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							- ( function () {
 
- 	/**
 
-  * This is a class to check whether objects are in a selection area in 3D space
 
-  */
 
- 	const _frustum = new THREE.Frustum();
 
- 	const _center = new THREE.Vector3();
 
- 	const _tmpPoint = new THREE.Vector3();
 
- 	const _vecNear = new THREE.Vector3();
 
- 	const _vecTopLeft = new THREE.Vector3();
 
- 	const _vecTopRight = new THREE.Vector3();
 
- 	const _vecDownRight = new THREE.Vector3();
 
- 	const _vecDownLeft = new THREE.Vector3();
 
- 	const _vecFarTopLeft = new THREE.Vector3();
 
- 	const _vecFarTopRight = new THREE.Vector3();
 
- 	const _vecFarDownRight = new THREE.Vector3();
 
- 	const _vecFarDownLeft = new THREE.Vector3();
 
- 	const _vectemp1 = new THREE.Vector3();
 
- 	const _vectemp2 = new THREE.Vector3();
 
- 	const _vectemp3 = new THREE.Vector3();
 
- 	const _matrix = new THREE.Matrix4();
 
- 	const _quaternion = new THREE.Quaternion();
 
- 	const _scale = new THREE.Vector3();
 
- 	class SelectionBox {
 
- 		constructor( camera, scene, deep = Number.MAX_VALUE ) {
 
- 			this.camera = camera;
 
- 			this.scene = scene;
 
- 			this.startPoint = new THREE.Vector3();
 
- 			this.endPoint = new THREE.Vector3();
 
- 			this.collection = [];
 
- 			this.instances = {};
 
- 			this.deep = deep;
 
- 		}
 
- 		select( startPoint, endPoint ) {
 
- 			this.startPoint = startPoint || this.startPoint;
 
- 			this.endPoint = endPoint || this.endPoint;
 
- 			this.collection = [];
 
- 			this.updateFrustum( this.startPoint, this.endPoint );
 
- 			this.searchChildInFrustum( _frustum, this.scene );
 
- 			return this.collection;
 
- 		}
 
- 		updateFrustum( startPoint, endPoint ) {
 
- 			startPoint = startPoint || this.startPoint;
 
- 			endPoint = endPoint || this.endPoint; // Avoid invalid frustum
 
- 			if ( startPoint.x === endPoint.x ) {
 
- 				endPoint.x += Number.EPSILON;
 
- 			}
 
- 			if ( startPoint.y === endPoint.y ) {
 
- 				endPoint.y += Number.EPSILON;
 
- 			}
 
- 			this.camera.updateProjectionMatrix();
 
- 			this.camera.updateMatrixWorld();
 
- 			if ( this.camera.isPerspectiveCamera ) {
 
- 				_tmpPoint.copy( startPoint );
 
- 				_tmpPoint.x = Math.min( startPoint.x, endPoint.x );
 
- 				_tmpPoint.y = Math.max( startPoint.y, endPoint.y );
 
- 				endPoint.x = Math.max( startPoint.x, endPoint.x );
 
- 				endPoint.y = Math.min( startPoint.y, endPoint.y );
 
- 				_vecNear.setFromMatrixPosition( this.camera.matrixWorld );
 
- 				_vecTopLeft.copy( _tmpPoint );
 
- 				_vecTopRight.set( endPoint.x, _tmpPoint.y, 0 );
 
- 				_vecDownRight.copy( endPoint );
 
- 				_vecDownLeft.set( _tmpPoint.x, endPoint.y, 0 );
 
- 				_vecTopLeft.unproject( this.camera );
 
- 				_vecTopRight.unproject( this.camera );
 
- 				_vecDownRight.unproject( this.camera );
 
- 				_vecDownLeft.unproject( this.camera );
 
- 				_vectemp1.copy( _vecTopLeft ).sub( _vecNear );
 
- 				_vectemp2.copy( _vecTopRight ).sub( _vecNear );
 
- 				_vectemp3.copy( _vecDownRight ).sub( _vecNear );
 
- 				_vectemp1.normalize();
 
- 				_vectemp2.normalize();
 
- 				_vectemp3.normalize();
 
- 				_vectemp1.multiplyScalar( this.deep );
 
- 				_vectemp2.multiplyScalar( this.deep );
 
- 				_vectemp3.multiplyScalar( this.deep );
 
- 				_vectemp1.add( _vecNear );
 
- 				_vectemp2.add( _vecNear );
 
- 				_vectemp3.add( _vecNear );
 
- 				const planes = _frustum.planes;
 
- 				planes[ 0 ].setFromCoplanarPoints( _vecNear, _vecTopLeft, _vecTopRight );
 
- 				planes[ 1 ].setFromCoplanarPoints( _vecNear, _vecTopRight, _vecDownRight );
 
- 				planes[ 2 ].setFromCoplanarPoints( _vecDownRight, _vecDownLeft, _vecNear );
 
- 				planes[ 3 ].setFromCoplanarPoints( _vecDownLeft, _vecTopLeft, _vecNear );
 
- 				planes[ 4 ].setFromCoplanarPoints( _vecTopRight, _vecDownRight, _vecDownLeft );
 
- 				planes[ 5 ].setFromCoplanarPoints( _vectemp3, _vectemp2, _vectemp1 );
 
- 				planes[ 5 ].normal.multiplyScalar( - 1 );
 
- 			} else if ( this.camera.isOrthographicCamera ) {
 
- 				const left = Math.min( startPoint.x, endPoint.x );
 
- 				const top = Math.max( startPoint.y, endPoint.y );
 
- 				const right = Math.max( startPoint.x, endPoint.x );
 
- 				const down = Math.min( startPoint.y, endPoint.y );
 
- 				_vecTopLeft.set( left, top, - 1 );
 
- 				_vecTopRight.set( right, top, - 1 );
 
- 				_vecDownRight.set( right, down, - 1 );
 
- 				_vecDownLeft.set( left, down, - 1 );
 
- 				_vecFarTopLeft.set( left, top, 1 );
 
- 				_vecFarTopRight.set( right, top, 1 );
 
- 				_vecFarDownRight.set( right, down, 1 );
 
- 				_vecFarDownLeft.set( left, down, 1 );
 
- 				_vecTopLeft.unproject( this.camera );
 
- 				_vecTopRight.unproject( this.camera );
 
- 				_vecDownRight.unproject( this.camera );
 
- 				_vecDownLeft.unproject( this.camera );
 
- 				_vecFarTopLeft.unproject( this.camera );
 
- 				_vecFarTopRight.unproject( this.camera );
 
- 				_vecFarDownRight.unproject( this.camera );
 
- 				_vecFarDownLeft.unproject( this.camera );
 
- 				const planes = _frustum.planes;
 
- 				planes[ 0 ].setFromCoplanarPoints( _vecTopLeft, _vecFarTopLeft, _vecFarTopRight );
 
- 				planes[ 1 ].setFromCoplanarPoints( _vecTopRight, _vecFarTopRight, _vecFarDownRight );
 
- 				planes[ 2 ].setFromCoplanarPoints( _vecFarDownRight, _vecFarDownLeft, _vecDownLeft );
 
- 				planes[ 3 ].setFromCoplanarPoints( _vecFarDownLeft, _vecFarTopLeft, _vecTopLeft );
 
- 				planes[ 4 ].setFromCoplanarPoints( _vecTopRight, _vecDownRight, _vecDownLeft );
 
- 				planes[ 5 ].setFromCoplanarPoints( _vecFarDownRight, _vecFarTopRight, _vecFarTopLeft );
 
- 				planes[ 5 ].normal.multiplyScalar( - 1 );
 
- 			} else {
 
- 				console.error( 'THREE.SelectionBox: Unsupported camera type.' );
 
- 			}
 
- 		}
 
- 		searchChildInFrustum( frustum, object ) {
 
- 			if ( object.isMesh || object.isLine || object.isPoints ) {
 
- 				if ( object.isInstancedMesh ) {
 
- 					this.instances[ object.uuid ] = [];
 
- 					for ( let instanceId = 0; instanceId < object.count; instanceId ++ ) {
 
- 						object.getMatrixAt( instanceId, _matrix );
 
- 						_matrix.decompose( _center, _quaternion, _scale );
 
- 						if ( frustum.containsPoint( _center ) ) {
 
- 							this.instances[ object.uuid ].push( instanceId );
 
- 						}
 
- 					}
 
- 				} else {
 
- 					if ( object.geometry.boundingSphere === null ) object.geometry.computeBoundingSphere();
 
- 					_center.copy( object.geometry.boundingSphere.center );
 
- 					_center.applyMatrix4( object.matrixWorld );
 
- 					if ( frustum.containsPoint( _center ) ) {
 
- 						this.collection.push( object );
 
- 					}
 
- 				}
 
- 			}
 
- 			if ( object.children.length > 0 ) {
 
- 				for ( let x = 0; x < object.children.length; x ++ ) {
 
- 					this.searchChildInFrustum( frustum, object.children[ x ] );
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	THREE.SelectionBox = SelectionBox;
 
- } )();
 
 
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