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							- import {
 
- 	BoxGeometry,
 
- 	BufferGeometry,
 
- 	CylinderGeometry,
 
- 	DoubleSide,
 
- 	Euler,
 
- 	Float32BufferAttribute,
 
- 	Line,
 
- 	LineBasicMaterial,
 
- 	Matrix4,
 
- 	Mesh,
 
- 	MeshBasicMaterial,
 
- 	Object3D,
 
- 	OctahedronGeometry,
 
- 	PlaneGeometry,
 
- 	Quaternion,
 
- 	Raycaster,
 
- 	SphereGeometry,
 
- 	TorusGeometry,
 
- 	Vector3
 
- } from '../../../build/three.module.js';
 
- const _raycaster = new Raycaster();
 
- const _tempVector = new Vector3();
 
- const _tempVector2 = new Vector3();
 
- const _tempQuaternion = new Quaternion();
 
- const _unit = {
 
- 	X: new Vector3( 1, 0, 0 ),
 
- 	Y: new Vector3( 0, 1, 0 ),
 
- 	Z: new Vector3( 0, 0, 1 )
 
- };
 
- const _changeEvent = { type: 'change' };
 
- const _mouseDownEvent = { type: 'mouseDown' };
 
- const _mouseUpEvent = { type: 'mouseUp', mode: null };
 
- const _objectChangeEvent = { type: 'objectChange' };
 
- class TransformControls extends Object3D {
 
- 	constructor( camera, domElement ) {
 
- 		super();
 
- 		if ( domElement === undefined ) {
 
- 			console.warn( 'THREE.TransformControls: The second parameter "domElement" is now mandatory.' );
 
- 			domElement = document;
 
- 		}
 
- 		this.visible = false;
 
- 		this.domElement = domElement;
 
- 		this.domElement.style.touchAction = 'none'; // disable touch scroll
 
- 		const _gizmo = new TransformControlsGizmo();
 
- 		this._gizmo = _gizmo;
 
- 		this.add( _gizmo );
 
- 		const _plane = new TransformControlsPlane();
 
- 		this._plane = _plane;
 
- 		this.add( _plane );
 
- 		const scope = this;
 
- 		// Defined getter, setter and store for a property
 
- 		function defineProperty( propName, defaultValue ) {
 
- 			let propValue = defaultValue;
 
- 			Object.defineProperty( scope, propName, {
 
- 				get: function () {
 
- 					return propValue !== undefined ? propValue : defaultValue;
 
- 				},
 
- 				set: function ( value ) {
 
- 					if ( propValue !== value ) {
 
- 						propValue = value;
 
- 						_plane[ propName ] = value;
 
- 						_gizmo[ propName ] = value;
 
- 						scope.dispatchEvent( { type: propName + '-changed', value: value } );
 
- 						scope.dispatchEvent( _changeEvent );
 
- 					}
 
- 				}
 
- 			} );
 
- 			scope[ propName ] = defaultValue;
 
- 			_plane[ propName ] = defaultValue;
 
- 			_gizmo[ propName ] = defaultValue;
 
- 		}
 
- 		// Define properties with getters/setter
 
- 		// Setting the defined property will automatically trigger change event
 
- 		// Defined properties are passed down to gizmo and plane
 
- 		defineProperty( 'camera', camera );
 
- 		defineProperty( 'object', undefined );
 
- 		defineProperty( 'enabled', true );
 
- 		defineProperty( 'axis', null );
 
- 		defineProperty( 'mode', 'translate' );
 
- 		defineProperty( 'translationSnap', null );
 
- 		defineProperty( 'rotationSnap', null );
 
- 		defineProperty( 'scaleSnap', null );
 
- 		defineProperty( 'space', 'world' );
 
- 		defineProperty( 'size', 1 );
 
- 		defineProperty( 'dragging', false );
 
- 		defineProperty( 'showX', true );
 
- 		defineProperty( 'showY', true );
 
- 		defineProperty( 'showZ', true );
 
- 		// Reusable utility variables
 
- 		const worldPosition = new Vector3();
 
- 		const worldPositionStart = new Vector3();
 
- 		const worldQuaternion = new Quaternion();
 
- 		const worldQuaternionStart = new Quaternion();
 
- 		const cameraPosition = new Vector3();
 
- 		const cameraQuaternion = new Quaternion();
 
- 		const pointStart = new Vector3();
 
- 		const pointEnd = new Vector3();
 
- 		const rotationAxis = new Vector3();
 
- 		const rotationAngle = 0;
 
- 		const eye = new Vector3();
 
- 		// TODO: remove properties unused in plane and gizmo
 
- 		defineProperty( 'worldPosition', worldPosition );
 
- 		defineProperty( 'worldPositionStart', worldPositionStart );
 
- 		defineProperty( 'worldQuaternion', worldQuaternion );
 
- 		defineProperty( 'worldQuaternionStart', worldQuaternionStart );
 
- 		defineProperty( 'cameraPosition', cameraPosition );
 
- 		defineProperty( 'cameraQuaternion', cameraQuaternion );
 
- 		defineProperty( 'pointStart', pointStart );
 
- 		defineProperty( 'pointEnd', pointEnd );
 
- 		defineProperty( 'rotationAxis', rotationAxis );
 
- 		defineProperty( 'rotationAngle', rotationAngle );
 
- 		defineProperty( 'eye', eye );
 
- 		this._offset = new Vector3();
 
- 		this._startNorm = new Vector3();
 
- 		this._endNorm = new Vector3();
 
- 		this._cameraScale = new Vector3();
 
- 		this._parentPosition = new Vector3();
 
- 		this._parentQuaternion = new Quaternion();
 
- 		this._parentQuaternionInv = new Quaternion();
 
- 		this._parentScale = new Vector3();
 
- 		this._worldScaleStart = new Vector3();
 
- 		this._worldQuaternionInv = new Quaternion();
 
- 		this._worldScale = new Vector3();
 
- 		this._positionStart = new Vector3();
 
- 		this._quaternionStart = new Quaternion();
 
- 		this._scaleStart = new Vector3();
 
- 		this._getPointer = getPointer.bind( this );
 
- 		this._onPointerDown = onPointerDown.bind( this );
 
- 		this._onPointerHover = onPointerHover.bind( this );
 
- 		this._onPointerMove = onPointerMove.bind( this );
 
- 		this._onPointerUp = onPointerUp.bind( this );
 
- 		this.domElement.addEventListener( 'pointerdown', this._onPointerDown );
 
- 		this.domElement.addEventListener( 'pointermove', this._onPointerHover );
 
- 		this.domElement.addEventListener( 'pointerup', this._onPointerUp );
 
- 	}
 
- 	// updateMatrixWorld  updates key transformation variables
 
- 	updateMatrixWorld() {
 
- 		if ( this.object !== undefined ) {
 
- 			this.object.updateMatrixWorld();
 
- 			if ( this.object.parent === null ) {
 
- 				console.error( 'TransformControls: The attached 3D object must be a part of the scene graph.' );
 
- 			} else {
 
- 				this.object.parent.matrixWorld.decompose( this._parentPosition, this._parentQuaternion, this._parentScale );
 
- 			}
 
- 			this.object.matrixWorld.decompose( this.worldPosition, this.worldQuaternion, this._worldScale );
 
- 			this._parentQuaternionInv.copy( this._parentQuaternion ).invert();
 
- 			this._worldQuaternionInv.copy( this.worldQuaternion ).invert();
 
- 		}
 
- 		this.camera.updateMatrixWorld();
 
- 		this.camera.matrixWorld.decompose( this.cameraPosition, this.cameraQuaternion, this._cameraScale );
 
- 		this.eye.copy( this.cameraPosition ).sub( this.worldPosition ).normalize();
 
- 		super.updateMatrixWorld( this );
 
- 	}
 
- 	pointerHover( pointer ) {
 
- 		if ( this.object === undefined || this.dragging === true ) return;
 
- 		_raycaster.setFromCamera( pointer, this.camera );
 
- 		const intersect = intersectObjectWithRay( this._gizmo.picker[ this.mode ], _raycaster );
 
- 		if ( intersect ) {
 
- 			this.axis = intersect.object.name;
 
- 		} else {
 
- 			this.axis = null;
 
- 		}
 
- 	}
 
- 	pointerDown( pointer ) {
 
- 		if ( this.object === undefined || this.dragging === true || pointer.button !== 0 ) return;
 
- 		if ( this.axis !== null ) {
 
- 			_raycaster.setFromCamera( pointer, this.camera );
 
- 			const planeIntersect = intersectObjectWithRay( this._plane, _raycaster, true );
 
- 			if ( planeIntersect ) {
 
- 				this.object.updateMatrixWorld();
 
- 				this.object.parent.updateMatrixWorld();
 
- 				this._positionStart.copy( this.object.position );
 
- 				this._quaternionStart.copy( this.object.quaternion );
 
- 				this._scaleStart.copy( this.object.scale );
 
- 				this.object.matrixWorld.decompose( this.worldPositionStart, this.worldQuaternionStart, this._worldScaleStart );
 
- 				this.pointStart.copy( planeIntersect.point ).sub( this.worldPositionStart );
 
- 			}
 
- 			this.dragging = true;
 
- 			_mouseDownEvent.mode = this.mode;
 
- 			this.dispatchEvent( _mouseDownEvent );
 
- 		}
 
- 	}
 
- 	pointerMove( pointer ) {
 
- 		const axis = this.axis;
 
- 		const mode = this.mode;
 
- 		const object = this.object;
 
- 		let space = this.space;
 
- 		if ( mode === 'scale' ) {
 
- 			space = 'local';
 
- 		} else if ( axis === 'E' || axis === 'XYZE' || axis === 'XYZ' ) {
 
- 			space = 'world';
 
- 		}
 
- 		if ( object === undefined || axis === null || this.dragging === false || pointer.button !== - 1 ) return;
 
- 		_raycaster.setFromCamera( pointer, this.camera );
 
- 		const planeIntersect = intersectObjectWithRay( this._plane, _raycaster, true );
 
- 		if ( ! planeIntersect ) return;
 
- 		this.pointEnd.copy( planeIntersect.point ).sub( this.worldPositionStart );
 
- 		if ( mode === 'translate' ) {
 
- 			// Apply translate
 
- 			this._offset.copy( this.pointEnd ).sub( this.pointStart );
 
- 			if ( space === 'local' && axis !== 'XYZ' ) {
 
- 				this._offset.applyQuaternion( this._worldQuaternionInv );
 
- 			}
 
- 			if ( axis.indexOf( 'X' ) === - 1 ) this._offset.x = 0;
 
- 			if ( axis.indexOf( 'Y' ) === - 1 ) this._offset.y = 0;
 
- 			if ( axis.indexOf( 'Z' ) === - 1 ) this._offset.z = 0;
 
- 			if ( space === 'local' && axis !== 'XYZ' ) {
 
- 				this._offset.applyQuaternion( this._quaternionStart ).divide( this._parentScale );
 
- 			} else {
 
- 				this._offset.applyQuaternion( this._parentQuaternionInv ).divide( this._parentScale );
 
- 			}
 
- 			object.position.copy( this._offset ).add( this._positionStart );
 
- 			// Apply translation snap
 
- 			if ( this.translationSnap ) {
 
- 				if ( space === 'local' ) {
 
- 					object.position.applyQuaternion( _tempQuaternion.copy( this._quaternionStart ).invert() );
 
- 					if ( axis.search( 'X' ) !== - 1 ) {
 
- 						object.position.x = Math.round( object.position.x / this.translationSnap ) * this.translationSnap;
 
- 					}
 
- 					if ( axis.search( 'Y' ) !== - 1 ) {
 
- 						object.position.y = Math.round( object.position.y / this.translationSnap ) * this.translationSnap;
 
- 					}
 
- 					if ( axis.search( 'Z' ) !== - 1 ) {
 
- 						object.position.z = Math.round( object.position.z / this.translationSnap ) * this.translationSnap;
 
- 					}
 
- 					object.position.applyQuaternion( this._quaternionStart );
 
- 				}
 
- 				if ( space === 'world' ) {
 
- 					if ( object.parent ) {
 
- 						object.position.add( _tempVector.setFromMatrixPosition( object.parent.matrixWorld ) );
 
- 					}
 
- 					if ( axis.search( 'X' ) !== - 1 ) {
 
- 						object.position.x = Math.round( object.position.x / this.translationSnap ) * this.translationSnap;
 
- 					}
 
- 					if ( axis.search( 'Y' ) !== - 1 ) {
 
- 						object.position.y = Math.round( object.position.y / this.translationSnap ) * this.translationSnap;
 
- 					}
 
- 					if ( axis.search( 'Z' ) !== - 1 ) {
 
- 						object.position.z = Math.round( object.position.z / this.translationSnap ) * this.translationSnap;
 
- 					}
 
- 					if ( object.parent ) {
 
- 						object.position.sub( _tempVector.setFromMatrixPosition( object.parent.matrixWorld ) );
 
- 					}
 
- 				}
 
- 			}
 
- 		} else if ( mode === 'scale' ) {
 
- 			if ( axis.search( 'XYZ' ) !== - 1 ) {
 
- 				let d = this.pointEnd.length() / this.pointStart.length();
 
- 				if ( this.pointEnd.dot( this.pointStart ) < 0 ) d *= - 1;
 
- 				_tempVector2.set( d, d, d );
 
- 			} else {
 
- 				_tempVector.copy( this.pointStart );
 
- 				_tempVector2.copy( this.pointEnd );
 
- 				_tempVector.applyQuaternion( this._worldQuaternionInv );
 
- 				_tempVector2.applyQuaternion( this._worldQuaternionInv );
 
- 				_tempVector2.divide( _tempVector );
 
- 				if ( axis.search( 'X' ) === - 1 ) {
 
- 					_tempVector2.x = 1;
 
- 				}
 
- 				if ( axis.search( 'Y' ) === - 1 ) {
 
- 					_tempVector2.y = 1;
 
- 				}
 
- 				if ( axis.search( 'Z' ) === - 1 ) {
 
- 					_tempVector2.z = 1;
 
- 				}
 
- 			}
 
- 			// Apply scale
 
- 			object.scale.copy( this._scaleStart ).multiply( _tempVector2 );
 
- 			if ( this.scaleSnap ) {
 
- 				if ( axis.search( 'X' ) !== - 1 ) {
 
- 					object.scale.x = Math.round( object.scale.x / this.scaleSnap ) * this.scaleSnap || this.scaleSnap;
 
- 				}
 
- 				if ( axis.search( 'Y' ) !== - 1 ) {
 
- 					object.scale.y = Math.round( object.scale.y / this.scaleSnap ) * this.scaleSnap || this.scaleSnap;
 
- 				}
 
- 				if ( axis.search( 'Z' ) !== - 1 ) {
 
- 					object.scale.z = Math.round( object.scale.z / this.scaleSnap ) * this.scaleSnap || this.scaleSnap;
 
- 				}
 
- 			}
 
- 		} else if ( mode === 'rotate' ) {
 
- 			this._offset.copy( this.pointEnd ).sub( this.pointStart );
 
- 			const ROTATION_SPEED = 20 / this.worldPosition.distanceTo( _tempVector.setFromMatrixPosition( this.camera.matrixWorld ) );
 
- 			if ( axis === 'E' ) {
 
- 				this.rotationAxis.copy( this.eye );
 
- 				this.rotationAngle = this.pointEnd.angleTo( this.pointStart );
 
- 				this._startNorm.copy( this.pointStart ).normalize();
 
- 				this._endNorm.copy( this.pointEnd ).normalize();
 
- 				this.rotationAngle *= ( this._endNorm.cross( this._startNorm ).dot( this.eye ) < 0 ? 1 : - 1 );
 
- 			} else if ( axis === 'XYZE' ) {
 
- 				this.rotationAxis.copy( this._offset ).cross( this.eye ).normalize();
 
- 				this.rotationAngle = this._offset.dot( _tempVector.copy( this.rotationAxis ).cross( this.eye ) ) * ROTATION_SPEED;
 
- 			} else if ( axis === 'X' || axis === 'Y' || axis === 'Z' ) {
 
- 				this.rotationAxis.copy( _unit[ axis ] );
 
- 				_tempVector.copy( _unit[ axis ] );
 
- 				if ( space === 'local' ) {
 
- 					_tempVector.applyQuaternion( this.worldQuaternion );
 
- 				}
 
- 				this.rotationAngle = this._offset.dot( _tempVector.cross( this.eye ).normalize() ) * ROTATION_SPEED;
 
- 			}
 
- 			// Apply rotation snap
 
- 			if ( this.rotationSnap ) this.rotationAngle = Math.round( this.rotationAngle / this.rotationSnap ) * this.rotationSnap;
 
- 			// Apply rotate
 
- 			if ( space === 'local' && axis !== 'E' && axis !== 'XYZE' ) {
 
- 				object.quaternion.copy( this._quaternionStart );
 
- 				object.quaternion.multiply( _tempQuaternion.setFromAxisAngle( this.rotationAxis, this.rotationAngle ) ).normalize();
 
- 			} else {
 
- 				this.rotationAxis.applyQuaternion( this._parentQuaternionInv );
 
- 				object.quaternion.copy( _tempQuaternion.setFromAxisAngle( this.rotationAxis, this.rotationAngle ) );
 
- 				object.quaternion.multiply( this._quaternionStart ).normalize();
 
- 			}
 
- 		}
 
- 		this.dispatchEvent( _changeEvent );
 
- 		this.dispatchEvent( _objectChangeEvent );
 
- 	}
 
- 	pointerUp( pointer ) {
 
- 		if ( pointer.button !== 0 ) return;
 
- 		if ( this.dragging && ( this.axis !== null ) ) {
 
- 			_mouseUpEvent.mode = this.mode;
 
- 			this.dispatchEvent( _mouseUpEvent );
 
- 		}
 
- 		this.dragging = false;
 
- 		this.axis = null;
 
- 	}
 
- 	dispose() {
 
- 		this.domElement.removeEventListener( 'pointerdown', this._onPointerDown );
 
- 		this.domElement.removeEventListener( 'pointermove', this._onPointerHover );
 
- 		this.domElement.removeEventListener( 'pointermove', this._onPointerMove );
 
- 		this.domElement.removeEventListener( 'pointerup', this._onPointerUp );
 
- 		this.traverse( function ( child ) {
 
- 			if ( child.geometry ) child.geometry.dispose();
 
- 			if ( child.material ) child.material.dispose();
 
- 		} );
 
- 	}
 
- 	// Set current object
 
- 	attach( object ) {
 
- 		this.object = object;
 
- 		this.visible = true;
 
- 		return this;
 
- 	}
 
- 	// Detatch from object
 
- 	detach() {
 
- 		this.object = undefined;
 
- 		this.visible = false;
 
- 		this.axis = null;
 
- 		return this;
 
- 	}
 
- 	getRaycaster() {
 
- 		return _raycaster;
 
- 	}
 
- 	// TODO: deprecate
 
- 	getMode() {
 
- 		return this.mode;
 
- 	}
 
- 	setMode( mode ) {
 
- 		this.mode = mode;
 
- 	}
 
- 	setTranslationSnap( translationSnap ) {
 
- 		this.translationSnap = translationSnap;
 
- 	}
 
- 	setRotationSnap( rotationSnap ) {
 
- 		this.rotationSnap = rotationSnap;
 
- 	}
 
- 	setScaleSnap( scaleSnap ) {
 
- 		this.scaleSnap = scaleSnap;
 
- 	}
 
- 	setSize( size ) {
 
- 		this.size = size;
 
- 	}
 
- 	setSpace( space ) {
 
- 		this.space = space;
 
- 	}
 
- 	update() {
 
- 		console.warn( 'THREE.TransformControls: update function has no more functionality and therefore has been deprecated.' );
 
- 	}
 
- }
 
- TransformControls.prototype.isTransformControls = true;
 
- // mouse / touch event handlers
 
- function getPointer( event ) {
 
- 	if ( this.domElement.ownerDocument.pointerLockElement ) {
 
- 		return {
 
- 			x: 0,
 
- 			y: 0,
 
- 			button: event.button
 
- 		};
 
- 	} else {
 
- 		const rect = this.domElement.getBoundingClientRect();
 
- 		return {
 
- 			x: ( event.clientX - rect.left ) / rect.width * 2 - 1,
 
- 			y: - ( event.clientY - rect.top ) / rect.height * 2 + 1,
 
- 			button: event.button
 
- 		};
 
- 	}
 
- }
 
- function onPointerHover( event ) {
 
- 	if ( ! this.enabled ) return;
 
- 	switch ( event.pointerType ) {
 
- 		case 'mouse':
 
- 		case 'pen':
 
- 			this.pointerHover( this._getPointer( event ) );
 
- 			break;
 
- 	}
 
- }
 
- function onPointerDown( event ) {
 
- 	if ( ! this.enabled ) return;
 
- 	this.domElement.setPointerCapture( event.pointerId );
 
- 	this.domElement.addEventListener( 'pointermove', this._onPointerMove );
 
- 	this.pointerHover( this._getPointer( event ) );
 
- 	this.pointerDown( this._getPointer( event ) );
 
- }
 
- function onPointerMove( event ) {
 
- 	if ( ! this.enabled ) return;
 
- 	this.pointerMove( this._getPointer( event ) );
 
- }
 
- function onPointerUp( event ) {
 
- 	if ( ! this.enabled ) return;
 
- 	this.domElement.releasePointerCapture( event.pointerId );
 
- 	this.domElement.removeEventListener( 'pointermove', this._onPointerMove );
 
- 	this.pointerUp( this._getPointer( event ) );
 
- }
 
- function intersectObjectWithRay( object, raycaster, includeInvisible ) {
 
- 	const allIntersections = raycaster.intersectObject( object, true );
 
- 	for ( let i = 0; i < allIntersections.length; i ++ ) {
 
- 		if ( allIntersections[ i ].object.visible || includeInvisible ) {
 
- 			return allIntersections[ i ];
 
- 		}
 
- 	}
 
- 	return false;
 
- }
 
- //
 
- // Reusable utility variables
 
- const _tempEuler = new Euler();
 
- const _alignVector = new Vector3( 0, 1, 0 );
 
- const _zeroVector = new Vector3( 0, 0, 0 );
 
- const _lookAtMatrix = new Matrix4();
 
- const _tempQuaternion2 = new Quaternion();
 
- const _identityQuaternion = new Quaternion();
 
- const _dirVector = new Vector3();
 
- const _tempMatrix = new Matrix4();
 
- const _unitX = new Vector3( 1, 0, 0 );
 
- const _unitY = new Vector3( 0, 1, 0 );
 
- const _unitZ = new Vector3( 0, 0, 1 );
 
- const _v1 = new Vector3();
 
- const _v2 = new Vector3();
 
- const _v3 = new Vector3();
 
- class TransformControlsGizmo extends Object3D {
 
- 	constructor() {
 
- 		super();
 
- 		this.type = 'TransformControlsGizmo';
 
- 		// shared materials
 
- 		const gizmoMaterial = new MeshBasicMaterial( {
 
- 			depthTest: false,
 
- 			depthWrite: false,
 
- 			fog: false,
 
- 			toneMapped: false,
 
- 			transparent: true
 
- 		} );
 
- 		const gizmoLineMaterial = new LineBasicMaterial( {
 
- 			depthTest: false,
 
- 			depthWrite: false,
 
- 			fog: false,
 
- 			toneMapped: false,
 
- 			transparent: true
 
- 		} );
 
- 		// Make unique material for each axis/color
 
- 		const matInvisible = gizmoMaterial.clone();
 
- 		matInvisible.opacity = 0.15;
 
- 		const matHelper = gizmoLineMaterial.clone();
 
- 		matHelper.opacity = 0.5;
 
- 		const matRed = gizmoMaterial.clone();
 
- 		matRed.color.setHex( 0xff0000 );
 
- 		const matGreen = gizmoMaterial.clone();
 
- 		matGreen.color.setHex( 0x00ff00 );
 
- 		const matBlue = gizmoMaterial.clone();
 
- 		matBlue.color.setHex( 0x0000ff );
 
- 		const matRedTransparent = gizmoMaterial.clone();
 
- 		matRedTransparent.color.setHex( 0xff0000 );
 
- 		matRedTransparent.opacity = 0.5;
 
- 		const matGreenTransparent = gizmoMaterial.clone();
 
- 		matGreenTransparent.color.setHex( 0x00ff00 );
 
- 		matGreenTransparent.opacity = 0.5;
 
- 		const matBlueTransparent = gizmoMaterial.clone();
 
- 		matBlueTransparent.color.setHex( 0x0000ff );
 
- 		matBlueTransparent.opacity = 0.5;
 
- 		const matWhiteTransparent = gizmoMaterial.clone();
 
- 		matWhiteTransparent.opacity = 0.25;
 
- 		const matYellowTransparent = gizmoMaterial.clone();
 
- 		matYellowTransparent.color.setHex( 0xffff00 );
 
- 		matYellowTransparent.opacity = 0.25;
 
- 		const matYellow = gizmoMaterial.clone();
 
- 		matYellow.color.setHex( 0xffff00 );
 
- 		const matGray = gizmoMaterial.clone();
 
- 		matGray.color.setHex( 0x787878 );
 
- 		// reusable geometry
 
- 		const arrowGeometry = new CylinderGeometry( 0, 0.04, 0.1, 12 );
 
- 		arrowGeometry.translate( 0, 0.05, 0 );
 
- 		const scaleHandleGeometry = new BoxGeometry( 0.08, 0.08, 0.08 );
 
- 		scaleHandleGeometry.translate( 0, 0.04, 0 );
 
- 		const lineGeometry = new BufferGeometry();
 
- 		lineGeometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0,	1, 0, 0 ], 3 ) );
 
- 		const lineGeometry2 = new CylinderGeometry( 0.0075, 0.0075, 0.5, 3 );
 
- 		lineGeometry2.translate( 0, 0.25, 0 );
 
- 		function CircleGeometry( radius, arc ) {
 
- 			const geometry = new TorusGeometry( radius, 0.0075, 3, 64, arc * Math.PI * 2 );
 
- 			geometry.rotateY( Math.PI / 2 );
 
- 			geometry.rotateX( Math.PI / 2 );
 
- 			return geometry;
 
- 		}
 
- 		// Special geometry for transform helper. If scaled with position vector it spans from [0,0,0] to position
 
- 		function TranslateHelperGeometry() {
 
- 			const geometry = new BufferGeometry();
 
- 			geometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 1, 1, 1 ], 3 ) );
 
- 			return geometry;
 
- 		}
 
- 		// Gizmo definitions - custom hierarchy definitions for setupGizmo() function
 
- 		const gizmoTranslate = {
 
- 			X: [
 
- 				[ new Mesh( arrowGeometry, matRed ), [ 0.5, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
 
- 				[ new Mesh( arrowGeometry, matRed ), [ - 0.5, 0, 0 ], [ 0, 0, Math.PI / 2 ]],
 
- 				[ new Mesh( lineGeometry2, matRed ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]]
 
- 			],
 
- 			Y: [
 
- 				[ new Mesh( arrowGeometry, matGreen ), [ 0, 0.5, 0 ]],
 
- 				[ new Mesh( arrowGeometry, matGreen ), [ 0, - 0.5, 0 ], [ Math.PI, 0, 0 ]],
 
- 				[ new Mesh( lineGeometry2, matGreen ) ]
 
- 			],
 
- 			Z: [
 
- 				[ new Mesh( arrowGeometry, matBlue ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ]],
 
- 				[ new Mesh( arrowGeometry, matBlue ), [ 0, 0, - 0.5 ], [ - Math.PI / 2, 0, 0 ]],
 
- 				[ new Mesh( lineGeometry2, matBlue ), null, [ Math.PI / 2, 0, 0 ]]
 
- 			],
 
- 			XYZ: [
 
- 				[ new Mesh( new OctahedronGeometry( 0.1, 0 ), matWhiteTransparent.clone() ), [ 0, 0, 0 ]]
 
- 			],
 
- 			XY: [
 
- 				[ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matBlueTransparent.clone() ), [ 0.15, 0.15, 0 ]]
 
- 			],
 
- 			YZ: [
 
- 				[ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matRedTransparent.clone() ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]
 
- 			],
 
- 			XZ: [
 
- 				[ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matGreenTransparent.clone() ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]
 
- 			]
 
- 		};
 
- 		const pickerTranslate = {
 
- 			X: [
 
- 				[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0.3, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
 
- 				[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ - 0.3, 0, 0 ], [ 0, 0, Math.PI / 2 ]]
 
- 			],
 
- 			Y: [
 
- 				[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0.3, 0 ]],
 
- 				[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, - 0.3, 0 ], [ 0, 0, Math.PI ]]
 
- 			],
 
- 			Z: [
 
- 				[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, 0.3 ], [ Math.PI / 2, 0, 0 ]],
 
- 				[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, - 0.3 ], [ - Math.PI / 2, 0, 0 ]]
 
- 			],
 
- 			XYZ: [
 
- 				[ new Mesh( new OctahedronGeometry( 0.2, 0 ), matInvisible ) ]
 
- 			],
 
- 			XY: [
 
- 				[ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0.15, 0 ]]
 
- 			],
 
- 			YZ: [
 
- 				[ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]
 
- 			],
 
- 			XZ: [
 
- 				[ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]
 
- 			]
 
- 		};
 
- 		const helperTranslate = {
 
- 			START: [
 
- 				[ new Mesh( new OctahedronGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ]
 
- 			],
 
- 			END: [
 
- 				[ new Mesh( new OctahedronGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ]
 
- 			],
 
- 			DELTA: [
 
- 				[ new Line( TranslateHelperGeometry(), matHelper ), null, null, null, 'helper' ]
 
- 			],
 
- 			X: [
 
- 				[ new Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
 
- 			],
 
- 			Y: [
 
- 				[ new Line( lineGeometry, matHelper.clone() ), [ 0, - 1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ]
 
- 			],
 
- 			Z: [
 
- 				[ new Line( lineGeometry, matHelper.clone() ), [ 0, 0, - 1e3 ], [ 0, - Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ]
 
- 			]
 
- 		};
 
- 		const gizmoRotate = {
 
- 			XYZE: [
 
- 				[ new Mesh( CircleGeometry( 0.5, 1 ), matGray ), null, [ 0, Math.PI / 2, 0 ]]
 
- 			],
 
- 			X: [
 
- 				[ new Mesh( CircleGeometry( 0.5, 0.5 ), matRed ) ]
 
- 			],
 
- 			Y: [
 
- 				[ new Mesh( CircleGeometry( 0.5, 0.5 ), matGreen ), null, [ 0, 0, - Math.PI / 2 ]]
 
- 			],
 
- 			Z: [
 
- 				[ new Mesh( CircleGeometry( 0.5, 0.5 ), matBlue ), null, [ 0, Math.PI / 2, 0 ]]
 
- 			],
 
- 			E: [
 
- 				[ new Mesh( CircleGeometry( 0.75, 1 ), matYellowTransparent ), null, [ 0, Math.PI / 2, 0 ]]
 
- 			]
 
- 		};
 
- 		const helperRotate = {
 
- 			AXIS: [
 
- 				[ new Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
 
- 			]
 
- 		};
 
- 		const pickerRotate = {
 
- 			XYZE: [
 
- 				[ new Mesh( new SphereGeometry( 0.25, 10, 8 ), matInvisible ) ]
 
- 			],
 
- 			X: [
 
- 				[ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, - Math.PI / 2, - Math.PI / 2 ]],
 
- 			],
 
- 			Y: [
 
- 				[ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ]],
 
- 			],
 
- 			Z: [
 
- 				[ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
 
- 			],
 
- 			E: [
 
- 				[ new Mesh( new TorusGeometry( 0.75, 0.1, 2, 24 ), matInvisible ) ]
 
- 			]
 
- 		};
 
- 		const gizmoScale = {
 
- 			X: [
 
- 				[ new Mesh( scaleHandleGeometry, matRed ), [ 0.5, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
 
- 				[ new Mesh( lineGeometry2, matRed ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
 
- 				[ new Mesh( scaleHandleGeometry, matRed ), [ - 0.5, 0, 0 ], [ 0, 0, Math.PI / 2 ]],
 
- 			],
 
- 			Y: [
 
- 				[ new Mesh( scaleHandleGeometry, matGreen ), [ 0, 0.5, 0 ]],
 
- 				[ new Mesh( lineGeometry2, matGreen ) ],
 
- 				[ new Mesh( scaleHandleGeometry, matGreen ), [ 0, - 0.5, 0 ], [ 0, 0, Math.PI ]],
 
- 			],
 
- 			Z: [
 
- 				[ new Mesh( scaleHandleGeometry, matBlue ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ]],
 
- 				[ new Mesh( lineGeometry2, matBlue ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ]],
 
- 				[ new Mesh( scaleHandleGeometry, matBlue ), [ 0, 0, - 0.5 ], [ - Math.PI / 2, 0, 0 ]]
 
- 			],
 
- 			XY: [
 
- 				[ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matBlueTransparent ), [ 0.15, 0.15, 0 ]]
 
- 			],
 
- 			YZ: [
 
- 				[ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matRedTransparent ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]
 
- 			],
 
- 			XZ: [
 
- 				[ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matGreenTransparent ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]
 
- 			],
 
- 			XYZ: [
 
- 				[ new Mesh( new BoxGeometry( 0.1, 0.1, 0.1 ), matWhiteTransparent.clone() ) ],
 
- 			]
 
- 		};
 
- 		const pickerScale = {
 
- 			X: [
 
- 				[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0.3, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
 
- 				[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ - 0.3, 0, 0 ], [ 0, 0, Math.PI / 2 ]]
 
- 			],
 
- 			Y: [
 
- 				[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0.3, 0 ]],
 
- 				[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, - 0.3, 0 ], [ 0, 0, Math.PI ]]
 
- 			],
 
- 			Z: [
 
- 				[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, 0.3 ], [ Math.PI / 2, 0, 0 ]],
 
- 				[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, - 0.3 ], [ - Math.PI / 2, 0, 0 ]]
 
- 			],
 
- 			XY: [
 
- 				[ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0.15, 0 ]],
 
- 			],
 
- 			YZ: [
 
- 				[ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]],
 
- 			],
 
- 			XZ: [
 
- 				[ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]],
 
- 			],
 
- 			XYZ: [
 
- 				[ new Mesh( new BoxGeometry( 0.2, 0.2, 0.2 ), matInvisible ), [ 0, 0, 0 ]],
 
- 			]
 
- 		};
 
- 		const helperScale = {
 
- 			X: [
 
- 				[ new Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
 
- 			],
 
- 			Y: [
 
- 				[ new Line( lineGeometry, matHelper.clone() ), [ 0, - 1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ]
 
- 			],
 
- 			Z: [
 
- 				[ new Line( lineGeometry, matHelper.clone() ), [ 0, 0, - 1e3 ], [ 0, - Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ]
 
- 			]
 
- 		};
 
- 		// Creates an Object3D with gizmos described in custom hierarchy definition.
 
- 		function setupGizmo( gizmoMap ) {
 
- 			const gizmo = new Object3D();
 
- 			for ( const name in gizmoMap ) {
 
- 				for ( let i = gizmoMap[ name ].length; i --; ) {
 
- 					const object = gizmoMap[ name ][ i ][ 0 ].clone();
 
- 					const position = gizmoMap[ name ][ i ][ 1 ];
 
- 					const rotation = gizmoMap[ name ][ i ][ 2 ];
 
- 					const scale = gizmoMap[ name ][ i ][ 3 ];
 
- 					const tag = gizmoMap[ name ][ i ][ 4 ];
 
- 					// name and tag properties are essential for picking and updating logic.
 
- 					object.name = name;
 
- 					object.tag = tag;
 
- 					if ( position ) {
 
- 						object.position.set( position[ 0 ], position[ 1 ], position[ 2 ] );
 
- 					}
 
- 					if ( rotation ) {
 
- 						object.rotation.set( rotation[ 0 ], rotation[ 1 ], rotation[ 2 ] );
 
- 					}
 
- 					if ( scale ) {
 
- 						object.scale.set( scale[ 0 ], scale[ 1 ], scale[ 2 ] );
 
- 					}
 
- 					object.updateMatrix();
 
- 					const tempGeometry = object.geometry.clone();
 
- 					tempGeometry.applyMatrix4( object.matrix );
 
- 					object.geometry = tempGeometry;
 
- 					object.renderOrder = Infinity;
 
- 					object.position.set( 0, 0, 0 );
 
- 					object.rotation.set( 0, 0, 0 );
 
- 					object.scale.set( 1, 1, 1 );
 
- 					gizmo.add( object );
 
- 				}
 
- 			}
 
- 			return gizmo;
 
- 		}
 
- 		// Gizmo creation
 
- 		this.gizmo = {};
 
- 		this.picker = {};
 
- 		this.helper = {};
 
- 		this.add( this.gizmo[ 'translate' ] = setupGizmo( gizmoTranslate ) );
 
- 		this.add( this.gizmo[ 'rotate' ] = setupGizmo( gizmoRotate ) );
 
- 		this.add( this.gizmo[ 'scale' ] = setupGizmo( gizmoScale ) );
 
- 		this.add( this.picker[ 'translate' ] = setupGizmo( pickerTranslate ) );
 
- 		this.add( this.picker[ 'rotate' ] = setupGizmo( pickerRotate ) );
 
- 		this.add( this.picker[ 'scale' ] = setupGizmo( pickerScale ) );
 
- 		this.add( this.helper[ 'translate' ] = setupGizmo( helperTranslate ) );
 
- 		this.add( this.helper[ 'rotate' ] = setupGizmo( helperRotate ) );
 
- 		this.add( this.helper[ 'scale' ] = setupGizmo( helperScale ) );
 
- 		// Pickers should be hidden always
 
- 		this.picker[ 'translate' ].visible = false;
 
- 		this.picker[ 'rotate' ].visible = false;
 
- 		this.picker[ 'scale' ].visible = false;
 
- 	}
 
- 	// updateMatrixWorld will update transformations and appearance of individual handles
 
- 	updateMatrixWorld( force ) {
 
- 		const space = ( this.mode === 'scale' ) ? 'local' : this.space; // scale always oriented to local rotation
 
- 		const quaternion = ( space === 'local' ) ? this.worldQuaternion : _identityQuaternion;
 
- 		// Show only gizmos for current transform mode
 
- 		this.gizmo[ 'translate' ].visible = this.mode === 'translate';
 
- 		this.gizmo[ 'rotate' ].visible = this.mode === 'rotate';
 
- 		this.gizmo[ 'scale' ].visible = this.mode === 'scale';
 
- 		this.helper[ 'translate' ].visible = this.mode === 'translate';
 
- 		this.helper[ 'rotate' ].visible = this.mode === 'rotate';
 
- 		this.helper[ 'scale' ].visible = this.mode === 'scale';
 
- 		let handles = [];
 
- 		handles = handles.concat( this.picker[ this.mode ].children );
 
- 		handles = handles.concat( this.gizmo[ this.mode ].children );
 
- 		handles = handles.concat( this.helper[ this.mode ].children );
 
- 		for ( let i = 0; i < handles.length; i ++ ) {
 
- 			const handle = handles[ i ];
 
- 			// hide aligned to camera
 
- 			handle.visible = true;
 
- 			handle.rotation.set( 0, 0, 0 );
 
- 			handle.position.copy( this.worldPosition );
 
- 			let factor;
 
- 			if ( this.camera.isOrthographicCamera ) {
 
- 				factor = ( this.camera.top - this.camera.bottom ) / this.camera.zoom;
 
- 			} else {
 
- 				factor = this.worldPosition.distanceTo( this.cameraPosition ) * Math.min( 1.9 * Math.tan( Math.PI * this.camera.fov / 360 ) / this.camera.zoom, 7 );
 
- 			}
 
- 			handle.scale.set( 1, 1, 1 ).multiplyScalar( factor * this.size / 4 );
 
- 			// TODO: simplify helpers and consider decoupling from gizmo
 
- 			if ( handle.tag === 'helper' ) {
 
- 				handle.visible = false;
 
- 				if ( handle.name === 'AXIS' ) {
 
- 					handle.position.copy( this.worldPositionStart );
 
- 					handle.visible = !! this.axis;
 
- 					if ( this.axis === 'X' ) {
 
- 						_tempQuaternion.setFromEuler( _tempEuler.set( 0, 0, 0 ) );
 
- 						handle.quaternion.copy( quaternion ).multiply( _tempQuaternion );
 
- 						if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
 
- 							handle.visible = false;
 
- 						}
 
- 					}
 
- 					if ( this.axis === 'Y' ) {
 
- 						_tempQuaternion.setFromEuler( _tempEuler.set( 0, 0, Math.PI / 2 ) );
 
- 						handle.quaternion.copy( quaternion ).multiply( _tempQuaternion );
 
- 						if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
 
- 							handle.visible = false;
 
- 						}
 
- 					}
 
- 					if ( this.axis === 'Z' ) {
 
- 						_tempQuaternion.setFromEuler( _tempEuler.set( 0, Math.PI / 2, 0 ) );
 
- 						handle.quaternion.copy( quaternion ).multiply( _tempQuaternion );
 
- 						if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
 
- 							handle.visible = false;
 
- 						}
 
- 					}
 
- 					if ( this.axis === 'XYZE' ) {
 
- 						_tempQuaternion.setFromEuler( _tempEuler.set( 0, Math.PI / 2, 0 ) );
 
- 						_alignVector.copy( this.rotationAxis );
 
- 						handle.quaternion.setFromRotationMatrix( _lookAtMatrix.lookAt( _zeroVector, _alignVector, _unitY ) );
 
- 						handle.quaternion.multiply( _tempQuaternion );
 
- 						handle.visible = this.dragging;
 
- 					}
 
- 					if ( this.axis === 'E' ) {
 
- 						handle.visible = false;
 
- 					}
 
- 				} else if ( handle.name === 'START' ) {
 
- 					handle.position.copy( this.worldPositionStart );
 
- 					handle.visible = this.dragging;
 
- 				} else if ( handle.name === 'END' ) {
 
- 					handle.position.copy( this.worldPosition );
 
- 					handle.visible = this.dragging;
 
- 				} else if ( handle.name === 'DELTA' ) {
 
- 					handle.position.copy( this.worldPositionStart );
 
- 					handle.quaternion.copy( this.worldQuaternionStart );
 
- 					_tempVector.set( 1e-10, 1e-10, 1e-10 ).add( this.worldPositionStart ).sub( this.worldPosition ).multiplyScalar( - 1 );
 
- 					_tempVector.applyQuaternion( this.worldQuaternionStart.clone().invert() );
 
- 					handle.scale.copy( _tempVector );
 
- 					handle.visible = this.dragging;
 
- 				} else {
 
- 					handle.quaternion.copy( quaternion );
 
- 					if ( this.dragging ) {
 
- 						handle.position.copy( this.worldPositionStart );
 
- 					} else {
 
- 						handle.position.copy( this.worldPosition );
 
- 					}
 
- 					if ( this.axis ) {
 
- 						handle.visible = this.axis.search( handle.name ) !== - 1;
 
- 					}
 
- 				}
 
- 				// If updating helper, skip rest of the loop
 
- 				continue;
 
- 			}
 
- 			// Align handles to current local or world rotation
 
- 			handle.quaternion.copy( quaternion );
 
- 			if ( this.mode === 'translate' || this.mode === 'scale' ) {
 
- 				// Hide translate and scale axis facing the camera
 
- 				const AXIS_HIDE_TRESHOLD = 0.99;
 
- 				const PLANE_HIDE_TRESHOLD = 0.2;
 
- 				if ( handle.name === 'X' ) {
 
- 					if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_TRESHOLD ) {
 
- 						handle.scale.set( 1e-10, 1e-10, 1e-10 );
 
- 						handle.visible = false;
 
- 					}
 
- 				}
 
- 				if ( handle.name === 'Y' ) {
 
- 					if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_TRESHOLD ) {
 
- 						handle.scale.set( 1e-10, 1e-10, 1e-10 );
 
- 						handle.visible = false;
 
- 					}
 
- 				}
 
- 				if ( handle.name === 'Z' ) {
 
- 					if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_TRESHOLD ) {
 
- 						handle.scale.set( 1e-10, 1e-10, 1e-10 );
 
- 						handle.visible = false;
 
- 					}
 
- 				}
 
- 				if ( handle.name === 'XY' ) {
 
- 					if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_TRESHOLD ) {
 
- 						handle.scale.set( 1e-10, 1e-10, 1e-10 );
 
- 						handle.visible = false;
 
- 					}
 
- 				}
 
- 				if ( handle.name === 'YZ' ) {
 
- 					if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_TRESHOLD ) {
 
- 						handle.scale.set( 1e-10, 1e-10, 1e-10 );
 
- 						handle.visible = false;
 
- 					}
 
- 				}
 
- 				if ( handle.name === 'XZ' ) {
 
- 					if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_TRESHOLD ) {
 
- 						handle.scale.set( 1e-10, 1e-10, 1e-10 );
 
- 						handle.visible = false;
 
- 					}
 
- 				}
 
- 			} else if ( this.mode === 'rotate' ) {
 
- 				// Align handles to current local or world rotation
 
- 				_tempQuaternion2.copy( quaternion );
 
- 				_alignVector.copy( this.eye ).applyQuaternion( _tempQuaternion.copy( quaternion ).invert() );
 
- 				if ( handle.name.search( 'E' ) !== - 1 ) {
 
- 					handle.quaternion.setFromRotationMatrix( _lookAtMatrix.lookAt( this.eye, _zeroVector, _unitY ) );
 
- 				}
 
- 				if ( handle.name === 'X' ) {
 
- 					_tempQuaternion.setFromAxisAngle( _unitX, Math.atan2( - _alignVector.y, _alignVector.z ) );
 
- 					_tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion );
 
- 					handle.quaternion.copy( _tempQuaternion );
 
- 				}
 
- 				if ( handle.name === 'Y' ) {
 
- 					_tempQuaternion.setFromAxisAngle( _unitY, Math.atan2( _alignVector.x, _alignVector.z ) );
 
- 					_tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion );
 
- 					handle.quaternion.copy( _tempQuaternion );
 
- 				}
 
- 				if ( handle.name === 'Z' ) {
 
- 					_tempQuaternion.setFromAxisAngle( _unitZ, Math.atan2( _alignVector.y, _alignVector.x ) );
 
- 					_tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion );
 
- 					handle.quaternion.copy( _tempQuaternion );
 
- 				}
 
- 			}
 
- 			// Hide disabled axes
 
- 			handle.visible = handle.visible && ( handle.name.indexOf( 'X' ) === - 1 || this.showX );
 
- 			handle.visible = handle.visible && ( handle.name.indexOf( 'Y' ) === - 1 || this.showY );
 
- 			handle.visible = handle.visible && ( handle.name.indexOf( 'Z' ) === - 1 || this.showZ );
 
- 			handle.visible = handle.visible && ( handle.name.indexOf( 'E' ) === - 1 || ( this.showX && this.showY && this.showZ ) );
 
- 			// highlight selected axis
 
- 			handle.material._color = handle.material._color || handle.material.color.clone();
 
- 			handle.material._opacity = handle.material._opacity || handle.material.opacity;
 
- 			handle.material.color.copy( handle.material._color );
 
- 			handle.material.opacity = handle.material._opacity;
 
- 			if ( this.enabled && this.axis ) {
 
- 				if ( handle.name === this.axis ) {
 
- 					handle.material.color.setHex( 0xffff00 );
 
- 					handle.material.opacity = 1.0;
 
- 				} else if ( this.axis.split( '' ).some( function ( a ) {
 
- 					return handle.name === a;
 
- 				} ) ) {
 
- 					handle.material.color.setHex( 0xffff00 );
 
- 					handle.material.opacity = 1.0;
 
- 				}
 
- 			}
 
- 		}
 
- 		super.updateMatrixWorld( force );
 
- 	}
 
- }
 
- TransformControlsGizmo.prototype.isTransformControlsGizmo = true;
 
- //
 
- class TransformControlsPlane extends Mesh {
 
- 	constructor() {
 
- 		super(
 
- 			new PlaneGeometry( 100000, 100000, 2, 2 ),
 
- 			new MeshBasicMaterial( { visible: false, wireframe: true, side: DoubleSide, transparent: true, opacity: 0.1, toneMapped: false } )
 
- 		);
 
- 		this.type = 'TransformControlsPlane';
 
- 	}
 
- 	updateMatrixWorld( force ) {
 
- 		let space = this.space;
 
- 		this.position.copy( this.worldPosition );
 
- 		if ( this.mode === 'scale' ) space = 'local'; // scale always oriented to local rotation
 
- 		_v1.copy( _unitX ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion );
 
- 		_v2.copy( _unitY ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion );
 
- 		_v3.copy( _unitZ ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion );
 
- 		// Align the plane for current transform mode, axis and space.
 
- 		_alignVector.copy( _v2 );
 
- 		switch ( this.mode ) {
 
- 			case 'translate':
 
- 			case 'scale':
 
- 				switch ( this.axis ) {
 
- 					case 'X':
 
- 						_alignVector.copy( this.eye ).cross( _v1 );
 
- 						_dirVector.copy( _v1 ).cross( _alignVector );
 
- 						break;
 
- 					case 'Y':
 
- 						_alignVector.copy( this.eye ).cross( _v2 );
 
- 						_dirVector.copy( _v2 ).cross( _alignVector );
 
- 						break;
 
- 					case 'Z':
 
- 						_alignVector.copy( this.eye ).cross( _v3 );
 
- 						_dirVector.copy( _v3 ).cross( _alignVector );
 
- 						break;
 
- 					case 'XY':
 
- 						_dirVector.copy( _v3 );
 
- 						break;
 
- 					case 'YZ':
 
- 						_dirVector.copy( _v1 );
 
- 						break;
 
- 					case 'XZ':
 
- 						_alignVector.copy( _v3 );
 
- 						_dirVector.copy( _v2 );
 
- 						break;
 
- 					case 'XYZ':
 
- 					case 'E':
 
- 						_dirVector.set( 0, 0, 0 );
 
- 						break;
 
- 				}
 
- 				break;
 
- 			case 'rotate':
 
- 			default:
 
- 				// special case for rotate
 
- 				_dirVector.set( 0, 0, 0 );
 
- 		}
 
- 		if ( _dirVector.length() === 0 ) {
 
- 			// If in rotate mode, make the plane parallel to camera
 
- 			this.quaternion.copy( this.cameraQuaternion );
 
- 		} else {
 
- 			_tempMatrix.lookAt( _tempVector.set( 0, 0, 0 ), _dirVector, _alignVector );
 
- 			this.quaternion.setFromRotationMatrix( _tempMatrix );
 
- 		}
 
- 		super.updateMatrixWorld( force );
 
- 	}
 
- }
 
- TransformControlsPlane.prototype.isTransformControlsPlane = true;
 
- export { TransformControls, TransformControlsGizmo, TransformControlsPlane };
 
 
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