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							- import {
 
- 	Color,
 
- 	LightProbe,
 
- 	LinearEncoding,
 
- 	SphericalHarmonics3,
 
- 	Vector3,
 
- 	sRGBEncoding
 
- } from '../../../build/three.module.js';
 
- class LightProbeGenerator {
 
- 	// https://www.ppsloan.org/publications/StupidSH36.pdf
 
- 	static fromCubeTexture( cubeTexture ) {
 
- 		let totalWeight = 0;
 
- 		const coord = new Vector3();
 
- 		const dir = new Vector3();
 
- 		const color = new Color();
 
- 		const shBasis = [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ];
 
- 		const sh = new SphericalHarmonics3();
 
- 		const shCoefficients = sh.coefficients;
 
- 		for ( let faceIndex = 0; faceIndex < 6; faceIndex ++ ) {
 
- 			const image = cubeTexture.image[ faceIndex ];
 
- 			const width = image.width;
 
- 			const height = image.height;
 
- 			const canvas = document.createElement( 'canvas' );
 
- 			canvas.width = width;
 
- 			canvas.height = height;
 
- 			const context = canvas.getContext( '2d' );
 
- 			context.drawImage( image, 0, 0, width, height );
 
- 			const imageData = context.getImageData( 0, 0, width, height );
 
- 			const data = imageData.data;
 
- 			const imageWidth = imageData.width; // assumed to be square
 
- 			const pixelSize = 2 / imageWidth;
 
- 			for ( let i = 0, il = data.length; i < il; i += 4 ) { // RGBA assumed
 
- 				// pixel color
 
- 				color.setRGB( data[ i ] / 255, data[ i + 1 ] / 255, data[ i + 2 ] / 255 );
 
- 				// convert to linear color space
 
- 				convertColorToLinear( color, cubeTexture.encoding );
 
- 				// pixel coordinate on unit cube
 
- 				const pixelIndex = i / 4;
 
- 				const col = - 1 + ( pixelIndex % imageWidth + 0.5 ) * pixelSize;
 
- 				const row = 1 - ( Math.floor( pixelIndex / imageWidth ) + 0.5 ) * pixelSize;
 
- 				switch ( faceIndex ) {
 
- 					case 0: coord.set( - 1, row, - col ); break;
 
- 					case 1: coord.set( 1, row, col ); break;
 
- 					case 2: coord.set( - col, 1, - row ); break;
 
- 					case 3: coord.set( - col, - 1, row ); break;
 
- 					case 4: coord.set( - col, row, 1 ); break;
 
- 					case 5: coord.set( col, row, - 1 ); break;
 
- 				}
 
- 				// weight assigned to this pixel
 
- 				const lengthSq = coord.lengthSq();
 
- 				const weight = 4 / ( Math.sqrt( lengthSq ) * lengthSq );
 
- 				totalWeight += weight;
 
- 				// direction vector to this pixel
 
- 				dir.copy( coord ).normalize();
 
- 				// evaluate SH basis functions in direction dir
 
- 				SphericalHarmonics3.getBasisAt( dir, shBasis );
 
- 				// accummuulate
 
- 				for ( let j = 0; j < 9; j ++ ) {
 
- 					shCoefficients[ j ].x += shBasis[ j ] * color.r * weight;
 
- 					shCoefficients[ j ].y += shBasis[ j ] * color.g * weight;
 
- 					shCoefficients[ j ].z += shBasis[ j ] * color.b * weight;
 
- 				}
 
- 			}
 
- 		}
 
- 		// normalize
 
- 		const norm = ( 4 * Math.PI ) / totalWeight;
 
- 		for ( let j = 0; j < 9; j ++ ) {
 
- 			shCoefficients[ j ].x *= norm;
 
- 			shCoefficients[ j ].y *= norm;
 
- 			shCoefficients[ j ].z *= norm;
 
- 		}
 
- 		return new LightProbe( sh );
 
- 	}
 
- 	static fromCubeRenderTarget( renderer, cubeRenderTarget ) {
 
- 		// The renderTarget must be set to RGBA in order to make readRenderTargetPixels works
 
- 		let totalWeight = 0;
 
- 		const coord = new Vector3();
 
- 		const dir = new Vector3();
 
- 		const color = new Color();
 
- 		const shBasis = [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ];
 
- 		const sh = new SphericalHarmonics3();
 
- 		const shCoefficients = sh.coefficients;
 
- 		for ( let faceIndex = 0; faceIndex < 6; faceIndex ++ ) {
 
- 			const imageWidth = cubeRenderTarget.width; // assumed to be square
 
- 			const data = new Uint8Array( imageWidth * imageWidth * 4 );
 
- 			renderer.readRenderTargetPixels( cubeRenderTarget, 0, 0, imageWidth, imageWidth, data, faceIndex );
 
- 			const pixelSize = 2 / imageWidth;
 
- 			for ( let i = 0, il = data.length; i < il; i += 4 ) { // RGBA assumed
 
- 				// pixel color
 
- 				color.setRGB( data[ i ] / 255, data[ i + 1 ] / 255, data[ i + 2 ] / 255 );
 
- 				// convert to linear color space
 
- 				convertColorToLinear( color, cubeRenderTarget.texture.encoding );
 
- 				// pixel coordinate on unit cube
 
- 				const pixelIndex = i / 4;
 
- 				const col = - 1 + ( pixelIndex % imageWidth + 0.5 ) * pixelSize;
 
- 				const row = 1 - ( Math.floor( pixelIndex / imageWidth ) + 0.5 ) * pixelSize;
 
- 				switch ( faceIndex ) {
 
- 					case 0: coord.set( 1, row, - col ); break;
 
- 					case 1: coord.set( - 1, row, col ); break;
 
- 					case 2: coord.set( col, 1, - row ); break;
 
- 					case 3: coord.set( col, - 1, row ); break;
 
- 					case 4: coord.set( col, row, 1 ); break;
 
- 					case 5: coord.set( - col, row, - 1 ); break;
 
- 				}
 
- 				// weight assigned to this pixel
 
- 				const lengthSq = coord.lengthSq();
 
- 				const weight = 4 / ( Math.sqrt( lengthSq ) * lengthSq );
 
- 				totalWeight += weight;
 
- 				// direction vector to this pixel
 
- 				dir.copy( coord ).normalize();
 
- 				// evaluate SH basis functions in direction dir
 
- 				SphericalHarmonics3.getBasisAt( dir, shBasis );
 
- 				// accummuulate
 
- 				for ( let j = 0; j < 9; j ++ ) {
 
- 					shCoefficients[ j ].x += shBasis[ j ] * color.r * weight;
 
- 					shCoefficients[ j ].y += shBasis[ j ] * color.g * weight;
 
- 					shCoefficients[ j ].z += shBasis[ j ] * color.b * weight;
 
- 				}
 
- 			}
 
- 		}
 
- 		// normalize
 
- 		const norm = ( 4 * Math.PI ) / totalWeight;
 
- 		for ( let j = 0; j < 9; j ++ ) {
 
- 			shCoefficients[ j ].x *= norm;
 
- 			shCoefficients[ j ].y *= norm;
 
- 			shCoefficients[ j ].z *= norm;
 
- 		}
 
- 		return new LightProbe( sh );
 
- 	}
 
- }
 
- function convertColorToLinear( color, encoding ) {
 
- 	switch ( encoding ) {
 
- 		case sRGBEncoding:
 
- 			color.convertSRGBToLinear();
 
- 			break;
 
- 		case LinearEncoding:
 
- 			break;
 
- 		default:
 
- 			console.warn( 'WARNING: LightProbeGenerator convertColorToLinear() encountered an unsupported encoding.' );
 
- 			break;
 
- 	}
 
- 	return color;
 
- }
 
- export { LightProbeGenerator };
 
 
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