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							- import {
 
- 	StereoCamera,
 
- 	Vector2
 
- } from '../../../build/three.module.js';
 
- class StereoEffect {
 
- 	constructor( renderer ) {
 
- 		const _stereo = new StereoCamera();
 
- 		_stereo.aspect = 0.5;
 
- 		const size = new Vector2();
 
- 		this.setEyeSeparation = function ( eyeSep ) {
 
- 			_stereo.eyeSep = eyeSep;
 
- 		};
 
- 		this.setSize = function ( width, height ) {
 
- 			renderer.setSize( width, height );
 
- 		};
 
- 		this.render = function ( scene, camera ) {
 
- 			scene.updateMatrixWorld();
 
- 			if ( camera.parent === null ) camera.updateMatrixWorld();
 
- 			_stereo.update( camera );
 
- 			renderer.getSize( size );
 
- 			if ( renderer.autoClear ) renderer.clear();
 
- 			renderer.setScissorTest( true );
 
- 			renderer.setScissor( 0, 0, size.width / 2, size.height );
 
- 			renderer.setViewport( 0, 0, size.width / 2, size.height );
 
- 			renderer.render( scene, _stereo.cameraL );
 
- 			renderer.setScissor( size.width / 2, 0, size.width / 2, size.height );
 
- 			renderer.setViewport( size.width / 2, 0, size.width / 2, size.height );
 
- 			renderer.render( scene, _stereo.cameraR );
 
- 			renderer.setScissorTest( false );
 
- 		};
 
- 	}
 
- }
 
- export { StereoEffect };
 
 
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