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							- ( function () {
 
- 	const _v1 = new THREE.Vector3();
 
- 	const _v2 = new THREE.Vector3();
 
- 	class VertexTangentsHelper extends THREE.LineSegments {
 
- 		constructor( object, size = 1, color = 0x00ffff ) {
 
- 			const objGeometry = object.geometry;
 
- 			if ( ! ( objGeometry && objGeometry.isBufferGeometry ) ) {
 
- 				console.error( 'THREE.VertexTangentsHelper: geometry not an instance of THREE.BufferGeometry.', objGeometry );
 
- 				return;
 
- 			}
 
- 			const nTangents = objGeometry.attributes.tangent.count; //
 
- 			const geometry = new THREE.BufferGeometry();
 
- 			const positions = new THREE.Float32BufferAttribute( nTangents * 2 * 3, 3 );
 
- 			geometry.setAttribute( 'position', positions );
 
- 			super( geometry, new THREE.LineBasicMaterial( {
 
- 				color,
 
- 				toneMapped: false
 
- 			} ) );
 
- 			this.object = object;
 
- 			this.size = size;
 
- 			this.type = 'VertexTangentsHelper'; //
 
- 			this.matrixAutoUpdate = false;
 
- 			this.update();
 
- 		}
 
- 		update() {
 
- 			this.object.updateMatrixWorld( true );
 
- 			const matrixWorld = this.object.matrixWorld;
 
- 			const position = this.geometry.attributes.position; //
 
- 			const objGeometry = this.object.geometry;
 
- 			const objPos = objGeometry.attributes.position;
 
- 			const objTan = objGeometry.attributes.tangent;
 
- 			let idx = 0; // for simplicity, ignore index and drawcalls, and render every tangent
 
- 			for ( let j = 0, jl = objPos.count; j < jl; j ++ ) {
 
- 				_v1.set( objPos.getX( j ), objPos.getY( j ), objPos.getZ( j ) ).applyMatrix4( matrixWorld );
 
- 				_v2.set( objTan.getX( j ), objTan.getY( j ), objTan.getZ( j ) );
 
- 				_v2.transformDirection( matrixWorld ).multiplyScalar( this.size ).add( _v1 );
 
- 				position.setXYZ( idx, _v1.x, _v1.y, _v1.z );
 
- 				idx = idx + 1;
 
- 				position.setXYZ( idx, _v2.x, _v2.y, _v2.z );
 
- 				idx = idx + 1;
 
- 			}
 
- 			position.needsUpdate = true;
 
- 		}
 
- 	}
 
- 	THREE.VertexTangentsHelper = VertexTangentsHelper;
 
- } )();
 
 
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