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							- ( function () {
 
- 	/**
 
-  * Simple test shader
 
-  */
 
- 	const BasicShader = {
 
- 		uniforms: {},
 
- 		vertexShader:
 
-   /* glsl */
 
-   `
 
- 		void main() {
 
- 			gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
 
- 		}`,
 
- 		fragmentShader:
 
-   /* glsl */
 
-   `
 
- 		void main() {
 
- 			gl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );
 
- 		}`
 
- 	};
 
- 	THREE.BasicShader = BasicShader;
 
- } )();
 
 
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