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							- import {
 
- 	Vector4
 
- } from '../../../build/three.module.js';
 
- import * as NURBSUtils from '../curves/NURBSUtils.js';
 
- /**
 
-  * NURBS surface object
 
-  *
 
-  * Implementation is based on (x, y [, z=0 [, w=1]]) control points with w=weight.
 
-  **/
 
- class NURBSSurface {
 
- 	constructor( degree1, degree2, knots1, knots2 /* arrays of reals */, controlPoints /* array^2 of Vector(2|3|4) */ ) {
 
- 		this.degree1 = degree1;
 
- 		this.degree2 = degree2;
 
- 		this.knots1 = knots1;
 
- 		this.knots2 = knots2;
 
- 		this.controlPoints = [];
 
- 		const len1 = knots1.length - degree1 - 1;
 
- 		const len2 = knots2.length - degree2 - 1;
 
- 		// ensure Vector4 for control points
 
- 		for ( let i = 0; i < len1; ++ i ) {
 
- 			this.controlPoints[ i ] = [];
 
- 			for ( let j = 0; j < len2; ++ j ) {
 
- 				const point = controlPoints[ i ][ j ];
 
- 				this.controlPoints[ i ][ j ] = new Vector4( point.x, point.y, point.z, point.w );
 
- 			}
 
- 		}
 
- 	}
 
- 	getPoint( t1, t2, target ) {
 
- 		const u = this.knots1[ 0 ] + t1 * ( this.knots1[ this.knots1.length - 1 ] - this.knots1[ 0 ] ); // linear mapping t1->u
 
- 		const v = this.knots2[ 0 ] + t2 * ( this.knots2[ this.knots2.length - 1 ] - this.knots2[ 0 ] ); // linear mapping t2->u
 
- 		NURBSUtils.calcSurfacePoint( this.degree1, this.degree2, this.knots1, this.knots2, this.controlPoints, u, v, target );
 
- 	}
 
- }
 
- export { NURBSSurface };
 
 
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