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							- import {
 
- 	Mesh,
 
- 	ShaderMaterial,
 
- 	SphereGeometry
 
- } from '../../../build/three.module.js';
 
- class LightProbeHelper extends Mesh {
 
- 	constructor( lightProbe, size ) {
 
- 		const material = new ShaderMaterial( {
 
- 			type: 'LightProbeHelperMaterial',
 
- 			uniforms: {
 
- 				sh: { value: lightProbe.sh.coefficients }, // by reference
 
- 				intensity: { value: lightProbe.intensity }
 
- 			},
 
- 			vertexShader: [
 
- 				'varying vec3 vNormal;',
 
- 				'void main() {',
 
- 				'	vNormal = normalize( normalMatrix * normal );',
 
- 				'	gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',
 
- 				'}',
 
- 			].join( '\n' ),
 
- 			fragmentShader: [
 
- 				'#define RECIPROCAL_PI 0.318309886',
 
- 				'vec3 inverseTransformDirection( in vec3 normal, in mat4 matrix ) {',
 
- 				'	// matrix is assumed to be orthogonal',
 
- 				'	return normalize( ( vec4( normal, 0.0 ) * matrix ).xyz );',
 
- 				'}',
 
- 				'// source: https://graphics.stanford.edu/papers/envmap/envmap.pdf',
 
- 				'vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {',
 
- 				'	// normal is assumed to have unit length',
 
- 				'	float x = normal.x, y = normal.y, z = normal.z;',
 
- 				'	// band 0',
 
- 				'	vec3 result = shCoefficients[ 0 ] * 0.886227;',
 
- 				'	// band 1',
 
- 				'	result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;',
 
- 				'	result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;',
 
- 				'	result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;',
 
- 				'	// band 2',
 
- 				'	result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;',
 
- 				'	result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;',
 
- 				'	result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );',
 
- 				'	result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;',
 
- 				'	result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );',
 
- 				'	return result;',
 
- 				'}',
 
- 				'uniform vec3 sh[ 9 ]; // sh coefficients',
 
- 				'uniform float intensity; // light probe intensity',
 
- 				'varying vec3 vNormal;',
 
- 				'void main() {',
 
- 				'	vec3 normal = normalize( vNormal );',
 
- 				'	vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );',
 
- 				'	vec3 irradiance = shGetIrradianceAt( worldNormal, sh );',
 
- 				'	vec3 outgoingLight = RECIPROCAL_PI * irradiance * intensity;',
 
- 				'	gl_FragColor = linearToOutputTexel( vec4( outgoingLight, 1.0 ) );',
 
- 				'}'
 
- 			].join( '\n' )
 
- 		} );
 
- 		const geometry = new SphereGeometry( 1, 32, 16 );
 
- 		super( geometry, material );
 
- 		this.lightProbe = lightProbe;
 
- 		this.size = size;
 
- 		this.type = 'LightProbeHelper';
 
- 		this.onBeforeRender();
 
- 	}
 
- 	dispose() {
 
- 		this.geometry.dispose();
 
- 		this.material.dispose();
 
- 	}
 
- 	onBeforeRender() {
 
- 		this.position.copy( this.lightProbe.position );
 
- 		this.scale.set( 1, 1, 1 ).multiplyScalar( this.size );
 
- 		this.material.uniforms.intensity.value = this.lightProbe.intensity;
 
- 	}
 
- }
 
- export { LightProbeHelper };
 
 
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