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							- import { Vector3, Matrix4 } from '../../../build/three.module.js';
 
- const inverseProjectionMatrix = new Matrix4();
 
- class CSMFrustum {
 
- 	constructor( data ) {
 
- 		data = data || {};
 
- 		this.vertices = {
 
- 			near: [
 
- 				new Vector3(),
 
- 				new Vector3(),
 
- 				new Vector3(),
 
- 				new Vector3()
 
- 			],
 
- 			far: [
 
- 				new Vector3(),
 
- 				new Vector3(),
 
- 				new Vector3(),
 
- 				new Vector3()
 
- 			]
 
- 		};
 
- 		if ( data.projectionMatrix !== undefined ) {
 
- 			this.setFromProjectionMatrix( data.projectionMatrix, data.maxFar || 10000 );
 
- 		}
 
- 	}
 
- 	setFromProjectionMatrix( projectionMatrix, maxFar ) {
 
- 		const isOrthographic = projectionMatrix.elements[ 2 * 4 + 3 ] === 0;
 
- 		inverseProjectionMatrix.copy( projectionMatrix ).invert();
 
- 		// 3 --- 0  vertices.near/far order
 
- 		// |     |
 
- 		// 2 --- 1
 
- 		// clip space spans from [-1, 1]
 
- 		this.vertices.near[ 0 ].set( 1, 1, - 1 );
 
- 		this.vertices.near[ 1 ].set( 1, - 1, - 1 );
 
- 		this.vertices.near[ 2 ].set( - 1, - 1, - 1 );
 
- 		this.vertices.near[ 3 ].set( - 1, 1, - 1 );
 
- 		this.vertices.near.forEach( function ( v ) {
 
- 			v.applyMatrix4( inverseProjectionMatrix );
 
- 		} );
 
- 		this.vertices.far[ 0 ].set( 1, 1, 1 );
 
- 		this.vertices.far[ 1 ].set( 1, - 1, 1 );
 
- 		this.vertices.far[ 2 ].set( - 1, - 1, 1 );
 
- 		this.vertices.far[ 3 ].set( - 1, 1, 1 );
 
- 		this.vertices.far.forEach( function ( v ) {
 
- 			v.applyMatrix4( inverseProjectionMatrix );
 
- 			const absZ = Math.abs( v.z );
 
- 			if ( isOrthographic ) {
 
- 				v.z *= Math.min( maxFar / absZ, 1.0 );
 
- 			} else {
 
- 				v.multiplyScalar( Math.min( maxFar / absZ, 1.0 ) );
 
- 			}
 
- 		} );
 
- 		return this.vertices;
 
- 	}
 
- 	split( breaks, target ) {
 
- 		while ( breaks.length > target.length ) {
 
- 			target.push( new CSMFrustum() );
 
- 		}
 
- 		target.length = breaks.length;
 
- 		for ( let i = 0; i < breaks.length; i ++ ) {
 
- 			const cascade = target[ i ];
 
- 			if ( i === 0 ) {
 
- 				for ( let j = 0; j < 4; j ++ ) {
 
- 					cascade.vertices.near[ j ].copy( this.vertices.near[ j ] );
 
- 				}
 
- 			} else {
 
- 				for ( let j = 0; j < 4; j ++ ) {
 
- 					cascade.vertices.near[ j ].lerpVectors( this.vertices.near[ j ], this.vertices.far[ j ], breaks[ i - 1 ] );
 
- 				}
 
- 			}
 
- 			if ( i === breaks.length - 1 ) {
 
- 				for ( let j = 0; j < 4; j ++ ) {
 
- 					cascade.vertices.far[ j ].copy( this.vertices.far[ j ] );
 
- 				}
 
- 			} else {
 
- 				for ( let j = 0; j < 4; j ++ ) {
 
- 					cascade.vertices.far[ j ].lerpVectors( this.vertices.near[ j ], this.vertices.far[ j ], breaks[ i ] );
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	toSpace( cameraMatrix, target ) {
 
- 		for ( var i = 0; i < 4; i ++ ) {
 
- 			target.vertices.near[ i ]
 
- 				.copy( this.vertices.near[ i ] )
 
- 				.applyMatrix4( cameraMatrix );
 
- 			target.vertices.far[ i ]
 
- 				.copy( this.vertices.far[ i ] )
 
- 				.applyMatrix4( cameraMatrix );
 
- 		}
 
- 	}
 
- }
 
- export { CSMFrustum };
 
 
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