inputname ] = { id: id, offset: offset };
 
- 						primitive.stride = Math.max( primitive.stride, offset + 1 );
 
- 						if ( semantic === 'TEXCOORD' ) primitive.hasUV = true;
 
- 						break;
 
- 					case 'vcount':
 
- 						primitive.vcount = parseInts( child.textContent );
 
- 						break;
 
- 					case 'p':
 
- 						primitive.p = parseInts( child.textContent );
 
- 						break;
 
- 				}
 
- 			}
 
- 			return primitive;
 
- 		}
 
- 		function groupPrimitives( primitives ) {
 
- 			const build = {};
 
- 			for ( let i = 0; i < primitives.length; i ++ ) {
 
- 				const primitive = primitives[ i ];
 
- 				if ( build[ primitive.type ] === undefined ) build[ primitive.type ] = [];
 
- 				build[ primitive.type ].push( primitive );
 
- 			}
 
- 			return build;
 
- 		}
 
- 		function checkUVCoordinates( primitives ) {
 
- 			let count = 0;
 
- 			for ( let i = 0, l = primitives.length; i < l; i ++ ) {
 
- 				const primitive = primitives[ i ];
 
- 				if ( primitive.hasUV === true ) {
 
- 					count ++;
 
- 				}
 
- 			}
 
- 			if ( count > 0 && count < primitives.length ) {
 
- 				primitives.uvsNeedsFix = true;
 
- 			}
 
- 		}
 
- 		function buildGeometry( data ) {
 
- 			const build = {};
 
- 			const sources = data.sources;
 
- 			const vertices = data.vertices;
 
- 			const primitives = data.primitives;
 
- 			if ( primitives.length === 0 ) return {};
 
- 			// our goal is to create one buffer geometry for a single type of primitives
 
- 			// first, we group all primitives by their type
 
- 			const groupedPrimitives = groupPrimitives( primitives );
 
- 			for ( const type in groupedPrimitives ) {
 
- 				const primitiveType = groupedPrimitives[ type ];
 
- 				// second, ensure consistent uv coordinates for each type of primitives (polylist,triangles or lines)
 
- 				checkUVCoordinates( primitiveType );
 
- 				// third, create a buffer geometry for each type of primitives
 
- 				build[ type ] = buildGeometryType( primitiveType, sources, vertices );
 
- 			}
 
- 			return build;
 
- 		}
 
- 		function buildGeometryType( primitives, sources, vertices ) {
 
- 			const build = {};
 
- 			const position = { array: [], stride: 0 };
 
- 			const normal = { array: [], stride: 0 };
 
- 			const uv = { array: [], stride: 0 };
 
- 			const uv2 = { array: [], stride: 0 };
 
- 			const color = { array: [], stride: 0 };
 
- 			const skinIndex = { array: [], stride: 4 };
 
- 			const skinWeight = { array: [], stride: 4 };
 
- 			const geometry = new BufferGeometry();
 
- 			const materialKeys = [];
 
- 			let start = 0;
 
- 			for ( let p = 0; p < primitives.length; p ++ ) {
 
- 				const primitive = primitives[ p ];
 
- 				const inputs = primitive.inputs;
 
- 				// groups
 
- 				let count = 0;
 
- 				switch ( primitive.type ) {
 
- 					case 'lines':
 
- 					case 'linestrips':
 
- 						count = primitive.count * 2;
 
- 						break;
 
- 					case 'triangles':
 
- 						count = primitive.count * 3;
 
- 						break;
 
- 					case 'polylist':
 
- 						for ( let g = 0; g < primitive.count; g ++ ) {
 
- 							const vc = primitive.vcount[ g ];
 
- 							switch ( vc ) {
 
- 								case 3:
 
- 									count += 3; // single triangle
 
- 									break;
 
- 								case 4:
 
- 									count += 6; // quad, subdivided into two triangles
 
- 									break;
 
- 								default:
 
- 									count += ( vc - 2 ) * 3; // polylist with more than four vertices
 
- 									break;
 
- 							}
 
- 						}
 
- 						break;
 
- 					default:
 
- 						console.warn( 'THREE.ColladaLoader: Unknow primitive type:', primitive.type );
 
- 				}
 
- 				geometry.addGroup( start, count, p );
 
- 				start += count;
 
- 				// material
 
- 				if ( primitive.material ) {
 
- 					materialKeys.push( primitive.material );
 
- 				}
 
- 				// geometry data
 
- 				for ( const name in inputs ) {
 
- 					const input = inputs[ name ];
 
- 					switch ( name )	{
 
- 						case 'VERTEX':
 
- 							for ( const key in vertices ) {
 
- 								const id = vertices[ key ];
 
- 								switch ( key ) {
 
- 									case 'POSITION':
 
- 										const prevLength = position.array.length;
 
- 										buildGeometryData( primitive, sources[ id ], input.offset, position.array );
 
- 										position.stride = sources[ id ].stride;
 
- 										if ( sources.skinWeights && sources.skinIndices ) {
 
- 											buildGeometryData( primitive, sources.skinIndices, input.offset, skinIndex.array );
 
- 											buildGeometryData( primitive, sources.skinWeights, input.offset, skinWeight.array );
 
- 										}
 
- 										// see #3803
 
- 										if ( primitive.hasUV === false && primitives.uvsNeedsFix === true ) {
 
- 											const count = ( position.array.length - prevLength ) / position.stride;
 
- 											for ( let i = 0; i < count; i ++ ) {
 
- 												// fill missing uv coordinates
 
- 												uv.array.push( 0, 0 );
 
- 											}
 
- 										}
 
- 										break;
 
- 									case 'NORMAL':
 
- 										buildGeometryData( primitive, sources[ id ], input.offset, normal.array );
 
- 										normal.stride = sources[ id ].stride;
 
- 										break;
 
- 									case 'COLOR':
 
- 										buildGeometryData( primitive, sources[ id ], input.offset, color.array );
 
- 										color.stride = sources[ id ].stride;
 
- 										break;
 
- 									case 'TEXCOORD':
 
- 										buildGeometryData( primitive, sources[ id ], input.offset, uv.array );
 
- 										uv.stride = sources[ id ].stride;
 
- 										break;
 
- 									case 'TEXCOORD1':
 
- 										buildGeometryData( primitive, sources[ id ], input.offset, uv2.array );
 
- 										uv.stride = sources[ id ].stride;
 
- 										break;
 
- 									default:
 
- 										console.warn( 'THREE.ColladaLoader: Semantic "%s" not handled in geometry build process.', key );
 
- 								}
 
- 							}
 
- 							break;
 
- 						case 'NORMAL':
 
- 							buildGeometryData( primitive, sources[ input.id ], input.offset, normal.array );
 
- 							normal.stride = sources[ input.id ].stride;
 
- 							break;
 
- 						case 'COLOR':
 
- 							buildGeometryData( primitive, sources[ input.id ], input.offset, color.array );
 
- 							color.stride = sources[ input.id ].stride;
 
- 							break;
 
- 						case 'TEXCOORD':
 
- 							buildGeometryData( primitive, sources[ input.id ], input.offset, uv.array );
 
- 							uv.stride = sources[ input.id ].stride;
 
- 							break;
 
- 						case 'TEXCOORD1':
 
- 							buildGeometryData( primitive, sources[ input.id ], input.offset, uv2.array );
 
- 							uv2.stride = sources[ input.id ].stride;
 
- 							break;
 
- 					}
 
- 				}
 
- 			}
 
- 			// build geometry
 
- 			if ( position.array.length > 0 ) geometry.setAttribute( 'position', new Float32BufferAttribute( position.array, position.stride ) );
 
- 			if ( normal.array.length > 0 ) geometry.setAttribute( 'normal', new Float32BufferAttribute( normal.array, normal.stride ) );
 
- 			if ( color.array.length > 0 ) geometry.setAttribute( 'color', new Float32BufferAttribute( color.array, color.stride ) );
 
- 			if ( uv.array.length > 0 ) geometry.setAttribute( 'uv', new Float32BufferAttribute( uv.array, uv.stride ) );
 
- 			if ( uv2.array.length > 0 ) geometry.setAttribute( 'uv2', new Float32BufferAttribute( uv2.array, uv2.stride ) );
 
- 			if ( skinIndex.array.length > 0 ) geometry.setAttribute( 'skinIndex', new Float32BufferAttribute( skinIndex.array, skinIndex.stride ) );
 
- 			if ( skinWeight.array.length > 0 ) geometry.setAttribute( 'skinWeight', new Float32BufferAttribute( skinWeight.array, skinWeight.stride ) );
 
- 			build.data = geometry;
 
- 			build.type = primitives[ 0 ].type;
 
- 			build.materialKeys = materialKeys;
 
- 			return build;
 
- 		}
 
- 		function buildGeometryData( primitive, source, offset, array ) {
 
- 			const indices = primitive.p;
 
- 			const stride = primitive.stride;
 
- 			const vcount = primitive.vcount;
 
- 			function pushVector( i ) {
 
- 				let index = indices[ i + offset ] * sourceStride;
 
- 				const length = index + sourceStride;
 
- 				for ( ; index < length; index ++ ) {
 
- 					array.push( sourceArray[ index ] );
 
- 				}
 
- 			}
 
- 			const sourceArray = source.array;
 
- 			const sourceStride = source.stride;
 
- 			if ( primitive.vcount !== undefined ) {
 
- 				let index = 0;
 
- 				for ( let i = 0, l = vcount.length; i < l; i ++ ) {
 
- 					const count = vcount[ i ];
 
- 					if ( count === 4 ) {
 
- 						const a = index + stride * 0;
 
- 						const b = index + stride * 1;
 
- 						const c = index + stride * 2;
 
- 						const d = index + stride * 3;
 
- 						pushVector( a ); pushVector( b ); pushVector( d );
 
- 						pushVector( b ); pushVector( c ); pushVector( d );
 
- 					} else if ( count === 3 ) {
 
- 						const a = index + stride * 0;
 
- 						const b = index + stride * 1;
 
- 						const c = index + stride * 2;
 
- 						pushVector( a ); pushVector( b ); pushVector( c );
 
- 					} else if ( count > 4 ) {
 
- 						for ( let k = 1, kl = ( count - 2 ); k <= kl; k ++ ) {
 
- 							const a = index + stride * 0;
 
- 							const b = index + stride * k;
 
- 							const c = index + stride * ( k + 1 );
 
- 							pushVector( a ); pushVector( b ); pushVector( c );
 
- 						}
 
- 					}
 
- 					index += stride * count;
 
- 				}
 
- 			} else {
 
- 				for ( let i = 0, l = indices.length; i < l; i += stride ) {
 
- 					pushVector( i );
 
- 				}
 
- 			}
 
- 		}
 
- 		function getGeometry( id ) {
 
- 			return getBuild( library.geometries[ id ], buildGeometry );
 
- 		}
 
- 		// kinematics
 
- 		function parseKinematicsModel( xml ) {
 
- 			const data = {
 
- 				name: xml.getAttribute( 'name' ) || '',
 
- 				joints: {},
 
- 				links: []
 
- 			};
 
- 			for ( let i = 0; i < xml.childNodes.length; i ++ ) {
 
- 				const child = xml.childNodes[ i ];
 
- 				if ( child.nodeType !== 1 ) continue;
 
- 				switch ( child.nodeName ) {
 
- 					case 'technique_common':
 
- 						parseKinematicsTechniqueCommon( child, data );
 
- 						break;
 
- 				}
 
- 			}
 
- 			library.kinematicsModels[ xml.getAttribute( 'id' ) ] = data;
 
- 		}
 
- 		function buildKinematicsModel( data ) {
 
- 			if ( data.build !== undefined ) return data.build;
 
- 			return data;
 
- 		}
 
- 		function getKinematicsModel( id ) {
 
- 			return getBuild( library.kinematicsModels[ id ], buildKinematicsModel );
 
- 		}
 
- 		function parseKinematicsTechniqueCommon( xml, data ) {
 
- 			for ( let i = 0; i < xml.childNodes.length; i ++ ) {
 
- 				const child = xml.childNodes[ i ];
 
- 				if ( child.nodeType !== 1 ) continue;
 
- 				switch ( child.nodeName ) {
 
- 					case 'joint':
 
- 						data.joints[ child.getAttribute( 'sid' ) ] = parseKinematicsJoint( child );
 
- 						break;
 
- 					case 'link':
 
- 						data.links.push( parseKinematicsLink( child ) );
 
- 						break;
 
- 				}
 
- 			}
 
- 		}
 
- 		function parseKinematicsJoint( xml ) {
 
- 			let data;
 
- 			for ( let i = 0; i < xml.childNodes.length; i ++ ) {
 
- 				const child = xml.childNodes[ i ];
 
- 				if ( child.nodeType !== 1 ) continue;
 
- 				switch ( child.nodeName ) {
 
- 					case 'prismatic':
 
- 					case 'revolute':
 
- 						data = parseKinematicsJointParameter( child );
 
- 						break;
 
- 				}
 
- 			}
 
- 			return data;
 
- 		}
 
- 		function parseKinematicsJointParameter( xml ) {
 
- 			const data = {
 
- 				sid: xml.getAttribute( 'sid' ),
 
- 				name: xml.getAttribute( 'name' ) || '',
 
- 				axis: new Vector3(),
 
- 				limits: {
 
- 					min: 0,
 
- 					max: 0
 
- 				},
 
- 				type: xml.nodeName,
 
- 				static: false,
 
- 				zeroPosition: 0,
 
- 				middlePosition: 0
 
- 			};
 
- 			for ( let i = 0; i < xml.childNodes.length; i ++ ) {
 
- 				const child = xml.childNodes[ i ];
 
- 				if ( child.nodeType !== 1 ) continue;
 
- 				switch ( child.nodeName ) {
 
- 					case 'axis':
 
- 						const array = parseFloats( child.textContent );
 
- 						data.axis.fromArray( array );
 
- 						break;
 
- 					case 'limits':
 
- 						const max = child.getElementsByTagName( 'max' )[ 0 ];
 
- 						const min = child.getElementsByTagName( 'min' )[ 0 ];
 
- 						data.limits.max = parseFloat( max.textContent );
 
- 						data.limits.min = parseFloat( min.textContent );
 
- 						break;
 
- 				}
 
- 			}
 
- 			// if min is equal to or greater than max, consider the joint static
 
- 			if ( data.limits.min >= data.limits.max ) {
 
- 				data.static = true;
 
- 			}
 
- 			// calculate middle position
 
- 			data.middlePosition = ( data.limits.min + data.limits.max ) / 2.0;
 
- 			return data;
 
- 		}
 
- 		function parseKinematicsLink( xml ) {
 
- 			const data = {
 
- 				sid: xml.getAttribute( 'sid' ),
 
- 				name: xml.getAttribute( 'name' ) || '',
 
- 				attachments: [],
 
- 				transforms: []
 
- 			};
 
- 			for ( let i = 0; i < xml.childNodes.length; i ++ ) {
 
- 				const child = xml.childNodes[ i ];
 
- 				if ( child.nodeType !== 1 ) continue;
 
- 				switch ( child.nodeName ) {
 
- 					case 'attachment_full':
 
- 						data.attachments.push( parseKinematicsAttachment( child ) );
 
- 						break;
 
- 					case 'matrix':
 
- 					case 'translate':
 
- 					case 'rotate':
 
- 						data.transforms.push( parseKinematicsTransform( child ) );
 
- 						break;
 
- 				}
 
- 			}
 
- 			return data;
 
- 		}
 
- 		function parseKinematicsAttachment( xml ) {
 
- 			const data = {
 
- 				joint: xml.getAttribute( 'joint' ).split( '/' ).pop(),
 
- 				transforms: [],
 
- 				links: []
 
- 			};
 
- 			for ( let i = 0; i < xml.childNodes.length; i ++ ) {
 
- 				const child = xml.childNodes[ i ];
 
- 				if ( child.nodeType !== 1 ) continue;
 
- 				switch ( child.nodeName ) {
 
- 					case 'link':
 
- 						data.links.push( parseKinematicsLink( child ) );
 
- 						break;
 
- 					case 'matrix':
 
- 					case 'translate':
 
- 					case 'rotate':
 
- 						data.transforms.push( parseKinematicsTransform( child ) );
 
- 						break;
 
- 				}
 
- 			}
 
- 			return data;
 
- 		}
 
- 		function parseKinematicsTransform( xml ) {
 
- 			const data = {
 
- 				type: xml.nodeName
 
- 			};
 
- 			const array = parseFloats( xml.textContent );
 
- 			switch ( data.type ) {
 
- 				case 'matrix':
 
- 					data.obj = new Matrix4();
 
- 					data.obj.fromArray( array ).transpose();
 
- 					break;
 
- 				case 'translate':
 
- 					data.obj = new Vector3();
 
- 					data.obj.fromArray( array );
 
- 					break;
 
- 				case 'rotate':
 
- 					data.obj = new Vector3();
 
- 					data.obj.fromArray( array );
 
- 					data.angle = MathUtils.degToRad( array[ 3 ] );
 
- 					break;
 
- 			}
 
- 			return data;
 
- 		}
 
- 		// physics
 
- 		function parsePhysicsModel( xml ) {
 
- 			const data = {
 
- 				name: xml.getAttribute( 'name' ) || '',
 
- 				rigidBodies: {}
 
- 			};
 
- 			for ( let i = 0; i < xml.childNodes.length; i ++ ) {
 
- 				const child = xml.childNodes[ i ];
 
- 				if ( child.nodeType !== 1 ) continue;
 
- 				switch ( child.nodeName ) {
 
- 					case 'rigid_body':
 
- 						data.rigidBodies[ child.getAttribute( 'name' ) ] = {};
 
- 						parsePhysicsRigidBody( child, data.rigidBodies[ child.getAttribute( 'name' ) ] );
 
- 						break;
 
- 				}
 
- 			}
 
- 			library.physicsModels[ xml.getAttribute( 'id' ) ] = data;
 
- 		}
 
- 		function parsePhysicsRigidBody( xml, data ) {
 
- 			for ( let i = 0; i < xml.childNodes.length; i ++ ) {
 
- 				const child = xml.childNodes[ i ];
 
- 				if ( child.nodeType !== 1 ) continue;
 
- 				switch ( child.nodeName ) {
 
- 					case 'technique_common':
 
- 						parsePhysicsTechniqueCommon( child, data );
 
- 						break;
 
- 				}
 
- 			}
 
- 		}
 
- 		function parsePhysicsTechniqueCommon( xml, data ) {
 
- 			for ( let i = 0; i < xml.childNodes.length; i ++ ) {
 
- 				const child = xml.childNodes[ i ];
 
- 				if ( child.nodeType !== 1 ) continue;
 
- 				switch ( child.nodeName ) {
 
- 					case 'inertia':
 
- 						data.inertia = parseFloats( child.textContent );
 
- 						break;
 
- 					case 'mass':
 
- 						data.mass = parseFloats( child.textContent )[ 0 ];
 
- 						break;
 
- 				}
 
- 			}
 
- 		}
 
- 		// scene
 
- 		function parseKinematicsScene( xml ) {
 
- 			const data = {
 
- 				bindJointAxis: []
 
- 			};
 
- 			for ( let i = 0; i < xml.childNodes.length; i ++ ) {
 
- 				const child = xml.childNodes[ i ];
 
- 				if ( child.nodeType !== 1 ) continue;
 
- 				switch ( child.nodeName ) {
 
- 					case 'bind_joint_axis':
 
- 						data.bindJointAxis.push( parseKinematicsBindJointAxis( child ) );
 
- 						break;
 
- 				}
 
- 			}
 
- 			library.kinematicsScenes[ parseId( xml.getAttribute( 'url' ) ) ] = data;
 
- 		}
 
- 		function parseKinematicsBindJointAxis( xml ) {
 
- 			const data = {
 
- 				target: xml.getAttribute( 'target' ).split( '/' ).pop()
 
- 			};
 
- 			for ( let i = 0; i < xml.childNodes.length; i ++ ) {
 
- 				const child = xml.childNodes[ i ];
 
- 				if ( child.nodeType !== 1 ) continue;
 
- 				switch ( child.nodeName ) {
 
- 					case 'axis':
 
- 						const param = child.getElementsByTagName( 'param' )[ 0 ];
 
- 						data.axis = param.textContent;
 
- 						const tmpJointIndex = data.axis.split( 'inst_' ).pop().split( 'axis' )[ 0 ];
 
- 						data.jointIndex = tmpJointIndex.substr( 0, tmpJointIndex.length - 1 );
 
- 						break;
 
- 				}
 
- 			}
 
- 			return data;
 
- 		}
 
- 		function buildKinematicsScene( data ) {
 
- 			if ( data.build !== undefined ) return data.build;
 
- 			return data;
 
- 		}
 
- 		function getKinematicsScene( id ) {
 
- 			return getBuild( library.kinematicsScenes[ id ], buildKinematicsScene );
 
- 		}
 
- 		function setupKinematics() {
 
- 			const kinematicsModelId = Object.keys( library.kinematicsModels )[ 0 ];
 
- 			const kinematicsSceneId = Object.keys( library.kinematicsScenes )[ 0 ];
 
- 			const visualSceneId = Object.keys( library.visualScenes )[ 0 ];
 
- 			if ( kinematicsModelId === undefined || kinematicsSceneId === undefined ) return;
 
- 			const kinematicsModel = getKinematicsModel( kinematicsModelId );
 
- 			const kinematicsScene = getKinematicsScene( kinematicsSceneId );
 
- 			const visualScene = getVisualScene( visualSceneId );
 
- 			const bindJointAxis = kinematicsScene.bindJointAxis;
 
- 			const jointMap = {};
 
- 			for ( let i = 0, l = bindJointAxis.length; i < l; i ++ ) {
 
- 				const axis = bindJointAxis[ i ];
 
- 				// the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix'
 
- 				const targetElement = collada.querySelector( '[sid="' + axis.target + '"]' );
 
- 				if ( targetElement ) {
 
- 					// get the parent of the transform element
 
- 					const parentVisualElement = targetElement.parentElement;
 
- 					// connect the joint of the kinematics model with the element in the visual scene
 
- 					connect( axis.jointIndex, parentVisualElement );
 
- 				}
 
- 			}
 
- 			function connect( jointIndex, visualElement ) {
 
- 				const visualElementName = visualElement.getAttribute( 'name' );
 
- 				const joint = kinematicsModel.joints[ jointIndex ];
 
- 				visualScene.traverse( function ( object ) {
 
- 					if ( object.name === visualElementName ) {
 
- 						jointMap[ jointIndex ] = {
 
- 							object: object,
 
- 							transforms: buildTransformList( visualElement ),
 
- 							joint: joint,
 
- 							position: joint.zeroPosition
 
- 						};
 
- 					}
 
- 				} );
 
- 			}
 
- 			const m0 = new Matrix4();
 
- 			kinematics = {
 
- 				joints: kinematicsModel && kinematicsModel.joints,
 
- 				getJointValue: function ( jointIndex ) {
 
- 					const jointData = jointMap[ jointIndex ];
 
- 					if ( jointData ) {
 
- 						return jointData.position;
 
- 					} else {
 
- 						console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' doesn\'t exist.' );
 
- 					}
 
- 				},
 
- 				setJointValue: function ( jointIndex, value ) {
 
- 					const jointData = jointMap[ jointIndex ];
 
- 					if ( jointData ) {
 
- 						const joint = jointData.joint;
 
- 						if ( value > joint.limits.max || value < joint.limits.min ) {
 
- 							console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').' );
 
- 						} else if ( joint.static ) {
 
- 							console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' is static.' );
 
- 						} else {
 
- 							const object = jointData.object;
 
- 							const axis = joint.axis;
 
- 							const transforms = jointData.transforms;
 
- 							matrix.identity();
 
- 							// each update, we have to apply all transforms in the correct order
 
- 							for ( let i = 0; i < transforms.length; i ++ ) {
 
- 								const transform = transforms[ i ];
 
- 								// if there is a connection of the transform node with a joint, apply the joint value
 
- 								if ( transform.sid && transform.sid.indexOf( jointIndex ) !== - 1 ) {
 
- 									switch ( joint.type ) {
 
- 										case 'revolute':
 
- 											matrix.multiply( m0.makeRotationAxis( axis, MathUtils.degToRad( value ) ) );
 
- 											break;
 
- 										case 'prismatic':
 
- 											matrix.multiply( m0.makeTranslation( axis.x * value, axis.y * value, axis.z * value ) );
 
- 											break;
 
- 										default:
 
- 											console.warn( 'THREE.ColladaLoader: Unknown joint type: ' + joint.type );
 
- 											break;
 
- 									}
 
- 								} else {
 
- 									switch ( transform.type ) {
 
- 										case 'matrix':
 
- 											matrix.multiply( transform.obj );
 
- 											break;
 
- 										case 'translate':
 
- 											matrix.multiply( m0.makeTranslation( transform.obj.x, transform.obj.y, transform.obj.z ) );
 
- 											break;
 
- 										case 'scale':
 
- 											matrix.scale( transform.obj );
 
- 											break;
 
- 										case 'rotate':
 
- 											matrix.multiply( m0.makeRotationAxis( transform.obj, transform.angle ) );
 
- 											break;
 
- 									}
 
- 								}
 
- 							}
 
- 							object.matrix.copy( matrix );
 
- 							object.matrix.decompose( object.position, object.quaternion, object.scale );
 
- 							jointMap[ jointIndex ].position = value;
 
- 						}
 
- 					} else {
 
- 						console.log( 'THREE.ColladaLoader: ' + jointIndex + ' does not exist.' );
 
- 					}
 
- 				}
 
- 			};
 
- 		}
 
- 		function buildTransformList( node ) {
 
- 			const transforms = [];
 
- 			const xml = collada.querySelector( '[id="' + node.id + '"]' );
 
- 			for ( let i = 0; i < xml.childNodes.length; i ++ ) {
 
- 				const child = xml.childNodes[ i ];
 
- 				if ( child.nodeType !== 1 ) continue;
 
- 				let array, vector;
 
- 				switch ( child.nodeName ) {
 
- 					case 'matrix':
 
- 						array = parseFloats( child.textContent );
 
- 						const matrix = new Matrix4().fromArray( array ).transpose();
 
- 						transforms.push( {
 
- 							sid: child.getAttribute( 'sid' ),
 
- 							type: child.nodeName,
 
- 							obj: matrix
 
- 						} );
 
- 						break;
 
- 					case 'translate':
 
- 					case 'scale':
 
- 						array = parseFloats( child.textContent );
 
- 						vector = new Vector3().fromArray( array );
 
- 						transforms.push( {
 
- 							sid: child.getAttribute( 'sid' ),
 
- 							type: child.nodeName,
 
- 							obj: vector
 
- 						} );
 
- 						break;
 
- 					case 'rotate':
 
- 						array = parseFloats( child.textContent );
 
- 						vector = new Vector3().fromArray( array );
 
- 						const angle = MathUtils.degToRad( array[ 3 ] );
 
- 						transforms.push( {
 
- 							sid: child.getAttribute( 'sid' ),
 
- 							type: child.nodeName,
 
- 							obj: vector,
 
- 							angle: angle
 
- 						} );
 
- 						break;
 
- 				}
 
- 			}
 
- 			return transforms;
 
- 		}
 
- 		// nodes
 
- 		function prepareNodes( xml ) {
 
- 			const elements = xml.getElementsByTagName( 'node' );
 
- 			// ensure all node elements have id attributes
 
- 			for ( let i = 0; i < elements.length; i ++ ) {
 
- 				const element = elements[ i ];
 
- 				if ( element.hasAttribute( 'id' ) === false ) {
 
- 					element.setAttribute( 'id', generateId() );
 
- 				}
 
- 			}
 
- 		}
 
- 		const matrix = new Matrix4();
 
- 		const vector = new Vector3();
 
- 		function parseNode( xml ) {
 
- 			const data = {
 
- 				name: xml.getAttribute( 'name' ) || '',
 
- 				type: xml.getAttribute( 'type' ),
 
- 				id: xml.getAttribute( 'id' ),
 
- 				sid: xml.getAttribute( 'sid' ),
 
- 				matrix: new Matrix4(),
 
- 				nodes: [],
 
- 				instanceCameras: [],
 
- 				instanceControllers: [],
 
- 				instanceLights: [],
 
- 				instanceGeometries: [],
 
- 				instanceNodes: [],
 
- 				transforms: {}
 
- 			};
 
- 			for ( let i = 0; i < xml.childNodes.length; i ++ ) {
 
- 				const child = xml.childNodes[ i ];
 
- 				if ( child.nodeType !== 1 ) continue;
 
- 				let array;
 
- 				switch ( child.nodeName ) {
 
- 					case 'node':
 
- 						data.nodes.push( child.getAttribute( 'id' ) );
 
- 						parseNode( child );
 
- 						break;
 
- 					case 'instance_camera':
 
- 						data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) );
 
- 						break;
 
- 					case 'instance_controller':
 
- 						data.instanceControllers.push( parseNodeInstance( child ) );
 
- 						break;
 
- 					case 'instance_light':
 
- 						data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) );
 
- 						break;
 
- 					case 'instance_geometry':
 
- 						data.instanceGeometries.push( parseNodeInstance( child ) );
 
- 						break;
 
- 					case 'instance_node':
 
- 						data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) );
 
- 						break;
 
- 					case 'matrix':
 
- 						array = parseFloats( child.textContent );
 
- 						data.matrix.multiply( matrix.fromArray( array ).transpose() );
 
- 						data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
 
- 						break;
 
- 					case 'translate':
 
- 						array = parseFloats( child.textContent );
 
- 						vector.fromArray( array );
 
- 						data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) );
 
- 						data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
 
- 						break;
 
- 					case 'rotate':
 
- 						array = parseFloats( child.textContent );
 
- 						const angle = MathUtils.degToRad( array[ 3 ] );
 
- 						data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) );
 
- 						data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
 
- 						break;
 
- 					case 'scale':
 
- 						array = parseFloats( child.textContent );
 
- 						data.matrix.scale( vector.fromArray( array ) );
 
- 						data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
 
- 						break;
 
- 					case 'extra':
 
- 						break;
 
- 					default:
 
- 						console.log( child );
 
- 				}
 
- 			}
 
- 			if ( hasNode( data.id ) ) {
 
- 				console.warn( 'THREE.ColladaLoader: There is already a node with ID %s. Exclude current node from further processing.', data.id );
 
- 			} else {
 
- 				library.nodes[ data.id ] = data;
 
- 			}
 
- 			return data;
 
- 		}
 
- 		function parseNodeInstance( xml ) {
 
- 			const data = {
 
- 				id: parseId( xml.getAttribute( 'url' ) ),
 
- 				materials: {},
 
- 				skeletons: []
 
- 			};
 
- 			for ( let i = 0; i < xml.childNodes.length; i ++ ) {
 
- 				const child = xml.childNodes[ i ];
 
- 				switch ( child.nodeName ) {
 
- 					case 'bind_material':
 
- 						const instances = child.getElementsByTagName( 'instance_material' );
 
- 						for ( let j = 0; j < instances.length; j ++ ) {
 
- 							const instance = instances[ j ];
 
- 							const symbol = instance.getAttribute( 'symbol' );
 
- 							const target = instance.getAttribute( 'target' );
 
- 							data.materials[ symbol ] = parseId( target );
 
- 						}
 
- 						break;
 
- 					case 'skeleton':
 
- 						data.skeletons.push( parseId( child.textContent ) );
 
- 						break;
 
- 					default:
 
- 						break;
 
- 				}
 
- 			}
 
- 			return data;
 
- 		}
 
- 		function buildSkeleton( skeletons, joints ) {
 
- 			const boneData = [];
 
- 			const sortedBoneData = [];
 
- 			let i, j, data;
 
- 			// a skeleton can have multiple root bones. collada expresses this
 
- 			// situtation with multiple "skeleton" tags per controller instance
 
- 			for ( i = 0; i < skeletons.length; i ++ ) {
 
- 				const skeleton = skeletons[ i ];
 
- 				let root;
 
- 				if ( hasNode( skeleton ) ) {
 
- 					root = getNode( skeleton );
 
- 					buildBoneHierarchy( root, joints, boneData );
 
- 				} else if ( hasVisualScene( skeleton ) ) {
 
- 					// handle case where the skeleton refers to the visual scene (#13335)
 
- 					const visualScene = library.visualScenes[ skeleton ];
 
- 					const children = visualScene.children;
 
- 					for ( let j = 0; j < children.length; j ++ ) {
 
- 						const child = children[ j ];
 
- 						if ( child.type === 'JOINT' ) {
 
- 							const root = getNode( child.id );
 
- 							buildBoneHierarchy( root, joints, boneData );
 
- 						}
 
- 					}
 
- 				} else {
 
- 					console.error( 'THREE.ColladaLoader: Unable to find root bone of skeleton with ID:', skeleton );
 
- 				}
 
- 			}
 
- 			// sort bone data (the order is defined in the corresponding controller)
 
- 			for ( i = 0; i < joints.length; i ++ ) {
 
- 				for ( j = 0; j < boneData.length; j ++ ) {
 
- 					data = boneData[ j ];
 
- 					if ( data.bone.name === joints[ i ].name ) {
 
- 						sortedBoneData[ i ] = data;
 
- 						data.processed = true;
 
- 						break;
 
- 					}
 
- 				}
 
- 			}
 
- 			// add unprocessed bone data at the end of the list
 
- 			for ( i = 0; i < boneData.length; i ++ ) {
 
- 				data = boneData[ i ];
 
- 				if ( data.processed === false ) {
 
- 					sortedBoneData.push( data );
 
- 					data.processed = true;
 
- 				}
 
- 			}
 
- 			// setup arrays for skeleton creation
 
- 			const bones = [];
 
- 			const boneInverses = [];
 
- 			for ( i = 0; i < sortedBoneData.length; i ++ ) {
 
- 				data = sortedBoneData[ i ];
 
- 				bones.push( data.bone );
 
- 				boneInverses.push( data.boneInverse );
 
- 			}
 
- 			return new Skeleton( bones, boneInverses );
 
- 		}
 
- 		function buildBoneHierarchy( root, joints, boneData ) {
 
- 			// setup bone data from visual scene
 
- 			root.traverse( function ( object ) {
 
- 				if ( object.isBone === true ) {
 
- 					let boneInverse;
 
- 					// retrieve the boneInverse from the controller data
 
- 					for ( let i = 0; i < joints.length; i ++ ) {
 
- 						const joint = joints[ i ];
 
- 						if ( joint.name === object.name ) {
 
- 							boneInverse = joint.boneInverse;
 
- 							break;
 
- 						}
 
- 					}
 
- 					if ( boneInverse === undefined ) {
 
- 						// Unfortunately, there can be joints in the visual scene that are not part of the
 
- 						// corresponding controller. In this case, we have to create a dummy boneInverse matrix
 
- 						// for the respective bone. This bone won't affect any vertices, because there are no skin indices
 
- 						// and weights defined for it. But we still have to add the bone to the sorted bone list in order to
 
- 						// ensure a correct animation of the model.
 
- 						boneInverse = new Matrix4();
 
- 					}
 
- 					boneData.push( { bone: object, boneInverse: boneInverse, processed: false } );
 
- 				}
 
- 			} );
 
- 		}
 
- 		function buildNode( data ) {
 
- 			const objects = [];
 
- 			const matrix = data.matrix;
 
- 			const nodes = data.nodes;
 
- 			const type = data.type;
 
- 			const instanceCameras = data.instanceCameras;
 
- 			const instanceControllers = data.instanceControllers;
 
- 			const instanceLights = data.instanceLights;
 
- 			const instanceGeometries = data.instanceGeometries;
 
- 			const instanceNodes = data.instanceNodes;
 
- 			// nodes
 
- 			for ( let i = 0, l = nodes.length; i < l; i ++ ) {
 
- 				objects.push( getNode( nodes[ i ] ) );
 
- 			}
 
- 			// instance cameras
 
- 			for ( let i = 0, l = instanceCameras.length; i < l; i ++ ) {
 
- 				const instanceCamera = getCamera( instanceCameras[ i ] );
 
- 				if ( instanceCamera !== null ) {
 
- 					objects.push( instanceCamera.clone() );
 
- 				}
 
- 			}
 
- 			// instance controllers
 
- 			for ( let i = 0, l = instanceControllers.length; i < l; i ++ ) {
 
- 				const instance = instanceControllers[ i ];
 
- 				const controller = getController( instance.id );
 
- 				const geometries = getGeometry( controller.id );
 
- 				const newObjects = buildObjects( geometries, instance.materials );
 
- 				const skeletons = instance.skeletons;
 
- 				const joints = controller.skin.joints;
 
- 				const skeleton = buildSkeleton( skeletons, joints );
 
- 				for ( let j = 0, jl = newObjects.length; j < jl; j ++ ) {
 
- 					const object = newObjects[ j ];
 
- 					if ( object.isSkinnedMesh ) {
 
- 						object.bind( skeleton, controller.skin.bindMatrix );
 
- 						object.normalizeSkinWeights();
 
- 					}
 
- 					objects.push( object );
 
- 				}
 
- 			}
 
- 			// instance lights
 
- 			for ( let i = 0, l = instanceLights.length; i < l; i ++ ) {
 
- 				const instanceLight = getLight( instanceLights[ i ] );
 
- 				if ( instanceLight !== null ) {
 
- 					objects.push( instanceLight.clone() );
 
- 				}
 
- 			}
 
- 			// instance geometries
 
- 			for ( let i = 0, l = instanceGeometries.length; i < l; i ++ ) {
 
- 				const instance = instanceGeometries[ i ];
 
- 				// a single geometry instance in collada can lead to multiple object3Ds.
 
- 				// this is the case when primitives are combined like triangles and lines
 
- 				const geometries = getGeometry( instance.id );
 
- 				const newObjects = buildObjects( geometries, instance.materials );
 
- 				for ( let j = 0, jl = newObjects.length; j < jl; j ++ ) {
 
- 					objects.push( newObjects[ j ] );
 
- 				}
 
- 			}
 
- 			// instance nodes
 
- 			for ( let i = 0, l = instanceNodes.length; i < l; i ++ ) {
 
- 				objects.push( getNode( instanceNodes[ i ] ).clone() );
 
- 			}
 
- 			let object;
 
- 			if ( nodes.length === 0 && objects.length === 1 ) {
 
- 				object = objects[ 0 ];
 
- 			} else {
 
- 				object = ( type === 'JOINT' ) ? new Bone() : new Group();
 
- 				for ( let i = 0; i < objects.length; i ++ ) {
 
- 					object.add( objects[ i ] );
 
- 				}
 
- 			}
 
- 			object.name = ( type === 'JOINT' ) ? data.sid : data.name;
 
- 			object.matrix.copy( matrix );
 
- 			object.matrix.decompose( object.position, object.quaternion, object.scale );
 
- 			return object;
 
- 		}
 
- 		const fallbackMaterial = new MeshBasicMaterial( { color: 0xff00ff } );
 
- 		function resolveMaterialBinding( keys, instanceMaterials ) {
 
- 			const materials = [];
 
- 			for ( let i = 0, l = keys.length; i < l; i ++ ) {
 
- 				const id = instanceMaterials[ keys[ i ] ];
 
- 				if ( id === undefined ) {
 
- 					console.warn( 'THREE.ColladaLoader: Material with key %s not found. Apply fallback material.', keys[ i ] );
 
- 					materials.push( fallbackMaterial );
 
- 				} else {
 
- 					materials.push( getMaterial( id ) );
 
- 				}
 
- 			}
 
- 			return materials;
 
- 		}
 
- 		function buildObjects( geometries, instanceMaterials ) {
 
- 			const objects = [];
 
- 			for ( const type in geometries ) {
 
- 				const geometry = geometries[ type ];
 
- 				const materials = resolveMaterialBinding( geometry.materialKeys, instanceMaterials );
 
- 				// handle case if no materials are defined
 
- 				if ( materials.length === 0 ) {
 
- 					if ( type === 'lines' || type === 'linestrips' ) {
 
- 						materials.push( new LineBasicMaterial() );
 
- 					} else {
 
- 						materials.push( new MeshPhongMaterial() );
 
- 					}
 
- 				}
 
- 				// regard skinning
 
- 				const skinning = ( geometry.data.attributes.skinIndex !== undefined );
 
- 				// choose between a single or multi materials (material array)
 
- 				const material = ( materials.length === 1 ) ? materials[ 0 ] : materials;
 
- 				// now create a specific 3D object
 
- 				let object;
 
- 				switch ( type ) {
 
- 					case 'lines':
 
- 						object = new LineSegments( geometry.data, material );
 
- 						break;
 
- 					case 'linestrips':
 
- 						object = new Line( geometry.data, material );
 
- 						break;
 
- 					case 'triangles':
 
- 					case 'polylist':
 
- 						if ( skinning ) {
 
- 							object = new SkinnedMesh( geometry.data, material );
 
- 						} else {
 
- 							object = new Mesh( geometry.data, material );
 
- 						}
 
- 						break;
 
- 				}
 
- 				objects.push( object );
 
- 			}
 
- 			return objects;
 
- 		}
 
- 		function hasNode( id ) {
 
- 			return library.nodes[ id ] !== undefined;
 
- 		}
 
- 		function getNode( id ) {
 
- 			return getBuild( library.nodes[ id ], buildNode );
 
- 		}
 
- 		// visual scenes
 
- 		function parseVisualScene( xml ) {
 
- 			const data = {
 
- 				name: xml.getAttribute( 'name' ),
 
- 				children: []
 
- 			};
 
- 			prepareNodes( xml );
 
- 			const elements = getElementsByTagName( xml, 'node' );
 
- 			for ( let i = 0; i < elements.length; i ++ ) {
 
- 				data.children.push( parseNode( elements[ i ] ) );
 
- 			}
 
- 			library.visualScenes[ xml.getAttribute( 'id' ) ] = data;
 
- 		}
 
- 		function buildVisualScene( data ) {
 
- 			const group = new Group();
 
- 			group.name = data.name;
 
- 			const children = data.children;
 
- 			for ( let i = 0; i < children.length; i ++ ) {
 
- 				const child = children[ i ];
 
- 				group.add( getNode( child.id ) );
 
- 			}
 
- 			return group;
 
- 		}
 
- 		function hasVisualScene( id ) {
 
- 			return library.visualScenes[ id ] !== undefined;
 
- 		}
 
- 		function getVisualScene( id ) {
 
- 			return getBuild( library.visualScenes[ id ], buildVisualScene );
 
- 		}
 
- 		// scenes
 
- 		function parseScene( xml ) {
 
- 			const instance = getElementsByTagName( xml, 'instance_visual_scene' )[ 0 ];
 
- 			return getVisualScene( parseId( instance.getAttribute( 'url' ) ) );
 
- 		}
 
- 		function setupAnimations() {
 
- 			const clips = library.clips;
 
- 			if ( isEmpty( clips ) === true ) {
 
- 				if ( isEmpty( library.animations ) === false ) {
 
- 					// if there are animations but no clips, we create a default clip for playback
 
- 					const tracks = [];
 
- 					for ( const id in library.animations ) {
 
- 						const animationTracks = getAnimation( id );
 
- 						for ( let i = 0, l = animationTracks.length; i < l; i ++ ) {
 
- 							tracks.push( animationTracks[ i ] );
 
- 						}
 
- 					}
 
- 					animations.push( new AnimationClip( 'default', - 1, tracks ) );
 
- 				}
 
- 			} else {
 
- 				for ( const id in clips ) {
 
- 					animations.push( getAnimationClip( id ) );
 
- 				}
 
- 			}
 
- 		}
 
- 		// convert the parser error element into text with each child elements text
 
- 		// separated by new lines.
 
- 		function parserErrorToText( parserError ) {
 
- 			let result = '';
 
- 			const stack = [ parserError ];
 
- 			while ( stack.length ) {
 
- 				const node = stack.shift();
 
- 				if ( node.nodeType === Node.TEXT_NODE ) {
 
- 					result += node.textContent;
 
- 				} else {
 
- 					result += '\n';
 
- 					stack.push.apply( stack, node.childNodes );
 
- 				}
 
- 			}
 
- 			return result.trim();
 
- 		}
 
- 		if ( text.length === 0 ) {
 
- 			return { scene: new Scene() };
 
- 		}
 
- 		const xml = new DOMParser().parseFromString( text, 'application/xml' );
 
- 		const collada = getElementsByTagName( xml, 'COLLADA' )[ 0 ];
 
- 		const parserError = xml.getElementsByTagName( 'parsererror' )[ 0 ];
 
- 		if ( parserError !== undefined ) {
 
- 			// Chrome will return parser error with a div in it
 
- 			const errorElement = getElementsByTagName( parserError, 'div' )[ 0 ];
 
- 			let errorText;
 
- 			if ( errorElement ) {
 
- 				errorText = errorElement.textContent;
 
- 			} else {
 
- 				errorText = parserErrorToText( parserError );
 
- 			}
 
- 			console.error( 'THREE.ColladaLoader: Failed to parse collada file.\n', errorText );
 
- 			return null;
 
- 		}
 
- 		// metadata
 
- 		const version = collada.getAttribute( 'version' );
 
- 		console.log( 'THREE.ColladaLoader: File version', version );
 
- 		const asset = parseAsset( getElementsByTagName( collada, 'asset' )[ 0 ] );
 
- 		const textureLoader = new TextureLoader( this.manager );
 
- 		textureLoader.setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );
 
- 		let tgaLoader;
 
- 		if ( TGALoader ) {
 
- 			tgaLoader = new TGALoader( this.manager );
 
- 			tgaLoader.setPath( this.resourcePath || path );
 
- 		}
 
- 		//
 
- 		const animations = [];
 
- 		let kinematics = {};
 
- 		let count = 0;
 
- 		//
 
- 		const library = {
 
- 			animations: {},
 
- 			clips: {},
 
- 			controllers: {},
 
- 			images: {},
 
- 			effects: {},
 
- 			materials: {},
 
- 			cameras: {},
 
- 			lights: {},
 
- 			geometries: {},
 
- 			nodes: {},
 
- 			visualScenes: {},
 
- 			kinematicsModels: {},
 
- 			physicsModels: {},
 
- 			kinematicsScenes: {}
 
- 		};
 
- 		parseLibrary( collada, 'library_animations', 'animation', parseAnimation );
 
- 		parseLibrary( collada, 'library_animation_clips', 'animation_clip', parseAnimationClip );
 
- 		parseLibrary( collada, 'library_controllers', 'controller', parseController );
 
- 		parseLibrary( collada, 'library_images', 'image', parseImage );
 
- 		parseLibrary( collada, 'library_effects', 'effect', parseEffect );
 
- 		parseLibrary( collada, 'library_materials', 'material', parseMaterial );
 
- 		parseLibrary( collada, 'library_cameras', 'camera', parseCamera );
 
- 		parseLibrary( collada, 'library_lights', 'light', parseLight );
 
- 		parseLibrary( collada, 'library_geometries', 'geometry', parseGeometry );
 
- 		parseLibrary( collada, 'library_nodes', 'node', parseNode );
 
- 		parseLibrary( collada, 'library_visual_scenes', 'visual_scene', parseVisualScene );
 
- 		parseLibrary( collada, 'library_kinematics_models', 'kinematics_model', parseKinematicsModel );
 
- 		parseLibrary( collada, 'library_physics_models', 'physics_model', parsePhysicsModel );
 
- 		parseLibrary( collada, 'scene', 'instance_kinematics_scene', parseKinematicsScene );
 
- 		buildLibrary( library.animations, buildAnimation );
 
- 		buildLibrary( library.clips, buildAnimationClip );
 
- 		buildLibrary( library.controllers, buildController );
 
- 		buildLibrary( library.images, buildImage );
 
- 		buildLibrary( library.effects, buildEffect );
 
- 		buildLibrary( library.materials, buildMaterial );
 
- 		buildLibrary( library.cameras, buildCamera );
 
- 		buildLibrary( library.lights, buildLight );
 
- 		buildLibrary( library.geometries, buildGeometry );
 
- 		buildLibrary( library.visualScenes, buildVisualScene );
 
- 		setupAnimations();
 
- 		setupKinematics();
 
- 		const scene = parseScene( getElementsByTagName( collada, 'scene' )[ 0 ] );
 
- 		scene.animations = animations;
 
- 		if ( asset.upAxis === 'Z_UP' ) {
 
- 			scene.quaternion.setFromEuler( new Euler( - Math.PI / 2, 0, 0 ) );
 
- 		}
 
- 		scene.scale.multiplyScalar( asset.unit );
 
- 		return {
 
- 			get animations() {
 
- 				console.warn( 'THREE.ColladaLoader: Please access animations over scene.animations now.' );
 
- 				return animations;
 
- 			},
 
- 			kinematics: kinematics,
 
- 			library: library,
 
- 			scene: scene
 
- 		};
 
- 	}
 
- }
 
- export { ColladaLoader };
 
 
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