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							- ( function () {
 
- 	/**
 
-  * RGB Shift Shader
 
-  * Shifts red and blue channels from center in opposite directions
 
-  * Ported from http://kriss.cx/tom/2009/05/rgb-shift/
 
-  * by Tom Butterworth / http://kriss.cx/tom/
 
-  *
 
-  * amount: shift distance (1 is width of input)
 
-  * angle: shift angle in radians
 
-  */
 
- 	const RGBShiftShader = {
 
- 		uniforms: {
 
- 			'tDiffuse': {
 
- 				value: null
 
- 			},
 
- 			'amount': {
 
- 				value: 0.005
 
- 			},
 
- 			'angle': {
 
- 				value: 0.0
 
- 			}
 
- 		},
 
- 		vertexShader:
 
-   /* glsl */
 
-   `
 
- 		varying vec2 vUv;
 
- 		void main() {
 
- 			vUv = uv;
 
- 			gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
 
- 		}`,
 
- 		fragmentShader:
 
-   /* glsl */
 
-   `
 
- 		uniform sampler2D tDiffuse;
 
- 		uniform float amount;
 
- 		uniform float angle;
 
- 		varying vec2 vUv;
 
- 		void main() {
 
- 			vec2 offset = amount * vec2( cos(angle), sin(angle));
 
- 			vec4 cr = texture2D(tDiffuse, vUv + offset);
 
- 			vec4 cga = texture2D(tDiffuse, vUv);
 
- 			vec4 cb = texture2D(tDiffuse, vUv - offset);
 
- 			gl_FragColor = vec4(cr.r, cga.g, cb.b, cga.a);
 
- 		}`
 
- 	};
 
- 	THREE.RGBShiftShader = RGBShiftShader;
 
- } )();
 
 
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