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							- import {
 
- 	Group,
 
- 	Mesh,
 
- 	LineSegments,
 
- 	BufferGeometry,
 
- 	LineBasicMaterial,
 
- 	Box3Helper,
 
- 	Box3,
 
- 	PlaneGeometry,
 
- 	MeshBasicMaterial,
 
- 	BufferAttribute,
 
- 	DoubleSide
 
- } from '../../../build/three.module.js';
 
- class CSMHelper extends Group {
 
- 	constructor( csm ) {
 
- 		super();
 
- 		this.csm = csm;
 
- 		this.displayFrustum = true;
 
- 		this.displayPlanes = true;
 
- 		this.displayShadowBounds = true;
 
- 		const indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] );
 
- 		const positions = new Float32Array( 24 );
 
- 		const frustumGeometry = new BufferGeometry();
 
- 		frustumGeometry.setIndex( new BufferAttribute( indices, 1 ) );
 
- 		frustumGeometry.setAttribute( 'position', new BufferAttribute( positions, 3, false ) );
 
- 		const frustumLines = new LineSegments( frustumGeometry, new LineBasicMaterial() );
 
- 		this.add( frustumLines );
 
- 		this.frustumLines = frustumLines;
 
- 		this.cascadeLines = [];
 
- 		this.cascadePlanes = [];
 
- 		this.shadowLines = [];
 
- 	}
 
- 	updateVisibility() {
 
- 		const displayFrustum = this.displayFrustum;
 
- 		const displayPlanes = this.displayPlanes;
 
- 		const displayShadowBounds = this.displayShadowBounds;
 
- 		const frustumLines = this.frustumLines;
 
- 		const cascadeLines = this.cascadeLines;
 
- 		const cascadePlanes = this.cascadePlanes;
 
- 		const shadowLines = this.shadowLines;
 
- 		for ( let i = 0, l = cascadeLines.length; i < l; i ++ ) {
 
- 			const cascadeLine = cascadeLines[ i ];
 
- 			const cascadePlane = cascadePlanes[ i ];
 
- 			const shadowLineGroup = shadowLines[ i ];
 
- 			cascadeLine.visible = displayFrustum;
 
- 			cascadePlane.visible = displayFrustum && displayPlanes;
 
- 			shadowLineGroup.visible = displayShadowBounds;
 
- 		}
 
- 		frustumLines.visible = displayFrustum;
 
- 	}
 
- 	update() {
 
- 		const csm = this.csm;
 
- 		const camera = csm.camera;
 
- 		const cascades = csm.cascades;
 
- 		const mainFrustum = csm.mainFrustum;
 
- 		const frustums = csm.frustums;
 
- 		const lights = csm.lights;
 
- 		const frustumLines = this.frustumLines;
 
- 		const frustumLinePositions = frustumLines.geometry.getAttribute( 'position' );
 
- 		const cascadeLines = this.cascadeLines;
 
- 		const cascadePlanes = this.cascadePlanes;
 
- 		const shadowLines = this.shadowLines;
 
- 		this.position.copy( camera.position );
 
- 		this.quaternion.copy( camera.quaternion );
 
- 		this.scale.copy( camera.scale );
 
- 		this.updateMatrixWorld( true );
 
- 		while ( cascadeLines.length > cascades ) {
 
- 			this.remove( cascadeLines.pop() );
 
- 			this.remove( cascadePlanes.pop() );
 
- 			this.remove( shadowLines.pop() );
 
- 		}
 
- 		while ( cascadeLines.length < cascades ) {
 
- 			const cascadeLine = new Box3Helper( new Box3(), 0xffffff );
 
- 			const planeMat = new MeshBasicMaterial( { transparent: true, opacity: 0.1, depthWrite: false, side: DoubleSide } );
 
- 			const cascadePlane = new Mesh( new PlaneGeometry(), planeMat );
 
- 			const shadowLineGroup = new Group();
 
- 			const shadowLine = new Box3Helper( new Box3(), 0xffff00 );
 
- 			shadowLineGroup.add( shadowLine );
 
- 			this.add( cascadeLine );
 
- 			this.add( cascadePlane );
 
- 			this.add( shadowLineGroup );
 
- 			cascadeLines.push( cascadeLine );
 
- 			cascadePlanes.push( cascadePlane );
 
- 			shadowLines.push( shadowLineGroup );
 
- 		}
 
- 		for ( let i = 0; i < cascades; i ++ ) {
 
- 			const frustum = frustums[ i ];
 
- 			const light = lights[ i ];
 
- 			const shadowCam = light.shadow.camera;
 
- 			const farVerts = frustum.vertices.far;
 
- 			const cascadeLine = cascadeLines[ i ];
 
- 			const cascadePlane = cascadePlanes[ i ];
 
- 			const shadowLineGroup = shadowLines[ i ];
 
- 			const shadowLine = shadowLineGroup.children[ 0 ];
 
- 			cascadeLine.box.min.copy( farVerts[ 2 ] );
 
- 			cascadeLine.box.max.copy( farVerts[ 0 ] );
 
- 			cascadeLine.box.max.z += 1e-4;
 
- 			cascadePlane.position.addVectors( farVerts[ 0 ], farVerts[ 2 ] );
 
- 			cascadePlane.position.multiplyScalar( 0.5 );
 
- 			cascadePlane.scale.subVectors( farVerts[ 0 ], farVerts[ 2 ] );
 
- 			cascadePlane.scale.z = 1e-4;
 
- 			this.remove( shadowLineGroup );
 
- 			shadowLineGroup.position.copy( shadowCam.position );
 
- 			shadowLineGroup.quaternion.copy( shadowCam.quaternion );
 
- 			shadowLineGroup.scale.copy( shadowCam.scale );
 
- 			shadowLineGroup.updateMatrixWorld( true );
 
- 			this.attach( shadowLineGroup );
 
- 			shadowLine.box.min.set( shadowCam.bottom, shadowCam.left, - shadowCam.far );
 
- 			shadowLine.box.max.set( shadowCam.top, shadowCam.right, - shadowCam.near );
 
- 		}
 
- 		const nearVerts = mainFrustum.vertices.near;
 
- 		const farVerts = mainFrustum.vertices.far;
 
- 		frustumLinePositions.setXYZ( 0, farVerts[ 0 ].x, farVerts[ 0 ].y, farVerts[ 0 ].z );
 
- 		frustumLinePositions.setXYZ( 1, farVerts[ 3 ].x, farVerts[ 3 ].y, farVerts[ 3 ].z );
 
- 		frustumLinePositions.setXYZ( 2, farVerts[ 2 ].x, farVerts[ 2 ].y, farVerts[ 2 ].z );
 
- 		frustumLinePositions.setXYZ( 3, farVerts[ 1 ].x, farVerts[ 1 ].y, farVerts[ 1 ].z );
 
- 		frustumLinePositions.setXYZ( 4, nearVerts[ 0 ].x, nearVerts[ 0 ].y, nearVerts[ 0 ].z );
 
- 		frustumLinePositions.setXYZ( 5, nearVerts[ 3 ].x, nearVerts[ 3 ].y, nearVerts[ 3 ].z );
 
- 		frustumLinePositions.setXYZ( 6, nearVerts[ 2 ].x, nearVerts[ 2 ].y, nearVerts[ 2 ].z );
 
- 		frustumLinePositions.setXYZ( 7, nearVerts[ 1 ].x, nearVerts[ 1 ].y, nearVerts[ 1 ].z );
 
- 		frustumLinePositions.needsUpdate = true;
 
- 	}
 
- }
 
- export { CSMHelper };
 
 
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