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							- import {
 
- 	BufferGeometry,
 
- 	Float32BufferAttribute,
 
- 	LineSegments,
 
- 	LineBasicMaterial,
 
- 	Vector3
 
- } from '../../../build/three.module.js';
 
- const _v1 = new Vector3();
 
- const _v2 = new Vector3();
 
- class VertexTangentsHelper extends LineSegments {
 
- 	constructor( object, size = 1, color = 0x00ffff ) {
 
- 		const objGeometry = object.geometry;
 
- 		if ( ! ( objGeometry && objGeometry.isBufferGeometry ) ) {
 
- 			console.error( 'THREE.VertexTangentsHelper: geometry not an instance of THREE.BufferGeometry.', objGeometry );
 
- 			return;
 
- 		}
 
- 		const nTangents = objGeometry.attributes.tangent.count;
 
- 		//
 
- 		const geometry = new BufferGeometry();
 
- 		const positions = new Float32BufferAttribute( nTangents * 2 * 3, 3 );
 
- 		geometry.setAttribute( 'position', positions );
 
- 		super( geometry, new LineBasicMaterial( { color, toneMapped: false } ) );
 
- 		this.object = object;
 
- 		this.size = size;
 
- 		this.type = 'VertexTangentsHelper';
 
- 		//
 
- 		this.matrixAutoUpdate = false;
 
- 		this.update();
 
- 	}
 
- 	update() {
 
- 		this.object.updateMatrixWorld( true );
 
- 		const matrixWorld = this.object.matrixWorld;
 
- 		const position = this.geometry.attributes.position;
 
- 		//
 
- 		const objGeometry = this.object.geometry;
 
- 		const objPos = objGeometry.attributes.position;
 
- 		const objTan = objGeometry.attributes.tangent;
 
- 		let idx = 0;
 
- 		// for simplicity, ignore index and drawcalls, and render every tangent
 
- 		for ( let j = 0, jl = objPos.count; j < jl; j ++ ) {
 
- 			_v1.set( objPos.getX( j ), objPos.getY( j ), objPos.getZ( j ) ).applyMatrix4( matrixWorld );
 
- 			_v2.set( objTan.getX( j ), objTan.getY( j ), objTan.getZ( j ) );
 
- 			_v2.transformDirection( matrixWorld ).multiplyScalar( this.size ).add( _v1 );
 
- 			position.setXYZ( idx, _v1.x, _v1.y, _v1.z );
 
- 			idx = idx + 1;
 
- 			position.setXYZ( idx, _v2.x, _v2.y, _v2.z );
 
- 			idx = idx + 1;
 
- 		}
 
- 		position.needsUpdate = true;
 
- 	}
 
- }
 
- export { VertexTangentsHelper };
 
 
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