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							- ( function () {
 
- 	class SVGObject extends THREE.Object3D {
 
- 		constructor( node ) {
 
- 			super();
 
- 			this.node = node;
 
- 		}
 
- 	}
 
- 	SVGObject.prototype.isSVGObject = true;
 
- 	class SVGRenderer {
 
- 		constructor() {
 
- 			let _renderData,
 
- 				_elements,
 
- 				_lights,
 
- 				_svgWidth,
 
- 				_svgHeight,
 
- 				_svgWidthHalf,
 
- 				_svgHeightHalf,
 
- 				_v1,
 
- 				_v2,
 
- 				_v3,
 
- 				_svgNode,
 
- 				_pathCount = 0,
 
- 				_precision = null,
 
- 				_quality = 1,
 
- 				_currentPath,
 
- 				_currentStyle;
 
- 			const _this = this,
 
- 				_clipBox = new THREE.Box2(),
 
- 				_elemBox = new THREE.Box2(),
 
- 				_color = new THREE.Color(),
 
- 				_diffuseColor = new THREE.Color(),
 
- 				_ambientLight = new THREE.Color(),
 
- 				_directionalLights = new THREE.Color(),
 
- 				_pointLights = new THREE.Color(),
 
- 				_clearColor = new THREE.Color(),
 
- 				_vector3 = new THREE.Vector3(),
 
- 				// Needed for PointLight
 
- 				_centroid = new THREE.Vector3(),
 
- 				_normal = new THREE.Vector3(),
 
- 				_normalViewMatrix = new THREE.Matrix3(),
 
- 				_viewMatrix = new THREE.Matrix4(),
 
- 				_viewProjectionMatrix = new THREE.Matrix4(),
 
- 				_svgPathPool = [],
 
- 				_projector = new THREE.Projector(),
 
- 				_svg = document.createElementNS( 'http://www.w3.org/2000/svg', 'svg' );
 
- 			this.domElement = _svg;
 
- 			this.autoClear = true;
 
- 			this.sortObjects = true;
 
- 			this.sortElements = true;
 
- 			this.overdraw = 0.5;
 
- 			this.info = {
 
- 				render: {
 
- 					vertices: 0,
 
- 					faces: 0
 
- 				}
 
- 			};
 
- 			this.setQuality = function ( quality ) {
 
- 				switch ( quality ) {
 
- 					case 'high':
 
- 						_quality = 1;
 
- 						break;
 
- 					case 'low':
 
- 						_quality = 0;
 
- 						break;
 
- 				}
 
- 			};
 
- 			this.setClearColor = function ( color ) {
 
- 				_clearColor.set( color );
 
- 			};
 
- 			this.setPixelRatio = function () {};
 
- 			this.setSize = function ( width, height ) {
 
- 				_svgWidth = width;
 
- 				_svgHeight = height;
 
- 				_svgWidthHalf = _svgWidth / 2;
 
- 				_svgHeightHalf = _svgHeight / 2;
 
- 				_svg.setAttribute( 'viewBox', - _svgWidthHalf + ' ' + - _svgHeightHalf + ' ' + _svgWidth + ' ' + _svgHeight );
 
- 				_svg.setAttribute( 'width', _svgWidth );
 
- 				_svg.setAttribute( 'height', _svgHeight );
 
- 				_clipBox.min.set( - _svgWidthHalf, - _svgHeightHalf );
 
- 				_clipBox.max.set( _svgWidthHalf, _svgHeightHalf );
 
- 			};
 
- 			this.getSize = function () {
 
- 				return {
 
- 					width: _svgWidth,
 
- 					height: _svgHeight
 
- 				};
 
- 			};
 
- 			this.setPrecision = function ( precision ) {
 
- 				_precision = precision;
 
- 			};
 
- 			function removeChildNodes() {
 
- 				_pathCount = 0;
 
- 				while ( _svg.childNodes.length > 0 ) {
 
- 					_svg.removeChild( _svg.childNodes[ 0 ] );
 
- 				}
 
- 			}
 
- 			function convert( c ) {
 
- 				return _precision !== null ? c.toFixed( _precision ) : c;
 
- 			}
 
- 			this.clear = function () {
 
- 				removeChildNodes();
 
- 				_svg.style.backgroundColor = _clearColor.getStyle();
 
- 			};
 
- 			this.render = function ( scene, camera ) {
 
- 				if ( camera instanceof THREE.Camera === false ) {
 
- 					console.error( 'THREE.SVGRenderer.render: camera is not an instance of THREE.Camera.' );
 
- 					return;
 
- 				}
 
- 				const background = scene.background;
 
- 				if ( background && background.isColor ) {
 
- 					removeChildNodes();
 
- 					_svg.style.backgroundColor = background.getStyle();
 
- 				} else if ( this.autoClear === true ) {
 
- 					this.clear();
 
- 				}
 
- 				_this.info.render.vertices = 0;
 
- 				_this.info.render.faces = 0;
 
- 				_viewMatrix.copy( camera.matrixWorldInverse );
 
- 				_viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix );
 
- 				_renderData = _projector.projectScene( scene, camera, this.sortObjects, this.sortElements );
 
- 				_elements = _renderData.elements;
 
- 				_lights = _renderData.lights;
 
- 				_normalViewMatrix.getNormalMatrix( camera.matrixWorldInverse );
 
- 				calculateLights( _lights ); // reset accumulated path
 
- 				_currentPath = '';
 
- 				_currentStyle = '';
 
- 				for ( let e = 0, el = _elements.length; e < el; e ++ ) {
 
- 					const element = _elements[ e ];
 
- 					const material = element.material;
 
- 					if ( material === undefined || material.opacity === 0 ) continue;
 
- 					_elemBox.makeEmpty();
 
- 					if ( element instanceof THREE.RenderableSprite ) {
 
- 						_v1 = element;
 
- 						_v1.x *= _svgWidthHalf;
 
- 						_v1.y *= - _svgHeightHalf;
 
- 						renderSprite( _v1, element, material );
 
- 					} else if ( element instanceof THREE.RenderableLine ) {
 
- 						_v1 = element.v1;
 
- 						_v2 = element.v2;
 
- 						_v1.positionScreen.x *= _svgWidthHalf;
 
- 						_v1.positionScreen.y *= - _svgHeightHalf;
 
- 						_v2.positionScreen.x *= _svgWidthHalf;
 
- 						_v2.positionScreen.y *= - _svgHeightHalf;
 
- 						_elemBox.setFromPoints( [ _v1.positionScreen, _v2.positionScreen ] );
 
- 						if ( _clipBox.intersectsBox( _elemBox ) === true ) {
 
- 							renderLine( _v1, _v2, element, material );
 
- 						}
 
- 					} else if ( element instanceof THREE.RenderableFace ) {
 
- 						_v1 = element.v1;
 
- 						_v2 = element.v2;
 
- 						_v3 = element.v3;
 
- 						if ( _v1.positionScreen.z < - 1 || _v1.positionScreen.z > 1 ) continue;
 
- 						if ( _v2.positionScreen.z < - 1 || _v2.positionScreen.z > 1 ) continue;
 
- 						if ( _v3.positionScreen.z < - 1 || _v3.positionScreen.z > 1 ) continue;
 
- 						_v1.positionScreen.x *= _svgWidthHalf;
 
- 						_v1.positionScreen.y *= - _svgHeightHalf;
 
- 						_v2.positionScreen.x *= _svgWidthHalf;
 
- 						_v2.positionScreen.y *= - _svgHeightHalf;
 
- 						_v3.positionScreen.x *= _svgWidthHalf;
 
- 						_v3.positionScreen.y *= - _svgHeightHalf;
 
- 						if ( this.overdraw > 0 ) {
 
- 							expand( _v1.positionScreen, _v2.positionScreen, this.overdraw );
 
- 							expand( _v2.positionScreen, _v3.positionScreen, this.overdraw );
 
- 							expand( _v3.positionScreen, _v1.positionScreen, this.overdraw );
 
- 						}
 
- 						_elemBox.setFromPoints( [ _v1.positionScreen, _v2.positionScreen, _v3.positionScreen ] );
 
- 						if ( _clipBox.intersectsBox( _elemBox ) === true ) {
 
- 							renderFace3( _v1, _v2, _v3, element, material );
 
- 						}
 
- 					}
 
- 				}
 
- 				flushPath(); // just to flush last svg:path
 
- 				scene.traverseVisible( function ( object ) {
 
- 					if ( object.isSVGObject ) {
 
- 						_vector3.setFromMatrixPosition( object.matrixWorld );
 
- 						_vector3.applyMatrix4( _viewProjectionMatrix );
 
- 						if ( _vector3.z < - 1 || _vector3.z > 1 ) return;
 
- 						const x = _vector3.x * _svgWidthHalf;
 
- 						const y = - _vector3.y * _svgHeightHalf;
 
- 						const node = object.node;
 
- 						node.setAttribute( 'transform', 'translate(' + x + ',' + y + ')' );
 
- 						_svg.appendChild( node );
 
- 					}
 
- 				} );
 
- 			};
 
- 			function calculateLights( lights ) {
 
- 				_ambientLight.setRGB( 0, 0, 0 );
 
- 				_directionalLights.setRGB( 0, 0, 0 );
 
- 				_pointLights.setRGB( 0, 0, 0 );
 
- 				for ( let l = 0, ll = lights.length; l < ll; l ++ ) {
 
- 					const light = lights[ l ];
 
- 					const lightColor = light.color;
 
- 					if ( light.isAmbientLight ) {
 
- 						_ambientLight.r += lightColor.r;
 
- 						_ambientLight.g += lightColor.g;
 
- 						_ambientLight.b += lightColor.b;
 
- 					} else if ( light.isDirectionalLight ) {
 
- 						_directionalLights.r += lightColor.r;
 
- 						_directionalLights.g += lightColor.g;
 
- 						_directionalLights.b += lightColor.b;
 
- 					} else if ( light.isPointLight ) {
 
- 						_pointLights.r += lightColor.r;
 
- 						_pointLights.g += lightColor.g;
 
- 						_pointLights.b += lightColor.b;
 
- 					}
 
- 				}
 
- 			}
 
- 			function calculateLight( lights, position, normal, color ) {
 
- 				for ( let l = 0, ll = lights.length; l < ll; l ++ ) {
 
- 					const light = lights[ l ];
 
- 					const lightColor = light.color;
 
- 					if ( light.isDirectionalLight ) {
 
- 						const lightPosition = _vector3.setFromMatrixPosition( light.matrixWorld ).normalize();
 
- 						let amount = normal.dot( lightPosition );
 
- 						if ( amount <= 0 ) continue;
 
- 						amount *= light.intensity;
 
- 						color.r += lightColor.r * amount;
 
- 						color.g += lightColor.g * amount;
 
- 						color.b += lightColor.b * amount;
 
- 					} else if ( light.isPointLight ) {
 
- 						const lightPosition = _vector3.setFromMatrixPosition( light.matrixWorld );
 
- 						let amount = normal.dot( _vector3.subVectors( lightPosition, position ).normalize() );
 
- 						if ( amount <= 0 ) continue;
 
- 						amount *= light.distance == 0 ? 1 : 1 - Math.min( position.distanceTo( lightPosition ) / light.distance, 1 );
 
- 						if ( amount == 0 ) continue;
 
- 						amount *= light.intensity;
 
- 						color.r += lightColor.r * amount;
 
- 						color.g += lightColor.g * amount;
 
- 						color.b += lightColor.b * amount;
 
- 					}
 
- 				}
 
- 			}
 
- 			function renderSprite( v1, element, material ) {
 
- 				let scaleX = element.scale.x * _svgWidthHalf;
 
- 				let scaleY = element.scale.y * _svgHeightHalf;
 
- 				if ( material.isPointsMaterial ) {
 
- 					scaleX *= material.size;
 
- 					scaleY *= material.size;
 
- 				}
 
- 				const path = 'M' + convert( v1.x - scaleX * 0.5 ) + ',' + convert( v1.y - scaleY * 0.5 ) + 'h' + convert( scaleX ) + 'v' + convert( scaleY ) + 'h' + convert( - scaleX ) + 'z';
 
- 				let style = '';
 
- 				if ( material.isSpriteMaterial || material.isPointsMaterial ) {
 
- 					style = 'fill:' + material.color.getStyle() + ';fill-opacity:' + material.opacity;
 
- 				}
 
- 				addPath( style, path );
 
- 			}
 
- 			function renderLine( v1, v2, element, material ) {
 
- 				const path = 'M' + convert( v1.positionScreen.x ) + ',' + convert( v1.positionScreen.y ) + 'L' + convert( v2.positionScreen.x ) + ',' + convert( v2.positionScreen.y );
 
- 				if ( material.isLineBasicMaterial ) {
 
- 					let style = 'fill:none;stroke:' + material.color.getStyle() + ';stroke-opacity:' + material.opacity + ';stroke-width:' + material.linewidth + ';stroke-linecap:' + material.linecap;
 
- 					if ( material.isLineDashedMaterial ) {
 
- 						style = style + ';stroke-dasharray:' + material.dashSize + ',' + material.gapSize;
 
- 					}
 
- 					addPath( style, path );
 
- 				}
 
- 			}
 
- 			function renderFace3( v1, v2, v3, element, material ) {
 
- 				_this.info.render.vertices += 3;
 
- 				_this.info.render.faces ++;
 
- 				const path = 'M' + convert( v1.positionScreen.x ) + ',' + convert( v1.positionScreen.y ) + 'L' + convert( v2.positionScreen.x ) + ',' + convert( v2.positionScreen.y ) + 'L' + convert( v3.positionScreen.x ) + ',' + convert( v3.positionScreen.y ) + 'z';
 
- 				let style = '';
 
- 				if ( material.isMeshBasicMaterial ) {
 
- 					_color.copy( material.color );
 
- 					if ( material.vertexColors ) {
 
- 						_color.multiply( element.color );
 
- 					}
 
- 				} else if ( material.isMeshLambertMaterial || material.isMeshPhongMaterial || material.isMeshStandardMaterial ) {
 
- 					_diffuseColor.copy( material.color );
 
- 					if ( material.vertexColors ) {
 
- 						_diffuseColor.multiply( element.color );
 
- 					}
 
- 					_color.copy( _ambientLight );
 
- 					_centroid.copy( v1.positionWorld ).add( v2.positionWorld ).add( v3.positionWorld ).divideScalar( 3 );
 
- 					calculateLight( _lights, _centroid, element.normalModel, _color );
 
- 					_color.multiply( _diffuseColor ).add( material.emissive );
 
- 				} else if ( material.isMeshNormalMaterial ) {
 
- 					_normal.copy( element.normalModel ).applyMatrix3( _normalViewMatrix ).normalize();
 
- 					_color.setRGB( _normal.x, _normal.y, _normal.z ).multiplyScalar( 0.5 ).addScalar( 0.5 );
 
- 				}
 
- 				if ( material.wireframe ) {
 
- 					style = 'fill:none;stroke:' + _color.getStyle() + ';stroke-opacity:' + material.opacity + ';stroke-width:' + material.wireframeLinewidth + ';stroke-linecap:' + material.wireframeLinecap + ';stroke-linejoin:' + material.wireframeLinejoin;
 
- 				} else {
 
- 					style = 'fill:' + _color.getStyle() + ';fill-opacity:' + material.opacity;
 
- 				}
 
- 				addPath( style, path );
 
- 			} // Hide anti-alias gaps
 
- 			function expand( v1, v2, pixels ) {
 
- 				let x = v2.x - v1.x,
 
- 					y = v2.y - v1.y;
 
- 				const det = x * x + y * y;
 
- 				if ( det === 0 ) return;
 
- 				const idet = pixels / Math.sqrt( det );
 
- 				x *= idet;
 
- 				y *= idet;
 
- 				v2.x += x;
 
- 				v2.y += y;
 
- 				v1.x -= x;
 
- 				v1.y -= y;
 
- 			}
 
- 			function addPath( style, path ) {
 
- 				if ( _currentStyle === style ) {
 
- 					_currentPath += path;
 
- 				} else {
 
- 					flushPath();
 
- 					_currentStyle = style;
 
- 					_currentPath = path;
 
- 				}
 
- 			}
 
- 			function flushPath() {
 
- 				if ( _currentPath ) {
 
- 					_svgNode = getPathNode( _pathCount ++ );
 
- 					_svgNode.setAttribute( 'd', _currentPath );
 
- 					_svgNode.setAttribute( 'style', _currentStyle );
 
- 					_svg.appendChild( _svgNode );
 
- 				}
 
- 				_currentPath = '';
 
- 				_currentStyle = '';
 
- 			}
 
- 			function getPathNode( id ) {
 
- 				if ( _svgPathPool[ id ] == null ) {
 
- 					_svgPathPool[ id ] = document.createElementNS( 'http://www.w3.org/2000/svg', 'path' );
 
- 					if ( _quality == 0 ) {
 
- 						_svgPathPool[ id ].setAttribute( 'shape-rendering', 'crispEdges' ); //optimizeSpeed
 
- 					}
 
- 					return _svgPathPool[ id ];
 
- 				}
 
- 				return _svgPathPool[ id ];
 
- 			}
 
- 		}
 
- 	}
 
- 	THREE.SVGObject = SVGObject;
 
- 	THREE.SVGRenderer = SVGRenderer;
 
- } )();
 
 
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