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							- ( function () {
 
- 	/**
 
-  * Kaleidoscope Shader
 
-  * Radial reflection around center point
 
-  * Ported from: http://pixelshaders.com/editor/
 
-  * by Toby Schachman / http://tobyschachman.com/
 
-  *
 
-  * sides: number of reflections
 
-  * angle: initial angle in radians
 
-  */
 
- 	const KaleidoShader = {
 
- 		uniforms: {
 
- 			'tDiffuse': {
 
- 				value: null
 
- 			},
 
- 			'sides': {
 
- 				value: 6.0
 
- 			},
 
- 			'angle': {
 
- 				value: 0.0
 
- 			}
 
- 		},
 
- 		vertexShader:
 
-   /* glsl */
 
-   `
 
- 		varying vec2 vUv;
 
- 		void main() {
 
- 			vUv = uv;
 
- 			gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
 
- 		}`,
 
- 		fragmentShader:
 
-   /* glsl */
 
-   `
 
- 		uniform sampler2D tDiffuse;
 
- 		uniform float sides;
 
- 		uniform float angle;
 
- 		varying vec2 vUv;
 
- 		void main() {
 
- 			vec2 p = vUv - 0.5;
 
- 			float r = length(p);
 
- 			float a = atan(p.y, p.x) + angle;
 
- 			float tau = 2. * 3.1416 ;
 
- 			a = mod(a, tau/sides);
 
- 			a = abs(a - tau/sides/2.) ;
 
- 			p = r * vec2(cos(a), sin(a));
 
- 			vec4 color = texture2D(tDiffuse, p + 0.5);
 
- 			gl_FragColor = color;
 
- 		}`
 
- 	};
 
- 	THREE.KaleidoShader = KaleidoShader;
 
- } )();
 
 
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