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							- ( function () {
 
- 	function TubePainter() {
 
- 		const BUFFER_SIZE = 1000000 * 3;
 
- 		const positions = new THREE.BufferAttribute( new Float32Array( BUFFER_SIZE ), 3 );
 
- 		positions.usage = THREE.DynamicDrawUsage;
 
- 		const normals = new THREE.BufferAttribute( new Float32Array( BUFFER_SIZE ), 3 );
 
- 		normals.usage = THREE.DynamicDrawUsage;
 
- 		const colors = new THREE.BufferAttribute( new Float32Array( BUFFER_SIZE ), 3 );
 
- 		colors.usage = THREE.DynamicDrawUsage;
 
- 		const geometry = new THREE.BufferGeometry();
 
- 		geometry.setAttribute( 'position', positions );
 
- 		geometry.setAttribute( 'normal', normals );
 
- 		geometry.setAttribute( 'color', colors );
 
- 		geometry.drawRange.count = 0;
 
- 		const material = new THREE.MeshStandardMaterial( {
 
- 			vertexColors: true
 
- 		} );
 
- 		const mesh = new THREE.Mesh( geometry, material );
 
- 		mesh.frustumCulled = false; //
 
- 		function getPoints( size ) {
 
- 			const PI2 = Math.PI * 2;
 
- 			const sides = 10;
 
- 			const array = [];
 
- 			const radius = 0.01 * size;
 
- 			for ( let i = 0; i < sides; i ++ ) {
 
- 				const angle = i / sides * PI2;
 
- 				array.push( new THREE.Vector3( Math.sin( angle ) * radius, Math.cos( angle ) * radius, 0 ) );
 
- 			}
 
- 			return array;
 
- 		} //
 
- 		const vector1 = new THREE.Vector3();
 
- 		const vector2 = new THREE.Vector3();
 
- 		const vector3 = new THREE.Vector3();
 
- 		const vector4 = new THREE.Vector3();
 
- 		const color = new THREE.Color( 0xffffff );
 
- 		let size = 1;
 
- 		function stroke( position1, position2, matrix1, matrix2 ) {
 
- 			if ( position1.distanceToSquared( position2 ) === 0 ) return;
 
- 			let count = geometry.drawRange.count;
 
- 			const points = getPoints( size );
 
- 			for ( let i = 0, il = points.length; i < il; i ++ ) {
 
- 				const vertex1 = points[ i ];
 
- 				const vertex2 = points[ ( i + 1 ) % il ]; // positions
 
- 				vector1.copy( vertex1 ).applyMatrix4( matrix2 ).add( position2 );
 
- 				vector2.copy( vertex2 ).applyMatrix4( matrix2 ).add( position2 );
 
- 				vector3.copy( vertex2 ).applyMatrix4( matrix1 ).add( position1 );
 
- 				vector4.copy( vertex1 ).applyMatrix4( matrix1 ).add( position1 );
 
- 				vector1.toArray( positions.array, ( count + 0 ) * 3 );
 
- 				vector2.toArray( positions.array, ( count + 1 ) * 3 );
 
- 				vector4.toArray( positions.array, ( count + 2 ) * 3 );
 
- 				vector2.toArray( positions.array, ( count + 3 ) * 3 );
 
- 				vector3.toArray( positions.array, ( count + 4 ) * 3 );
 
- 				vector4.toArray( positions.array, ( count + 5 ) * 3 ); // normals
 
- 				vector1.copy( vertex1 ).applyMatrix4( matrix2 ).normalize();
 
- 				vector2.copy( vertex2 ).applyMatrix4( matrix2 ).normalize();
 
- 				vector3.copy( vertex2 ).applyMatrix4( matrix1 ).normalize();
 
- 				vector4.copy( vertex1 ).applyMatrix4( matrix1 ).normalize();
 
- 				vector1.toArray( normals.array, ( count + 0 ) * 3 );
 
- 				vector2.toArray( normals.array, ( count + 1 ) * 3 );
 
- 				vector4.toArray( normals.array, ( count + 2 ) * 3 );
 
- 				vector2.toArray( normals.array, ( count + 3 ) * 3 );
 
- 				vector3.toArray( normals.array, ( count + 4 ) * 3 );
 
- 				vector4.toArray( normals.array, ( count + 5 ) * 3 ); // colors
 
- 				color.toArray( colors.array, ( count + 0 ) * 3 );
 
- 				color.toArray( colors.array, ( count + 1 ) * 3 );
 
- 				color.toArray( colors.array, ( count + 2 ) * 3 );
 
- 				color.toArray( colors.array, ( count + 3 ) * 3 );
 
- 				color.toArray( colors.array, ( count + 4 ) * 3 );
 
- 				color.toArray( colors.array, ( count + 5 ) * 3 );
 
- 				count += 6;
 
- 			}
 
- 			geometry.drawRange.count = count;
 
- 		} //
 
- 		const up = new THREE.Vector3( 0, 1, 0 );
 
- 		const point1 = new THREE.Vector3();
 
- 		const point2 = new THREE.Vector3();
 
- 		const matrix1 = new THREE.Matrix4();
 
- 		const matrix2 = new THREE.Matrix4();
 
- 		function moveTo( position ) {
 
- 			point1.copy( position );
 
- 			matrix1.lookAt( point2, point1, up );
 
- 			point2.copy( position );
 
- 			matrix2.copy( matrix1 );
 
- 		}
 
- 		function lineTo( position ) {
 
- 			point1.copy( position );
 
- 			matrix1.lookAt( point2, point1, up );
 
- 			stroke( point1, point2, matrix1, matrix2 );
 
- 			point2.copy( point1 );
 
- 			matrix2.copy( matrix1 );
 
- 		}
 
- 		function setSize( value ) {
 
- 			size = value;
 
- 		} //
 
- 		let count = 0;
 
- 		function update() {
 
- 			const start = count;
 
- 			const end = geometry.drawRange.count;
 
- 			if ( start === end ) return;
 
- 			positions.updateRange.offset = start * 3;
 
- 			positions.updateRange.count = ( end - start ) * 3;
 
- 			positions.needsUpdate = true;
 
- 			normals.updateRange.offset = start * 3;
 
- 			normals.updateRange.count = ( end - start ) * 3;
 
- 			normals.needsUpdate = true;
 
- 			colors.updateRange.offset = start * 3;
 
- 			colors.updateRange.count = ( end - start ) * 3;
 
- 			colors.needsUpdate = true;
 
- 			count = geometry.drawRange.count;
 
- 		}
 
- 		return {
 
- 			mesh: mesh,
 
- 			moveTo: moveTo,
 
- 			lineTo: lineTo,
 
- 			setSize: setSize,
 
- 			update: update
 
- 		};
 
- 	}
 
- 	THREE.TubePainter = TubePainter;
 
- } )();
 
 
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