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							- import {
 
- 	BackSide,
 
- 	BoxGeometry,
 
- 	Mesh,
 
- 	MeshLambertMaterial,
 
- 	MeshStandardMaterial,
 
- 	PointLight,
 
- 	Scene,
 
- } from '../../../build/three.module.js';
 
- class DebugEnvironment extends Scene {
 
- 	constructor() {
 
- 		super();
 
- 		const geometry = new BoxGeometry();
 
- 		geometry.deleteAttribute( 'uv' );
 
- 		const roomMaterial = new MeshStandardMaterial( { metalness: 0, side: BackSide } );
 
- 		const room = new Mesh( geometry, roomMaterial );
 
- 		room.scale.setScalar( 10 );
 
- 		this.add( room );
 
- 		const mainLight = new PointLight( 0xffffff, 50, 0, 2 );
 
- 		this.add( mainLight );
 
- 		const material1 = new MeshLambertMaterial( { color: 0xff0000, emissive: 0xffffff, emissiveIntensity: 10 } );
 
- 		const light1 = new Mesh( geometry, material1 );
 
- 		light1.position.set( - 5, 2, 0 );
 
- 		light1.scale.set( 0.1, 1, 1 );
 
- 		this.add( light1 );
 
- 		const material2 = new MeshLambertMaterial( { color: 0x00ff00, emissive: 0xffffff, emissiveIntensity: 10 } );
 
- 		const light2 = new Mesh( geometry, material2 );
 
- 		light2.position.set( 0, 5, 0 );
 
- 		light2.scale.set( 1, 0.1, 1 );
 
- 		this.add( light2 );
 
- 		const material3 = new MeshLambertMaterial( { color: 0x0000ff, emissive: 0xffffff, emissiveIntensity: 10 } );
 
- 		const light3 = new Mesh( geometry, material3 );
 
- 		light3.position.set( 2, 1, 5 );
 
- 		light3.scale.set( 1.5, 2, 0.1 );
 
- 		this.add( light3 );
 
- 	}
 
- }
 
- export { DebugEnvironment };
 
 
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