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							- /**
 
-  * potpack - by [@mourner](https://github.com/mourner)
 
-  * 
 
-  * A tiny JavaScript function for packing 2D rectangles into a near-square container, 
 
-  * which is useful for generating CSS sprites and WebGL textures. Similar to 
 
-  * [shelf-pack](https://github.com/mapbox/shelf-pack), but static (you can't add items 
 
-  * once a layout is generated), and aims for maximal space utilization.
 
-  *
 
-  * A variation of algorithms used in [rectpack2D](https://github.com/TeamHypersomnia/rectpack2D)
 
-  * and [bin-pack](https://github.com/bryanburgers/bin-pack), which are in turn based 
 
-  * on [this article by Blackpawn](http://blackpawn.com/texts/lightmaps/default.html).
 
-  * 
 
-  * @license
 
-  * ISC License
 
-  * 
 
-  * Copyright (c) 2018, Mapbox
 
-  * 
 
-  * Permission to use, copy, modify, and/or distribute this software for any purpose
 
-  * with or without fee is hereby granted, provided that the above copyright notice
 
-  * and this permission notice appear in all copies.
 
-  * 
 
-  * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
 
-  * REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
 
-  * FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
 
-  * INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
 
-  * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
 
-  * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF
 
-  * THIS SOFTWARE.
 
-  */
 
- function potpack(boxes) {
 
- 	// calculate total box area and maximum box width
 
- 	let area = 0;
 
- 	let maxWidth = 0;
 
- 	
 
- 	for (const box of boxes) {
 
- 		area += box.w * box.h;
 
- 		maxWidth = Math.max(maxWidth, box.w);
 
- 	}
 
- 	
 
- 	// sort the boxes for insertion by height, descending
 
- 	boxes.sort((a, b) => b.h - a.h);
 
- 	
 
- 	// aim for a squarish resulting container,
 
- 	// slightly adjusted for sub-100% space utilization
 
- 	const startWidth = Math.max(Math.ceil(Math.sqrt(area / 0.95)), maxWidth);
 
- 	
 
- 	// start with a single empty space, unbounded at the bottom
 
- 	const spaces = [{x: 0, y: 0, w: startWidth, h: Infinity}];
 
- 	
 
- 	let width = 0;
 
- 	let height = 0;
 
- 	
 
- 	for (const box of boxes) {
 
- 		// look through spaces backwards so that we check smaller spaces first
 
- 		for (let i = spaces.length - 1; i >= 0; i--) {
 
- 			const space = spaces[i];
 
- 			
 
- 			// look for empty spaces that can accommodate the current box
 
- 			if (box.w > space.w || box.h > space.h) continue;
 
- 			
 
- 			// found the space; add the box to its top-left corner
 
- 			// |-------|-------|
 
- 			// |  box  |       |
 
- 			// |_______|       |
 
- 			// |         space |
 
- 			// |_______________|
 
- 			box.x = space.x;
 
- 			box.y = space.y;
 
- 			
 
- 			height = Math.max(height, box.y + box.h);
 
- 			width = Math.max(width, box.x + box.w);
 
- 			
 
- 			if (box.w === space.w && box.h === space.h) {
 
- 				// space matches the box exactly; remove it
 
- 				const last = spaces.pop();
 
- 				if (i < spaces.length) spaces[i] = last;
 
- 			
 
- 			} else if (box.h === space.h) {
 
- 				// space matches the box height; update it accordingly
 
- 				// |-------|---------------|
 
- 				// |  box  | updated space |
 
- 				// |_______|_______________|
 
- 				space.x += box.w;
 
- 				space.w -= box.w;
 
- 			
 
- 			} else if (box.w === space.w) {
 
- 				// space matches the box width; update it accordingly
 
- 				// |---------------|
 
- 				// |      box      |
 
- 				// |_______________|
 
- 				// | updated space |
 
- 				// |_______________|
 
- 				space.y += box.h;
 
- 				space.h -= box.h;
 
- 			
 
- 			} else {
 
- 				// otherwise the box splits the space into two spaces
 
- 				// |-------|-----------|
 
- 				// |  box  | new space |
 
- 				// |_______|___________|
 
- 				// | updated space     |
 
- 				// |___________________|
 
- 				spaces.push({
 
- 					x: space.x + box.w,
 
- 					y: space.y,
 
- 					w: space.w - box.w,
 
- 					h: box.h
 
- 				});
 
- 				space.y += box.h;
 
- 				space.h -= box.h;
 
- 			}
 
- 			break;
 
- 		}
 
- 	}
 
- 	
 
- 	return {
 
- 		w: width, // container width
 
- 		h: height, // container height
 
- 		fill: (area / (width * height)) || 0 // space utilization
 
- 	};
 
- }
 
- export { potpack };
 
 
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