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							- ( function () {
 
- 	/**
 
-  * for description see https://www.khronos.org/opengles/sdk/tools/KTX/
 
-  * for file layout see https://www.khronos.org/opengles/sdk/tools/KTX/file_format_spec/
 
-  *
 
-  * ported from https://github.com/BabylonJS/Babylon.js/blob/master/src/Tools/babylon.khronosTextureContainer.ts
 
-  */
 
- 	class KTXLoader extends THREE.CompressedTextureLoader {
 
- 		constructor( manager ) {
 
- 			super( manager );
 
- 		}
 
- 		parse( buffer, loadMipmaps ) {
 
- 			const ktx = new KhronosTextureContainer( buffer, 1 );
 
- 			return {
 
- 				mipmaps: ktx.mipmaps( loadMipmaps ),
 
- 				width: ktx.pixelWidth,
 
- 				height: ktx.pixelHeight,
 
- 				format: ktx.glInternalFormat,
 
- 				isCubemap: ktx.numberOfFaces === 6,
 
- 				mipmapCount: ktx.numberOfMipmapLevels
 
- 			};
 
- 		}
 
- 	}
 
- 	const HEADER_LEN = 12 + 13 * 4; // identifier + header elements (not including key value meta-data pairs)
 
- 	// load types
 
- 	const COMPRESSED_2D = 0; // uses a gl.compressedTexImage2D()
 
- 	//const COMPRESSED_3D = 1; // uses a gl.compressedTexImage3D()
 
- 	//const TEX_2D = 2; // uses a gl.texImage2D()
 
- 	//const TEX_3D = 3; // uses a gl.texImage3D()
 
- 	class KhronosTextureContainer {
 
- 		/**
 
-    * @param {ArrayBuffer} arrayBuffer- contents of the KTX container file
 
-    * @param {number} facesExpected- should be either 1 or 6, based whether a cube texture or or
 
-    * @param {boolean} threeDExpected- provision for indicating that data should be a 3D texture, not implemented
 
-    * @param {boolean} textureArrayExpected- provision for indicating that data should be a texture array, not implemented
 
-    */
 
- 		constructor( arrayBuffer, facesExpected
 
- 			/*, threeDExpected, textureArrayExpected */
 
- 		) {
 
- 			this.arrayBuffer = arrayBuffer; // Test that it is a ktx formatted file, based on the first 12 bytes, character representation is:
 
- 			// '´', 'K', 'T', 'X', ' ', '1', '1', 'ª', '\r', '\n', '\x1A', '\n'
 
- 			// 0xAB, 0x4B, 0x54, 0x58, 0x20, 0x31, 0x31, 0xBB, 0x0D, 0x0A, 0x1A, 0x0A
 
- 			const identifier = new Uint8Array( this.arrayBuffer, 0, 12 );
 
- 			if ( identifier[ 0 ] !== 0xAB || identifier[ 1 ] !== 0x4B || identifier[ 2 ] !== 0x54 || identifier[ 3 ] !== 0x58 || identifier[ 4 ] !== 0x20 || identifier[ 5 ] !== 0x31 || identifier[ 6 ] !== 0x31 || identifier[ 7 ] !== 0xBB || identifier[ 8 ] !== 0x0D || identifier[ 9 ] !== 0x0A || identifier[ 10 ] !== 0x1A || identifier[ 11 ] !== 0x0A ) {
 
- 				console.error( 'texture missing KTX identifier' );
 
- 				return;
 
- 			} // load the reset of the header in native 32 bit uint
 
- 			const dataSize = Uint32Array.BYTES_PER_ELEMENT;
 
- 			const headerDataView = new DataView( this.arrayBuffer, 12, 13 * dataSize );
 
- 			const endianness = headerDataView.getUint32( 0, true );
 
- 			const littleEndian = endianness === 0x04030201;
 
- 			this.glType = headerDataView.getUint32( 1 * dataSize, littleEndian ); // must be 0 for compressed textures
 
- 			this.glTypeSize = headerDataView.getUint32( 2 * dataSize, littleEndian ); // must be 1 for compressed textures
 
- 			this.glFormat = headerDataView.getUint32( 3 * dataSize, littleEndian ); // must be 0 for compressed textures
 
- 			this.glInternalFormat = headerDataView.getUint32( 4 * dataSize, littleEndian ); // the value of arg passed to gl.compressedTexImage2D(,,x,,,,)
 
- 			this.glBaseInternalFormat = headerDataView.getUint32( 5 * dataSize, littleEndian ); // specify GL_RGB, GL_RGBA, GL_ALPHA, etc (un-compressed only)
 
- 			this.pixelWidth = headerDataView.getUint32( 6 * dataSize, littleEndian ); // level 0 value of arg passed to gl.compressedTexImage2D(,,,x,,,)
 
- 			this.pixelHeight = headerDataView.getUint32( 7 * dataSize, littleEndian ); // level 0 value of arg passed to gl.compressedTexImage2D(,,,,x,,)
 
- 			this.pixelDepth = headerDataView.getUint32( 8 * dataSize, littleEndian ); // level 0 value of arg passed to gl.compressedTexImage3D(,,,,,x,,)
 
- 			this.numberOfArrayElements = headerDataView.getUint32( 9 * dataSize, littleEndian ); // used for texture arrays
 
- 			this.numberOfFaces = headerDataView.getUint32( 10 * dataSize, littleEndian ); // used for cubemap textures, should either be 1 or 6
 
- 			this.numberOfMipmapLevels = headerDataView.getUint32( 11 * dataSize, littleEndian ); // number of levels; disregard possibility of 0 for compressed textures
 
- 			this.bytesOfKeyValueData = headerDataView.getUint32( 12 * dataSize, littleEndian ); // the amount of space after the header for meta-data
 
- 			// Make sure we have a compressed type.  Not only reduces work, but probably better to let dev know they are not compressing.
 
- 			if ( this.glType !== 0 ) {
 
- 				console.warn( 'only compressed formats currently supported' );
 
- 				return;
 
- 			} else {
 
- 				// value of zero is an indication to generate mipmaps @ runtime.  Not usually allowed for compressed, so disregard.
 
- 				this.numberOfMipmapLevels = Math.max( 1, this.numberOfMipmapLevels );
 
- 			}
 
- 			if ( this.pixelHeight === 0 || this.pixelDepth !== 0 ) {
 
- 				console.warn( 'only 2D textures currently supported' );
 
- 				return;
 
- 			}
 
- 			if ( this.numberOfArrayElements !== 0 ) {
 
- 				console.warn( 'texture arrays not currently supported' );
 
- 				return;
 
- 			}
 
- 			if ( this.numberOfFaces !== facesExpected ) {
 
- 				console.warn( 'number of faces expected' + facesExpected + ', but found ' + this.numberOfFaces );
 
- 				return;
 
- 			} // we now have a completely validated file, so could use existence of loadType as success
 
- 			// would need to make this more elaborate & adjust checks above to support more than one load type
 
- 			this.loadType = COMPRESSED_2D;
 
- 		}
 
- 		mipmaps( loadMipmaps ) {
 
- 			const mipmaps = []; // initialize width & height for level 1
 
- 			let dataOffset = HEADER_LEN + this.bytesOfKeyValueData;
 
- 			let width = this.pixelWidth;
 
- 			let height = this.pixelHeight;
 
- 			const mipmapCount = loadMipmaps ? this.numberOfMipmapLevels : 1;
 
- 			for ( let level = 0; level < mipmapCount; level ++ ) {
 
- 				const imageSize = new Int32Array( this.arrayBuffer, dataOffset, 1 )[ 0 ]; // size per face, since not supporting array cubemaps
 
- 				dataOffset += 4; // size of the image + 4 for the imageSize field
 
- 				for ( let face = 0; face < this.numberOfFaces; face ++ ) {
 
- 					const byteArray = new Uint8Array( this.arrayBuffer, dataOffset, imageSize );
 
- 					mipmaps.push( {
 
- 						'data': byteArray,
 
- 						'width': width,
 
- 						'height': height
 
- 					} );
 
- 					dataOffset += imageSize;
 
- 					dataOffset += 3 - ( imageSize + 3 ) % 4; // add padding for odd sized image
 
- 				}
 
- 				width = Math.max( 1.0, width * 0.5 );
 
- 				height = Math.max( 1.0, height * 0.5 );
 
- 			}
 
- 			return mipmaps;
 
- 		}
 
- 	}
 
- 	THREE.KTXLoader = KTXLoader;
 
- } )();
 
 
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