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							- import {
 
- 	BufferGeometry,
 
- 	Float32BufferAttribute,
 
- 	LineSegments,
 
- 	LineBasicMaterial,
 
- 	Matrix3,
 
- 	Vector3
 
- } from '../../../build/three.module.js';
 
- const _v1 = new Vector3();
 
- const _v2 = new Vector3();
 
- const _normalMatrix = new Matrix3();
 
- class VertexNormalsHelper extends LineSegments {
 
- 	constructor( object, size = 1, color = 0xff0000 ) {
 
- 		let nNormals = 0;
 
- 		const objGeometry = object.geometry;
 
- 		if ( objGeometry && objGeometry.isGeometry ) {
 
- 			console.error( 'THREE.VertexNormalsHelper no longer supports Geometry. Use BufferGeometry instead.' );
 
- 			return;
 
- 		} else if ( objGeometry && objGeometry.isBufferGeometry ) {
 
- 			nNormals = objGeometry.attributes.normal.count;
 
- 		}
 
- 		//
 
- 		const geometry = new BufferGeometry();
 
- 		const positions = new Float32BufferAttribute( nNormals * 2 * 3, 3 );
 
- 		geometry.setAttribute( 'position', positions );
 
- 		super( geometry, new LineBasicMaterial( { color, toneMapped: false } ) );
 
- 		this.object = object;
 
- 		this.size = size;
 
- 		this.type = 'VertexNormalsHelper';
 
- 		//
 
- 		this.matrixAutoUpdate = false;
 
- 		this.update();
 
- 	}
 
- 	update() {
 
- 		this.object.updateMatrixWorld( true );
 
- 		_normalMatrix.getNormalMatrix( this.object.matrixWorld );
 
- 		const matrixWorld = this.object.matrixWorld;
 
- 		const position = this.geometry.attributes.position;
 
- 		//
 
- 		const objGeometry = this.object.geometry;
 
- 		if ( objGeometry && objGeometry.isGeometry ) {
 
- 			console.error( 'THREE.VertexNormalsHelper no longer supports Geometry. Use BufferGeometry instead.' );
 
- 			return;
 
- 		} else if ( objGeometry && objGeometry.isBufferGeometry ) {
 
- 			const objPos = objGeometry.attributes.position;
 
- 			const objNorm = objGeometry.attributes.normal;
 
- 			let idx = 0;
 
- 			// for simplicity, ignore index and drawcalls, and render every normal
 
- 			for ( let j = 0, jl = objPos.count; j < jl; j ++ ) {
 
- 				_v1.set( objPos.getX( j ), objPos.getY( j ), objPos.getZ( j ) ).applyMatrix4( matrixWorld );
 
- 				_v2.set( objNorm.getX( j ), objNorm.getY( j ), objNorm.getZ( j ) );
 
- 				_v2.applyMatrix3( _normalMatrix ).normalize().multiplyScalar( this.size ).add( _v1 );
 
- 				position.setXYZ( idx, _v1.x, _v1.y, _v1.z );
 
- 				idx = idx + 1;
 
- 				position.setXYZ( idx, _v2.x, _v2.y, _v2.z );
 
- 				idx = idx + 1;
 
- 			}
 
- 		}
 
- 		position.needsUpdate = true;
 
- 	}
 
- }
 
- export { VertexNormalsHelper };
 
 
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