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							- import {
 
- 	CompressedTexture,
 
- 	FileLoader,
 
- 	LinearFilter,
 
- 	LinearMipmapLinearFilter,
 
- 	Loader,
 
- 	RGBAFormat,
 
- 	RGBA_ASTC_4x4_Format,
 
- 	RGBA_BPTC_Format,
 
- 	RGBA_ETC2_EAC_Format,
 
- 	RGBA_PVRTC_4BPPV1_Format,
 
- 	RGBA_S3TC_DXT5_Format,
 
- 	RGB_ETC1_Format,
 
- 	RGB_ETC2_Format,
 
- 	RGB_PVRTC_4BPPV1_Format,
 
- 	RGB_S3TC_DXT1_Format,
 
- 	UnsignedByteType
 
- } from '../../../build/three.module.js';
 
- /**
 
-  * Loader for Basis Universal GPU Texture Codec.
 
-  *
 
-  * Basis Universal is a "supercompressed" GPU texture and texture video
 
-  * compression system that outputs a highly compressed intermediate file format
 
-  * (.basis) that can be quickly transcoded to a wide variety of GPU texture
 
-  * compression formats.
 
-  *
 
-  * This loader parallelizes the transcoding process across a configurable number
 
-  * of web workers, before transferring the transcoded compressed texture back
 
-  * to the main thread.
 
-  */
 
- const _taskCache = new WeakMap();
 
- class BasisTextureLoader extends Loader {
 
- 	constructor( manager ) {
 
- 		super( manager );
 
- 		this.transcoderPath = '';
 
- 		this.transcoderBinary = null;
 
- 		this.transcoderPending = null;
 
- 		this.workerLimit = 4;
 
- 		this.workerPool = [];
 
- 		this.workerNextTaskID = 1;
 
- 		this.workerSourceURL = '';
 
- 		this.workerConfig = null;
 
- 	}
 
- 	setTranscoderPath( path ) {
 
- 		this.transcoderPath = path;
 
- 		return this;
 
- 	}
 
- 	setWorkerLimit( workerLimit ) {
 
- 		this.workerLimit = workerLimit;
 
- 		return this;
 
- 	}
 
- 	detectSupport( renderer ) {
 
- 		this.workerConfig = {
 
- 			astcSupported: renderer.extensions.has( 'WEBGL_compressed_texture_astc' ),
 
- 			etc1Supported: renderer.extensions.has( 'WEBGL_compressed_texture_etc1' ),
 
- 			etc2Supported: renderer.extensions.has( 'WEBGL_compressed_texture_etc' ),
 
- 			dxtSupported: renderer.extensions.has( 'WEBGL_compressed_texture_s3tc' ),
 
- 			bptcSupported: renderer.extensions.has( 'EXT_texture_compression_bptc' ),
 
- 			pvrtcSupported: renderer.extensions.has( 'WEBGL_compressed_texture_pvrtc' )
 
- 				|| renderer.extensions.has( 'WEBKIT_WEBGL_compressed_texture_pvrtc' )
 
- 		};
 
- 		return this;
 
- 	}
 
- 	load( url, onLoad, onProgress, onError ) {
 
- 		const loader = new FileLoader( this.manager );
 
- 		loader.setResponseType( 'arraybuffer' );
 
- 		loader.setWithCredentials( this.withCredentials );
 
- 		const texture = new CompressedTexture();
 
- 		loader.load( url, ( buffer ) => {
 
- 			// Check for an existing task using this buffer. A transferred buffer cannot be transferred
 
- 			// again from this thread.
 
- 			if ( _taskCache.has( buffer ) ) {
 
- 				const cachedTask = _taskCache.get( buffer );
 
- 				return cachedTask.promise.then( onLoad ).catch( onError );
 
- 			}
 
- 			this._createTexture( [ buffer ] )
 
- 				.then( function ( _texture ) {
 
- 					texture.copy( _texture );
 
- 					texture.needsUpdate = true;
 
- 					if ( onLoad ) onLoad( texture );
 
- 				} )
 
- 				.catch( onError );
 
- 		}, onProgress, onError );
 
- 		return texture;
 
- 	}
 
- 	/** Low-level transcoding API, exposed for use by KTX2Loader. */
 
- 	parseInternalAsync( options ) {
 
- 		const { levels } = options;
 
- 		const buffers = new Set();
 
- 		for ( let i = 0; i < levels.length; i ++ ) {
 
- 			buffers.add( levels[ i ].data.buffer );
 
- 		}
 
- 		return this._createTexture( Array.from( buffers ), { ...options, lowLevel: true } );
 
- 	}
 
- 	/**
 
- 	 * @param {ArrayBuffer[]} buffers
 
- 	 * @param {object?} config
 
- 	 * @return {Promise<CompressedTexture>}
 
- 	 */
 
- 	_createTexture( buffers, config = {} ) {
 
- 		let worker;
 
- 		let taskID;
 
- 		const taskConfig = config;
 
- 		let taskCost = 0;
 
- 		for ( let i = 0; i < buffers.length; i ++ ) {
 
- 			taskCost += buffers[ i ].byteLength;
 
- 		}
 
- 		const texturePending = this._allocateWorker( taskCost )
 
- 			.then( ( _worker ) => {
 
- 				worker = _worker;
 
- 				taskID = this.workerNextTaskID ++;
 
- 				return new Promise( ( resolve, reject ) => {
 
- 					worker._callbacks[ taskID ] = { resolve, reject };
 
- 					worker.postMessage( { type: 'transcode', id: taskID, buffers: buffers, taskConfig: taskConfig }, buffers );
 
- 				} );
 
- 			} )
 
- 			.then( ( message ) => {
 
- 				const { mipmaps, width, height, format } = message;
 
- 				const texture = new CompressedTexture( mipmaps, width, height, format, UnsignedByteType );
 
- 				texture.minFilter = mipmaps.length === 1 ? LinearFilter : LinearMipmapLinearFilter;
 
- 				texture.magFilter = LinearFilter;
 
- 				texture.generateMipmaps = false;
 
- 				texture.needsUpdate = true;
 
- 				return texture;
 
- 			} );
 
- 		// Note: replaced '.finally()' with '.catch().then()' block - iOS 11 support (#19416)
 
- 		texturePending
 
- 			.catch( () => true )
 
- 			.then( () => {
 
- 				if ( worker && taskID ) {
 
- 					worker._taskLoad -= taskCost;
 
- 					delete worker._callbacks[ taskID ];
 
- 				}
 
- 			} );
 
- 		// Cache the task result.
 
- 		_taskCache.set( buffers[ 0 ], { promise: texturePending } );
 
- 		return texturePending;
 
- 	}
 
- 	_initTranscoder() {
 
- 		if ( ! this.transcoderPending ) {
 
- 			// Load transcoder wrapper.
 
- 			const jsLoader = new FileLoader( this.manager );
 
- 			jsLoader.setPath( this.transcoderPath );
 
- 			jsLoader.setWithCredentials( this.withCredentials );
 
- 			const jsContent = new Promise( ( resolve, reject ) => {
 
- 				jsLoader.load( 'basis_transcoder.js', resolve, undefined, reject );
 
- 			} );
 
- 			// Load transcoder WASM binary.
 
- 			const binaryLoader = new FileLoader( this.manager );
 
- 			binaryLoader.setPath( this.transcoderPath );
 
- 			binaryLoader.setResponseType( 'arraybuffer' );
 
- 			binaryLoader.setWithCredentials( this.withCredentials );
 
- 			const binaryContent = new Promise( ( resolve, reject ) => {
 
- 				binaryLoader.load( 'basis_transcoder.wasm', resolve, undefined, reject );
 
- 			} );
 
- 			this.transcoderPending = Promise.all( [ jsContent, binaryContent ] )
 
- 				.then( ( [ jsContent, binaryContent ] ) => {
 
- 					const fn = BasisTextureLoader.BasisWorker.toString();
 
- 					const body = [
 
- 						'/* constants */',
 
- 						'let _EngineFormat = ' + JSON.stringify( BasisTextureLoader.EngineFormat ),
 
- 						'let _TranscoderFormat = ' + JSON.stringify( BasisTextureLoader.TranscoderFormat ),
 
- 						'let _BasisFormat = ' + JSON.stringify( BasisTextureLoader.BasisFormat ),
 
- 						'/* basis_transcoder.js */',
 
- 						jsContent,
 
- 						'/* worker */',
 
- 						fn.substring( fn.indexOf( '{' ) + 1, fn.lastIndexOf( '}' ) )
 
- 					].join( '\n' );
 
- 					this.workerSourceURL = URL.createObjectURL( new Blob( [ body ] ) );
 
- 					this.transcoderBinary = binaryContent;
 
- 				} );
 
- 		}
 
- 		return this.transcoderPending;
 
- 	}
 
- 	_allocateWorker( taskCost ) {
 
- 		return this._initTranscoder().then( () => {
 
- 			if ( this.workerPool.length < this.workerLimit ) {
 
- 				const worker = new Worker( this.workerSourceURL );
 
- 				worker._callbacks = {};
 
- 				worker._taskLoad = 0;
 
- 				worker.postMessage( {
 
- 					type: 'init',
 
- 					config: this.workerConfig,
 
- 					transcoderBinary: this.transcoderBinary,
 
- 				} );
 
- 				worker.onmessage = function ( e ) {
 
- 					const message = e.data;
 
- 					switch ( message.type ) {
 
- 						case 'transcode':
 
- 							worker._callbacks[ message.id ].resolve( message );
 
- 							break;
 
- 						case 'error':
 
- 							worker._callbacks[ message.id ].reject( message );
 
- 							break;
 
- 						default:
 
- 							console.error( 'THREE.BasisTextureLoader: Unexpected message, "' + message.type + '"' );
 
- 					}
 
- 				};
 
- 				this.workerPool.push( worker );
 
- 			} else {
 
- 				this.workerPool.sort( function ( a, b ) {
 
- 					return a._taskLoad > b._taskLoad ? - 1 : 1;
 
- 				} );
 
- 			}
 
- 			const worker = this.workerPool[ this.workerPool.length - 1 ];
 
- 			worker._taskLoad += taskCost;
 
- 			return worker;
 
- 		} );
 
- 	}
 
- 	dispose() {
 
- 		for ( let i = 0; i < this.workerPool.length; i ++ ) {
 
- 			this.workerPool[ i ].terminate();
 
- 		}
 
- 		this.workerPool.length = 0;
 
- 		return this;
 
- 	}
 
- }
 
- /* CONSTANTS */
 
- BasisTextureLoader.BasisFormat = {
 
- 	ETC1S: 0,
 
- 	UASTC_4x4: 1,
 
- };
 
- BasisTextureLoader.TranscoderFormat = {
 
- 	ETC1: 0,
 
- 	ETC2: 1,
 
- 	BC1: 2,
 
- 	BC3: 3,
 
- 	BC4: 4,
 
- 	BC5: 5,
 
- 	BC7_M6_OPAQUE_ONLY: 6,
 
- 	BC7_M5: 7,
 
- 	PVRTC1_4_RGB: 8,
 
- 	PVRTC1_4_RGBA: 9,
 
- 	ASTC_4x4: 10,
 
- 	ATC_RGB: 11,
 
- 	ATC_RGBA_INTERPOLATED_ALPHA: 12,
 
- 	RGBA32: 13,
 
- 	RGB565: 14,
 
- 	BGR565: 15,
 
- 	RGBA4444: 16,
 
- };
 
- BasisTextureLoader.EngineFormat = {
 
- 	RGBAFormat: RGBAFormat,
 
- 	RGBA_ASTC_4x4_Format: RGBA_ASTC_4x4_Format,
 
- 	RGBA_BPTC_Format: RGBA_BPTC_Format,
 
- 	RGBA_ETC2_EAC_Format: RGBA_ETC2_EAC_Format,
 
- 	RGBA_PVRTC_4BPPV1_Format: RGBA_PVRTC_4BPPV1_Format,
 
- 	RGBA_S3TC_DXT5_Format: RGBA_S3TC_DXT5_Format,
 
- 	RGB_ETC1_Format: RGB_ETC1_Format,
 
- 	RGB_ETC2_Format: RGB_ETC2_Format,
 
- 	RGB_PVRTC_4BPPV1_Format: RGB_PVRTC_4BPPV1_Format,
 
- 	RGB_S3TC_DXT1_Format: RGB_S3TC_DXT1_Format,
 
- };
 
- /* WEB WORKER */
 
- BasisTextureLoader.BasisWorker = function () {
 
- 	let config;
 
- 	let transcoderPending;
 
- 	let BasisModule;
 
- 	const EngineFormat = _EngineFormat; // eslint-disable-line no-undef
 
- 	const TranscoderFormat = _TranscoderFormat; // eslint-disable-line no-undef
 
- 	const BasisFormat = _BasisFormat; // eslint-disable-line no-undef
 
- 	onmessage = function ( e ) {
 
- 		const message = e.data;
 
- 		switch ( message.type ) {
 
- 			case 'init':
 
- 				config = message.config;
 
- 				init( message.transcoderBinary );
 
- 				break;
 
- 			case 'transcode':
 
- 				transcoderPending.then( () => {
 
- 					try {
 
- 						const { width, height, hasAlpha, mipmaps, format } = message.taskConfig.lowLevel
 
- 							? transcodeLowLevel( message.taskConfig )
 
- 							: transcode( message.buffers[ 0 ] );
 
- 						const buffers = [];
 
- 						for ( let i = 0; i < mipmaps.length; ++ i ) {
 
- 							buffers.push( mipmaps[ i ].data.buffer );
 
- 						}
 
- 						self.postMessage( { type: 'transcode', id: message.id, width, height, hasAlpha, mipmaps, format }, buffers );
 
- 					} catch ( error ) {
 
- 						console.error( error );
 
- 						self.postMessage( { type: 'error', id: message.id, error: error.message } );
 
- 					}
 
- 				} );
 
- 				break;
 
- 		}
 
- 	};
 
- 	function init( wasmBinary ) {
 
- 		transcoderPending = new Promise( ( resolve ) => {
 
- 			BasisModule = { wasmBinary, onRuntimeInitialized: resolve };
 
- 			BASIS( BasisModule ); // eslint-disable-line no-undef
 
- 		} ).then( () => {
 
- 			BasisModule.initializeBasis();
 
- 		} );
 
- 	}
 
- 	function transcodeLowLevel( taskConfig ) {
 
- 		const { basisFormat, width, height, hasAlpha } = taskConfig;
 
- 		const { transcoderFormat, engineFormat } = getTranscoderFormat( basisFormat, width, height, hasAlpha );
 
- 		const blockByteLength = BasisModule.getBytesPerBlockOrPixel( transcoderFormat );
 
- 		assert( BasisModule.isFormatSupported( transcoderFormat ), 'THREE.BasisTextureLoader: Unsupported format.' );
 
- 		const mipmaps = [];
 
- 		if ( basisFormat === BasisFormat.ETC1S ) {
 
- 			const transcoder = new BasisModule.LowLevelETC1SImageTranscoder();
 
- 			const { endpointCount, endpointsData, selectorCount, selectorsData, tablesData } = taskConfig.globalData;
 
- 			try {
 
- 				let ok;
 
- 				ok = transcoder.decodePalettes( endpointCount, endpointsData, selectorCount, selectorsData );
 
- 				assert( ok, 'THREE.BasisTextureLoader: decodePalettes() failed.' );
 
- 				ok = transcoder.decodeTables( tablesData );
 
- 				assert( ok, 'THREE.BasisTextureLoader: decodeTables() failed.' );
 
- 				for ( let i = 0; i < taskConfig.levels.length; i ++ ) {
 
- 					const level = taskConfig.levels[ i ];
 
- 					const imageDesc = taskConfig.globalData.imageDescs[ i ];
 
- 					const dstByteLength = getTranscodedImageByteLength( transcoderFormat, level.width, level.height );
 
- 					const dst = new Uint8Array( dstByteLength );
 
- 					ok = transcoder.transcodeImage(
 
- 						transcoderFormat,
 
- 						dst, dstByteLength / blockByteLength,
 
- 						level.data,
 
- 						getWidthInBlocks( transcoderFormat, level.width ),
 
- 						getHeightInBlocks( transcoderFormat, level.height ),
 
- 						level.width, level.height, level.index,
 
- 						imageDesc.rgbSliceByteOffset, imageDesc.rgbSliceByteLength,
 
- 						imageDesc.alphaSliceByteOffset, imageDesc.alphaSliceByteLength,
 
- 						imageDesc.imageFlags,
 
- 						hasAlpha,
 
- 						false,
 
- 						0, 0
 
- 					);
 
- 					assert( ok, 'THREE.BasisTextureLoader: transcodeImage() failed for level ' + level.index + '.' );
 
- 					mipmaps.push( { data: dst, width: level.width, height: level.height } );
 
- 				}
 
- 			} finally {
 
- 				transcoder.delete();
 
- 			}
 
- 		} else {
 
- 			for ( let i = 0; i < taskConfig.levels.length; i ++ ) {
 
- 				const level = taskConfig.levels[ i ];
 
- 				const dstByteLength = getTranscodedImageByteLength( transcoderFormat, level.width, level.height );
 
- 				const dst = new Uint8Array( dstByteLength );
 
- 				const ok = BasisModule.transcodeUASTCImage(
 
- 					transcoderFormat,
 
- 					dst, dstByteLength / blockByteLength,
 
- 					level.data,
 
- 					getWidthInBlocks( transcoderFormat, level.width ),
 
- 					getHeightInBlocks( transcoderFormat, level.height ),
 
- 					level.width, level.height, level.index,
 
- 					0,
 
- 					level.data.byteLength,
 
- 					0,
 
- 					hasAlpha,
 
- 					false,
 
- 					0, 0,
 
- 					- 1, - 1
 
- 				);
 
- 				assert( ok, 'THREE.BasisTextureLoader: transcodeUASTCImage() failed for level ' + level.index + '.' );
 
- 				mipmaps.push( { data: dst, width: level.width, height: level.height } );
 
- 			}
 
- 		}
 
- 		return { width, height, hasAlpha, mipmaps, format: engineFormat };
 
- 	}
 
- 	function transcode( buffer ) {
 
- 		const basisFile = new BasisModule.BasisFile( new Uint8Array( buffer ) );
 
- 		const basisFormat = basisFile.isUASTC() ? BasisFormat.UASTC_4x4 : BasisFormat.ETC1S;
 
- 		const width = basisFile.getImageWidth( 0, 0 );
 
- 		const height = basisFile.getImageHeight( 0, 0 );
 
- 		const levels = basisFile.getNumLevels( 0 );
 
- 		const hasAlpha = basisFile.getHasAlpha();
 
- 		function cleanup() {
 
- 			basisFile.close();
 
- 			basisFile.delete();
 
- 		}
 
- 		const { transcoderFormat, engineFormat } = getTranscoderFormat( basisFormat, width, height, hasAlpha );
 
- 		if ( ! width || ! height || ! levels ) {
 
- 			cleanup();
 
- 			throw new Error( 'THREE.BasisTextureLoader:	Invalid texture' );
 
- 		}
 
- 		if ( ! basisFile.startTranscoding() ) {
 
- 			cleanup();
 
- 			throw new Error( 'THREE.BasisTextureLoader: .startTranscoding failed' );
 
- 		}
 
- 		const mipmaps = [];
 
- 		for ( let mip = 0; mip < levels; mip ++ ) {
 
- 			const mipWidth = basisFile.getImageWidth( 0, mip );
 
- 			const mipHeight = basisFile.getImageHeight( 0, mip );
 
- 			const dst = new Uint8Array( basisFile.getImageTranscodedSizeInBytes( 0, mip, transcoderFormat ) );
 
- 			const status = basisFile.transcodeImage(
 
- 				dst,
 
- 				0,
 
- 				mip,
 
- 				transcoderFormat,
 
- 				0,
 
- 				hasAlpha
 
- 			);
 
- 			if ( ! status ) {
 
- 				cleanup();
 
- 				throw new Error( 'THREE.BasisTextureLoader: .transcodeImage failed.' );
 
- 			}
 
- 			mipmaps.push( { data: dst, width: mipWidth, height: mipHeight } );
 
- 		}
 
- 		cleanup();
 
- 		return { width, height, hasAlpha, mipmaps, format: engineFormat };
 
- 	}
 
- 	//
 
- 	// Optimal choice of a transcoder target format depends on the Basis format (ETC1S or UASTC),
 
- 	// device capabilities, and texture dimensions. The list below ranks the formats separately
 
- 	// for ETC1S and UASTC.
 
- 	//
 
- 	// In some cases, transcoding UASTC to RGBA32 might be preferred for higher quality (at
 
- 	// significant memory cost) compared to ETC1/2, BC1/3, and PVRTC. The transcoder currently
 
- 	// chooses RGBA32 only as a last resort and does not expose that option to the caller.
 
- 	const FORMAT_OPTIONS = [
 
- 		{
 
- 			if: 'astcSupported',
 
- 			basisFormat: [ BasisFormat.UASTC_4x4 ],
 
- 			transcoderFormat: [ TranscoderFormat.ASTC_4x4, TranscoderFormat.ASTC_4x4 ],
 
- 			engineFormat: [ EngineFormat.RGBA_ASTC_4x4_Format, EngineFormat.RGBA_ASTC_4x4_Format ],
 
- 			priorityETC1S: Infinity,
 
- 			priorityUASTC: 1,
 
- 			needsPowerOfTwo: false,
 
- 		},
 
- 		{
 
- 			if: 'bptcSupported',
 
- 			basisFormat: [ BasisFormat.ETC1S, BasisFormat.UASTC_4x4 ],
 
- 			transcoderFormat: [ TranscoderFormat.BC7_M5, TranscoderFormat.BC7_M5 ],
 
- 			engineFormat: [ EngineFormat.RGBA_BPTC_Format, EngineFormat.RGBA_BPTC_Format ],
 
- 			priorityETC1S: 3,
 
- 			priorityUASTC: 2,
 
- 			needsPowerOfTwo: false,
 
- 		},
 
- 		{
 
- 			if: 'dxtSupported',
 
- 			basisFormat: [ BasisFormat.ETC1S, BasisFormat.UASTC_4x4 ],
 
- 			transcoderFormat: [ TranscoderFormat.BC1, TranscoderFormat.BC3 ],
 
- 			engineFormat: [ EngineFormat.RGB_S3TC_DXT1_Format, EngineFormat.RGBA_S3TC_DXT5_Format ],
 
- 			priorityETC1S: 4,
 
- 			priorityUASTC: 5,
 
- 			needsPowerOfTwo: false,
 
- 		},
 
- 		{
 
- 			if: 'etc2Supported',
 
- 			basisFormat: [ BasisFormat.ETC1S, BasisFormat.UASTC_4x4 ],
 
- 			transcoderFormat: [ TranscoderFormat.ETC1, TranscoderFormat.ETC2 ],
 
- 			engineFormat: [ EngineFormat.RGB_ETC2_Format, EngineFormat.RGBA_ETC2_EAC_Format ],
 
- 			priorityETC1S: 1,
 
- 			priorityUASTC: 3,
 
- 			needsPowerOfTwo: false,
 
- 		},
 
- 		{
 
- 			if: 'etc1Supported',
 
- 			basisFormat: [ BasisFormat.ETC1S, BasisFormat.UASTC_4x4 ],
 
- 			transcoderFormat: [ TranscoderFormat.ETC1, TranscoderFormat.ETC1 ],
 
- 			engineFormat: [ EngineFormat.RGB_ETC1_Format, EngineFormat.RGB_ETC1_Format ],
 
- 			priorityETC1S: 2,
 
- 			priorityUASTC: 4,
 
- 			needsPowerOfTwo: false,
 
- 		},
 
- 		{
 
- 			if: 'pvrtcSupported',
 
- 			basisFormat: [ BasisFormat.ETC1S, BasisFormat.UASTC_4x4 ],
 
- 			transcoderFormat: [ TranscoderFormat.PVRTC1_4_RGB, TranscoderFormat.PVRTC1_4_RGBA ],
 
- 			engineFormat: [ EngineFormat.RGB_PVRTC_4BPPV1_Format, EngineFormat.RGBA_PVRTC_4BPPV1_Format ],
 
- 			priorityETC1S: 5,
 
- 			priorityUASTC: 6,
 
- 			needsPowerOfTwo: true,
 
- 		},
 
- 	];
 
- 	const ETC1S_OPTIONS = FORMAT_OPTIONS.sort( function ( a, b ) {
 
- 		return a.priorityETC1S - b.priorityETC1S;
 
- 	} );
 
- 	const UASTC_OPTIONS = FORMAT_OPTIONS.sort( function ( a, b ) {
 
- 		return a.priorityUASTC - b.priorityUASTC;
 
- 	} );
 
- 	function getTranscoderFormat( basisFormat, width, height, hasAlpha ) {
 
- 		let transcoderFormat;
 
- 		let engineFormat;
 
- 		const options = basisFormat === BasisFormat.ETC1S ? ETC1S_OPTIONS : UASTC_OPTIONS;
 
- 		for ( let i = 0; i < options.length; i ++ ) {
 
- 			const opt = options[ i ];
 
- 			if ( ! config[ opt.if ] ) continue;
 
- 			if ( ! opt.basisFormat.includes( basisFormat ) ) continue;
 
- 			if ( opt.needsPowerOfTwo && ! ( isPowerOfTwo( width ) && isPowerOfTwo( height ) ) ) continue;
 
- 			transcoderFormat = opt.transcoderFormat[ hasAlpha ? 1 : 0 ];
 
- 			engineFormat = opt.engineFormat[ hasAlpha ? 1 : 0 ];
 
- 			return { transcoderFormat, engineFormat };
 
- 		}
 
- 		console.warn( 'THREE.BasisTextureLoader: No suitable compressed texture format found. Decoding to RGBA32.' );
 
- 		transcoderFormat = TranscoderFormat.RGBA32;
 
- 		engineFormat = EngineFormat.RGBAFormat;
 
- 		return { transcoderFormat, engineFormat };
 
- 	}
 
- 	function assert( ok, message ) {
 
- 		if ( ! ok ) throw new Error( message );
 
- 	}
 
- 	function getWidthInBlocks( transcoderFormat, width ) {
 
- 		return Math.ceil( width / BasisModule.getFormatBlockWidth( transcoderFormat ) );
 
- 	}
 
- 	function getHeightInBlocks( transcoderFormat, height ) {
 
- 		return Math.ceil( height / BasisModule.getFormatBlockHeight( transcoderFormat ) );
 
- 	}
 
- 	function getTranscodedImageByteLength( transcoderFormat, width, height ) {
 
- 		const blockByteLength = BasisModule.getBytesPerBlockOrPixel( transcoderFormat );
 
- 		if ( BasisModule.formatIsUncompressed( transcoderFormat ) ) {
 
- 			return width * height * blockByteLength;
 
- 		}
 
- 		if ( transcoderFormat === TranscoderFormat.PVRTC1_4_RGB
 
- 				|| transcoderFormat === TranscoderFormat.PVRTC1_4_RGBA ) {
 
- 			// GL requires extra padding for very small textures:
 
- 			// https://www.khronos.org/registry/OpenGL/extensions/IMG/IMG_texture_compression_pvrtc.txt
 
- 			const paddedWidth = ( width + 3 ) & ~ 3;
 
- 			const paddedHeight = ( height + 3 ) & ~ 3;
 
- 			return ( Math.max( 8, paddedWidth ) * Math.max( 8, paddedHeight ) * 4 + 7 ) / 8;
 
- 		}
 
- 		return ( getWidthInBlocks( transcoderFormat, width )
 
- 			* getHeightInBlocks( transcoderFormat, height )
 
- 			* blockByteLength );
 
- 	}
 
- 	function isPowerOfTwo( value ) {
 
- 		if ( value <= 2 ) return true;
 
- 		return ( value & ( value - 1 ) ) === 0 && value !== 0;
 
- 	}
 
- };
 
- export { BasisTextureLoader };
 
 
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