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							- import {
 
- 	BufferAttribute,
 
- 	BufferGeometry,
 
- 	ClampToEdgeWrapping,
 
- 	Color,
 
- 	FileLoader,
 
- 	Float32BufferAttribute,
 
- 	Group,
 
- 	LinearFilter,
 
- 	LinearMipmapLinearFilter,
 
- 	Loader,
 
- 	LoaderUtils,
 
- 	Matrix4,
 
- 	Mesh,
 
- 	MeshPhongMaterial,
 
- 	MeshStandardMaterial,
 
- 	MirroredRepeatWrapping,
 
- 	NearestFilter,
 
- 	RepeatWrapping,
 
- 	TextureLoader,
 
- 	sRGBEncoding
 
- } from '../../../build/three.module.js';
 
- import * as fflate from '../libs/fflate.module.js';
 
- /**
 
-  *
 
-  * 3D Manufacturing Format (3MF) specification: https://3mf.io/specification/
 
-  *
 
-  * The following features from the core specification are supported:
 
-  *
 
-  * - 3D Models
 
-  * - Object Resources (Meshes and Components)
 
-  * - Material Resources (Base Materials)
 
-  *
 
-  * 3MF Materials and Properties Extension are only partially supported.
 
-  *
 
-  * - Texture 2D
 
-  * - Texture 2D Groups
 
-  * - Color Groups (Vertex Colors)
 
-  * - Metallic Display Properties (PBR)
 
-  */
 
- class ThreeMFLoader extends Loader {
 
- 	constructor( manager ) {
 
- 		super( manager );
 
- 		this.availableExtensions = [];
 
- 	}
 
- 	load( url, onLoad, onProgress, onError ) {
 
- 		const scope = this;
 
- 		const loader = new FileLoader( scope.manager );
 
- 		loader.setPath( scope.path );
 
- 		loader.setResponseType( 'arraybuffer' );
 
- 		loader.setRequestHeader( scope.requestHeader );
 
- 		loader.setWithCredentials( scope.withCredentials );
 
- 		loader.load( url, function ( buffer ) {
 
- 			try {
 
- 				onLoad( scope.parse( buffer ) );
 
- 			} catch ( e ) {
 
- 				if ( onError ) {
 
- 					onError( e );
 
- 				} else {
 
- 					console.error( e );
 
- 				}
 
- 				scope.manager.itemError( url );
 
- 			}
 
- 		}, onProgress, onError );
 
- 	}
 
- 	parse( data ) {
 
- 		const scope = this;
 
- 		const textureLoader = new TextureLoader( this.manager );
 
- 		function loadDocument( data ) {
 
- 			let zip = null;
 
- 			let file = null;
 
- 			let relsName;
 
- 			let modelRelsName;
 
- 			const modelPartNames = [];
 
- 			const printTicketPartNames = [];
 
- 			const texturesPartNames = [];
 
- 			const otherPartNames = [];
 
- 			let modelRels;
 
- 			const modelParts = {};
 
- 			const printTicketParts = {};
 
- 			const texturesParts = {};
 
- 			const otherParts = {};
 
- 			try {
 
- 				zip = fflate.unzipSync( new Uint8Array( data ) ); // eslint-disable-line no-undef
 
- 			} catch ( e ) {
 
- 				if ( e instanceof ReferenceError ) {
 
- 					console.error( 'THREE.3MFLoader: fflate missing and file is compressed.' );
 
- 					return null;
 
- 				}
 
- 			}
 
- 			for ( file in zip ) {
 
- 				if ( file.match( /\_rels\/.rels$/ ) ) {
 
- 					relsName = file;
 
- 				} else if ( file.match( /3D\/_rels\/.*\.model\.rels$/ ) ) {
 
- 					modelRelsName = file;
 
- 				} else if ( file.match( /^3D\/.*\.model$/ ) ) {
 
- 					modelPartNames.push( file );
 
- 				} else if ( file.match( /^3D\/Metadata\/.*\.xml$/ ) ) {
 
- 					printTicketPartNames.push( file );
 
- 				} else if ( file.match( /^3D\/Textures?\/.*/ ) ) {
 
- 					texturesPartNames.push( file );
 
- 				} else if ( file.match( /^3D\/Other\/.*/ ) ) {
 
- 					otherPartNames.push( file );
 
- 				}
 
- 			}
 
- 			//
 
- 			const relsView = zip[ relsName ];
 
- 			const relsFileText = LoaderUtils.decodeText( relsView );
 
- 			const rels = parseRelsXml( relsFileText );
 
- 			//
 
- 			if ( modelRelsName ) {
 
- 				const relsView = zip[ modelRelsName ];
 
- 				const relsFileText = LoaderUtils.decodeText( relsView );
 
- 				modelRels = parseRelsXml( relsFileText );
 
- 			}
 
- 			//
 
- 			for ( let i = 0; i < modelPartNames.length; i ++ ) {
 
- 				const modelPart = modelPartNames[ i ];
 
- 				const view = zip[ modelPart ];
 
- 				const fileText = LoaderUtils.decodeText( view );
 
- 				const xmlData = new DOMParser().parseFromString( fileText, 'application/xml' );
 
- 				if ( xmlData.documentElement.nodeName.toLowerCase() !== 'model' ) {
 
- 					console.error( 'THREE.3MFLoader: Error loading 3MF - no 3MF document found: ', modelPart );
 
- 				}
 
- 				const modelNode = xmlData.querySelector( 'model' );
 
- 				const extensions = {};
 
- 				for ( let i = 0; i < modelNode.attributes.length; i ++ ) {
 
- 					const attr = modelNode.attributes[ i ];
 
- 					if ( attr.name.match( /^xmlns:(.+)$/ ) ) {
 
- 						extensions[ attr.value ] = RegExp.$1;
 
- 					}
 
- 				}
 
- 				const modelData = parseModelNode( modelNode );
 
- 				modelData[ 'xml' ] = modelNode;
 
- 				if ( 0 < Object.keys( extensions ).length ) {
 
- 					modelData[ 'extensions' ] = extensions;
 
- 				}
 
- 				modelParts[ modelPart ] = modelData;
 
- 			}
 
- 			//
 
- 			for ( let i = 0; i < texturesPartNames.length; i ++ ) {
 
- 				const texturesPartName = texturesPartNames[ i ];
 
- 				texturesParts[ texturesPartName ] = zip[ texturesPartName ].buffer;
 
- 			}
 
- 			return {
 
- 				rels: rels,
 
- 				modelRels: modelRels,
 
- 				model: modelParts,
 
- 				printTicket: printTicketParts,
 
- 				texture: texturesParts,
 
- 				other: otherParts
 
- 			};
 
- 		}
 
- 		function parseRelsXml( relsFileText ) {
 
- 			const relationships = [];
 
- 			const relsXmlData = new DOMParser().parseFromString( relsFileText, 'application/xml' );
 
- 			const relsNodes = relsXmlData.querySelectorAll( 'Relationship' );
 
- 			for ( let i = 0; i < relsNodes.length; i ++ ) {
 
- 				const relsNode = relsNodes[ i ];
 
- 				const relationship = {
 
- 					target: relsNode.getAttribute( 'Target' ), //required
 
- 					id: relsNode.getAttribute( 'Id' ), //required
 
- 					type: relsNode.getAttribute( 'Type' ) //required
 
- 				};
 
- 				relationships.push( relationship );
 
- 			}
 
- 			return relationships;
 
- 		}
 
- 		function parseMetadataNodes( metadataNodes ) {
 
- 			const metadataData = {};
 
- 			for ( let i = 0; i < metadataNodes.length; i ++ ) {
 
- 				const metadataNode = metadataNodes[ i ];
 
- 				const name = metadataNode.getAttribute( 'name' );
 
- 				const validNames = [
 
- 					'Title',
 
- 					'Designer',
 
- 					'Description',
 
- 					'Copyright',
 
- 					'LicenseTerms',
 
- 					'Rating',
 
- 					'CreationDate',
 
- 					'ModificationDate'
 
- 				];
 
- 				if ( 0 <= validNames.indexOf( name ) ) {
 
- 					metadataData[ name ] = metadataNode.textContent;
 
- 				}
 
- 			}
 
- 			return metadataData;
 
- 		}
 
- 		function parseBasematerialsNode( basematerialsNode ) {
 
- 			const basematerialsData = {
 
- 				id: basematerialsNode.getAttribute( 'id' ), // required
 
- 				basematerials: []
 
- 			};
 
- 			const basematerialNodes = basematerialsNode.querySelectorAll( 'base' );
 
- 			for ( let i = 0; i < basematerialNodes.length; i ++ ) {
 
- 				const basematerialNode = basematerialNodes[ i ];
 
- 				const basematerialData = parseBasematerialNode( basematerialNode );
 
- 				basematerialData.index = i; // the order and count of the material nodes form an implicit 0-based index
 
- 				basematerialsData.basematerials.push( basematerialData );
 
- 			}
 
- 			return basematerialsData;
 
- 		}
 
- 		function parseTexture2DNode( texture2DNode ) {
 
- 			const texture2dData = {
 
- 				id: texture2DNode.getAttribute( 'id' ), // required
 
- 				path: texture2DNode.getAttribute( 'path' ), // required
 
- 				contenttype: texture2DNode.getAttribute( 'contenttype' ), // required
 
- 				tilestyleu: texture2DNode.getAttribute( 'tilestyleu' ),
 
- 				tilestylev: texture2DNode.getAttribute( 'tilestylev' ),
 
- 				filter: texture2DNode.getAttribute( 'filter' ),
 
- 			};
 
- 			return texture2dData;
 
- 		}
 
- 		function parseTextures2DGroupNode( texture2DGroupNode ) {
 
- 			const texture2DGroupData = {
 
- 				id: texture2DGroupNode.getAttribute( 'id' ), // required
 
- 				texid: texture2DGroupNode.getAttribute( 'texid' ), // required
 
- 				displaypropertiesid: texture2DGroupNode.getAttribute( 'displaypropertiesid' )
 
- 			};
 
- 			const tex2coordNodes = texture2DGroupNode.querySelectorAll( 'tex2coord' );
 
- 			const uvs = [];
 
- 			for ( let i = 0; i < tex2coordNodes.length; i ++ ) {
 
- 				const tex2coordNode = tex2coordNodes[ i ];
 
- 				const u = tex2coordNode.getAttribute( 'u' );
 
- 				const v = tex2coordNode.getAttribute( 'v' );
 
- 				uvs.push( parseFloat( u ), parseFloat( v ) );
 
- 			}
 
- 			texture2DGroupData[ 'uvs' ] = new Float32Array( uvs );
 
- 			return texture2DGroupData;
 
- 		}
 
- 		function parseColorGroupNode( colorGroupNode ) {
 
- 			const colorGroupData = {
 
- 				id: colorGroupNode.getAttribute( 'id' ), // required
 
- 				displaypropertiesid: colorGroupNode.getAttribute( 'displaypropertiesid' )
 
- 			};
 
- 			const colorNodes = colorGroupNode.querySelectorAll( 'color' );
 
- 			const colors = [];
 
- 			const colorObject = new Color();
 
- 			for ( let i = 0; i < colorNodes.length; i ++ ) {
 
- 				const colorNode = colorNodes[ i ];
 
- 				const color = colorNode.getAttribute( 'color' );
 
- 				colorObject.setStyle( color.substring( 0, 7 ) );
 
- 				colorObject.convertSRGBToLinear(); // color is in sRGB
 
- 				colors.push( colorObject.r, colorObject.g, colorObject.b );
 
- 			}
 
- 			colorGroupData[ 'colors' ] = new Float32Array( colors );
 
- 			return colorGroupData;
 
- 		}
 
- 		function parseMetallicDisplaypropertiesNode( metallicDisplaypropetiesNode ) {
 
- 			const metallicDisplaypropertiesData = {
 
- 				id: metallicDisplaypropetiesNode.getAttribute( 'id' ) // required
 
- 			};
 
- 			const metallicNodes = metallicDisplaypropetiesNode.querySelectorAll( 'pbmetallic' );
 
- 			const metallicData = [];
 
- 			for ( let i = 0; i < metallicNodes.length; i ++ ) {
 
- 				const metallicNode = metallicNodes[ i ];
 
- 				metallicData.push( {
 
- 					name: metallicNode.getAttribute( 'name' ), // required
 
- 					metallicness: parseFloat( metallicNode.getAttribute( 'metallicness' ) ), // required
 
- 					roughness: parseFloat( metallicNode.getAttribute( 'roughness' ) ) // required
 
- 				} );
 
- 			}
 
- 			metallicDisplaypropertiesData.data = metallicData;
 
- 			return metallicDisplaypropertiesData;
 
- 		}
 
- 		function parseBasematerialNode( basematerialNode ) {
 
- 			const basematerialData = {};
 
- 			basematerialData[ 'name' ] = basematerialNode.getAttribute( 'name' ); // required
 
- 			basematerialData[ 'displaycolor' ] = basematerialNode.getAttribute( 'displaycolor' ); // required
 
- 			basematerialData[ 'displaypropertiesid' ] = basematerialNode.getAttribute( 'displaypropertiesid' );
 
- 			return basematerialData;
 
- 		}
 
- 		function parseMeshNode( meshNode ) {
 
- 			const meshData = {};
 
- 			const vertices = [];
 
- 			const vertexNodes = meshNode.querySelectorAll( 'vertices vertex' );
 
- 			for ( let i = 0; i < vertexNodes.length; i ++ ) {
 
- 				const vertexNode = vertexNodes[ i ];
 
- 				const x = vertexNode.getAttribute( 'x' );
 
- 				const y = vertexNode.getAttribute( 'y' );
 
- 				const z = vertexNode.getAttribute( 'z' );
 
- 				vertices.push( parseFloat( x ), parseFloat( y ), parseFloat( z ) );
 
- 			}
 
- 			meshData[ 'vertices' ] = new Float32Array( vertices );
 
- 			const triangleProperties = [];
 
- 			const triangles = [];
 
- 			const triangleNodes = meshNode.querySelectorAll( 'triangles triangle' );
 
- 			for ( let i = 0; i < triangleNodes.length; i ++ ) {
 
- 				const triangleNode = triangleNodes[ i ];
 
- 				const v1 = triangleNode.getAttribute( 'v1' );
 
- 				const v2 = triangleNode.getAttribute( 'v2' );
 
- 				const v3 = triangleNode.getAttribute( 'v3' );
 
- 				const p1 = triangleNode.getAttribute( 'p1' );
 
- 				const p2 = triangleNode.getAttribute( 'p2' );
 
- 				const p3 = triangleNode.getAttribute( 'p3' );
 
- 				const pid = triangleNode.getAttribute( 'pid' );
 
- 				const triangleProperty = {};
 
- 				triangleProperty[ 'v1' ] = parseInt( v1, 10 );
 
- 				triangleProperty[ 'v2' ] = parseInt( v2, 10 );
 
- 				triangleProperty[ 'v3' ] = parseInt( v3, 10 );
 
- 				triangles.push( triangleProperty[ 'v1' ], triangleProperty[ 'v2' ], triangleProperty[ 'v3' ] );
 
- 				// optional
 
- 				if ( p1 ) {
 
- 					triangleProperty[ 'p1' ] = parseInt( p1, 10 );
 
- 				}
 
- 				if ( p2 ) {
 
- 					triangleProperty[ 'p2' ] = parseInt( p2, 10 );
 
- 				}
 
- 				if ( p3 ) {
 
- 					triangleProperty[ 'p3' ] = parseInt( p3, 10 );
 
- 				}
 
- 				if ( pid ) {
 
- 					triangleProperty[ 'pid' ] = pid;
 
- 				}
 
- 				if ( 0 < Object.keys( triangleProperty ).length ) {
 
- 					triangleProperties.push( triangleProperty );
 
- 				}
 
- 			}
 
- 			meshData[ 'triangleProperties' ] = triangleProperties;
 
- 			meshData[ 'triangles' ] = new Uint32Array( triangles );
 
- 			return meshData;
 
- 		}
 
- 		function parseComponentsNode( componentsNode ) {
 
- 			const components = [];
 
- 			const componentNodes = componentsNode.querySelectorAll( 'component' );
 
- 			for ( let i = 0; i < componentNodes.length; i ++ ) {
 
- 				const componentNode = componentNodes[ i ];
 
- 				const componentData = parseComponentNode( componentNode );
 
- 				components.push( componentData );
 
- 			}
 
- 			return components;
 
- 		}
 
- 		function parseComponentNode( componentNode ) {
 
- 			const componentData = {};
 
- 			componentData[ 'objectId' ] = componentNode.getAttribute( 'objectid' ); // required
 
- 			const transform = componentNode.getAttribute( 'transform' );
 
- 			if ( transform ) {
 
- 				componentData[ 'transform' ] = parseTransform( transform );
 
- 			}
 
- 			return componentData;
 
- 		}
 
- 		function parseTransform( transform ) {
 
- 			const t = [];
 
- 			transform.split( ' ' ).forEach( function ( s ) {
 
- 				t.push( parseFloat( s ) );
 
- 			} );
 
- 			const matrix = new Matrix4();
 
- 			matrix.set(
 
- 				t[ 0 ], t[ 3 ], t[ 6 ], t[ 9 ],
 
- 				t[ 1 ], t[ 4 ], t[ 7 ], t[ 10 ],
 
- 				t[ 2 ], t[ 5 ], t[ 8 ], t[ 11 ],
 
- 				 0.0, 0.0, 0.0, 1.0
 
- 			);
 
- 			return matrix;
 
- 		}
 
- 		function parseObjectNode( objectNode ) {
 
- 			const objectData = {
 
- 				type: objectNode.getAttribute( 'type' )
 
- 			};
 
- 			const id = objectNode.getAttribute( 'id' );
 
- 			if ( id ) {
 
- 				objectData[ 'id' ] = id;
 
- 			}
 
- 			const pid = objectNode.getAttribute( 'pid' );
 
- 			if ( pid ) {
 
- 				objectData[ 'pid' ] = pid;
 
- 			}
 
- 			const pindex = objectNode.getAttribute( 'pindex' );
 
- 			if ( pindex ) {
 
- 				objectData[ 'pindex' ] = pindex;
 
- 			}
 
- 			const thumbnail = objectNode.getAttribute( 'thumbnail' );
 
- 			if ( thumbnail ) {
 
- 				objectData[ 'thumbnail' ] = thumbnail;
 
- 			}
 
- 			const partnumber = objectNode.getAttribute( 'partnumber' );
 
- 			if ( partnumber ) {
 
- 				objectData[ 'partnumber' ] = partnumber;
 
- 			}
 
- 			const name = objectNode.getAttribute( 'name' );
 
- 			if ( name ) {
 
- 				objectData[ 'name' ] = name;
 
- 			}
 
- 			const meshNode = objectNode.querySelector( 'mesh' );
 
- 			if ( meshNode ) {
 
- 				objectData[ 'mesh' ] = parseMeshNode( meshNode );
 
- 			}
 
- 			const componentsNode = objectNode.querySelector( 'components' );
 
- 			if ( componentsNode ) {
 
- 				objectData[ 'components' ] = parseComponentsNode( componentsNode );
 
- 			}
 
- 			return objectData;
 
- 		}
 
- 		function parseResourcesNode( resourcesNode ) {
 
- 			const resourcesData = {};
 
- 			resourcesData[ 'basematerials' ] = {};
 
- 			const basematerialsNodes = resourcesNode.querySelectorAll( 'basematerials' );
 
- 			for ( let i = 0; i < basematerialsNodes.length; i ++ ) {
 
- 				const basematerialsNode = basematerialsNodes[ i ];
 
- 				const basematerialsData = parseBasematerialsNode( basematerialsNode );
 
- 				resourcesData[ 'basematerials' ][ basematerialsData[ 'id' ] ] = basematerialsData;
 
- 			}
 
- 			//
 
- 			resourcesData[ 'texture2d' ] = {};
 
- 			const textures2DNodes = resourcesNode.querySelectorAll( 'texture2d' );
 
- 			for ( let i = 0; i < textures2DNodes.length; i ++ ) {
 
- 				const textures2DNode = textures2DNodes[ i ];
 
- 				const texture2DData = parseTexture2DNode( textures2DNode );
 
- 				resourcesData[ 'texture2d' ][ texture2DData[ 'id' ] ] = texture2DData;
 
- 			}
 
- 			//
 
- 			resourcesData[ 'colorgroup' ] = {};
 
- 			const colorGroupNodes = resourcesNode.querySelectorAll( 'colorgroup' );
 
- 			for ( let i = 0; i < colorGroupNodes.length; i ++ ) {
 
- 				const colorGroupNode = colorGroupNodes[ i ];
 
- 				const colorGroupData = parseColorGroupNode( colorGroupNode );
 
- 				resourcesData[ 'colorgroup' ][ colorGroupData[ 'id' ] ] = colorGroupData;
 
- 			}
 
- 			//
 
- 			resourcesData[ 'pbmetallicdisplayproperties' ] = {};
 
- 			const pbmetallicdisplaypropertiesNodes = resourcesNode.querySelectorAll( 'pbmetallicdisplayproperties' );
 
- 			for ( let i = 0; i < pbmetallicdisplaypropertiesNodes.length; i ++ ) {
 
- 				const pbmetallicdisplaypropertiesNode = pbmetallicdisplaypropertiesNodes[ i ];
 
- 				const pbmetallicdisplaypropertiesData = parseMetallicDisplaypropertiesNode( pbmetallicdisplaypropertiesNode );
 
- 				resourcesData[ 'pbmetallicdisplayproperties' ][ pbmetallicdisplaypropertiesData[ 'id' ] ] = pbmetallicdisplaypropertiesData;
 
- 			}
 
- 			//
 
- 			resourcesData[ 'texture2dgroup' ] = {};
 
- 			const textures2DGroupNodes = resourcesNode.querySelectorAll( 'texture2dgroup' );
 
- 			for ( let i = 0; i < textures2DGroupNodes.length; i ++ ) {
 
- 				const textures2DGroupNode = textures2DGroupNodes[ i ];
 
- 				const textures2DGroupData = parseTextures2DGroupNode( textures2DGroupNode );
 
- 				resourcesData[ 'texture2dgroup' ][ textures2DGroupData[ 'id' ] ] = textures2DGroupData;
 
- 			}
 
- 			//
 
- 			resourcesData[ 'object' ] = {};
 
- 			const objectNodes = resourcesNode.querySelectorAll( 'object' );
 
- 			for ( let i = 0; i < objectNodes.length; i ++ ) {
 
- 				const objectNode = objectNodes[ i ];
 
- 				const objectData = parseObjectNode( objectNode );
 
- 				resourcesData[ 'object' ][ objectData[ 'id' ] ] = objectData;
 
- 			}
 
- 			return resourcesData;
 
- 		}
 
- 		function parseBuildNode( buildNode ) {
 
- 			const buildData = [];
 
- 			const itemNodes = buildNode.querySelectorAll( 'item' );
 
- 			for ( let i = 0; i < itemNodes.length; i ++ ) {
 
- 				const itemNode = itemNodes[ i ];
 
- 				const buildItem = {
 
- 					objectId: itemNode.getAttribute( 'objectid' )
 
- 				};
 
- 				const transform = itemNode.getAttribute( 'transform' );
 
- 				if ( transform ) {
 
- 					buildItem[ 'transform' ] = parseTransform( transform );
 
- 				}
 
- 				buildData.push( buildItem );
 
- 			}
 
- 			return buildData;
 
- 		}
 
- 		function parseModelNode( modelNode ) {
 
- 			const modelData = { unit: modelNode.getAttribute( 'unit' ) || 'millimeter' };
 
- 			const metadataNodes = modelNode.querySelectorAll( 'metadata' );
 
- 			if ( metadataNodes ) {
 
- 				modelData[ 'metadata' ] = parseMetadataNodes( metadataNodes );
 
- 			}
 
- 			const resourcesNode = modelNode.querySelector( 'resources' );
 
- 			if ( resourcesNode ) {
 
- 				modelData[ 'resources' ] = parseResourcesNode( resourcesNode );
 
- 			}
 
- 			const buildNode = modelNode.querySelector( 'build' );
 
- 			if ( buildNode ) {
 
- 				modelData[ 'build' ] = parseBuildNode( buildNode );
 
- 			}
 
- 			return modelData;
 
- 		}
 
- 		function buildTexture( texture2dgroup, objects, modelData, textureData ) {
 
- 			const texid = texture2dgroup.texid;
 
- 			const texture2ds = modelData.resources.texture2d;
 
- 			const texture2d = texture2ds[ texid ];
 
- 			if ( texture2d ) {
 
- 				const data = textureData[ texture2d.path ];
 
- 				const type = texture2d.contenttype;
 
- 				const blob = new Blob( [ data ], { type: type } );
 
- 				const sourceURI = URL.createObjectURL( blob );
 
- 				const texture = textureLoader.load( sourceURI, function () {
 
- 					URL.revokeObjectURL( sourceURI );
 
- 				} );
 
- 				texture.encoding = sRGBEncoding;
 
- 				// texture parameters
 
- 				switch ( texture2d.tilestyleu ) {
 
- 					case 'wrap':
 
- 						texture.wrapS = RepeatWrapping;
 
- 						break;
 
- 					case 'mirror':
 
- 						texture.wrapS = MirroredRepeatWrapping;
 
- 						break;
 
- 					case 'none':
 
- 					case 'clamp':
 
- 						texture.wrapS = ClampToEdgeWrapping;
 
- 						break;
 
- 					default:
 
- 						texture.wrapS = RepeatWrapping;
 
- 				}
 
- 				switch ( texture2d.tilestylev ) {
 
- 					case 'wrap':
 
- 						texture.wrapT = RepeatWrapping;
 
- 						break;
 
- 					case 'mirror':
 
- 						texture.wrapT = MirroredRepeatWrapping;
 
- 						break;
 
- 					case 'none':
 
- 					case 'clamp':
 
- 						texture.wrapT = ClampToEdgeWrapping;
 
- 						break;
 
- 					default:
 
- 						texture.wrapT = RepeatWrapping;
 
- 				}
 
- 				switch ( texture2d.filter ) {
 
- 					case 'auto':
 
- 						texture.magFilter = LinearFilter;
 
- 						texture.minFilter = LinearMipmapLinearFilter;
 
- 						break;
 
- 					case 'linear':
 
- 						texture.magFilter = LinearFilter;
 
- 						texture.minFilter = LinearFilter;
 
- 						break;
 
- 					case 'nearest':
 
- 						texture.magFilter = NearestFilter;
 
- 						texture.minFilter = NearestFilter;
 
- 						break;
 
- 					default:
 
- 						texture.magFilter = LinearFilter;
 
- 						texture.minFilter = LinearMipmapLinearFilter;
 
- 				}
 
- 				return texture;
 
- 			} else {
 
- 				return null;
 
- 			}
 
- 		}
 
- 		function buildBasematerialsMeshes( basematerials, triangleProperties, meshData, objects, modelData, textureData, objectData ) {
 
- 			const objectPindex = objectData.pindex;
 
- 			const materialMap = {};
 
- 			for ( let i = 0, l = triangleProperties.length; i < l; i ++ ) {
 
- 				const triangleProperty = triangleProperties[ i ];
 
- 				const pindex = ( triangleProperty.p1 !== undefined ) ? triangleProperty.p1 : objectPindex;
 
- 				if ( materialMap[ pindex ] === undefined ) materialMap[ pindex ] = [];
 
- 				materialMap[ pindex ].push( triangleProperty );
 
- 			}
 
- 			//
 
- 			const keys = Object.keys( materialMap );
 
- 			const meshes = [];
 
- 			for ( let i = 0, l = keys.length; i < l; i ++ ) {
 
- 				const materialIndex = keys[ i ];
 
- 				const trianglePropertiesProps = materialMap[ materialIndex ];
 
- 				const basematerialData = basematerials.basematerials[ materialIndex ];
 
- 				const material = getBuild( basematerialData, objects, modelData, textureData, objectData, buildBasematerial );
 
- 				//
 
- 				const geometry = new BufferGeometry();
 
- 				const positionData = [];
 
- 				const vertices = meshData.vertices;
 
- 				for ( let j = 0, jl = trianglePropertiesProps.length; j < jl; j ++ ) {
 
- 					const triangleProperty = trianglePropertiesProps[ j ];
 
- 					positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 0 ] );
 
- 					positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 1 ] );
 
- 					positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 2 ] );
 
- 					positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 0 ] );
 
- 					positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 1 ] );
 
- 					positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 2 ] );
 
- 					positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 0 ] );
 
- 					positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 1 ] );
 
- 					positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 2 ] );
 
- 				}
 
- 				geometry.setAttribute( 'position', new Float32BufferAttribute( positionData, 3 ) );
 
- 				//
 
- 				const mesh = new Mesh( geometry, material );
 
- 				meshes.push( mesh );
 
- 			}
 
- 			return meshes;
 
- 		}
 
- 		function buildTexturedMesh( texture2dgroup, triangleProperties, meshData, objects, modelData, textureData, objectData ) {
 
- 			// geometry
 
- 			const geometry = new BufferGeometry();
 
- 			const positionData = [];
 
- 			const uvData = [];
 
- 			const vertices = meshData.vertices;
 
- 			const uvs = texture2dgroup.uvs;
 
- 			for ( let i = 0, l = triangleProperties.length; i < l; i ++ ) {
 
- 				const triangleProperty = triangleProperties[ i ];
 
- 				positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 0 ] );
 
- 				positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 1 ] );
 
- 				positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 2 ] );
 
- 				positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 0 ] );
 
- 				positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 1 ] );
 
- 				positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 2 ] );
 
- 				positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 0 ] );
 
- 				positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 1 ] );
 
- 				positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 2 ] );
 
- 				//
 
- 				uvData.push( uvs[ ( triangleProperty.p1 * 2 ) + 0 ] );
 
- 				uvData.push( uvs[ ( triangleProperty.p1 * 2 ) + 1 ] );
 
- 				uvData.push( uvs[ ( triangleProperty.p2 * 2 ) + 0 ] );
 
- 				uvData.push( uvs[ ( triangleProperty.p2 * 2 ) + 1 ] );
 
- 				uvData.push( uvs[ ( triangleProperty.p3 * 2 ) + 0 ] );
 
- 				uvData.push( uvs[ ( triangleProperty.p3 * 2 ) + 1 ] );
 
- 			}
 
- 			geometry.setAttribute( 'position', new Float32BufferAttribute( positionData, 3 ) );
 
- 			geometry.setAttribute( 'uv', new Float32BufferAttribute( uvData, 2 ) );
 
- 			// material
 
- 			const texture = getBuild( texture2dgroup, objects, modelData, textureData, objectData, buildTexture );
 
- 			const material = new MeshPhongMaterial( { map: texture, flatShading: true } );
 
- 			// mesh
 
- 			const mesh = new Mesh( geometry, material );
 
- 			return mesh;
 
- 		}
 
- 		function buildVertexColorMesh( colorgroup, triangleProperties, meshData, objects, modelData, objectData ) {
 
- 			// geometry
 
- 			const geometry = new BufferGeometry();
 
- 			const positionData = [];
 
- 			const colorData = [];
 
- 			const vertices = meshData.vertices;
 
- 			const colors = colorgroup.colors;
 
- 			for ( let i = 0, l = triangleProperties.length; i < l; i ++ ) {
 
- 				const triangleProperty = triangleProperties[ i ];
 
- 				const v1 = triangleProperty.v1;
 
- 				const v2 = triangleProperty.v2;
 
- 				const v3 = triangleProperty.v3;
 
- 				positionData.push( vertices[ ( v1 * 3 ) + 0 ] );
 
- 				positionData.push( vertices[ ( v1 * 3 ) + 1 ] );
 
- 				positionData.push( vertices[ ( v1 * 3 ) + 2 ] );
 
- 				positionData.push( vertices[ ( v2 * 3 ) + 0 ] );
 
- 				positionData.push( vertices[ ( v2 * 3 ) + 1 ] );
 
- 				positionData.push( vertices[ ( v2 * 3 ) + 2 ] );
 
- 				positionData.push( vertices[ ( v3 * 3 ) + 0 ] );
 
- 				positionData.push( vertices[ ( v3 * 3 ) + 1 ] );
 
- 				positionData.push( vertices[ ( v3 * 3 ) + 2 ] );
 
- 				//
 
- 				const p1 = ( triangleProperty.p1 !== undefined ) ? triangleProperty.p1 : objectData.pindex;
 
- 				const p2 = ( triangleProperty.p2 !== undefined ) ? triangleProperty.p2 : p1;
 
- 				const p3 = ( triangleProperty.p3 !== undefined ) ? triangleProperty.p3 : p1;
 
- 				colorData.push( colors[ ( p1 * 3 ) + 0 ] );
 
- 				colorData.push( colors[ ( p1 * 3 ) + 1 ] );
 
- 				colorData.push( colors[ ( p1 * 3 ) + 2 ] );
 
- 				colorData.push( colors[ ( p2 * 3 ) + 0 ] );
 
- 				colorData.push( colors[ ( p2 * 3 ) + 1 ] );
 
- 				colorData.push( colors[ ( p2 * 3 ) + 2 ] );
 
- 				colorData.push( colors[ ( p3 * 3 ) + 0 ] );
 
- 				colorData.push( colors[ ( p3 * 3 ) + 1 ] );
 
- 				colorData.push( colors[ ( p3 * 3 ) + 2 ] );
 
- 			}
 
- 			geometry.setAttribute( 'position', new Float32BufferAttribute( positionData, 3 ) );
 
- 			geometry.setAttribute( 'color', new Float32BufferAttribute( colorData, 3 ) );
 
- 			// material
 
- 			const material = new MeshPhongMaterial( { vertexColors: true, flatShading: true } );
 
- 			// mesh
 
- 			const mesh = new Mesh( geometry, material );
 
- 			return mesh;
 
- 		}
 
- 		function buildDefaultMesh( meshData ) {
 
- 			const geometry = new BufferGeometry();
 
- 			geometry.setIndex( new BufferAttribute( meshData[ 'triangles' ], 1 ) );
 
- 			geometry.setAttribute( 'position', new BufferAttribute( meshData[ 'vertices' ], 3 ) );
 
- 			const material = new MeshPhongMaterial( { color: 0xffffff, flatShading: true } );
 
- 			const mesh = new Mesh( geometry, material );
 
- 			return mesh;
 
- 		}
 
- 		function buildMeshes( resourceMap, meshData, objects, modelData, textureData, objectData ) {
 
- 			const keys = Object.keys( resourceMap );
 
- 			const meshes = [];
 
- 			for ( let i = 0, il = keys.length; i < il; i ++ ) {
 
- 				const resourceId = keys[ i ];
 
- 				const triangleProperties = resourceMap[ resourceId ];
 
- 				const resourceType = getResourceType( resourceId, modelData );
 
- 				switch ( resourceType ) {
 
- 					case 'material':
 
- 						const basematerials = modelData.resources.basematerials[ resourceId ];
 
- 						const newMeshes = buildBasematerialsMeshes( basematerials, triangleProperties, meshData, objects, modelData, textureData, objectData );
 
- 						for ( let j = 0, jl = newMeshes.length; j < jl; j ++ ) {
 
- 							meshes.push( newMeshes[ j ] );
 
- 						}
 
- 						break;
 
- 					case 'texture':
 
- 						const texture2dgroup = modelData.resources.texture2dgroup[ resourceId ];
 
- 						meshes.push( buildTexturedMesh( texture2dgroup, triangleProperties, meshData, objects, modelData, textureData, objectData ) );
 
- 						break;
 
- 					case 'vertexColors':
 
- 						const colorgroup = modelData.resources.colorgroup[ resourceId ];
 
- 						meshes.push( buildVertexColorMesh( colorgroup, triangleProperties, meshData, objects, modelData, objectData ) );
 
- 						break;
 
- 					case 'default':
 
- 						meshes.push( buildDefaultMesh( meshData ) );
 
- 						break;
 
- 					default:
 
- 						console.error( 'THREE.3MFLoader: Unsupported resource type.' );
 
- 				}
 
- 			}
 
- 			return meshes;
 
- 		}
 
- 		function getResourceType( pid, modelData ) {
 
- 			if ( modelData.resources.texture2dgroup[ pid ] !== undefined ) {
 
- 				return 'texture';
 
- 			} else if ( modelData.resources.basematerials[ pid ] !== undefined ) {
 
- 				return 'material';
 
- 			} else if ( modelData.resources.colorgroup[ pid ] !== undefined ) {
 
- 				return 'vertexColors';
 
- 			} else if ( pid === 'default' ) {
 
- 				return 'default';
 
- 			} else {
 
- 				return undefined;
 
- 			}
 
- 		}
 
- 		function analyzeObject( modelData, meshData, objectData ) {
 
- 			const resourceMap = {};
 
- 			const triangleProperties = meshData[ 'triangleProperties' ];
 
- 			const objectPid = objectData.pid;
 
- 			for ( let i = 0, l = triangleProperties.length; i < l; i ++ ) {
 
- 				const triangleProperty = triangleProperties[ i ];
 
- 				let pid = ( triangleProperty.pid !== undefined ) ? triangleProperty.pid : objectPid;
 
- 				if ( pid === undefined ) pid = 'default';
 
- 				if ( resourceMap[ pid ] === undefined ) resourceMap[ pid ] = [];
 
- 				resourceMap[ pid ].push( triangleProperty );
 
- 			}
 
- 			return resourceMap;
 
- 		}
 
- 		function buildGroup( meshData, objects, modelData, textureData, objectData ) {
 
- 			const group = new Group();
 
- 			const resourceMap = analyzeObject( modelData, meshData, objectData );
 
- 			const meshes = buildMeshes( resourceMap, meshData, objects, modelData, textureData, objectData );
 
- 			for ( let i = 0, l = meshes.length; i < l; i ++ ) {
 
- 				group.add( meshes[ i ] );
 
- 			}
 
- 			return group;
 
- 		}
 
- 		function applyExtensions( extensions, meshData, modelXml ) {
 
- 			if ( ! extensions ) {
 
- 				return;
 
- 			}
 
- 			const availableExtensions = [];
 
- 			const keys = Object.keys( extensions );
 
- 			for ( let i = 0; i < keys.length; i ++ ) {
 
- 				const ns = keys[ i ];
 
- 				for ( let j = 0; j < scope.availableExtensions.length; j ++ ) {
 
- 					const extension = scope.availableExtensions[ j ];
 
- 					if ( extension.ns === ns ) {
 
- 						availableExtensions.push( extension );
 
- 					}
 
- 				}
 
- 			}
 
- 			for ( let i = 0; i < availableExtensions.length; i ++ ) {
 
- 				const extension = availableExtensions[ i ];
 
- 				extension.apply( modelXml, extensions[ extension[ 'ns' ] ], meshData );
 
- 			}
 
- 		}
 
- 		function getBuild( data, objects, modelData, textureData, objectData, builder ) {
 
- 			if ( data.build !== undefined ) return data.build;
 
- 			data.build = builder( data, objects, modelData, textureData, objectData );
 
- 			return data.build;
 
- 		}
 
- 		function buildBasematerial( materialData, objects, modelData ) {
 
- 			let material;
 
- 			const displaypropertiesid = materialData.displaypropertiesid;
 
- 			const pbmetallicdisplayproperties = modelData.resources.pbmetallicdisplayproperties;
 
- 			if ( displaypropertiesid !== null && pbmetallicdisplayproperties[ displaypropertiesid ] !== undefined ) {
 
- 				// metallic display property, use StandardMaterial
 
- 				const pbmetallicdisplayproperty = pbmetallicdisplayproperties[ displaypropertiesid ];
 
- 				const metallicData = pbmetallicdisplayproperty.data[ materialData.index ];
 
- 				material = new MeshStandardMaterial( { flatShading: true, roughness: metallicData.roughness, metalness: metallicData.metallicness } );
 
- 			} else {
 
- 				// otherwise use PhongMaterial
 
- 				material = new MeshPhongMaterial( { flatShading: true } );
 
- 			}
 
- 			material.name = materialData.name;
 
- 			// displaycolor MUST be specified with a value of a 6 or 8 digit hexadecimal number, e.g. "#RRGGBB" or "#RRGGBBAA"
 
- 			const displaycolor = materialData.displaycolor;
 
- 			const color = displaycolor.substring( 0, 7 );
 
- 			material.color.setStyle( color );
 
- 			material.color.convertSRGBToLinear(); // displaycolor is in sRGB
 
- 			// process alpha if set
 
- 			if ( displaycolor.length === 9 ) {
 
- 				material.opacity = parseInt( displaycolor.charAt( 7 ) + displaycolor.charAt( 8 ), 16 ) / 255;
 
- 			}
 
- 			return material;
 
- 		}
 
- 		function buildComposite( compositeData, objects, modelData, textureData ) {
 
- 			const composite = new Group();
 
- 			for ( let j = 0; j < compositeData.length; j ++ ) {
 
- 				const component = compositeData[ j ];
 
- 				let build = objects[ component.objectId ];
 
- 				if ( build === undefined ) {
 
- 					buildObject( component.objectId, objects, modelData, textureData );
 
- 					build = objects[ component.objectId ];
 
- 				}
 
- 				const object3D = build.clone();
 
- 				// apply component transform
 
- 				const transform = component.transform;
 
- 				if ( transform ) {
 
- 					object3D.applyMatrix4( transform );
 
- 				}
 
- 				composite.add( object3D );
 
- 			}
 
- 			return composite;
 
- 		}
 
- 		function buildObject( objectId, objects, modelData, textureData ) {
 
- 			const objectData = modelData[ 'resources' ][ 'object' ][ objectId ];
 
- 			if ( objectData[ 'mesh' ] ) {
 
- 				const meshData = objectData[ 'mesh' ];
 
- 				const extensions = modelData[ 'extensions' ];
 
- 				const modelXml = modelData[ 'xml' ];
 
- 				applyExtensions( extensions, meshData, modelXml );
 
- 				objects[ objectData.id ] = getBuild( meshData, objects, modelData, textureData, objectData, buildGroup );
 
- 			} else {
 
- 				const compositeData = objectData[ 'components' ];
 
- 				objects[ objectData.id ] = getBuild( compositeData, objects, modelData, textureData, objectData, buildComposite );
 
- 			}
 
- 		}
 
- 		function buildObjects( data3mf ) {
 
- 			const modelsData = data3mf.model;
 
- 			const modelRels = data3mf.modelRels;
 
- 			const objects = {};
 
- 			const modelsKeys = Object.keys( modelsData );
 
- 			const textureData = {};
 
- 			// evaluate model relationships to textures
 
- 			if ( modelRels ) {
 
- 				for ( let i = 0, l = modelRels.length; i < l; i ++ ) {
 
- 					const modelRel = modelRels[ i ];
 
- 					const textureKey = modelRel.target.substring( 1 );
 
- 					if ( data3mf.texture[ textureKey ] ) {
 
- 						textureData[ modelRel.target ] = data3mf.texture[ textureKey ];
 
- 					}
 
- 				}
 
- 			}
 
- 			// start build
 
- 			for ( let i = 0; i < modelsKeys.length; i ++ ) {
 
- 				const modelsKey = modelsKeys[ i ];
 
- 				const modelData = modelsData[ modelsKey ];
 
- 				const objectIds = Object.keys( modelData[ 'resources' ][ 'object' ] );
 
- 				for ( let j = 0; j < objectIds.length; j ++ ) {
 
- 					const objectId = objectIds[ j ];
 
- 					buildObject( objectId, objects, modelData, textureData );
 
- 				}
 
- 			}
 
- 			return objects;
 
- 		}
 
- 		function fetch3DModelPart( rels ) {
 
- 			for ( let i = 0; i < rels.length; i ++ ) {
 
- 				const rel = rels[ i ];
 
- 				const extension = rel.target.split( '.' ).pop();
 
- 				if ( extension.toLowerCase() === 'model' ) return rel;
 
- 			}
 
- 		}
 
- 		function build( objects, data3mf ) {
 
- 			const group = new Group();
 
- 			const relationship = fetch3DModelPart( data3mf[ 'rels' ] );
 
- 			const buildData = data3mf.model[ relationship[ 'target' ].substring( 1 ) ][ 'build' ];
 
- 			for ( let i = 0; i < buildData.length; i ++ ) {
 
- 				const buildItem = buildData[ i ];
 
- 				const object3D = objects[ buildItem[ 'objectId' ] ].clone();
 
- 				// apply transform
 
- 				const transform = buildItem[ 'transform' ];
 
- 				if ( transform ) {
 
- 					object3D.applyMatrix4( transform );
 
- 				}
 
- 				group.add( object3D );
 
- 			}
 
- 			return group;
 
- 		}
 
- 		const data3mf = loadDocument( data );
 
- 		const objects = buildObjects( data3mf );
 
- 		return build( objects, data3mf );
 
- 	}
 
- 	addExtension( extension ) {
 
- 		this.availableExtensions.push( extension );
 
- 	}
 
- }
 
- export { ThreeMFLoader };
 
 
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