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							- ( function () {
 
- 	/**
 
-  * THREE.Loader loads FBX file and generates THREE.Group representing FBX scene.
 
-  * Requires FBX file to be >= 7.0 and in ASCII or >= 6400 in Binary format
 
-  * Versions lower than this may load but will probably have errors
 
-  *
 
-  * Needs Support:
 
-  *  Morph normals / blend shape normals
 
-  *
 
-  * FBX format references:
 
-  * 	https://wiki.blender.org/index.php/User:Mont29/Foundation/FBX_File_Structure
 
-  * 	http://help.autodesk.com/view/FBX/2017/ENU/?guid=__cpp_ref_index_html (C++ SDK reference)
 
-  *
 
-  * 	Binary format specification:
 
-  *		https://code.blender.org/2013/08/fbx-binary-file-format-specification/
 
-  */
 
- 	let fbxTree;
 
- 	let connections;
 
- 	let sceneGraph;
 
- 	class FBXLoader extends THREE.Loader {
 
- 		constructor( manager ) {
 
- 			super( manager );
 
- 		}
 
- 		load( url, onLoad, onProgress, onError ) {
 
- 			const scope = this;
 
- 			const path = scope.path === '' ? THREE.LoaderUtils.extractUrlBase( url ) : scope.path;
 
- 			const loader = new THREE.FileLoader( this.manager );
 
- 			loader.setPath( scope.path );
 
- 			loader.setResponseType( 'arraybuffer' );
 
- 			loader.setRequestHeader( scope.requestHeader );
 
- 			loader.setWithCredentials( scope.withCredentials );
 
- 			loader.load( url, function ( buffer ) {
 
- 				try {
 
- 					onLoad( scope.parse( buffer, path ) );
 
- 				} catch ( e ) {
 
- 					if ( onError ) {
 
- 						onError( e );
 
- 					} else {
 
- 						console.error( e );
 
- 					}
 
- 					scope.manager.itemError( url );
 
- 				}
 
- 			}, onProgress, onError );
 
- 		}
 
- 		parse( FBXBuffer, path ) {
 
- 			if ( isFbxFormatBinary( FBXBuffer ) ) {
 
- 				fbxTree = new BinaryParser().parse( FBXBuffer );
 
- 			} else {
 
- 				const FBXText = convertArrayBufferToString( FBXBuffer );
 
- 				if ( ! isFbxFormatASCII( FBXText ) ) {
 
- 					throw new Error( 'THREE.FBXLoader: Unknown format.' );
 
- 				}
 
- 				if ( getFbxVersion( FBXText ) < 7000 ) {
 
- 					throw new Error( 'THREE.FBXLoader: FBX version not supported, FileVersion: ' + getFbxVersion( FBXText ) );
 
- 				}
 
- 				fbxTree = new TextParser().parse( FBXText );
 
- 			} // console.log( fbxTree );
 
- 			const textureLoader = new THREE.TextureLoader( this.manager ).setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );
 
- 			return new FBXTreeParser( textureLoader, this.manager ).parse( fbxTree );
 
- 		}
 
- 	} // Parse the FBXTree object returned by the BinaryParser or TextParser and return a THREE.Group
 
- 	class FBXTreeParser {
 
- 		constructor( textureLoader, manager ) {
 
- 			this.textureLoader = textureLoader;
 
- 			this.manager = manager;
 
- 		}
 
- 		parse() {
 
- 			connections = this.parseConnections();
 
- 			const images = this.parseImages();
 
- 			const textures = this.parseTextures( images );
 
- 			const materials = this.parseMaterials( textures );
 
- 			const deformers = this.parseDeformers();
 
- 			const geometryMap = new GeometryParser().parse( deformers );
 
- 			this.parseScene( deformers, geometryMap, materials );
 
- 			return sceneGraph;
 
- 		} // Parses FBXTree.Connections which holds parent-child connections between objects (e.g. material -> texture, model->geometry )
 
- 		// and details the connection type
 
- 		parseConnections() {
 
- 			const connectionMap = new Map();
 
- 			if ( 'Connections' in fbxTree ) {
 
- 				const rawConnections = fbxTree.Connections.connections;
 
- 				rawConnections.forEach( function ( rawConnection ) {
 
- 					const fromID = rawConnection[ 0 ];
 
- 					const toID = rawConnection[ 1 ];
 
- 					const relationship = rawConnection[ 2 ];
 
- 					if ( ! connectionMap.has( fromID ) ) {
 
- 						connectionMap.set( fromID, {
 
- 							parents: [],
 
- 							children: []
 
- 						} );
 
- 					}
 
- 					const parentRelationship = {
 
- 						ID: toID,
 
- 						relationship: relationship
 
- 					};
 
- 					connectionMap.get( fromID ).parents.push( parentRelationship );
 
- 					if ( ! connectionMap.has( toID ) ) {
 
- 						connectionMap.set( toID, {
 
- 							parents: [],
 
- 							children: []
 
- 						} );
 
- 					}
 
- 					const childRelationship = {
 
- 						ID: fromID,
 
- 						relationship: relationship
 
- 					};
 
- 					connectionMap.get( toID ).children.push( childRelationship );
 
- 				} );
 
- 			}
 
- 			return connectionMap;
 
- 		} // Parse FBXTree.Objects.Video for embedded image data
 
- 		// These images are connected to textures in FBXTree.Objects.Textures
 
- 		// via FBXTree.Connections.
 
- 		parseImages() {
 
- 			const images = {};
 
- 			const blobs = {};
 
- 			if ( 'Video' in fbxTree.Objects ) {
 
- 				const videoNodes = fbxTree.Objects.Video;
 
- 				for ( const nodeID in videoNodes ) {
 
- 					const videoNode = videoNodes[ nodeID ];
 
- 					const id = parseInt( nodeID );
 
- 					images[ id ] = videoNode.RelativeFilename || videoNode.Filename; // raw image data is in videoNode.Content
 
- 					if ( 'Content' in videoNode ) {
 
- 						const arrayBufferContent = videoNode.Content instanceof ArrayBuffer && videoNode.Content.byteLength > 0;
 
- 						const base64Content = typeof videoNode.Content === 'string' && videoNode.Content !== '';
 
- 						if ( arrayBufferContent || base64Content ) {
 
- 							const image = this.parseImage( videoNodes[ nodeID ] );
 
- 							blobs[ videoNode.RelativeFilename || videoNode.Filename ] = image;
 
- 						}
 
- 					}
 
- 				}
 
- 			}
 
- 			for ( const id in images ) {
 
- 				const filename = images[ id ];
 
- 				if ( blobs[ filename ] !== undefined ) images[ id ] = blobs[ filename ]; else images[ id ] = images[ id ].split( '\\' ).pop();
 
- 			}
 
- 			return images;
 
- 		} // Parse embedded image data in FBXTree.Video.Content
 
- 		parseImage( videoNode ) {
 
- 			const content = videoNode.Content;
 
- 			const fileName = videoNode.RelativeFilename || videoNode.Filename;
 
- 			const extension = fileName.slice( fileName.lastIndexOf( '.' ) + 1 ).toLowerCase();
 
- 			let type;
 
- 			switch ( extension ) {
 
- 				case 'bmp':
 
- 					type = 'image/bmp';
 
- 					break;
 
- 				case 'jpg':
 
- 				case 'jpeg':
 
- 					type = 'image/jpeg';
 
- 					break;
 
- 				case 'png':
 
- 					type = 'image/png';
 
- 					break;
 
- 				case 'tif':
 
- 					type = 'image/tiff';
 
- 					break;
 
- 				case 'tga':
 
- 					if ( this.manager.getHandler( '.tga' ) === null ) {
 
- 						console.warn( 'FBXLoader: TGA loader not found, skipping ', fileName );
 
- 					}
 
- 					type = 'image/tga';
 
- 					break;
 
- 				default:
 
- 					console.warn( 'FBXLoader: Image type "' + extension + '" is not supported.' );
 
- 					return;
 
- 			}
 
- 			if ( typeof content === 'string' ) {
 
- 				// ASCII format
 
- 				return 'data:' + type + ';base64,' + content;
 
- 			} else {
 
- 				// Binary Format
 
- 				const array = new Uint8Array( content );
 
- 				return window.URL.createObjectURL( new Blob( [ array ], {
 
- 					type: type
 
- 				} ) );
 
- 			}
 
- 		} // Parse nodes in FBXTree.Objects.Texture
 
- 		// These contain details such as UV scaling, cropping, rotation etc and are connected
 
- 		// to images in FBXTree.Objects.Video
 
- 		parseTextures( images ) {
 
- 			const textureMap = new Map();
 
- 			if ( 'Texture' in fbxTree.Objects ) {
 
- 				const textureNodes = fbxTree.Objects.Texture;
 
- 				for ( const nodeID in textureNodes ) {
 
- 					const texture = this.parseTexture( textureNodes[ nodeID ], images );
 
- 					textureMap.set( parseInt( nodeID ), texture );
 
- 				}
 
- 			}
 
- 			return textureMap;
 
- 		} // Parse individual node in FBXTree.Objects.Texture
 
- 		parseTexture( textureNode, images ) {
 
- 			const texture = this.loadTexture( textureNode, images );
 
- 			texture.ID = textureNode.id;
 
- 			texture.name = textureNode.attrName;
 
- 			const wrapModeU = textureNode.WrapModeU;
 
- 			const wrapModeV = textureNode.WrapModeV;
 
- 			const valueU = wrapModeU !== undefined ? wrapModeU.value : 0;
 
- 			const valueV = wrapModeV !== undefined ? wrapModeV.value : 0; // http://download.autodesk.com/us/fbx/SDKdocs/FBX_SDK_Help/files/fbxsdkref/class_k_fbx_texture.html#889640e63e2e681259ea81061b85143a
 
- 			// 0: repeat(default), 1: clamp
 
- 			texture.wrapS = valueU === 0 ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
 
- 			texture.wrapT = valueV === 0 ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
 
- 			if ( 'Scaling' in textureNode ) {
 
- 				const values = textureNode.Scaling.value;
 
- 				texture.repeat.x = values[ 0 ];
 
- 				texture.repeat.y = values[ 1 ];
 
- 			}
 
- 			return texture;
 
- 		} // load a texture specified as a blob or data URI, or via an external URL using THREE.TextureLoader
 
- 		loadTexture( textureNode, images ) {
 
- 			let fileName;
 
- 			const currentPath = this.textureLoader.path;
 
- 			const children = connections.get( textureNode.id ).children;
 
- 			if ( children !== undefined && children.length > 0 && images[ children[ 0 ].ID ] !== undefined ) {
 
- 				fileName = images[ children[ 0 ].ID ];
 
- 				if ( fileName.indexOf( 'blob:' ) === 0 || fileName.indexOf( 'data:' ) === 0 ) {
 
- 					this.textureLoader.setPath( undefined );
 
- 				}
 
- 			}
 
- 			let texture;
 
- 			const extension = textureNode.FileName.slice( - 3 ).toLowerCase();
 
- 			if ( extension === 'tga' ) {
 
- 				const loader = this.manager.getHandler( '.tga' );
 
- 				if ( loader === null ) {
 
- 					console.warn( 'FBXLoader: TGA loader not found, creating placeholder texture for', textureNode.RelativeFilename );
 
- 					texture = new THREE.Texture();
 
- 				} else {
 
- 					loader.setPath( this.textureLoader.path );
 
- 					texture = loader.load( fileName );
 
- 				}
 
- 			} else if ( extension === 'psd' ) {
 
- 				console.warn( 'FBXLoader: PSD textures are not supported, creating placeholder texture for', textureNode.RelativeFilename );
 
- 				texture = new THREE.Texture();
 
- 			} else {
 
- 				texture = this.textureLoader.load( fileName );
 
- 			}
 
- 			this.textureLoader.setPath( currentPath );
 
- 			return texture;
 
- 		} // Parse nodes in FBXTree.Objects.Material
 
- 		parseMaterials( textureMap ) {
 
- 			const materialMap = new Map();
 
- 			if ( 'Material' in fbxTree.Objects ) {
 
- 				const materialNodes = fbxTree.Objects.Material;
 
- 				for ( const nodeID in materialNodes ) {
 
- 					const material = this.parseMaterial( materialNodes[ nodeID ], textureMap );
 
- 					if ( material !== null ) materialMap.set( parseInt( nodeID ), material );
 
- 				}
 
- 			}
 
- 			return materialMap;
 
- 		} // Parse single node in FBXTree.Objects.Material
 
- 		// Materials are connected to texture maps in FBXTree.Objects.Textures
 
- 		// FBX format currently only supports Lambert and Phong shading models
 
- 		parseMaterial( materialNode, textureMap ) {
 
- 			const ID = materialNode.id;
 
- 			const name = materialNode.attrName;
 
- 			let type = materialNode.ShadingModel; // Case where FBX wraps shading model in property object.
 
- 			if ( typeof type === 'object' ) {
 
- 				type = type.value;
 
- 			} // Ignore unused materials which don't have any connections.
 
- 			if ( ! connections.has( ID ) ) return null;
 
- 			const parameters = this.parseParameters( materialNode, textureMap, ID );
 
- 			let material;
 
- 			switch ( type.toLowerCase() ) {
 
- 				case 'phong':
 
- 					material = new THREE.MeshPhongMaterial();
 
- 					break;
 
- 				case 'lambert':
 
- 					material = new THREE.MeshLambertMaterial();
 
- 					break;
 
- 				default:
 
- 					console.warn( 'THREE.FBXLoader: unknown material type "%s". Defaulting to THREE.MeshPhongMaterial.', type );
 
- 					material = new THREE.MeshPhongMaterial();
 
- 					break;
 
- 			}
 
- 			material.setValues( parameters );
 
- 			material.name = name;
 
- 			return material;
 
- 		} // Parse FBX material and return parameters suitable for a three.js material
 
- 		// Also parse the texture map and return any textures associated with the material
 
- 		parseParameters( materialNode, textureMap, ID ) {
 
- 			const parameters = {};
 
- 			if ( materialNode.BumpFactor ) {
 
- 				parameters.bumpScale = materialNode.BumpFactor.value;
 
- 			}
 
- 			if ( materialNode.Diffuse ) {
 
- 				parameters.color = new THREE.Color().fromArray( materialNode.Diffuse.value );
 
- 			} else if ( materialNode.DiffuseColor && ( materialNode.DiffuseColor.type === 'Color' || materialNode.DiffuseColor.type === 'ColorRGB' ) ) {
 
- 				// The blender exporter exports diffuse here instead of in materialNode.Diffuse
 
- 				parameters.color = new THREE.Color().fromArray( materialNode.DiffuseColor.value );
 
- 			}
 
- 			if ( materialNode.DisplacementFactor ) {
 
- 				parameters.displacementScale = materialNode.DisplacementFactor.value;
 
- 			}
 
- 			if ( materialNode.Emissive ) {
 
- 				parameters.emissive = new THREE.Color().fromArray( materialNode.Emissive.value );
 
- 			} else if ( materialNode.EmissiveColor && ( materialNode.EmissiveColor.type === 'Color' || materialNode.EmissiveColor.type === 'ColorRGB' ) ) {
 
- 				// The blender exporter exports emissive color here instead of in materialNode.Emissive
 
- 				parameters.emissive = new THREE.Color().fromArray( materialNode.EmissiveColor.value );
 
- 			}
 
- 			if ( materialNode.EmissiveFactor ) {
 
- 				parameters.emissiveIntensity = parseFloat( materialNode.EmissiveFactor.value );
 
- 			}
 
- 			if ( materialNode.Opacity ) {
 
- 				parameters.opacity = parseFloat( materialNode.Opacity.value );
 
- 			}
 
- 			if ( parameters.opacity < 1.0 ) {
 
- 				parameters.transparent = true;
 
- 			}
 
- 			if ( materialNode.ReflectionFactor ) {
 
- 				parameters.reflectivity = materialNode.ReflectionFactor.value;
 
- 			}
 
- 			if ( materialNode.Shininess ) {
 
- 				parameters.shininess = materialNode.Shininess.value;
 
- 			}
 
- 			if ( materialNode.Specular ) {
 
- 				parameters.specular = new THREE.Color().fromArray( materialNode.Specular.value );
 
- 			} else if ( materialNode.SpecularColor && materialNode.SpecularColor.type === 'Color' ) {
 
- 				// The blender exporter exports specular color here instead of in materialNode.Specular
 
- 				parameters.specular = new THREE.Color().fromArray( materialNode.SpecularColor.value );
 
- 			}
 
- 			const scope = this;
 
- 			connections.get( ID ).children.forEach( function ( child ) {
 
- 				const type = child.relationship;
 
- 				switch ( type ) {
 
- 					case 'Bump':
 
- 						parameters.bumpMap = scope.getTexture( textureMap, child.ID );
 
- 						break;
 
- 					case 'Maya|TEX_ao_map':
 
- 						parameters.aoMap = scope.getTexture( textureMap, child.ID );
 
- 						break;
 
- 					case 'DiffuseColor':
 
- 					case 'Maya|TEX_color_map':
 
- 						parameters.map = scope.getTexture( textureMap, child.ID );
 
- 						if ( parameters.map !== undefined ) {
 
- 							parameters.map.encoding = THREE.sRGBEncoding;
 
- 						}
 
- 						break;
 
- 					case 'DisplacementColor':
 
- 						parameters.displacementMap = scope.getTexture( textureMap, child.ID );
 
- 						break;
 
- 					case 'EmissiveColor':
 
- 						parameters.emissiveMap = scope.getTexture( textureMap, child.ID );
 
- 						if ( parameters.emissiveMap !== undefined ) {
 
- 							parameters.emissiveMap.encoding = THREE.sRGBEncoding;
 
- 						}
 
- 						break;
 
- 					case 'NormalMap':
 
- 					case 'Maya|TEX_normal_map':
 
- 						parameters.normalMap = scope.getTexture( textureMap, child.ID );
 
- 						break;
 
- 					case 'ReflectionColor':
 
- 						parameters.envMap = scope.getTexture( textureMap, child.ID );
 
- 						if ( parameters.envMap !== undefined ) {
 
- 							parameters.envMap.mapping = THREE.EquirectangularReflectionMapping;
 
- 							parameters.envMap.encoding = THREE.sRGBEncoding;
 
- 						}
 
- 						break;
 
- 					case 'SpecularColor':
 
- 						parameters.specularMap = scope.getTexture( textureMap, child.ID );
 
- 						if ( parameters.specularMap !== undefined ) {
 
- 							parameters.specularMap.encoding = THREE.sRGBEncoding;
 
- 						}
 
- 						break;
 
- 					case 'TransparentColor':
 
- 					case 'TransparencyFactor':
 
- 						parameters.alphaMap = scope.getTexture( textureMap, child.ID );
 
- 						parameters.transparent = true;
 
- 						break;
 
- 					case 'AmbientColor':
 
- 					case 'ShininessExponent': // AKA glossiness map
 
- 					case 'SpecularFactor': // AKA specularLevel
 
- 					case 'VectorDisplacementColor': // NOTE: Seems to be a copy of DisplacementColor
 
- 					default:
 
- 						console.warn( 'THREE.FBXLoader: %s map is not supported in three.js, skipping texture.', type );
 
- 						break;
 
- 				}
 
- 			} );
 
- 			return parameters;
 
- 		} // get a texture from the textureMap for use by a material.
 
- 		getTexture( textureMap, id ) {
 
- 			// if the texture is a layered texture, just use the first layer and issue a warning
 
- 			if ( 'LayeredTexture' in fbxTree.Objects && id in fbxTree.Objects.LayeredTexture ) {
 
- 				console.warn( 'THREE.FBXLoader: layered textures are not supported in three.js. Discarding all but first layer.' );
 
- 				id = connections.get( id ).children[ 0 ].ID;
 
- 			}
 
- 			return textureMap.get( id );
 
- 		} // Parse nodes in FBXTree.Objects.Deformer
 
- 		// Deformer node can contain skinning or Vertex Cache animation data, however only skinning is supported here
 
- 		// Generates map of THREE.Skeleton-like objects for use later when generating and binding skeletons.
 
- 		parseDeformers() {
 
- 			const skeletons = {};
 
- 			const morphTargets = {};
 
- 			if ( 'Deformer' in fbxTree.Objects ) {
 
- 				const DeformerNodes = fbxTree.Objects.Deformer;
 
- 				for ( const nodeID in DeformerNodes ) {
 
- 					const deformerNode = DeformerNodes[ nodeID ];
 
- 					const relationships = connections.get( parseInt( nodeID ) );
 
- 					if ( deformerNode.attrType === 'Skin' ) {
 
- 						const skeleton = this.parseSkeleton( relationships, DeformerNodes );
 
- 						skeleton.ID = nodeID;
 
- 						if ( relationships.parents.length > 1 ) console.warn( 'THREE.FBXLoader: skeleton attached to more than one geometry is not supported.' );
 
- 						skeleton.geometryID = relationships.parents[ 0 ].ID;
 
- 						skeletons[ nodeID ] = skeleton;
 
- 					} else if ( deformerNode.attrType === 'BlendShape' ) {
 
- 						const morphTarget = {
 
- 							id: nodeID
 
- 						};
 
- 						morphTarget.rawTargets = this.parseMorphTargets( relationships, DeformerNodes );
 
- 						morphTarget.id = nodeID;
 
- 						if ( relationships.parents.length > 1 ) console.warn( 'THREE.FBXLoader: morph target attached to more than one geometry is not supported.' );
 
- 						morphTargets[ nodeID ] = morphTarget;
 
- 					}
 
- 				}
 
- 			}
 
- 			return {
 
- 				skeletons: skeletons,
 
- 				morphTargets: morphTargets
 
- 			};
 
- 		} // Parse single nodes in FBXTree.Objects.Deformer
 
- 		// The top level skeleton node has type 'Skin' and sub nodes have type 'Cluster'
 
- 		// Each skin node represents a skeleton and each cluster node represents a bone
 
- 		parseSkeleton( relationships, deformerNodes ) {
 
- 			const rawBones = [];
 
- 			relationships.children.forEach( function ( child ) {
 
- 				const boneNode = deformerNodes[ child.ID ];
 
- 				if ( boneNode.attrType !== 'Cluster' ) return;
 
- 				const rawBone = {
 
- 					ID: child.ID,
 
- 					indices: [],
 
- 					weights: [],
 
- 					transformLink: new THREE.Matrix4().fromArray( boneNode.TransformLink.a ) // transform: new THREE.Matrix4().fromArray( boneNode.Transform.a ),
 
- 					// linkMode: boneNode.Mode,
 
- 				};
 
- 				if ( 'Indexes' in boneNode ) {
 
- 					rawBone.indices = boneNode.Indexes.a;
 
- 					rawBone.weights = boneNode.Weights.a;
 
- 				}
 
- 				rawBones.push( rawBone );
 
- 			} );
 
- 			return {
 
- 				rawBones: rawBones,
 
- 				bones: []
 
- 			};
 
- 		} // The top level morph deformer node has type "BlendShape" and sub nodes have type "BlendShapeChannel"
 
- 		parseMorphTargets( relationships, deformerNodes ) {
 
- 			const rawMorphTargets = [];
 
- 			for ( let i = 0; i < relationships.children.length; i ++ ) {
 
- 				const child = relationships.children[ i ];
 
- 				const morphTargetNode = deformerNodes[ child.ID ];
 
- 				const rawMorphTarget = {
 
- 					name: morphTargetNode.attrName,
 
- 					initialWeight: morphTargetNode.DeformPercent,
 
- 					id: morphTargetNode.id,
 
- 					fullWeights: morphTargetNode.FullWeights.a
 
- 				};
 
- 				if ( morphTargetNode.attrType !== 'BlendShapeChannel' ) return;
 
- 				rawMorphTarget.geoID = connections.get( parseInt( child.ID ) ).children.filter( function ( child ) {
 
- 					return child.relationship === undefined;
 
- 				} )[ 0 ].ID;
 
- 				rawMorphTargets.push( rawMorphTarget );
 
- 			}
 
- 			return rawMorphTargets;
 
- 		} // create the main THREE.Group() to be returned by the loader
 
- 		parseScene( deformers, geometryMap, materialMap ) {
 
- 			sceneGraph = new THREE.Group();
 
- 			const modelMap = this.parseModels( deformers.skeletons, geometryMap, materialMap );
 
- 			const modelNodes = fbxTree.Objects.Model;
 
- 			const scope = this;
 
- 			modelMap.forEach( function ( model ) {
 
- 				const modelNode = modelNodes[ model.ID ];
 
- 				scope.setLookAtProperties( model, modelNode );
 
- 				const parentConnections = connections.get( model.ID ).parents;
 
- 				parentConnections.forEach( function ( connection ) {
 
- 					const parent = modelMap.get( connection.ID );
 
- 					if ( parent !== undefined ) parent.add( model );
 
- 				} );
 
- 				if ( model.parent === null ) {
 
- 					sceneGraph.add( model );
 
- 				}
 
- 			} );
 
- 			this.bindSkeleton( deformers.skeletons, geometryMap, modelMap );
 
- 			this.createAmbientLight();
 
- 			sceneGraph.traverse( function ( node ) {
 
- 				if ( node.userData.transformData ) {
 
- 					if ( node.parent ) {
 
- 						node.userData.transformData.parentMatrix = node.parent.matrix;
 
- 						node.userData.transformData.parentMatrixWorld = node.parent.matrixWorld;
 
- 					}
 
- 					const transform = generateTransform( node.userData.transformData );
 
- 					node.applyMatrix4( transform );
 
- 					node.updateWorldMatrix();
 
- 				}
 
- 			} );
 
- 			const animations = new AnimationParser().parse(); // if all the models where already combined in a single group, just return that
 
- 			if ( sceneGraph.children.length === 1 && sceneGraph.children[ 0 ].isGroup ) {
 
- 				sceneGraph.children[ 0 ].animations = animations;
 
- 				sceneGraph = sceneGraph.children[ 0 ];
 
- 			}
 
- 			sceneGraph.animations = animations;
 
- 		} // parse nodes in FBXTree.Objects.Model
 
- 		parseModels( skeletons, geometryMap, materialMap ) {
 
- 			const modelMap = new Map();
 
- 			const modelNodes = fbxTree.Objects.Model;
 
- 			for ( const nodeID in modelNodes ) {
 
- 				const id = parseInt( nodeID );
 
- 				const node = modelNodes[ nodeID ];
 
- 				const relationships = connections.get( id );
 
- 				let model = this.buildSkeleton( relationships, skeletons, id, node.attrName );
 
- 				if ( ! model ) {
 
- 					switch ( node.attrType ) {
 
- 						case 'Camera':
 
- 							model = this.createCamera( relationships );
 
- 							break;
 
- 						case 'Light':
 
- 							model = this.createLight( relationships );
 
- 							break;
 
- 						case 'Mesh':
 
- 							model = this.createMesh( relationships, geometryMap, materialMap );
 
- 							break;
 
- 						case 'NurbsCurve':
 
- 							model = this.createCurve( relationships, geometryMap );
 
- 							break;
 
- 						case 'LimbNode':
 
- 						case 'Root':
 
- 							model = new THREE.Bone();
 
- 							break;
 
- 						case 'Null':
 
- 						default:
 
- 							model = new THREE.Group();
 
- 							break;
 
- 					}
 
- 					model.name = node.attrName ? THREE.PropertyBinding.sanitizeNodeName( node.attrName ) : '';
 
- 					model.ID = id;
 
- 				}
 
- 				this.getTransformData( model, node );
 
- 				modelMap.set( id, model );
 
- 			}
 
- 			return modelMap;
 
- 		}
 
- 		buildSkeleton( relationships, skeletons, id, name ) {
 
- 			let bone = null;
 
- 			relationships.parents.forEach( function ( parent ) {
 
- 				for ( const ID in skeletons ) {
 
- 					const skeleton = skeletons[ ID ];
 
- 					skeleton.rawBones.forEach( function ( rawBone, i ) {
 
- 						if ( rawBone.ID === parent.ID ) {
 
- 							const subBone = bone;
 
- 							bone = new THREE.Bone();
 
- 							bone.matrixWorld.copy( rawBone.transformLink ); // set name and id here - otherwise in cases where "subBone" is created it will not have a name / id
 
- 							bone.name = name ? THREE.PropertyBinding.sanitizeNodeName( name ) : '';
 
- 							bone.ID = id;
 
- 							skeleton.bones[ i ] = bone; // In cases where a bone is shared between multiple meshes
 
- 							// duplicate the bone here and and it as a child of the first bone
 
- 							if ( subBone !== null ) {
 
- 								bone.add( subBone );
 
- 							}
 
- 						}
 
- 					} );
 
- 				}
 
- 			} );
 
- 			return bone;
 
- 		} // create a THREE.PerspectiveCamera or THREE.OrthographicCamera
 
- 		createCamera( relationships ) {
 
- 			let model;
 
- 			let cameraAttribute;
 
- 			relationships.children.forEach( function ( child ) {
 
- 				const attr = fbxTree.Objects.NodeAttribute[ child.ID ];
 
- 				if ( attr !== undefined ) {
 
- 					cameraAttribute = attr;
 
- 				}
 
- 			} );
 
- 			if ( cameraAttribute === undefined ) {
 
- 				model = new THREE.Object3D();
 
- 			} else {
 
- 				let type = 0;
 
- 				if ( cameraAttribute.CameraProjectionType !== undefined && cameraAttribute.CameraProjectionType.value === 1 ) {
 
- 					type = 1;
 
- 				}
 
- 				let nearClippingPlane = 1;
 
- 				if ( cameraAttribute.NearPlane !== undefined ) {
 
- 					nearClippingPlane = cameraAttribute.NearPlane.value / 1000;
 
- 				}
 
- 				let farClippingPlane = 1000;
 
- 				if ( cameraAttribute.FarPlane !== undefined ) {
 
- 					farClippingPlane = cameraAttribute.FarPlane.value / 1000;
 
- 				}
 
- 				let width = window.innerWidth;
 
- 				let height = window.innerHeight;
 
- 				if ( cameraAttribute.AspectWidth !== undefined && cameraAttribute.AspectHeight !== undefined ) {
 
- 					width = cameraAttribute.AspectWidth.value;
 
- 					height = cameraAttribute.AspectHeight.value;
 
- 				}
 
- 				const aspect = width / height;
 
- 				let fov = 45;
 
- 				if ( cameraAttribute.FieldOfView !== undefined ) {
 
- 					fov = cameraAttribute.FieldOfView.value;
 
- 				}
 
- 				const focalLength = cameraAttribute.FocalLength ? cameraAttribute.FocalLength.value : null;
 
- 				switch ( type ) {
 
- 					case 0:
 
- 						// Perspective
 
- 						model = new THREE.PerspectiveCamera( fov, aspect, nearClippingPlane, farClippingPlane );
 
- 						if ( focalLength !== null ) model.setFocalLength( focalLength );
 
- 						break;
 
- 					case 1:
 
- 						// Orthographic
 
- 						model = new THREE.OrthographicCamera( - width / 2, width / 2, height / 2, - height / 2, nearClippingPlane, farClippingPlane );
 
- 						break;
 
- 					default:
 
- 						console.warn( 'THREE.FBXLoader: Unknown camera type ' + type + '.' );
 
- 						model = new THREE.Object3D();
 
- 						break;
 
- 				}
 
- 			}
 
- 			return model;
 
- 		} // Create a THREE.DirectionalLight, THREE.PointLight or THREE.SpotLight
 
- 		createLight( relationships ) {
 
- 			let model;
 
- 			let lightAttribute;
 
- 			relationships.children.forEach( function ( child ) {
 
- 				const attr = fbxTree.Objects.NodeAttribute[ child.ID ];
 
- 				if ( attr !== undefined ) {
 
- 					lightAttribute = attr;
 
- 				}
 
- 			} );
 
- 			if ( lightAttribute === undefined ) {
 
- 				model = new THREE.Object3D();
 
- 			} else {
 
- 				let type; // LightType can be undefined for Point lights
 
- 				if ( lightAttribute.LightType === undefined ) {
 
- 					type = 0;
 
- 				} else {
 
- 					type = lightAttribute.LightType.value;
 
- 				}
 
- 				let color = 0xffffff;
 
- 				if ( lightAttribute.Color !== undefined ) {
 
- 					color = new THREE.Color().fromArray( lightAttribute.Color.value );
 
- 				}
 
- 				let intensity = lightAttribute.Intensity === undefined ? 1 : lightAttribute.Intensity.value / 100; // light disabled
 
- 				if ( lightAttribute.CastLightOnObject !== undefined && lightAttribute.CastLightOnObject.value === 0 ) {
 
- 					intensity = 0;
 
- 				}
 
- 				let distance = 0;
 
- 				if ( lightAttribute.FarAttenuationEnd !== undefined ) {
 
- 					if ( lightAttribute.EnableFarAttenuation !== undefined && lightAttribute.EnableFarAttenuation.value === 0 ) {
 
- 						distance = 0;
 
- 					} else {
 
- 						distance = lightAttribute.FarAttenuationEnd.value;
 
- 					}
 
- 				} // TODO: could this be calculated linearly from FarAttenuationStart to FarAttenuationEnd?
 
- 				const decay = 1;
 
- 				switch ( type ) {
 
- 					case 0:
 
- 						// Point
 
- 						model = new THREE.PointLight( color, intensity, distance, decay );
 
- 						break;
 
- 					case 1:
 
- 						// Directional
 
- 						model = new THREE.DirectionalLight( color, intensity );
 
- 						break;
 
- 					case 2:
 
- 						// Spot
 
- 						let angle = Math.PI / 3;
 
- 						if ( lightAttribute.InnerAngle !== undefined ) {
 
- 							angle = THREE.MathUtils.degToRad( lightAttribute.InnerAngle.value );
 
- 						}
 
- 						let penumbra = 0;
 
- 						if ( lightAttribute.OuterAngle !== undefined ) {
 
- 							// TODO: this is not correct - FBX calculates outer and inner angle in degrees
 
- 							// with OuterAngle > InnerAngle && OuterAngle <= Math.PI
 
- 							// while three.js uses a penumbra between (0, 1) to attenuate the inner angle
 
- 							penumbra = THREE.MathUtils.degToRad( lightAttribute.OuterAngle.value );
 
- 							penumbra = Math.max( penumbra, 1 );
 
- 						}
 
- 						model = new THREE.SpotLight( color, intensity, distance, angle, penumbra, decay );
 
- 						break;
 
- 					default:
 
- 						console.warn( 'THREE.FBXLoader: Unknown light type ' + lightAttribute.LightType.value + ', defaulting to a THREE.PointLight.' );
 
- 						model = new THREE.PointLight( color, intensity );
 
- 						break;
 
- 				}
 
- 				if ( lightAttribute.CastShadows !== undefined && lightAttribute.CastShadows.value === 1 ) {
 
- 					model.castShadow = true;
 
- 				}
 
- 			}
 
- 			return model;
 
- 		}
 
- 		createMesh( relationships, geometryMap, materialMap ) {
 
- 			let model;
 
- 			let geometry = null;
 
- 			let material = null;
 
- 			const materials = []; // get geometry and materials(s) from connections
 
- 			relationships.children.forEach( function ( child ) {
 
- 				if ( geometryMap.has( child.ID ) ) {
 
- 					geometry = geometryMap.get( child.ID );
 
- 				}
 
- 				if ( materialMap.has( child.ID ) ) {
 
- 					materials.push( materialMap.get( child.ID ) );
 
- 				}
 
- 			} );
 
- 			if ( materials.length > 1 ) {
 
- 				material = materials;
 
- 			} else if ( materials.length > 0 ) {
 
- 				material = materials[ 0 ];
 
- 			} else {
 
- 				material = new THREE.MeshPhongMaterial( {
 
- 					color: 0xcccccc
 
- 				} );
 
- 				materials.push( material );
 
- 			}
 
- 			if ( 'color' in geometry.attributes ) {
 
- 				materials.forEach( function ( material ) {
 
- 					material.vertexColors = true;
 
- 				} );
 
- 			}
 
- 			if ( geometry.FBX_Deformer ) {
 
- 				model = new THREE.SkinnedMesh( geometry, material );
 
- 				model.normalizeSkinWeights();
 
- 			} else {
 
- 				model = new THREE.Mesh( geometry, material );
 
- 			}
 
- 			return model;
 
- 		}
 
- 		createCurve( relationships, geometryMap ) {
 
- 			const geometry = relationships.children.reduce( function ( geo, child ) {
 
- 				if ( geometryMap.has( child.ID ) ) geo = geometryMap.get( child.ID );
 
- 				return geo;
 
- 			}, null ); // FBX does not list materials for Nurbs lines, so we'll just put our own in here.
 
- 			const material = new THREE.LineBasicMaterial( {
 
- 				color: 0x3300ff,
 
- 				linewidth: 1
 
- 			} );
 
- 			return new THREE.Line( geometry, material );
 
- 		} // parse the model node for transform data
 
- 		getTransformData( model, modelNode ) {
 
- 			const transformData = {};
 
- 			if ( 'InheritType' in modelNode ) transformData.inheritType = parseInt( modelNode.InheritType.value );
 
- 			if ( 'RotationOrder' in modelNode ) transformData.eulerOrder = getEulerOrder( modelNode.RotationOrder.value ); else transformData.eulerOrder = 'ZYX';
 
- 			if ( 'Lcl_Translation' in modelNode ) transformData.translation = modelNode.Lcl_Translation.value;
 
- 			if ( 'PreRotation' in modelNode ) transformData.preRotation = modelNode.PreRotation.value;
 
- 			if ( 'Lcl_Rotation' in modelNode ) transformData.rotation = modelNode.Lcl_Rotation.value;
 
- 			if ( 'PostRotation' in modelNode ) transformData.postRotation = modelNode.PostRotation.value;
 
- 			if ( 'Lcl_Scaling' in modelNode ) transformData.scale = modelNode.Lcl_Scaling.value;
 
- 			if ( 'ScalingOffset' in modelNode ) transformData.scalingOffset = modelNode.ScalingOffset.value;
 
- 			if ( 'ScalingPivot' in modelNode ) transformData.scalingPivot = modelNode.ScalingPivot.value;
 
- 			if ( 'RotationOffset' in modelNode ) transformData.rotationOffset = modelNode.RotationOffset.value;
 
- 			if ( 'RotationPivot' in modelNode ) transformData.rotationPivot = modelNode.RotationPivot.value;
 
- 			model.userData.transformData = transformData;
 
- 		}
 
- 		setLookAtProperties( model, modelNode ) {
 
- 			if ( 'LookAtProperty' in modelNode ) {
 
- 				const children = connections.get( model.ID ).children;
 
- 				children.forEach( function ( child ) {
 
- 					if ( child.relationship === 'LookAtProperty' ) {
 
- 						const lookAtTarget = fbxTree.Objects.Model[ child.ID ];
 
- 						if ( 'Lcl_Translation' in lookAtTarget ) {
 
- 							const pos = lookAtTarget.Lcl_Translation.value; // THREE.DirectionalLight, THREE.SpotLight
 
- 							if ( model.target !== undefined ) {
 
- 								model.target.position.fromArray( pos );
 
- 								sceneGraph.add( model.target );
 
- 							} else {
 
- 								// Cameras and other Object3Ds
 
- 								model.lookAt( new THREE.Vector3().fromArray( pos ) );
 
- 							}
 
- 						}
 
- 					}
 
- 				} );
 
- 			}
 
- 		}
 
- 		bindSkeleton( skeletons, geometryMap, modelMap ) {
 
- 			const bindMatrices = this.parsePoseNodes();
 
- 			for ( const ID in skeletons ) {
 
- 				const skeleton = skeletons[ ID ];
 
- 				const parents = connections.get( parseInt( skeleton.ID ) ).parents;
 
- 				parents.forEach( function ( parent ) {
 
- 					if ( geometryMap.has( parent.ID ) ) {
 
- 						const geoID = parent.ID;
 
- 						const geoRelationships = connections.get( geoID );
 
- 						geoRelationships.parents.forEach( function ( geoConnParent ) {
 
- 							if ( modelMap.has( geoConnParent.ID ) ) {
 
- 								const model = modelMap.get( geoConnParent.ID );
 
- 								model.bind( new THREE.Skeleton( skeleton.bones ), bindMatrices[ geoConnParent.ID ] );
 
- 							}
 
- 						} );
 
- 					}
 
- 				} );
 
- 			}
 
- 		}
 
- 		parsePoseNodes() {
 
- 			const bindMatrices = {};
 
- 			if ( 'Pose' in fbxTree.Objects ) {
 
- 				const BindPoseNode = fbxTree.Objects.Pose;
 
- 				for ( const nodeID in BindPoseNode ) {
 
- 					if ( BindPoseNode[ nodeID ].attrType === 'BindPose' && BindPoseNode[ nodeID ].NbPoseNodes > 0 ) {
 
- 						const poseNodes = BindPoseNode[ nodeID ].PoseNode;
 
- 						if ( Array.isArray( poseNodes ) ) {
 
- 							poseNodes.forEach( function ( poseNode ) {
 
- 								bindMatrices[ poseNode.Node ] = new THREE.Matrix4().fromArray( poseNode.Matrix.a );
 
- 							} );
 
- 						} else {
 
- 							bindMatrices[ poseNodes.Node ] = new THREE.Matrix4().fromArray( poseNodes.Matrix.a );
 
- 						}
 
- 					}
 
- 				}
 
- 			}
 
- 			return bindMatrices;
 
- 		} // Parse ambient color in FBXTree.GlobalSettings - if it's not set to black (default), create an ambient light
 
- 		createAmbientLight() {
 
- 			if ( 'GlobalSettings' in fbxTree && 'AmbientColor' in fbxTree.GlobalSettings ) {
 
- 				const ambientColor = fbxTree.GlobalSettings.AmbientColor.value;
 
- 				const r = ambientColor[ 0 ];
 
- 				const g = ambientColor[ 1 ];
 
- 				const b = ambientColor[ 2 ];
 
- 				if ( r !== 0 || g !== 0 || b !== 0 ) {
 
- 					const color = new THREE.Color( r, g, b );
 
- 					sceneGraph.add( new THREE.AmbientLight( color, 1 ) );
 
- 				}
 
- 			}
 
- 		}
 
- 	} // parse Geometry data from FBXTree and return map of BufferGeometries
 
- 	class GeometryParser {
 
- 		// Parse nodes in FBXTree.Objects.Geometry
 
- 		parse( deformers ) {
 
- 			const geometryMap = new Map();
 
- 			if ( 'Geometry' in fbxTree.Objects ) {
 
- 				const geoNodes = fbxTree.Objects.Geometry;
 
- 				for ( const nodeID in geoNodes ) {
 
- 					const relationships = connections.get( parseInt( nodeID ) );
 
- 					const geo = this.parseGeometry( relationships, geoNodes[ nodeID ], deformers );
 
- 					geometryMap.set( parseInt( nodeID ), geo );
 
- 				}
 
- 			}
 
- 			return geometryMap;
 
- 		} // Parse single node in FBXTree.Objects.Geometry
 
- 		parseGeometry( relationships, geoNode, deformers ) {
 
- 			switch ( geoNode.attrType ) {
 
- 				case 'Mesh':
 
- 					return this.parseMeshGeometry( relationships, geoNode, deformers );
 
- 					break;
 
- 				case 'NurbsCurve':
 
- 					return this.parseNurbsGeometry( geoNode );
 
- 					break;
 
- 			}
 
- 		} // Parse single node mesh geometry in FBXTree.Objects.Geometry
 
- 		parseMeshGeometry( relationships, geoNode, deformers ) {
 
- 			const skeletons = deformers.skeletons;
 
- 			const morphTargets = [];
 
- 			const modelNodes = relationships.parents.map( function ( parent ) {
 
- 				return fbxTree.Objects.Model[ parent.ID ];
 
- 			} ); // don't create geometry if it is not associated with any models
 
- 			if ( modelNodes.length === 0 ) return;
 
- 			const skeleton = relationships.children.reduce( function ( skeleton, child ) {
 
- 				if ( skeletons[ child.ID ] !== undefined ) skeleton = skeletons[ child.ID ];
 
- 				return skeleton;
 
- 			}, null );
 
- 			relationships.children.forEach( function ( child ) {
 
- 				if ( deformers.morphTargets[ child.ID ] !== undefined ) {
 
- 					morphTargets.push( deformers.morphTargets[ child.ID ] );
 
- 				}
 
- 			} ); // Assume one model and get the preRotation from that
 
- 			// if there is more than one model associated with the geometry this may cause problems
 
- 			const modelNode = modelNodes[ 0 ];
 
- 			const transformData = {};
 
- 			if ( 'RotationOrder' in modelNode ) transformData.eulerOrder = getEulerOrder( modelNode.RotationOrder.value );
 
- 			if ( 'InheritType' in modelNode ) transformData.inheritType = parseInt( modelNode.InheritType.value );
 
- 			if ( 'GeometricTranslation' in modelNode ) transformData.translation = modelNode.GeometricTranslation.value;
 
- 			if ( 'GeometricRotation' in modelNode ) transformData.rotation = modelNode.GeometricRotation.value;
 
- 			if ( 'GeometricScaling' in modelNode ) transformData.scale = modelNode.GeometricScaling.value;
 
- 			const transform = generateTransform( transformData );
 
- 			return this.genGeometry( geoNode, skeleton, morphTargets, transform );
 
- 		} // Generate a THREE.BufferGeometry from a node in FBXTree.Objects.Geometry
 
- 		genGeometry( geoNode, skeleton, morphTargets, preTransform ) {
 
- 			const geo = new THREE.BufferGeometry();
 
- 			if ( geoNode.attrName ) geo.name = geoNode.attrName;
 
- 			const geoInfo = this.parseGeoNode( geoNode, skeleton );
 
- 			const buffers = this.genBuffers( geoInfo );
 
- 			const positionAttribute = new THREE.Float32BufferAttribute( buffers.vertex, 3 );
 
- 			positionAttribute.applyMatrix4( preTransform );
 
- 			geo.setAttribute( 'position', positionAttribute );
 
- 			if ( buffers.colors.length > 0 ) {
 
- 				geo.setAttribute( 'color', new THREE.Float32BufferAttribute( buffers.colors, 3 ) );
 
- 			}
 
- 			if ( skeleton ) {
 
- 				geo.setAttribute( 'skinIndex', new THREE.Uint16BufferAttribute( buffers.weightsIndices, 4 ) );
 
- 				geo.setAttribute( 'skinWeight', new THREE.Float32BufferAttribute( buffers.vertexWeights, 4 ) ); // used later to bind the skeleton to the model
 
- 				geo.FBX_Deformer = skeleton;
 
- 			}
 
- 			if ( buffers.normal.length > 0 ) {
 
- 				const normalMatrix = new THREE.Matrix3().getNormalMatrix( preTransform );
 
- 				const normalAttribute = new THREE.Float32BufferAttribute( buffers.normal, 3 );
 
- 				normalAttribute.applyNormalMatrix( normalMatrix );
 
- 				geo.setAttribute( 'normal', normalAttribute );
 
- 			}
 
- 			buffers.uvs.forEach( function ( uvBuffer, i ) {
 
- 				// subsequent uv buffers are called 'uv1', 'uv2', ...
 
- 				let name = 'uv' + ( i + 1 ).toString(); // the first uv buffer is just called 'uv'
 
- 				if ( i === 0 ) {
 
- 					name = 'uv';
 
- 				}
 
- 				geo.setAttribute( name, new THREE.Float32BufferAttribute( buffers.uvs[ i ], 2 ) );
 
- 			} );
 
- 			if ( geoInfo.material && geoInfo.material.mappingType !== 'AllSame' ) {
 
- 				// Convert the material indices of each vertex into rendering groups on the geometry.
 
- 				let prevMaterialIndex = buffers.materialIndex[ 0 ];
 
- 				let startIndex = 0;
 
- 				buffers.materialIndex.forEach( function ( currentIndex, i ) {
 
- 					if ( currentIndex !== prevMaterialIndex ) {
 
- 						geo.addGroup( startIndex, i - startIndex, prevMaterialIndex );
 
- 						prevMaterialIndex = currentIndex;
 
- 						startIndex = i;
 
- 					}
 
- 				} ); // the loop above doesn't add the last group, do that here.
 
- 				if ( geo.groups.length > 0 ) {
 
- 					const lastGroup = geo.groups[ geo.groups.length - 1 ];
 
- 					const lastIndex = lastGroup.start + lastGroup.count;
 
- 					if ( lastIndex !== buffers.materialIndex.length ) {
 
- 						geo.addGroup( lastIndex, buffers.materialIndex.length - lastIndex, prevMaterialIndex );
 
- 					}
 
- 				} // case where there are multiple materials but the whole geometry is only
 
- 				// using one of them
 
- 				if ( geo.groups.length === 0 ) {
 
- 					geo.addGroup( 0, buffers.materialIndex.length, buffers.materialIndex[ 0 ] );
 
- 				}
 
- 			}
 
- 			this.addMorphTargets( geo, geoNode, morphTargets, preTransform );
 
- 			return geo;
 
- 		}
 
- 		parseGeoNode( geoNode, skeleton ) {
 
- 			const geoInfo = {};
 
- 			geoInfo.vertexPositions = geoNode.Vertices !== undefined ? geoNode.Vertices.a : [];
 
- 			geoInfo.vertexIndices = geoNode.PolygonVertexIndex !== undefined ? geoNode.PolygonVertexIndex.a : [];
 
- 			if ( geoNode.LayerElementColor ) {
 
- 				geoInfo.color = this.parseVertexColors( geoNode.LayerElementColor[ 0 ] );
 
- 			}
 
- 			if ( geoNode.LayerElementMaterial ) {
 
- 				geoInfo.material = this.parseMaterialIndices( geoNode.LayerElementMaterial[ 0 ] );
 
- 			}
 
- 			if ( geoNode.LayerElementNormal ) {
 
- 				geoInfo.normal = this.parseNormals( geoNode.LayerElementNormal[ 0 ] );
 
- 			}
 
- 			if ( geoNode.LayerElementUV ) {
 
- 				geoInfo.uv = [];
 
- 				let i = 0;
 
- 				while ( geoNode.LayerElementUV[ i ] ) {
 
- 					if ( geoNode.LayerElementUV[ i ].UV ) {
 
- 						geoInfo.uv.push( this.parseUVs( geoNode.LayerElementUV[ i ] ) );
 
- 					}
 
- 					i ++;
 
- 				}
 
- 			}
 
- 			geoInfo.weightTable = {};
 
- 			if ( skeleton !== null ) {
 
- 				geoInfo.skeleton = skeleton;
 
- 				skeleton.rawBones.forEach( function ( rawBone, i ) {
 
- 					// loop over the bone's vertex indices and weights
 
- 					rawBone.indices.forEach( function ( index, j ) {
 
- 						if ( geoInfo.weightTable[ index ] === undefined ) geoInfo.weightTable[ index ] = [];
 
- 						geoInfo.weightTable[ index ].push( {
 
- 							id: i,
 
- 							weight: rawBone.weights[ j ]
 
- 						} );
 
- 					} );
 
- 				} );
 
- 			}
 
- 			return geoInfo;
 
- 		}
 
- 		genBuffers( geoInfo ) {
 
- 			const buffers = {
 
- 				vertex: [],
 
- 				normal: [],
 
- 				colors: [],
 
- 				uvs: [],
 
- 				materialIndex: [],
 
- 				vertexWeights: [],
 
- 				weightsIndices: []
 
- 			};
 
- 			let polygonIndex = 0;
 
- 			let faceLength = 0;
 
- 			let displayedWeightsWarning = false; // these will hold data for a single face
 
- 			let facePositionIndexes = [];
 
- 			let faceNormals = [];
 
- 			let faceColors = [];
 
- 			let faceUVs = [];
 
- 			let faceWeights = [];
 
- 			let faceWeightIndices = [];
 
- 			const scope = this;
 
- 			geoInfo.vertexIndices.forEach( function ( vertexIndex, polygonVertexIndex ) {
 
- 				let materialIndex;
 
- 				let endOfFace = false; // Face index and vertex index arrays are combined in a single array
 
- 				// A cube with quad faces looks like this:
 
- 				// PolygonVertexIndex: *24 {
 
- 				//  a: 0, 1, 3, -3, 2, 3, 5, -5, 4, 5, 7, -7, 6, 7, 1, -1, 1, 7, 5, -4, 6, 0, 2, -5
 
- 				//  }
 
- 				// Negative numbers mark the end of a face - first face here is 0, 1, 3, -3
 
- 				// to find index of last vertex bit shift the index: ^ - 1
 
- 				if ( vertexIndex < 0 ) {
 
- 					vertexIndex = vertexIndex ^ - 1; // equivalent to ( x * -1 ) - 1
 
- 					endOfFace = true;
 
- 				}
 
- 				let weightIndices = [];
 
- 				let weights = [];
 
- 				facePositionIndexes.push( vertexIndex * 3, vertexIndex * 3 + 1, vertexIndex * 3 + 2 );
 
- 				if ( geoInfo.color ) {
 
- 					const data = getData( polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.color );
 
- 					faceColors.push( data[ 0 ], data[ 1 ], data[ 2 ] );
 
- 				}
 
- 				if ( geoInfo.skeleton ) {
 
- 					if ( geoInfo.weightTable[ vertexIndex ] !== undefined ) {
 
- 						geoInfo.weightTable[ vertexIndex ].forEach( function ( wt ) {
 
- 							weights.push( wt.weight );
 
- 							weightIndices.push( wt.id );
 
- 						} );
 
- 					}
 
- 					if ( weights.length > 4 ) {
 
- 						if ( ! displayedWeightsWarning ) {
 
- 							console.warn( 'THREE.FBXLoader: Vertex has more than 4 skinning weights assigned to vertex. Deleting additional weights.' );
 
- 							displayedWeightsWarning = true;
 
- 						}
 
- 						const wIndex = [ 0, 0, 0, 0 ];
 
- 						const Weight = [ 0, 0, 0, 0 ];
 
- 						weights.forEach( function ( weight, weightIndex ) {
 
- 							let currentWeight = weight;
 
- 							let currentIndex = weightIndices[ weightIndex ];
 
- 							Weight.forEach( function ( comparedWeight, comparedWeightIndex, comparedWeightArray ) {
 
- 								if ( currentWeight > comparedWeight ) {
 
- 									comparedWeightArray[ comparedWeightIndex ] = currentWeight;
 
- 									currentWeight = comparedWeight;
 
- 									const tmp = wIndex[ comparedWeightIndex ];
 
- 									wIndex[ comparedWeightIndex ] = currentIndex;
 
- 									currentIndex = tmp;
 
- 								}
 
- 							} );
 
- 						} );
 
- 						weightIndices = wIndex;
 
- 						weights = Weight;
 
- 					} // if the weight array is shorter than 4 pad with 0s
 
- 					while ( weights.length < 4 ) {
 
- 						weights.push( 0 );
 
- 						weightIndices.push( 0 );
 
- 					}
 
- 					for ( let i = 0; i < 4; ++ i ) {
 
- 						faceWeights.push( weights[ i ] );
 
- 						faceWeightIndices.push( weightIndices[ i ] );
 
- 					}
 
- 				}
 
- 				if ( geoInfo.normal ) {
 
- 					const data = getData( polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.normal );
 
- 					faceNormals.push( data[ 0 ], data[ 1 ], data[ 2 ] );
 
- 				}
 
- 				if ( geoInfo.material && geoInfo.material.mappingType !== 'AllSame' ) {
 
- 					materialIndex = getData( polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.material )[ 0 ];
 
- 				}
 
- 				if ( geoInfo.uv ) {
 
- 					geoInfo.uv.forEach( function ( uv, i ) {
 
- 						const data = getData( polygonVertexIndex, polygonIndex, vertexIndex, uv );
 
- 						if ( faceUVs[ i ] === undefined ) {
 
- 							faceUVs[ i ] = [];
 
- 						}
 
- 						faceUVs[ i ].push( data[ 0 ] );
 
- 						faceUVs[ i ].push( data[ 1 ] );
 
- 					} );
 
- 				}
 
- 				faceLength ++;
 
- 				if ( endOfFace ) {
 
- 					scope.genFace( buffers, geoInfo, facePositionIndexes, materialIndex, faceNormals, faceColors, faceUVs, faceWeights, faceWeightIndices, faceLength );
 
- 					polygonIndex ++;
 
- 					faceLength = 0; // reset arrays for the next face
 
- 					facePositionIndexes = [];
 
- 					faceNormals = [];
 
- 					faceColors = [];
 
- 					faceUVs = [];
 
- 					faceWeights = [];
 
- 					faceWeightIndices = [];
 
- 				}
 
- 			} );
 
- 			return buffers;
 
- 		} // Generate data for a single face in a geometry. If the face is a quad then split it into 2 tris
 
- 		genFace( buffers, geoInfo, facePositionIndexes, materialIndex, faceNormals, faceColors, faceUVs, faceWeights, faceWeightIndices, faceLength ) {
 
- 			for ( let i = 2; i < faceLength; i ++ ) {
 
- 				buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ 0 ] ] );
 
- 				buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ 1 ] ] );
 
- 				buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ 2 ] ] );
 
- 				buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ ( i - 1 ) * 3 ] ] );
 
- 				buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ ( i - 1 ) * 3 + 1 ] ] );
 
- 				buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ ( i - 1 ) * 3 + 2 ] ] );
 
- 				buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ i * 3 ] ] );
 
- 				buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ i * 3 + 1 ] ] );
 
- 				buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ i * 3 + 2 ] ] );
 
- 				if ( geoInfo.skeleton ) {
 
- 					buffers.vertexWeights.push( faceWeights[ 0 ] );
 
- 					buffers.vertexWeights.push( faceWeights[ 1 ] );
 
- 					buffers.vertexWeights.push( faceWeights[ 2 ] );
 
- 					buffers.vertexWeights.push( faceWeights[ 3 ] );
 
- 					buffers.vertexWeights.push( faceWeights[ ( i - 1 ) * 4 ] );
 
- 					buffers.vertexWeights.push( faceWeights[ ( i - 1 ) * 4 + 1 ] );
 
- 					buffers.vertexWeights.push( faceWeights[ ( i - 1 ) * 4 + 2 ] );
 
- 					buffers.vertexWeights.push( faceWeights[ ( i - 1 ) * 4 + 3 ] );
 
- 					buffers.vertexWeights.push( faceWeights[ i * 4 ] );
 
- 					buffers.vertexWeights.push( faceWeights[ i * 4 + 1 ] );
 
- 					buffers.vertexWeights.push( faceWeights[ i * 4 + 2 ] );
 
- 					buffers.vertexWeights.push( faceWeights[ i * 4 + 3 ] );
 
- 					buffers.weightsIndices.push( faceWeightIndices[ 0 ] );
 
- 					buffers.weightsIndices.push( faceWeightIndices[ 1 ] );
 
- 					buffers.weightsIndices.push( faceWeightIndices[ 2 ] );
 
- 					buffers.weightsIndices.push( faceWeightIndices[ 3 ] );
 
- 					buffers.weightsIndices.push( faceWeightIndices[ ( i - 1 ) * 4 ] );
 
- 					buffers.weightsIndices.push( faceWeightIndices[ ( i - 1 ) * 4 + 1 ] );
 
- 					buffers.weightsIndices.push( faceWeightIndices[ ( i - 1 ) * 4 + 2 ] );
 
- 					buffers.weightsIndices.push( faceWeightIndices[ ( i - 1 ) * 4 + 3 ] );
 
- 					buffers.weightsIndices.push( faceWeightIndices[ i * 4 ] );
 
- 					buffers.weightsIndices.push( faceWeightIndices[ i * 4 + 1 ] );
 
- 					buffers.weightsIndices.push( faceWeightIndices[ i * 4 + 2 ] );
 
- 					buffers.weightsIndices.push( faceWeightIndices[ i * 4 + 3 ] );
 
- 				}
 
- 				if ( geoInfo.color ) {
 
- 					buffers.colors.push( faceColors[ 0 ] );
 
- 					buffers.colors.push( faceColors[ 1 ] );
 
- 					buffers.colors.push( faceColors[ 2 ] );
 
- 					buffers.colors.push( faceColors[ ( i - 1 ) * 3 ] );
 
- 					buffers.colors.push( faceColors[ ( i - 1 ) * 3 + 1 ] );
 
- 					buffers.colors.push( faceColors[ ( i - 1 ) * 3 + 2 ] );
 
- 					buffers.colors.push( faceColors[ i * 3 ] );
 
- 					buffers.colors.push( faceColors[ i * 3 + 1 ] );
 
- 					buffers.colors.push( faceColors[ i * 3 + 2 ] );
 
- 				}
 
- 				if ( geoInfo.material && geoInfo.material.mappingType !== 'AllSame' ) {
 
- 					buffers.materialIndex.push( materialIndex );
 
- 					buffers.materialIndex.push( materialIndex );
 
- 					buffers.materialIndex.push( materialIndex );
 
- 				}
 
- 				if ( geoInfo.normal ) {
 
- 					buffers.normal.push( faceNormals[ 0 ] );
 
- 					buffers.normal.push( faceNormals[ 1 ] );
 
- 					buffers.normal.push( faceNormals[ 2 ] );
 
- 					buffers.normal.push( faceNormals[ ( i - 1 ) * 3 ] );
 
- 					buffers.normal.push( faceNormals[ ( i - 1 ) * 3 + 1 ] );
 
- 					buffers.normal.push( faceNormals[ ( i - 1 ) * 3 + 2 ] );
 
- 					buffers.normal.push( faceNormals[ i * 3 ] );
 
- 					buffers.normal.push( faceNormals[ i * 3 + 1 ] );
 
- 					buffers.normal.push( faceNormals[ i * 3 + 2 ] );
 
- 				}
 
- 				if ( geoInfo.uv ) {
 
- 					geoInfo.uv.forEach( function ( uv, j ) {
 
- 						if ( buffers.uvs[ j ] === undefined ) buffers.uvs[ j ] = [];
 
- 						buffers.uvs[ j ].push( faceUVs[ j ][ 0 ] );
 
- 						buffers.uvs[ j ].push( faceUVs[ j ][ 1 ] );
 
- 						buffers.uvs[ j ].push( faceUVs[ j ][ ( i - 1 ) * 2 ] );
 
- 						buffers.uvs[ j ].push( faceUVs[ j ][ ( i - 1 ) * 2 + 1 ] );
 
- 						buffers.uvs[ j ].push( faceUVs[ j ][ i * 2 ] );
 
- 						buffers.uvs[ j ].push( faceUVs[ j ][ i * 2 + 1 ] );
 
- 					} );
 
- 				}
 
- 			}
 
- 		}
 
- 		addMorphTargets( parentGeo, parentGeoNode, morphTargets, preTransform ) {
 
- 			if ( morphTargets.length === 0 ) return;
 
- 			parentGeo.morphTargetsRelative = true;
 
- 			parentGeo.morphAttributes.position = []; // parentGeo.morphAttributes.normal = []; // not implemented
 
- 			const scope = this;
 
- 			morphTargets.forEach( function ( morphTarget ) {
 
- 				morphTarget.rawTargets.forEach( function ( rawTarget ) {
 
- 					const morphGeoNode = fbxTree.Objects.Geometry[ rawTarget.geoID ];
 
- 					if ( morphGeoNode !== undefined ) {
 
- 						scope.genMorphGeometry( parentGeo, parentGeoNode, morphGeoNode, preTransform, rawTarget.name );
 
- 					}
 
- 				} );
 
- 			} );
 
- 		} // a morph geometry node is similar to a standard  node, and the node is also contained
 
- 		// in FBXTree.Objects.Geometry, however it can only have attributes for position, normal
 
- 		// and a special attribute Index defining which vertices of the original geometry are affected
 
- 		// Normal and position attributes only have data for the vertices that are affected by the morph
 
- 		genMorphGeometry( parentGeo, parentGeoNode, morphGeoNode, preTransform, name ) {
 
- 			const vertexIndices = parentGeoNode.PolygonVertexIndex !== undefined ? parentGeoNode.PolygonVertexIndex.a : [];
 
- 			const morphPositionsSparse = morphGeoNode.Vertices !== undefined ? morphGeoNode.Vertices.a : [];
 
- 			const indices = morphGeoNode.Indexes !== undefined ? morphGeoNode.Indexes.a : [];
 
- 			const length = parentGeo.attributes.position.count * 3;
 
- 			const morphPositions = new Float32Array( length );
 
- 			for ( let i = 0; i < indices.length; i ++ ) {
 
- 				const morphIndex = indices[ i ] * 3;
 
- 				morphPositions[ morphIndex ] = morphPositionsSparse[ i * 3 ];
 
- 				morphPositions[ morphIndex + 1 ] = morphPositionsSparse[ i * 3 + 1 ];
 
- 				morphPositions[ morphIndex + 2 ] = morphPositionsSparse[ i * 3 + 2 ];
 
- 			} // TODO: add morph normal support
 
- 			const morphGeoInfo = {
 
- 				vertexIndices: vertexIndices,
 
- 				vertexPositions: morphPositions
 
- 			};
 
- 			const morphBuffers = this.genBuffers( morphGeoInfo );
 
- 			const positionAttribute = new THREE.Float32BufferAttribute( morphBuffers.vertex, 3 );
 
- 			positionAttribute.name = name || morphGeoNode.attrName;
 
- 			positionAttribute.applyMatrix4( preTransform );
 
- 			parentGeo.morphAttributes.position.push( positionAttribute );
 
- 		} // Parse normal from FBXTree.Objects.Geometry.LayerElementNormal if it exists
 
- 		parseNormals( NormalNode ) {
 
- 			const mappingType = NormalNode.MappingInformationType;
 
- 			const referenceType = NormalNode.ReferenceInformationType;
 
- 			const buffer = NormalNode.Normals.a;
 
- 			let indexBuffer = [];
 
- 			if ( referenceType === 'IndexToDirect' ) {
 
- 				if ( 'NormalIndex' in NormalNode ) {
 
- 					indexBuffer = NormalNode.NormalIndex.a;
 
- 				} else if ( 'NormalsIndex' in NormalNode ) {
 
- 					indexBuffer = NormalNode.NormalsIndex.a;
 
- 				}
 
- 			}
 
- 			return {
 
- 				dataSize: 3,
 
- 				buffer: buffer,
 
- 				indices: indexBuffer,
 
- 				mappingType: mappingType,
 
- 				referenceType: referenceType
 
- 			};
 
- 		} // Parse UVs from FBXTree.Objects.Geometry.LayerElementUV if it exists
 
- 		parseUVs( UVNode ) {
 
- 			const mappingType = UVNode.MappingInformationType;
 
- 			const referenceType = UVNode.ReferenceInformationType;
 
- 			const buffer = UVNode.UV.a;
 
- 			let indexBuffer = [];
 
- 			if ( referenceType === 'IndexToDirect' ) {
 
- 				indexBuffer = UVNode.UVIndex.a;
 
- 			}
 
- 			return {
 
- 				dataSize: 2,
 
- 				buffer: buffer,
 
- 				indices: indexBuffer,
 
- 				mappingType: mappingType,
 
- 				referenceType: referenceType
 
- 			};
 
- 		} // Parse Vertex Colors from FBXTree.Objects.Geometry.LayerElementColor if it exists
 
- 		parseVertexColors( ColorNode ) {
 
- 			const mappingType = ColorNode.MappingInformationType;
 
- 			const referenceType = ColorNode.ReferenceInformationType;
 
- 			const buffer = ColorNode.Colors.a;
 
- 			let indexBuffer = [];
 
- 			if ( referenceType === 'IndexToDirect' ) {
 
- 				indexBuffer = ColorNode.ColorIndex.a;
 
- 			}
 
- 			return {
 
- 				dataSize: 4,
 
- 				buffer: buffer,
 
- 				indices: indexBuffer,
 
- 				mappingType: mappingType,
 
- 				referenceType: referenceType
 
- 			};
 
- 		} // Parse mapping and material data in FBXTree.Objects.Geometry.LayerElementMaterial if it exists
 
- 		parseMaterialIndices( MaterialNode ) {
 
- 			const mappingType = MaterialNode.MappingInformationType;
 
- 			const referenceType = MaterialNode.ReferenceInformationType;
 
- 			if ( mappingType === 'NoMappingInformation' ) {
 
- 				return {
 
- 					dataSize: 1,
 
- 					buffer: [ 0 ],
 
- 					indices: [ 0 ],
 
- 					mappingType: 'AllSame',
 
- 					referenceType: referenceType
 
- 				};
 
- 			}
 
- 			const materialIndexBuffer = MaterialNode.Materials.a; // Since materials are stored as indices, there's a bit of a mismatch between FBX and what
 
- 			// we expect.So we create an intermediate buffer that points to the index in the buffer,
 
- 			// for conforming with the other functions we've written for other data.
 
- 			const materialIndices = [];
 
- 			for ( let i = 0; i < materialIndexBuffer.length; ++ i ) {
 
- 				materialIndices.push( i );
 
- 			}
 
- 			return {
 
- 				dataSize: 1,
 
- 				buffer: materialIndexBuffer,
 
- 				indices: materialIndices,
 
- 				mappingType: mappingType,
 
- 				referenceType: referenceType
 
- 			};
 
- 		} // Generate a NurbGeometry from a node in FBXTree.Objects.Geometry
 
- 		parseNurbsGeometry( geoNode ) {
 
- 			if ( THREE.NURBSCurve === undefined ) {
 
- 				console.error( 'THREE.FBXLoader: The loader relies on THREE.NURBSCurve for any nurbs present in the model. Nurbs will show up as empty geometry.' );
 
- 				return new THREE.BufferGeometry();
 
- 			}
 
- 			const order = parseInt( geoNode.Order );
 
- 			if ( isNaN( order ) ) {
 
- 				console.error( 'THREE.FBXLoader: Invalid Order %s given for geometry ID: %s', geoNode.Order, geoNode.id );
 
- 				return new THREE.BufferGeometry();
 
- 			}
 
- 			const degree = order - 1;
 
- 			const knots = geoNode.KnotVector.a;
 
- 			const controlPoints = [];
 
- 			const pointsValues = geoNode.Points.a;
 
- 			for ( let i = 0, l = pointsValues.length; i < l; i += 4 ) {
 
- 				controlPoints.push( new THREE.Vector4().fromArray( pointsValues, i ) );
 
- 			}
 
- 			let startKnot, endKnot;
 
- 			if ( geoNode.Form === 'Closed' ) {
 
- 				controlPoints.push( controlPoints[ 0 ] );
 
- 			} else if ( geoNode.Form === 'Periodic' ) {
 
- 				startKnot = degree;
 
- 				endKnot = knots.length - 1 - startKnot;
 
- 				for ( let i = 0; i < degree; ++ i ) {
 
- 					controlPoints.push( controlPoints[ i ] );
 
- 				}
 
- 			}
 
- 			const curve = new THREE.NURBSCurve( degree, knots, controlPoints, startKnot, endKnot );
 
- 			const points = curve.getPoints( controlPoints.length * 12 );
 
- 			return new THREE.BufferGeometry().setFromPoints( points );
 
- 		}
 
- 	} // parse animation data from FBXTree
 
- 	class AnimationParser {
 
- 		// take raw animation clips and turn them into three.js animation clips
 
- 		parse() {
 
- 			const animationClips = [];
 
- 			const rawClips = this.parseClips();
 
- 			if ( rawClips !== undefined ) {
 
- 				for ( const key in rawClips ) {
 
- 					const rawClip = rawClips[ key ];
 
- 					const clip = this.addClip( rawClip );
 
- 					animationClips.push( clip );
 
- 				}
 
- 			}
 
- 			return animationClips;
 
- 		}
 
- 		parseClips() {
 
- 			// since the actual transformation data is stored in FBXTree.Objects.AnimationCurve,
 
- 			// if this is undefined we can safely assume there are no animations
 
- 			if ( fbxTree.Objects.AnimationCurve === undefined ) return undefined;
 
- 			const curveNodesMap = this.parseAnimationCurveNodes();
 
- 			this.parseAnimationCurves( curveNodesMap );
 
- 			const layersMap = this.parseAnimationLayers( curveNodesMap );
 
- 			const rawClips = this.parseAnimStacks( layersMap );
 
- 			return rawClips;
 
- 		} // parse nodes in FBXTree.Objects.AnimationCurveNode
 
- 		// each AnimationCurveNode holds data for an animation transform for a model (e.g. left arm rotation )
 
- 		// and is referenced by an AnimationLayer
 
- 		parseAnimationCurveNodes() {
 
- 			const rawCurveNodes = fbxTree.Objects.AnimationCurveNode;
 
- 			const curveNodesMap = new Map();
 
- 			for ( const nodeID in rawCurveNodes ) {
 
- 				const rawCurveNode = rawCurveNodes[ nodeID ];
 
- 				if ( rawCurveNode.attrName.match( /S|R|T|DeformPercent/ ) !== null ) {
 
- 					const curveNode = {
 
- 						id: rawCurveNode.id,
 
- 						attr: rawCurveNode.attrName,
 
- 						curves: {}
 
- 					};
 
- 					curveNodesMap.set( curveNode.id, curveNode );
 
- 				}
 
- 			}
 
- 			return curveNodesMap;
 
- 		} // parse nodes in FBXTree.Objects.AnimationCurve and connect them up to
 
- 		// previously parsed AnimationCurveNodes. Each AnimationCurve holds data for a single animated
 
- 		// axis ( e.g. times and values of x rotation)
 
- 		parseAnimationCurves( curveNodesMap ) {
 
- 			const rawCurves = fbxTree.Objects.AnimationCurve; // TODO: Many values are identical up to roundoff error, but won't be optimised
 
- 			// e.g. position times: [0, 0.4, 0. 8]
 
- 			// position values: [7.23538335023477e-7, 93.67518615722656, -0.9982695579528809, 7.23538335023477e-7, 93.67518615722656, -0.9982695579528809, 7.235384487103147e-7, 93.67520904541016, -0.9982695579528809]
 
- 			// clearly, this should be optimised to
 
- 			// times: [0], positions [7.23538335023477e-7, 93.67518615722656, -0.9982695579528809]
 
- 			// this shows up in nearly every FBX file, and generally time array is length > 100
 
- 			for ( const nodeID in rawCurves ) {
 
- 				const animationCurve = {
 
- 					id: rawCurves[ nodeID ].id,
 
- 					times: rawCurves[ nodeID ].KeyTime.a.map( convertFBXTimeToSeconds ),
 
- 					values: rawCurves[ nodeID ].KeyValueFloat.a
 
- 				};
 
- 				const relationships = connections.get( animationCurve.id );
 
- 				if ( relationships !== undefined ) {
 
- 					const animationCurveID = relationships.parents[ 0 ].ID;
 
- 					const animationCurveRelationship = relationships.parents[ 0 ].relationship;
 
- 					if ( animationCurveRelationship.match( /X/ ) ) {
 
- 						curveNodesMap.get( animationCurveID ).curves[ 'x' ] = animationCurve;
 
- 					} else if ( animationCurveRelationship.match( /Y/ ) ) {
 
- 						curveNodesMap.get( animationCurveID ).curves[ 'y' ] = animationCurve;
 
- 					} else if ( animationCurveRelationship.match( /Z/ ) ) {
 
- 						curveNodesMap.get( animationCurveID ).curves[ 'z' ] = animationCurve;
 
- 					} else if ( animationCurveRelationship.match( /d|DeformPercent/ ) && curveNodesMap.has( animationCurveID ) ) {
 
- 						curveNodesMap.get( animationCurveID ).curves[ 'morph' ] = animationCurve;
 
- 					}
 
- 				}
 
- 			}
 
- 		} // parse nodes in FBXTree.Objects.AnimationLayer. Each layers holds references
 
- 		// to various AnimationCurveNodes and is referenced by an AnimationStack node
 
- 		// note: theoretically a stack can have multiple layers, however in practice there always seems to be one per stack
 
- 		parseAnimationLayers( curveNodesMap ) {
 
- 			const rawLayers = fbxTree.Objects.AnimationLayer;
 
- 			const layersMap = new Map();
 
- 			for ( const nodeID in rawLayers ) {
 
- 				const layerCurveNodes = [];
 
- 				const connection = connections.get( parseInt( nodeID ) );
 
- 				if ( connection !== undefined ) {
 
- 					// all the animationCurveNodes used in the layer
 
- 					const children = connection.children;
 
- 					children.forEach( function ( child, i ) {
 
- 						if ( curveNodesMap.has( child.ID ) ) {
 
- 							const curveNode = curveNodesMap.get( child.ID ); // check that the curves are defined for at least one axis, otherwise ignore the curveNode
 
- 							if ( curveNode.curves.x !== undefined || curveNode.curves.y !== undefined || curveNode.curves.z !== undefined ) {
 
- 								if ( layerCurveNodes[ i ] === undefined ) {
 
- 									const modelID = connections.get( child.ID ).parents.filter( function ( parent ) {
 
- 										return parent.relationship !== undefined;
 
- 									} )[ 0 ].ID;
 
- 									if ( modelID !== undefined ) {
 
- 										const rawModel = fbxTree.Objects.Model[ modelID.toString() ];
 
- 										if ( rawModel === undefined ) {
 
- 											console.warn( 'THREE.FBXLoader: Encountered a unused curve.', child );
 
- 											return;
 
- 										}
 
- 										const node = {
 
- 											modelName: rawModel.attrName ? THREE.PropertyBinding.sanitizeNodeName( rawModel.attrName ) : '',
 
- 											ID: rawModel.id,
 
- 											initialPosition: [ 0, 0, 0 ],
 
- 											initialRotation: [ 0, 0, 0 ],
 
- 											initialScale: [ 1, 1, 1 ]
 
- 										};
 
- 										sceneGraph.traverse( function ( child ) {
 
- 											if ( child.ID === rawModel.id ) {
 
- 												node.transform = child.matrix;
 
- 												if ( child.userData.transformData ) node.eulerOrder = child.userData.transformData.eulerOrder;
 
- 											}
 
- 										} );
 
- 										if ( ! node.transform ) node.transform = new THREE.Matrix4(); // if the animated model is pre rotated, we'll have to apply the pre rotations to every
 
- 										// animation value as well
 
- 										if ( 'PreRotation' in rawModel ) node.preRotation = rawModel.PreRotation.value;
 
- 										if ( 'PostRotation' in rawModel ) node.postRotation = rawModel.PostRotation.value;
 
- 										layerCurveNodes[ i ] = node;
 
- 									}
 
- 								}
 
- 								if ( layerCurveNodes[ i ] ) layerCurveNodes[ i ][ curveNode.attr ] = curveNode;
 
- 							} else if ( curveNode.curves.morph !== undefined ) {
 
- 								if ( layerCurveNodes[ i ] === undefined ) {
 
- 									const deformerID = connections.get( child.ID ).parents.filter( function ( parent ) {
 
- 										return parent.relationship !== undefined;
 
- 									} )[ 0 ].ID;
 
- 									const morpherID = connections.get( deformerID ).parents[ 0 ].ID;
 
- 									const geoID = connections.get( morpherID ).parents[ 0 ].ID; // assuming geometry is not used in more than one model
 
- 									const modelID = connections.get( geoID ).parents[ 0 ].ID;
 
- 									const rawModel = fbxTree.Objects.Model[ modelID ];
 
- 									const node = {
 
- 										modelName: rawModel.attrName ? THREE.PropertyBinding.sanitizeNodeName( rawModel.attrName ) : '',
 
- 										morphName: fbxTree.Objects.Deformer[ deformerID ].attrName
 
- 									};
 
- 									layerCurveNodes[ i ] = node;
 
- 								}
 
- 								layerCurveNodes[ i ][ curveNode.attr ] = curveNode;
 
- 							}
 
- 						}
 
- 					} );
 
- 					layersMap.set( parseInt( nodeID ), layerCurveNodes );
 
- 				}
 
- 			}
 
- 			return layersMap;
 
- 		} // parse nodes in FBXTree.Objects.AnimationStack. These are the top level node in the animation
 
- 		// hierarchy. Each Stack node will be used to create a THREE.AnimationClip
 
- 		parseAnimStacks( layersMap ) {
 
- 			const rawStacks = fbxTree.Objects.AnimationStack; // connect the stacks (clips) up to the layers
 
- 			const rawClips = {};
 
- 			for ( const nodeID in rawStacks ) {
 
- 				const children = connections.get( parseInt( nodeID ) ).children;
 
- 				if ( children.length > 1 ) {
 
- 					// it seems like stacks will always be associated with a single layer. But just in case there are files
 
- 					// where there are multiple layers per stack, we'll display a warning
 
- 					console.warn( 'THREE.FBXLoader: Encountered an animation stack with multiple layers, this is currently not supported. Ignoring subsequent layers.' );
 
- 				}
 
- 				const layer = layersMap.get( children[ 0 ].ID );
 
- 				rawClips[ nodeID ] = {
 
- 					name: rawStacks[ nodeID ].attrName,
 
- 					layer: layer
 
- 				};
 
- 			}
 
- 			return rawClips;
 
- 		}
 
- 		addClip( rawClip ) {
 
- 			let tracks = [];
 
- 			const scope = this;
 
- 			rawClip.layer.forEach( function ( rawTracks ) {
 
- 				tracks = tracks.concat( scope.generateTracks( rawTracks ) );
 
- 			} );
 
- 			return new THREE.AnimationClip( rawClip.name, - 1, tracks );
 
- 		}
 
- 		generateTracks( rawTracks ) {
 
- 			const tracks = [];
 
- 			let initialPosition = new THREE.Vector3();
 
- 			let initialRotation = new THREE.Quaternion();
 
- 			let initialScale = new THREE.Vector3();
 
- 			if ( rawTracks.transform ) rawTracks.transform.decompose( initialPosition, initialRotation, initialScale );
 
- 			initialPosition = initialPosition.toArray();
 
- 			initialRotation = new THREE.Euler().setFromQuaternion( initialRotation, rawTracks.eulerOrder ).toArray();
 
- 			initialScale = initialScale.toArray();
 
- 			if ( rawTracks.T !== undefined && Object.keys( rawTracks.T.curves ).length > 0 ) {
 
- 				const positionTrack = this.generateVectorTrack( rawTracks.modelName, rawTracks.T.curves, initialPosition, 'position' );
 
- 				if ( positionTrack !== undefined ) tracks.push( positionTrack );
 
- 			}
 
- 			if ( rawTracks.R !== undefined && Object.keys( rawTracks.R.curves ).length > 0 ) {
 
- 				const rotationTrack = this.generateRotationTrack( rawTracks.modelName, rawTracks.R.curves, initialRotation, rawTracks.preRotation, rawTracks.postRotation, rawTracks.eulerOrder );
 
- 				if ( rotationTrack !== undefined ) tracks.push( rotationTrack );
 
- 			}
 
- 			if ( rawTracks.S !== undefined && Object.keys( rawTracks.S.curves ).length > 0 ) {
 
- 				const scaleTrack = this.generateVectorTrack( rawTracks.modelName, rawTracks.S.curves, initialScale, 'scale' );
 
- 				if ( scaleTrack !== undefined ) tracks.push( scaleTrack );
 
- 			}
 
- 			if ( rawTracks.DeformPercent !== undefined ) {
 
- 				const morphTrack = this.generateMorphTrack( rawTracks );
 
- 				if ( morphTrack !== undefined ) tracks.push( morphTrack );
 
- 			}
 
- 			return tracks;
 
- 		}
 
- 		generateVectorTrack( modelName, curves, initialValue, type ) {
 
- 			const times = this.getTimesForAllAxes( curves );
 
- 			const values = this.getKeyframeTrackValues( times, curves, initialValue );
 
- 			return new THREE.VectorKeyframeTrack( modelName + '.' + type, times, values );
 
- 		}
 
- 		generateRotationTrack( modelName, curves, initialValue, preRotation, postRotation, eulerOrder ) {
 
- 			if ( curves.x !== undefined ) {
 
- 				this.interpolateRotations( curves.x );
 
- 				curves.x.values = curves.x.values.map( THREE.MathUtils.degToRad );
 
- 			}
 
- 			if ( curves.y !== undefined ) {
 
- 				this.interpolateRotations( curves.y );
 
- 				curves.y.values = curves.y.values.map( THREE.MathUtils.degToRad );
 
- 			}
 
- 			if ( curves.z !== undefined ) {
 
- 				this.interpolateRotations( curves.z );
 
- 				curves.z.values = curves.z.values.map( THREE.MathUtils.degToRad );
 
- 			}
 
- 			const times = this.getTimesForAllAxes( curves );
 
- 			const values = this.getKeyframeTrackValues( times, curves, initialValue );
 
- 			if ( preRotation !== undefined ) {
 
- 				preRotation = preRotation.map( THREE.MathUtils.degToRad );
 
- 				preRotation.push( eulerOrder );
 
- 				preRotation = new THREE.Euler().fromArray( preRotation );
 
- 				preRotation = new THREE.Quaternion().setFromEuler( preRotation );
 
- 			}
 
- 			if ( postRotation !== undefined ) {
 
- 				postRotation = postRotation.map( THREE.MathUtils.degToRad );
 
- 				postRotation.push( eulerOrder );
 
- 				postRotation = new THREE.Euler().fromArray( postRotation );
 
- 				postRotation = new THREE.Quaternion().setFromEuler( postRotation ).invert();
 
- 			}
 
- 			const quaternion = new THREE.Quaternion();
 
- 			const euler = new THREE.Euler();
 
- 			const quaternionValues = [];
 
- 			for ( let i = 0; i < values.length; i += 3 ) {
 
- 				euler.set( values[ i ], values[ i + 1 ], values[ i + 2 ], eulerOrder );
 
- 				quaternion.setFromEuler( euler );
 
- 				if ( preRotation !== undefined ) quaternion.premultiply( preRotation );
 
- 				if ( postRotation !== undefined ) quaternion.multiply( postRotation );
 
- 				quaternion.toArray( quaternionValues, i / 3 * 4 );
 
- 			}
 
- 			return new THREE.QuaternionKeyframeTrack( modelName + '.quaternion', times, quaternionValues );
 
- 		}
 
- 		generateMorphTrack( rawTracks ) {
 
- 			const curves = rawTracks.DeformPercent.curves.morph;
 
- 			const values = curves.values.map( function ( val ) {
 
- 				return val / 100;
 
- 			} );
 
- 			const morphNum = sceneGraph.getObjectByName( rawTracks.modelName ).morphTargetDictionary[ rawTracks.morphName ];
 
- 			return new THREE.NumberKeyframeTrack( rawTracks.modelName + '.morphTargetInfluences[' + morphNum + ']', curves.times, values );
 
- 		} // For all animated objects, times are defined separately for each axis
 
- 		// Here we'll combine the times into one sorted array without duplicates
 
- 		getTimesForAllAxes( curves ) {
 
- 			let times = []; // first join together the times for each axis, if defined
 
- 			if ( curves.x !== undefined ) times = times.concat( curves.x.times );
 
- 			if ( curves.y !== undefined ) times = times.concat( curves.y.times );
 
- 			if ( curves.z !== undefined ) times = times.concat( curves.z.times ); // then sort them
 
- 			times = times.sort( function ( a, b ) {
 
- 				return a - b;
 
- 			} ); // and remove duplicates
 
- 			if ( times.length > 1 ) {
 
- 				let targetIndex = 1;
 
- 				let lastValue = times[ 0 ];
 
- 				for ( let i = 1; i < times.length; i ++ ) {
 
- 					const currentValue = times[ i ];
 
- 					if ( currentValue !== lastValue ) {
 
- 						times[ targetIndex ] = currentValue;
 
- 						lastValue = currentValue;
 
- 						targetIndex ++;
 
- 					}
 
- 				}
 
- 				times = times.slice( 0, targetIndex );
 
- 			}
 
- 			return times;
 
- 		}
 
- 		getKeyframeTrackValues( times, curves, initialValue ) {
 
- 			const prevValue = initialValue;
 
- 			const values = [];
 
- 			let xIndex = - 1;
 
- 			let yIndex = - 1;
 
- 			let zIndex = - 1;
 
- 			times.forEach( function ( time ) {
 
- 				if ( curves.x ) xIndex = curves.x.times.indexOf( time );
 
- 				if ( curves.y ) yIndex = curves.y.times.indexOf( time );
 
- 				if ( curves.z ) zIndex = curves.z.times.indexOf( time ); // if there is an x value defined for this frame, use that
 
- 				if ( xIndex !== - 1 ) {
 
- 					const xValue = curves.x.values[ xIndex ];
 
- 					values.push( xValue );
 
- 					prevValue[ 0 ] = xValue;
 
- 				} else {
 
- 					// otherwise use the x value from the previous frame
 
- 					values.push( prevValue[ 0 ] );
 
- 				}
 
- 				if ( yIndex !== - 1 ) {
 
- 					const yValue = curves.y.values[ yIndex ];
 
- 					values.push( yValue );
 
- 					prevValue[ 1 ] = yValue;
 
- 				} else {
 
- 					values.push( prevValue[ 1 ] );
 
- 				}
 
- 				if ( zIndex !== - 1 ) {
 
- 					const zValue = curves.z.values[ zIndex ];
 
- 					values.push( zValue );
 
- 					prevValue[ 2 ] = zValue;
 
- 				} else {
 
- 					values.push( prevValue[ 2 ] );
 
- 				}
 
- 			} );
 
- 			return values;
 
- 		} // Rotations are defined as THREE.Euler angles which can have values  of any size
 
- 		// These will be converted to quaternions which don't support values greater than
 
- 		// PI, so we'll interpolate large rotations
 
- 		interpolateRotations( curve ) {
 
- 			for ( let i = 1; i < curve.values.length; i ++ ) {
 
- 				const initialValue = curve.values[ i - 1 ];
 
- 				const valuesSpan = curve.values[ i ] - initialValue;
 
- 				const absoluteSpan = Math.abs( valuesSpan );
 
- 				if ( absoluteSpan >= 180 ) {
 
- 					const numSubIntervals = absoluteSpan / 180;
 
- 					const step = valuesSpan / numSubIntervals;
 
- 					let nextValue = initialValue + step;
 
- 					const initialTime = curve.times[ i - 1 ];
 
- 					const timeSpan = curve.times[ i ] - initialTime;
 
- 					const interval = timeSpan / numSubIntervals;
 
- 					let nextTime = initialTime + interval;
 
- 					const interpolatedTimes = [];
 
- 					const interpolatedValues = [];
 
- 					while ( nextTime < curve.times[ i ] ) {
 
- 						interpolatedTimes.push( nextTime );
 
- 						nextTime += interval;
 
- 						interpolatedValues.push( nextValue );
 
- 						nextValue += step;
 
- 					}
 
- 					curve.times = inject( curve.times, i, interpolatedTimes );
 
- 					curve.values = inject( curve.values, i, interpolatedValues );
 
- 				}
 
- 			}
 
- 		}
 
- 	} // parse an FBX file in ASCII format
 
- 	class TextParser {
 
- 		getPrevNode() {
 
- 			return this.nodeStack[ this.currentIndent - 2 ];
 
- 		}
 
- 		getCurrentNode() {
 
- 			return this.nodeStack[ this.currentIndent - 1 ];
 
- 		}
 
- 		getCurrentProp() {
 
- 			return this.currentProp;
 
- 		}
 
- 		pushStack( node ) {
 
- 			this.nodeStack.push( node );
 
- 			this.currentIndent += 1;
 
- 		}
 
- 		popStack() {
 
- 			this.nodeStack.pop();
 
- 			this.currentIndent -= 1;
 
- 		}
 
- 		setCurrentProp( val, name ) {
 
- 			this.currentProp = val;
 
- 			this.currentPropName = name;
 
- 		}
 
- 		parse( text ) {
 
- 			this.currentIndent = 0;
 
- 			this.allNodes = new FBXTree();
 
- 			this.nodeStack = [];
 
- 			this.currentProp = [];
 
- 			this.currentPropName = '';
 
- 			const scope = this;
 
- 			const split = text.split( /[\r\n]+/ );
 
- 			split.forEach( function ( line, i ) {
 
- 				const matchComment = line.match( /^[\s\t]*;/ );
 
- 				const matchEmpty = line.match( /^[\s\t]*$/ );
 
- 				if ( matchComment || matchEmpty ) return;
 
- 				const matchBeginning = line.match( '^\\t{' + scope.currentIndent + '}(\\w+):(.*){', '' );
 
- 				const matchProperty = line.match( '^\\t{' + scope.currentIndent + '}(\\w+):[\\s\\t\\r\\n](.*)' );
 
- 				const matchEnd = line.match( '^\\t{' + ( scope.currentIndent - 1 ) + '}}' );
 
- 				if ( matchBeginning ) {
 
- 					scope.parseNodeBegin( line, matchBeginning );
 
- 				} else if ( matchProperty ) {
 
- 					scope.parseNodeProperty( line, matchProperty, split[ ++ i ] );
 
- 				} else if ( matchEnd ) {
 
- 					scope.popStack();
 
- 				} else if ( line.match( /^[^\s\t}]/ ) ) {
 
- 					// large arrays are split over multiple lines terminated with a ',' character
 
- 					// if this is encountered the line needs to be joined to the previous line
 
- 					scope.parseNodePropertyContinued( line );
 
- 				}
 
- 			} );
 
- 			return this.allNodes;
 
- 		}
 
- 		parseNodeBegin( line, property ) {
 
- 			const nodeName = property[ 1 ].trim().replace( /^"/, '' ).replace( /"$/, '' );
 
- 			const nodeAttrs = property[ 2 ].split( ',' ).map( function ( attr ) {
 
- 				return attr.trim().replace( /^"/, '' ).replace( /"$/, '' );
 
- 			} );
 
- 			const node = {
 
- 				name: nodeName
 
- 			};
 
- 			const attrs = this.parseNodeAttr( nodeAttrs );
 
- 			const currentNode = this.getCurrentNode(); // a top node
 
- 			if ( this.currentIndent === 0 ) {
 
- 				this.allNodes.add( nodeName, node );
 
- 			} else {
 
- 				// a subnode
 
- 				// if the subnode already exists, append it
 
- 				if ( nodeName in currentNode ) {
 
- 					// special case Pose needs PoseNodes as an array
 
- 					if ( nodeName === 'PoseNode' ) {
 
- 						currentNode.PoseNode.push( node );
 
- 					} else if ( currentNode[ nodeName ].id !== undefined ) {
 
- 						currentNode[ nodeName ] = {};
 
- 						currentNode[ nodeName ][ currentNode[ nodeName ].id ] = currentNode[ nodeName ];
 
- 					}
 
- 					if ( attrs.id !== '' ) currentNode[ nodeName ][ attrs.id ] = node;
 
- 				} else if ( typeof attrs.id === 'number' ) {
 
- 					currentNode[ nodeName ] = {};
 
- 					currentNode[ nodeName ][ attrs.id ] = node;
 
- 				} else if ( nodeName !== 'Properties70' ) {
 
- 					if ( nodeName === 'PoseNode' ) currentNode[ nodeName ] = [ node ]; else currentNode[ nodeName ] = node;
 
- 				}
 
- 			}
 
- 			if ( typeof attrs.id === 'number' ) node.id = attrs.id;
 
- 			if ( attrs.name !== '' ) node.attrName = attrs.name;
 
- 			if ( attrs.type !== '' ) node.attrType = attrs.type;
 
- 			this.pushStack( node );
 
- 		}
 
- 		parseNodeAttr( attrs ) {
 
- 			let id = attrs[ 0 ];
 
- 			if ( attrs[ 0 ] !== '' ) {
 
- 				id = parseInt( attrs[ 0 ] );
 
- 				if ( isNaN( id ) ) {
 
- 					id = attrs[ 0 ];
 
- 				}
 
- 			}
 
- 			let name = '',
 
- 				type = '';
 
- 			if ( attrs.length > 1 ) {
 
- 				name = attrs[ 1 ].replace( /^(\w+)::/, '' );
 
- 				type = attrs[ 2 ];
 
- 			}
 
- 			return {
 
- 				id: id,
 
- 				name: name,
 
- 				type: type
 
- 			};
 
- 		}
 
- 		parseNodeProperty( line, property, contentLine ) {
 
- 			let propName = property[ 1 ].replace( /^"/, '' ).replace( /"$/, '' ).trim();
 
- 			let propValue = property[ 2 ].replace( /^"/, '' ).replace( /"$/, '' ).trim(); // for special case: base64 image data follows "Content: ," line
 
- 			//	Content: ,
 
- 			//	 "/9j/4RDaRXhpZgAATU0A..."
 
- 			if ( propName === 'Content' && propValue === ',' ) {
 
- 				propValue = contentLine.replace( /"/g, '' ).replace( /,$/, '' ).trim();
 
- 			}
 
- 			const currentNode = this.getCurrentNode();
 
- 			const parentName = currentNode.name;
 
- 			if ( parentName === 'Properties70' ) {
 
- 				this.parseNodeSpecialProperty( line, propName, propValue );
 
- 				return;
 
- 			} // Connections
 
- 			if ( propName === 'C' ) {
 
- 				const connProps = propValue.split( ',' ).slice( 1 );
 
- 				const from = parseInt( connProps[ 0 ] );
 
- 				const to = parseInt( connProps[ 1 ] );
 
- 				let rest = propValue.split( ',' ).slice( 3 );
 
- 				rest = rest.map( function ( elem ) {
 
- 					return elem.trim().replace( /^"/, '' );
 
- 				} );
 
- 				propName = 'connections';
 
- 				propValue = [ from, to ];
 
- 				append( propValue, rest );
 
- 				if ( currentNode[ propName ] === undefined ) {
 
- 					currentNode[ propName ] = [];
 
- 				}
 
- 			} // Node
 
- 			if ( propName === 'Node' ) currentNode.id = propValue; // connections
 
- 			if ( propName in currentNode && Array.isArray( currentNode[ propName ] ) ) {
 
- 				currentNode[ propName ].push( propValue );
 
- 			} else {
 
- 				if ( propName !== 'a' ) currentNode[ propName ] = propValue; else currentNode.a = propValue;
 
- 			}
 
- 			this.setCurrentProp( currentNode, propName ); // convert string to array, unless it ends in ',' in which case more will be added to it
 
- 			if ( propName === 'a' && propValue.slice( - 1 ) !== ',' ) {
 
- 				currentNode.a = parseNumberArray( propValue );
 
- 			}
 
- 		}
 
- 		parseNodePropertyContinued( line ) {
 
- 			const currentNode = this.getCurrentNode();
 
- 			currentNode.a += line; // if the line doesn't end in ',' we have reached the end of the property value
 
- 			// so convert the string to an array
 
- 			if ( line.slice( - 1 ) !== ',' ) {
 
- 				currentNode.a = parseNumberArray( currentNode.a );
 
- 			}
 
- 		} // parse "Property70"
 
- 		parseNodeSpecialProperty( line, propName, propValue ) {
 
- 			// split this
 
- 			// P: "Lcl Scaling", "Lcl Scaling", "", "A",1,1,1
 
- 			// into array like below
 
- 			// ["Lcl Scaling", "Lcl Scaling", "", "A", "1,1,1" ]
 
- 			const props = propValue.split( '",' ).map( function ( prop ) {
 
- 				return prop.trim().replace( /^\"/, '' ).replace( /\s/, '_' );
 
- 			} );
 
- 			const innerPropName = props[ 0 ];
 
- 			const innerPropType1 = props[ 1 ];
 
- 			const innerPropType2 = props[ 2 ];
 
- 			const innerPropFlag = props[ 3 ];
 
- 			let innerPropValue = props[ 4 ]; // cast values where needed, otherwise leave as strings
 
- 			switch ( innerPropType1 ) {
 
- 				case 'int':
 
- 				case 'enum':
 
- 				case 'bool':
 
- 				case 'ULongLong':
 
- 				case 'double':
 
- 				case 'Number':
 
- 				case 'FieldOfView':
 
- 					innerPropValue = parseFloat( innerPropValue );
 
- 					break;
 
- 				case 'Color':
 
- 				case 'ColorRGB':
 
- 				case 'Vector3D':
 
- 				case 'Lcl_Translation':
 
- 				case 'Lcl_Rotation':
 
- 				case 'Lcl_Scaling':
 
- 					innerPropValue = parseNumberArray( innerPropValue );
 
- 					break;
 
- 			} // CAUTION: these props must append to parent's parent
 
- 			this.getPrevNode()[ innerPropName ] = {
 
- 				'type': innerPropType1,
 
- 				'type2': innerPropType2,
 
- 				'flag': innerPropFlag,
 
- 				'value': innerPropValue
 
- 			};
 
- 			this.setCurrentProp( this.getPrevNode(), innerPropName );
 
- 		}
 
- 	} // Parse an FBX file in Binary format
 
- 	class BinaryParser {
 
- 		parse( buffer ) {
 
- 			const reader = new BinaryReader( buffer );
 
- 			reader.skip( 23 ); // skip magic 23 bytes
 
- 			const version = reader.getUint32();
 
- 			if ( version < 6400 ) {
 
- 				throw new Error( 'THREE.FBXLoader: FBX version not supported, FileVersion: ' + version );
 
- 			}
 
- 			const allNodes = new FBXTree();
 
- 			while ( ! this.endOfContent( reader ) ) {
 
- 				const node = this.parseNode( reader, version );
 
- 				if ( node !== null ) allNodes.add( node.name, node );
 
- 			}
 
- 			return allNodes;
 
- 		} // Check if reader has reached the end of content.
 
- 		endOfContent( reader ) {
 
- 			// footer size: 160bytes + 16-byte alignment padding
 
- 			// - 16bytes: magic
 
- 			// - padding til 16-byte alignment (at least 1byte?)
 
- 			//	(seems like some exporters embed fixed 15 or 16bytes?)
 
- 			// - 4bytes: magic
 
- 			// - 4bytes: version
 
- 			// - 120bytes: zero
 
- 			// - 16bytes: magic
 
- 			if ( reader.size() % 16 === 0 ) {
 
- 				return ( reader.getOffset() + 160 + 16 & ~ 0xf ) >= reader.size();
 
- 			} else {
 
- 				return reader.getOffset() + 160 + 16 >= reader.size();
 
- 			}
 
- 		} // recursively parse nodes until the end of the file is reached
 
- 		parseNode( reader, version ) {
 
- 			const node = {}; // The first three data sizes depends on version.
 
- 			const endOffset = version >= 7500 ? reader.getUint64() : reader.getUint32();
 
- 			const numProperties = version >= 7500 ? reader.getUint64() : reader.getUint32();
 
- 			version >= 7500 ? reader.getUint64() : reader.getUint32(); // the returned propertyListLen is not used
 
- 			const nameLen = reader.getUint8();
 
- 			const name = reader.getString( nameLen ); // Regards this node as NULL-record if endOffset is zero
 
- 			if ( endOffset === 0 ) return null;
 
- 			const propertyList = [];
 
- 			for ( let i = 0; i < numProperties; i ++ ) {
 
- 				propertyList.push( this.parseProperty( reader ) );
 
- 			} // Regards the first three elements in propertyList as id, attrName, and attrType
 
- 			const id = propertyList.length > 0 ? propertyList[ 0 ] : '';
 
- 			const attrName = propertyList.length > 1 ? propertyList[ 1 ] : '';
 
- 			const attrType = propertyList.length > 2 ? propertyList[ 2 ] : ''; // check if this node represents just a single property
 
- 			// like (name, 0) set or (name2, [0, 1, 2]) set of {name: 0, name2: [0, 1, 2]}
 
- 			node.singleProperty = numProperties === 1 && reader.getOffset() === endOffset ? true : false;
 
- 			while ( endOffset > reader.getOffset() ) {
 
- 				const subNode = this.parseNode( reader, version );
 
- 				if ( subNode !== null ) this.parseSubNode( name, node, subNode );
 
- 			}
 
- 			node.propertyList = propertyList; // raw property list used by parent
 
- 			if ( typeof id === 'number' ) node.id = id;
 
- 			if ( attrName !== '' ) node.attrName = attrName;
 
- 			if ( attrType !== '' ) node.attrType = attrType;
 
- 			if ( name !== '' ) node.name = name;
 
- 			return node;
 
- 		}
 
- 		parseSubNode( name, node, subNode ) {
 
- 			// special case: child node is single property
 
- 			if ( subNode.singleProperty === true ) {
 
- 				const value = subNode.propertyList[ 0 ];
 
- 				if ( Array.isArray( value ) ) {
 
- 					node[ subNode.name ] = subNode;
 
- 					subNode.a = value;
 
- 				} else {
 
- 					node[ subNode.name ] = value;
 
- 				}
 
- 			} else if ( name === 'Connections' && subNode.name === 'C' ) {
 
- 				const array = [];
 
- 				subNode.propertyList.forEach( function ( property, i ) {
 
- 					// first Connection is FBX type (OO, OP, etc.). We'll discard these
 
- 					if ( i !== 0 ) array.push( property );
 
- 				} );
 
- 				if ( node.connections === undefined ) {
 
- 					node.connections = [];
 
- 				}
 
- 				node.connections.push( array );
 
- 			} else if ( subNode.name === 'Properties70' ) {
 
- 				const keys = Object.keys( subNode );
 
- 				keys.forEach( function ( key ) {
 
- 					node[ key ] = subNode[ key ];
 
- 				} );
 
- 			} else if ( name === 'Properties70' && subNode.name === 'P' ) {
 
- 				let innerPropName = subNode.propertyList[ 0 ];
 
- 				let innerPropType1 = subNode.propertyList[ 1 ];
 
- 				const innerPropType2 = subNode.propertyList[ 2 ];
 
- 				const innerPropFlag = subNode.propertyList[ 3 ];
 
- 				let innerPropValue;
 
- 				if ( innerPropName.indexOf( 'Lcl ' ) === 0 ) innerPropName = innerPropName.replace( 'Lcl ', 'Lcl_' );
 
- 				if ( innerPropType1.indexOf( 'Lcl ' ) === 0 ) innerPropType1 = innerPropType1.replace( 'Lcl ', 'Lcl_' );
 
- 				if ( innerPropType1 === 'Color' || innerPropType1 === 'ColorRGB' || innerPropType1 === 'Vector' || innerPropType1 === 'Vector3D' || innerPropType1.indexOf( 'Lcl_' ) === 0 ) {
 
- 					innerPropValue = [ subNode.propertyList[ 4 ], subNode.propertyList[ 5 ], subNode.propertyList[ 6 ] ];
 
- 				} else {
 
- 					innerPropValue = subNode.propertyList[ 4 ];
 
- 				} // this will be copied to parent, see above
 
- 				node[ innerPropName ] = {
 
- 					'type': innerPropType1,
 
- 					'type2': innerPropType2,
 
- 					'flag': innerPropFlag,
 
- 					'value': innerPropValue
 
- 				};
 
- 			} else if ( node[ subNode.name ] === undefined ) {
 
- 				if ( typeof subNode.id === 'number' ) {
 
- 					node[ subNode.name ] = {};
 
- 					node[ subNode.name ][ subNode.id ] = subNode;
 
- 				} else {
 
- 					node[ subNode.name ] = subNode;
 
- 				}
 
- 			} else {
 
- 				if ( subNode.name === 'PoseNode' ) {
 
- 					if ( ! Array.isArray( node[ subNode.name ] ) ) {
 
- 						node[ subNode.name ] = [ node[ subNode.name ] ];
 
- 					}
 
- 					node[ subNode.name ].push( subNode );
 
- 				} else if ( node[ subNode.name ][ subNode.id ] === undefined ) {
 
- 					node[ subNode.name ][ subNode.id ] = subNode;
 
- 				}
 
- 			}
 
- 		}
 
- 		parseProperty( reader ) {
 
- 			const type = reader.getString( 1 );
 
- 			let length;
 
- 			switch ( type ) {
 
- 				case 'C':
 
- 					return reader.getBoolean();
 
- 				case 'D':
 
- 					return reader.getFloat64();
 
- 				case 'F':
 
- 					return reader.getFloat32();
 
- 				case 'I':
 
- 					return reader.getInt32();
 
- 				case 'L':
 
- 					return reader.getInt64();
 
- 				case 'R':
 
- 					length = reader.getUint32();
 
- 					return reader.getArrayBuffer( length );
 
- 				case 'S':
 
- 					length = reader.getUint32();
 
- 					return reader.getString( length );
 
- 				case 'Y':
 
- 					return reader.getInt16();
 
- 				case 'b':
 
- 				case 'c':
 
- 				case 'd':
 
- 				case 'f':
 
- 				case 'i':
 
- 				case 'l':
 
- 					const arrayLength = reader.getUint32();
 
- 					const encoding = reader.getUint32(); // 0: non-compressed, 1: compressed
 
- 					const compressedLength = reader.getUint32();
 
- 					if ( encoding === 0 ) {
 
- 						switch ( type ) {
 
- 							case 'b':
 
- 							case 'c':
 
- 								return reader.getBooleanArray( arrayLength );
 
- 							case 'd':
 
- 								return reader.getFloat64Array( arrayLength );
 
- 							case 'f':
 
- 								return reader.getFloat32Array( arrayLength );
 
- 							case 'i':
 
- 								return reader.getInt32Array( arrayLength );
 
- 							case 'l':
 
- 								return reader.getInt64Array( arrayLength );
 
- 						}
 
- 					}
 
- 					if ( typeof fflate === 'undefined' ) {
 
- 						console.error( 'THREE.FBXLoader: External library fflate.min.js required.' );
 
- 					}
 
- 					const data = fflate.unzlibSync( new Uint8Array( reader.getArrayBuffer( compressedLength ) ) ); // eslint-disable-line no-undef
 
- 					const reader2 = new BinaryReader( data.buffer );
 
- 					switch ( type ) {
 
- 						case 'b':
 
- 						case 'c':
 
- 							return reader2.getBooleanArray( arrayLength );
 
- 						case 'd':
 
- 							return reader2.getFloat64Array( arrayLength );
 
- 						case 'f':
 
- 							return reader2.getFloat32Array( arrayLength );
 
- 						case 'i':
 
- 							return reader2.getInt32Array( arrayLength );
 
- 						case 'l':
 
- 							return reader2.getInt64Array( arrayLength );
 
- 					}
 
- 				default:
 
- 					throw new Error( 'THREE.FBXLoader: Unknown property type ' + type );
 
- 			}
 
- 		}
 
- 	}
 
- 	class BinaryReader {
 
- 		constructor( buffer, littleEndian ) {
 
- 			this.dv = new DataView( buffer );
 
- 			this.offset = 0;
 
- 			this.littleEndian = littleEndian !== undefined ? littleEndian : true;
 
- 		}
 
- 		getOffset() {
 
- 			return this.offset;
 
- 		}
 
- 		size() {
 
- 			return this.dv.buffer.byteLength;
 
- 		}
 
- 		skip( length ) {
 
- 			this.offset += length;
 
- 		} // seems like true/false representation depends on exporter.
 
- 		// true: 1 or 'Y'(=0x59), false: 0 or 'T'(=0x54)
 
- 		// then sees LSB.
 
- 		getBoolean() {
 
- 			return ( this.getUint8() & 1 ) === 1;
 
- 		}
 
- 		getBooleanArray( size ) {
 
- 			const a = [];
 
- 			for ( let i = 0; i < size; i ++ ) {
 
- 				a.push( this.getBoolean() );
 
- 			}
 
- 			return a;
 
- 		}
 
- 		getUint8() {
 
- 			const value = this.dv.getUint8( this.offset );
 
- 			this.offset += 1;
 
- 			return value;
 
- 		}
 
- 		getInt16() {
 
- 			const value = this.dv.getInt16( this.offset, this.littleEndian );
 
- 			this.offset += 2;
 
- 			return value;
 
- 		}
 
- 		getInt32() {
 
- 			const value = this.dv.getInt32( this.offset, this.littleEndian );
 
- 			this.offset += 4;
 
- 			return value;
 
- 		}
 
- 		getInt32Array( size ) {
 
- 			const a = [];
 
- 			for ( let i = 0; i < size; i ++ ) {
 
- 				a.push( this.getInt32() );
 
- 			}
 
- 			return a;
 
- 		}
 
- 		getUint32() {
 
- 			const value = this.dv.getUint32( this.offset, this.littleEndian );
 
- 			this.offset += 4;
 
- 			return value;
 
- 		} // JavaScript doesn't support 64-bit integer so calculate this here
 
- 		// 1 << 32 will return 1 so using multiply operation instead here.
 
- 		// There's a possibility that this method returns wrong value if the value
 
- 		// is out of the range between Number.MAX_SAFE_INTEGER and Number.MIN_SAFE_INTEGER.
 
- 		// TODO: safely handle 64-bit integer
 
- 		getInt64() {
 
- 			let low, high;
 
- 			if ( this.littleEndian ) {
 
- 				low = this.getUint32();
 
- 				high = this.getUint32();
 
- 			} else {
 
- 				high = this.getUint32();
 
- 				low = this.getUint32();
 
- 			} // calculate negative value
 
- 			if ( high & 0x80000000 ) {
 
- 				high = ~ high & 0xFFFFFFFF;
 
- 				low = ~ low & 0xFFFFFFFF;
 
- 				if ( low === 0xFFFFFFFF ) high = high + 1 & 0xFFFFFFFF;
 
- 				low = low + 1 & 0xFFFFFFFF;
 
- 				return - ( high * 0x100000000 + low );
 
- 			}
 
- 			return high * 0x100000000 + low;
 
- 		}
 
- 		getInt64Array( size ) {
 
- 			const a = [];
 
- 			for ( let i = 0; i < size; i ++ ) {
 
- 				a.push( this.getInt64() );
 
- 			}
 
- 			return a;
 
- 		} // Note: see getInt64() comment
 
- 		getUint64() {
 
- 			let low, high;
 
- 			if ( this.littleEndian ) {
 
- 				low = this.getUint32();
 
- 				high = this.getUint32();
 
- 			} else {
 
- 				high = this.getUint32();
 
- 				low = this.getUint32();
 
- 			}
 
- 			return high * 0x100000000 + low;
 
- 		}
 
- 		getFloat32() {
 
- 			const value = this.dv.getFloat32( this.offset, this.littleEndian );
 
- 			this.offset += 4;
 
- 			return value;
 
- 		}
 
- 		getFloat32Array( size ) {
 
- 			const a = [];
 
- 			for ( let i = 0; i < size; i ++ ) {
 
- 				a.push( this.getFloat32() );
 
- 			}
 
- 			return a;
 
- 		}
 
- 		getFloat64() {
 
- 			const value = this.dv.getFloat64( this.offset, this.littleEndian );
 
- 			this.offset += 8;
 
- 			return value;
 
- 		}
 
- 		getFloat64Array( size ) {
 
- 			const a = [];
 
- 			for ( let i = 0; i < size; i ++ ) {
 
- 				a.push( this.getFloat64() );
 
- 			}
 
- 			return a;
 
- 		}
 
- 		getArrayBuffer( size ) {
 
- 			const value = this.dv.buffer.slice( this.offset, this.offset + size );
 
- 			this.offset += size;
 
- 			return value;
 
- 		}
 
- 		getString( size ) {
 
- 			// note: safari 9 doesn't support Uint8Array.indexOf; create intermediate array instead
 
- 			let a = [];
 
- 			for ( let i = 0; i < size; i ++ ) {
 
- 				a[ i ] = this.getUint8();
 
- 			}
 
- 			const nullByte = a.indexOf( 0 );
 
- 			if ( nullByte >= 0 ) a = a.slice( 0, nullByte );
 
- 			return THREE.LoaderUtils.decodeText( new Uint8Array( a ) );
 
- 		}
 
- 	} // FBXTree holds a representation of the FBX data, returned by the TextParser ( FBX ASCII format)
 
- 	// and BinaryParser( FBX Binary format)
 
- 	class FBXTree {
 
- 		add( key, val ) {
 
- 			this[ key ] = val;
 
- 		}
 
- 	} // ************** UTILITY FUNCTIONS **************
 
- 	function isFbxFormatBinary( buffer ) {
 
- 		const CORRECT = 'Kaydara\u0020FBX\u0020Binary\u0020\u0020\0';
 
- 		return buffer.byteLength >= CORRECT.length && CORRECT === convertArrayBufferToString( buffer, 0, CORRECT.length );
 
- 	}
 
- 	function isFbxFormatASCII( text ) {
 
- 		const CORRECT = [ 'K', 'a', 'y', 'd', 'a', 'r', 'a', '\\', 'F', 'B', 'X', '\\', 'B', 'i', 'n', 'a', 'r', 'y', '\\', '\\' ];
 
- 		let cursor = 0;
 
- 		function read( offset ) {
 
- 			const result = text[ offset - 1 ];
 
- 			text = text.slice( cursor + offset );
 
- 			cursor ++;
 
- 			return result;
 
- 		}
 
- 		for ( let i = 0; i < CORRECT.length; ++ i ) {
 
- 			const num = read( 1 );
 
- 			if ( num === CORRECT[ i ] ) {
 
- 				return false;
 
- 			}
 
- 		}
 
- 		return true;
 
- 	}
 
- 	function getFbxVersion( text ) {
 
- 		const versionRegExp = /FBXVersion: (\d+)/;
 
- 		const match = text.match( versionRegExp );
 
- 		if ( match ) {
 
- 			const version = parseInt( match[ 1 ] );
 
- 			return version;
 
- 		}
 
- 		throw new Error( 'THREE.FBXLoader: Cannot find the version number for the file given.' );
 
- 	} // Converts FBX ticks into real time seconds.
 
- 	function convertFBXTimeToSeconds( time ) {
 
- 		return time / 46186158000;
 
- 	}
 
- 	const dataArray = []; // extracts the data from the correct position in the FBX array based on indexing type
 
- 	function getData( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
 
- 		let index;
 
- 		switch ( infoObject.mappingType ) {
 
- 			case 'ByPolygonVertex':
 
- 				index = polygonVertexIndex;
 
- 				break;
 
- 			case 'ByPolygon':
 
- 				index = polygonIndex;
 
- 				break;
 
- 			case 'ByVertice':
 
- 				index = vertexIndex;
 
- 				break;
 
- 			case 'AllSame':
 
- 				index = infoObject.indices[ 0 ];
 
- 				break;
 
- 			default:
 
- 				console.warn( 'THREE.FBXLoader: unknown attribute mapping type ' + infoObject.mappingType );
 
- 		}
 
- 		if ( infoObject.referenceType === 'IndexToDirect' ) index = infoObject.indices[ index ];
 
- 		const from = index * infoObject.dataSize;
 
- 		const to = from + infoObject.dataSize;
 
- 		return slice( dataArray, infoObject.buffer, from, to );
 
- 	}
 
- 	const tempEuler = new THREE.Euler();
 
- 	const tempVec = new THREE.Vector3(); // generate transformation from FBX transform data
 
- 	// ref: https://help.autodesk.com/view/FBX/2017/ENU/?guid=__files_GUID_10CDD63C_79C1_4F2D_BB28_AD2BE65A02ED_htm
 
- 	// ref: http://docs.autodesk.com/FBX/2014/ENU/FBX-SDK-Documentation/index.html?url=cpp_ref/_transformations_2main_8cxx-example.html,topicNumber=cpp_ref__transformations_2main_8cxx_example_htmlfc10a1e1-b18d-4e72-9dc0-70d0f1959f5e
 
- 	function generateTransform( transformData ) {
 
- 		const lTranslationM = new THREE.Matrix4();
 
- 		const lPreRotationM = new THREE.Matrix4();
 
- 		const lRotationM = new THREE.Matrix4();
 
- 		const lPostRotationM = new THREE.Matrix4();
 
- 		const lScalingM = new THREE.Matrix4();
 
- 		const lScalingPivotM = new THREE.Matrix4();
 
- 		const lScalingOffsetM = new THREE.Matrix4();
 
- 		const lRotationOffsetM = new THREE.Matrix4();
 
- 		const lRotationPivotM = new THREE.Matrix4();
 
- 		const lParentGX = new THREE.Matrix4();
 
- 		const lParentLX = new THREE.Matrix4();
 
- 		const lGlobalT = new THREE.Matrix4();
 
- 		const inheritType = transformData.inheritType ? transformData.inheritType : 0;
 
- 		if ( transformData.translation ) lTranslationM.setPosition( tempVec.fromArray( transformData.translation ) );
 
- 		if ( transformData.preRotation ) {
 
- 			const array = transformData.preRotation.map( THREE.MathUtils.degToRad );
 
- 			array.push( transformData.eulerOrder );
 
- 			lPreRotationM.makeRotationFromEuler( tempEuler.fromArray( array ) );
 
- 		}
 
- 		if ( transformData.rotation ) {
 
- 			const array = transformData.rotation.map( THREE.MathUtils.degToRad );
 
- 			array.push( transformData.eulerOrder );
 
- 			lRotationM.makeRotationFromEuler( tempEuler.fromArray( array ) );
 
- 		}
 
- 		if ( transformData.postRotation ) {
 
- 			const array = transformData.postRotation.map( THREE.MathUtils.degToRad );
 
- 			array.push( transformData.eulerOrder );
 
- 			lPostRotationM.makeRotationFromEuler( tempEuler.fromArray( array ) );
 
- 			lPostRotationM.invert();
 
- 		}
 
- 		if ( transformData.scale ) lScalingM.scale( tempVec.fromArray( transformData.scale ) ); // Pivots and offsets
 
- 		if ( transformData.scalingOffset ) lScalingOffsetM.setPosition( tempVec.fromArray( transformData.scalingOffset ) );
 
- 		if ( transformData.scalingPivot ) lScalingPivotM.setPosition( tempVec.fromArray( transformData.scalingPivot ) );
 
- 		if ( transformData.rotationOffset ) lRotationOffsetM.setPosition( tempVec.fromArray( transformData.rotationOffset ) );
 
- 		if ( transformData.rotationPivot ) lRotationPivotM.setPosition( tempVec.fromArray( transformData.rotationPivot ) ); // parent transform
 
- 		if ( transformData.parentMatrixWorld ) {
 
- 			lParentLX.copy( transformData.parentMatrix );
 
- 			lParentGX.copy( transformData.parentMatrixWorld );
 
- 		}
 
- 		const lLRM = lPreRotationM.clone().multiply( lRotationM ).multiply( lPostRotationM ); // Global Rotation
 
- 		const lParentGRM = new THREE.Matrix4();
 
- 		lParentGRM.extractRotation( lParentGX ); // Global Shear*Scaling
 
- 		const lParentTM = new THREE.Matrix4();
 
- 		lParentTM.copyPosition( lParentGX );
 
- 		const lParentGRSM = lParentTM.clone().invert().multiply( lParentGX );
 
- 		const lParentGSM = lParentGRM.clone().invert().multiply( lParentGRSM );
 
- 		const lLSM = lScalingM;
 
- 		const lGlobalRS = new THREE.Matrix4();
 
- 		if ( inheritType === 0 ) {
 
- 			lGlobalRS.copy( lParentGRM ).multiply( lLRM ).multiply( lParentGSM ).multiply( lLSM );
 
- 		} else if ( inheritType === 1 ) {
 
- 			lGlobalRS.copy( lParentGRM ).multiply( lParentGSM ).multiply( lLRM ).multiply( lLSM );
 
- 		} else {
 
- 			const lParentLSM = new THREE.Matrix4().scale( new THREE.Vector3().setFromMatrixScale( lParentLX ) );
 
- 			const lParentLSM_inv = lParentLSM.clone().invert();
 
- 			const lParentGSM_noLocal = lParentGSM.clone().multiply( lParentLSM_inv );
 
- 			lGlobalRS.copy( lParentGRM ).multiply( lLRM ).multiply( lParentGSM_noLocal ).multiply( lLSM );
 
- 		}
 
- 		const lRotationPivotM_inv = lRotationPivotM.clone().invert();
 
- 		const lScalingPivotM_inv = lScalingPivotM.clone().invert(); // Calculate the local transform matrix
 
- 		let lTransform = lTranslationM.clone().multiply( lRotationOffsetM ).multiply( lRotationPivotM ).multiply( lPreRotationM ).multiply( lRotationM ).multiply( lPostRotationM ).multiply( lRotationPivotM_inv ).multiply( lScalingOffsetM ).multiply( lScalingPivotM ).multiply( lScalingM ).multiply( lScalingPivotM_inv );
 
- 		const lLocalTWithAllPivotAndOffsetInfo = new THREE.Matrix4().copyPosition( lTransform );
 
- 		const lGlobalTranslation = lParentGX.clone().multiply( lLocalTWithAllPivotAndOffsetInfo );
 
- 		lGlobalT.copyPosition( lGlobalTranslation );
 
- 		lTransform = lGlobalT.clone().multiply( lGlobalRS ); // from global to local
 
- 		lTransform.premultiply( lParentGX.invert() );
 
- 		return lTransform;
 
- 	} // Returns the three.js intrinsic THREE.Euler order corresponding to FBX extrinsic THREE.Euler order
 
- 	// ref: http://help.autodesk.com/view/FBX/2017/ENU/?guid=__cpp_ref_class_fbx_euler_html
 
- 	function getEulerOrder( order ) {
 
- 		order = order || 0;
 
- 		const enums = [ 'ZYX', // -> XYZ extrinsic
 
- 			'YZX', // -> XZY extrinsic
 
- 			'XZY', // -> YZX extrinsic
 
- 			'ZXY', // -> YXZ extrinsic
 
- 			'YXZ', // -> ZXY extrinsic
 
- 			'XYZ' // -> ZYX extrinsic
 
- 			//'SphericXYZ', // not possible to support
 
- 		];
 
- 		if ( order === 6 ) {
 
- 			console.warn( 'THREE.FBXLoader: unsupported THREE.Euler Order: Spherical XYZ. Animations and rotations may be incorrect.' );
 
- 			return enums[ 0 ];
 
- 		}
 
- 		return enums[ order ];
 
- 	} // Parses comma separated list of numbers and returns them an array.
 
- 	// Used internally by the TextParser
 
- 	function parseNumberArray( value ) {
 
- 		const array = value.split( ',' ).map( function ( val ) {
 
- 			return parseFloat( val );
 
- 		} );
 
- 		return array;
 
- 	}
 
- 	function convertArrayBufferToString( buffer, from, to ) {
 
- 		if ( from === undefined ) from = 0;
 
- 		if ( to === undefined ) to = buffer.byteLength;
 
- 		return THREE.LoaderUtils.decodeText( new Uint8Array( buffer, from, to ) );
 
- 	}
 
- 	function append( a, b ) {
 
- 		for ( let i = 0, j = a.length, l = b.length; i < l; i ++, j ++ ) {
 
- 			a[ j ] = b[ i ];
 
- 		}
 
- 	}
 
- 	function slice( a, b, from, to ) {
 
- 		for ( let i = from, j = 0; i < to; i ++, j ++ ) {
 
- 			a[ j ] = b[ i ];
 
- 		}
 
- 		return a;
 
- 	} // inject array a2 into array a1 at index
 
- 	function inject( a1, index, a2 ) {
 
- 		return a1.slice( 0, index ).concat( a2 ).concat( a1.slice( index ) );
 
- 	}
 
- 	THREE.FBXLoader = FBXLoader;
 
- } )();
 
 
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