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							- import {
 
- 	EventDispatcher,
 
- 	Quaternion,
 
- 	Vector3
 
- } from '../../../build/three.module.js';
 
- const _changeEvent = { type: 'change' };
 
- class FlyControls extends EventDispatcher {
 
- 	constructor( object, domElement ) {
 
- 		super();
 
- 		if ( domElement === undefined ) {
 
- 			console.warn( 'THREE.FlyControls: The second parameter "domElement" is now mandatory.' );
 
- 			domElement = document;
 
- 		}
 
- 		this.object = object;
 
- 		this.domElement = domElement;
 
- 		// API
 
- 		this.movementSpeed = 1.0;
 
- 		this.rollSpeed = 0.005;
 
- 		this.dragToLook = false;
 
- 		this.autoForward = false;
 
- 		// disable default target object behavior
 
- 		// internals
 
- 		const scope = this;
 
- 		const EPS = 0.000001;
 
- 		const lastQuaternion = new Quaternion();
 
- 		const lastPosition = new Vector3();
 
- 		this.tmpQuaternion = new Quaternion();
 
- 		this.mouseStatus = 0;
 
- 		this.moveState = { up: 0, down: 0, left: 0, right: 0, forward: 0, back: 0, pitchUp: 0, pitchDown: 0, yawLeft: 0, yawRight: 0, rollLeft: 0, rollRight: 0 };
 
- 		this.moveVector = new Vector3( 0, 0, 0 );
 
- 		this.rotationVector = new Vector3( 0, 0, 0 );
 
- 		this.keydown = function ( event ) {
 
- 			if ( event.altKey ) {
 
- 				return;
 
- 			}
 
- 			switch ( event.code ) {
 
- 				case 'ShiftLeft':
 
- 				case 'ShiftRight': this.movementSpeedMultiplier = .1; break;
 
- 				case 'KeyW': this.moveState.forward = 1; break;
 
- 				case 'KeyS': this.moveState.back = 1; break;
 
- 				case 'KeyA': this.moveState.left = 1; break;
 
- 				case 'KeyD': this.moveState.right = 1; break;
 
- 				case 'KeyR': this.moveState.up = 1; break;
 
- 				case 'KeyF': this.moveState.down = 1; break;
 
- 				case 'ArrowUp': this.moveState.pitchUp = 1; break;
 
- 				case 'ArrowDown': this.moveState.pitchDown = 1; break;
 
- 				case 'ArrowLeft': this.moveState.yawLeft = 1; break;
 
- 				case 'ArrowRight': this.moveState.yawRight = 1; break;
 
- 				case 'KeyQ': this.moveState.rollLeft = 1; break;
 
- 				case 'KeyE': this.moveState.rollRight = 1; break;
 
- 			}
 
- 			this.updateMovementVector();
 
- 			this.updateRotationVector();
 
- 		};
 
- 		this.keyup = function ( event ) {
 
- 			switch ( event.code ) {
 
- 				case 'ShiftLeft':
 
- 				case 'ShiftRight': this.movementSpeedMultiplier = 1; break;
 
- 				case 'KeyW': this.moveState.forward = 0; break;
 
- 				case 'KeyS': this.moveState.back = 0; break;
 
- 				case 'KeyA': this.moveState.left = 0; break;
 
- 				case 'KeyD': this.moveState.right = 0; break;
 
- 				case 'KeyR': this.moveState.up = 0; break;
 
- 				case 'KeyF': this.moveState.down = 0; break;
 
- 				case 'ArrowUp': this.moveState.pitchUp = 0; break;
 
- 				case 'ArrowDown': this.moveState.pitchDown = 0; break;
 
- 				case 'ArrowLeft': this.moveState.yawLeft = 0; break;
 
- 				case 'ArrowRight': this.moveState.yawRight = 0; break;
 
- 				case 'KeyQ': this.moveState.rollLeft = 0; break;
 
- 				case 'KeyE': this.moveState.rollRight = 0; break;
 
- 			}
 
- 			this.updateMovementVector();
 
- 			this.updateRotationVector();
 
- 		};
 
- 		this.mousedown = function ( event ) {
 
- 			if ( this.dragToLook ) {
 
- 				this.mouseStatus ++;
 
- 			} else {
 
- 				switch ( event.button ) {
 
- 					case 0: this.moveState.forward = 1; break;
 
- 					case 2: this.moveState.back = 1; break;
 
- 				}
 
- 				this.updateMovementVector();
 
- 			}
 
- 		};
 
- 		this.mousemove = function ( event ) {
 
- 			if ( ! this.dragToLook || this.mouseStatus > 0 ) {
 
- 				const container = this.getContainerDimensions();
 
- 				const halfWidth = container.size[ 0 ] / 2;
 
- 				const halfHeight = container.size[ 1 ] / 2;
 
- 				this.moveState.yawLeft = - ( ( event.pageX - container.offset[ 0 ] ) - halfWidth ) / halfWidth;
 
- 				this.moveState.pitchDown = ( ( event.pageY - container.offset[ 1 ] ) - halfHeight ) / halfHeight;
 
- 				this.updateRotationVector();
 
- 			}
 
- 		};
 
- 		this.mouseup = function ( event ) {
 
- 			if ( this.dragToLook ) {
 
- 				this.mouseStatus --;
 
- 				this.moveState.yawLeft = this.moveState.pitchDown = 0;
 
- 			} else {
 
- 				switch ( event.button ) {
 
- 					case 0: this.moveState.forward = 0; break;
 
- 					case 2: this.moveState.back = 0; break;
 
- 				}
 
- 				this.updateMovementVector();
 
- 			}
 
- 			this.updateRotationVector();
 
- 		};
 
- 		this.update = function ( delta ) {
 
- 			const moveMult = delta * scope.movementSpeed;
 
- 			const rotMult = delta * scope.rollSpeed;
 
- 			scope.object.translateX( scope.moveVector.x * moveMult );
 
- 			scope.object.translateY( scope.moveVector.y * moveMult );
 
- 			scope.object.translateZ( scope.moveVector.z * moveMult );
 
- 			scope.tmpQuaternion.set( scope.rotationVector.x * rotMult, scope.rotationVector.y * rotMult, scope.rotationVector.z * rotMult, 1 ).normalize();
 
- 			scope.object.quaternion.multiply( scope.tmpQuaternion );
 
- 			if (
 
- 				lastPosition.distanceToSquared( scope.object.position ) > EPS ||
 
- 				8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS
 
- 			) {
 
- 				scope.dispatchEvent( _changeEvent );
 
- 				lastQuaternion.copy( scope.object.quaternion );
 
- 				lastPosition.copy( scope.object.position );
 
- 			}
 
- 		};
 
- 		this.updateMovementVector = function () {
 
- 			const forward = ( this.moveState.forward || ( this.autoForward && ! this.moveState.back ) ) ? 1 : 0;
 
- 			this.moveVector.x = ( - this.moveState.left + this.moveState.right );
 
- 			this.moveVector.y = ( - this.moveState.down + this.moveState.up );
 
- 			this.moveVector.z = ( - forward + this.moveState.back );
 
- 			//console.log( 'move:', [ this.moveVector.x, this.moveVector.y, this.moveVector.z ] );
 
- 		};
 
- 		this.updateRotationVector = function () {
 
- 			this.rotationVector.x = ( - this.moveState.pitchDown + this.moveState.pitchUp );
 
- 			this.rotationVector.y = ( - this.moveState.yawRight + this.moveState.yawLeft );
 
- 			this.rotationVector.z = ( - this.moveState.rollRight + this.moveState.rollLeft );
 
- 			//console.log( 'rotate:', [ this.rotationVector.x, this.rotationVector.y, this.rotationVector.z ] );
 
- 		};
 
- 		this.getContainerDimensions = function () {
 
- 			if ( this.domElement != document ) {
 
- 				return {
 
- 					size: [ this.domElement.offsetWidth, this.domElement.offsetHeight ],
 
- 					offset: [ this.domElement.offsetLeft, this.domElement.offsetTop ]
 
- 				};
 
- 			} else {
 
- 				return {
 
- 					size: [ window.innerWidth, window.innerHeight ],
 
- 					offset: [ 0, 0 ]
 
- 				};
 
- 			}
 
- 		};
 
- 		this.dispose = function () {
 
- 			this.domElement.removeEventListener( 'contextmenu', contextmenu );
 
- 			this.domElement.removeEventListener( 'mousedown', _mousedown );
 
- 			this.domElement.removeEventListener( 'mousemove', _mousemove );
 
- 			this.domElement.removeEventListener( 'mouseup', _mouseup );
 
- 			window.removeEventListener( 'keydown', _keydown );
 
- 			window.removeEventListener( 'keyup', _keyup );
 
- 		};
 
- 		const _mousemove = this.mousemove.bind( this );
 
- 		const _mousedown = this.mousedown.bind( this );
 
- 		const _mouseup = this.mouseup.bind( this );
 
- 		const _keydown = this.keydown.bind( this );
 
- 		const _keyup = this.keyup.bind( this );
 
- 		this.domElement.addEventListener( 'contextmenu', contextmenu );
 
- 		this.domElement.addEventListener( 'mousemove', _mousemove );
 
- 		this.domElement.addEventListener( 'mousedown', _mousedown );
 
- 		this.domElement.addEventListener( 'mouseup', _mouseup );
 
- 		window.addEventListener( 'keydown', _keydown );
 
- 		window.addEventListener( 'keyup', _keyup );
 
- 		this.updateMovementVector();
 
- 		this.updateRotationVector();
 
- 	}
 
- }
 
- function contextmenu( event ) {
 
- 	event.preventDefault();
 
- }
 
- export { FlyControls };
 
 
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