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							- import {
 
- 	BackSide,
 
- 	BufferGeometry,
 
- 	Float32BufferAttribute,
 
- 	Line,
 
- 	LineBasicMaterial,
 
- 	Mesh,
 
- 	MeshBasicMaterial
 
- } from '../../../build/three.module.js';
 
- /**
 
-  *  This helper must be added as a child of the light
 
-  */
 
- class RectAreaLightHelper extends Line {
 
- 	constructor( light, color ) {
 
- 		const positions = [ 1, 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, - 1, 0, 1, 1, 0 ];
 
- 		const geometry = new BufferGeometry();
 
- 		geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
 
- 		geometry.computeBoundingSphere();
 
- 		const material = new LineBasicMaterial( { fog: false } );
 
- 		super( geometry, material );
 
- 		this.light = light;
 
- 		this.color = color; // optional hardwired color for the helper
 
- 		this.type = 'RectAreaLightHelper';
 
- 		//
 
- 		const positions2 = [ 1, 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, 1, 0, - 1, - 1, 0, 1, - 1, 0 ];
 
- 		const geometry2 = new BufferGeometry();
 
- 		geometry2.setAttribute( 'position', new Float32BufferAttribute( positions2, 3 ) );
 
- 		geometry2.computeBoundingSphere();
 
- 		this.add( new Mesh( geometry2, new MeshBasicMaterial( { side: BackSide, fog: false } ) ) );
 
- 	}
 
- 	updateMatrixWorld() {
 
- 		this.scale.set( 0.5 * this.light.width, 0.5 * this.light.height, 1 );
 
- 		if ( this.color !== undefined ) {
 
- 			this.material.color.set( this.color );
 
- 			this.children[ 0 ].material.color.set( this.color );
 
- 		} else {
 
- 			this.material.color.copy( this.light.color ).multiplyScalar( this.light.intensity );
 
- 			// prevent hue shift
 
- 			const c = this.material.color;
 
- 			const max = Math.max( c.r, c.g, c.b );
 
- 			if ( max > 1 ) c.multiplyScalar( 1 / max );
 
- 			this.children[ 0 ].material.color.copy( this.material.color );
 
- 		}
 
- 		// ignore world scale on light
 
- 		this.matrixWorld.extractRotation( this.light.matrixWorld ).scale( this.scale ).copyPosition( this.light.matrixWorld );
 
- 		this.children[ 0 ].matrixWorld.copy( this.matrixWorld );
 
- 	}
 
- 	dispose() {
 
- 		this.geometry.dispose();
 
- 		this.material.dispose();
 
- 		this.children[ 0 ].geometry.dispose();
 
- 		this.children[ 0 ].material.dispose();
 
- 	}
 
- }
 
- export { RectAreaLightHelper };
 
 
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