| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407140814091410141114121413141414151416141714181419142014211422142314241425142614271428142914301431143214331434143514361437143814391440144114421443144414451446144714481449145014511452145314541455145614571458145914601461146214631464146514661467146814691470147114721473147414751476147714781479148014811482148314841485148614871488148914901491149214931494149514961497149814991500150115021503150415051506150715081509151015111512151315141515151615171518151915201521152215231524152515261527152815291530153115321533153415351536153715381539154015411542154315441545154615471548154915501551155215531554155515561557155815591560156115621563156415651566156715681569157015711572157315741575157615771578157915801581158215831584158515861587158815891590159115921593159415951596159715981599160016011602160316041605160616071608160916101611161216131614161516161617161816191620162116221623162416251626162716281629163016311632163316341635163616371638163916401641164216431644164516461647164816491650165116521653165416551656 | 
							- ( function () {
 
- 	const _m1 = new THREE.Matrix4();
 
- 	const _obj = new THREE.Object3D();
 
- 	const _offset = new THREE.Vector3();
 
- 	class Geometry extends THREE.EventDispatcher {
 
- 		constructor() {
 
- 			super();
 
- 			this.uuid = THREE.MathUtils.generateUUID();
 
- 			this.name = '';
 
- 			this.type = 'Geometry';
 
- 			this.vertices = [];
 
- 			this.colors = [];
 
- 			this.faces = [];
 
- 			this.faceVertexUvs = [[]];
 
- 			this.morphTargets = [];
 
- 			this.morphNormals = [];
 
- 			this.skinWeights = [];
 
- 			this.skinIndices = [];
 
- 			this.lineDistances = [];
 
- 			this.boundingBox = null;
 
- 			this.boundingSphere = null; // update flags
 
- 			this.elementsNeedUpdate = false;
 
- 			this.verticesNeedUpdate = false;
 
- 			this.uvsNeedUpdate = false;
 
- 			this.normalsNeedUpdate = false;
 
- 			this.colorsNeedUpdate = false;
 
- 			this.lineDistancesNeedUpdate = false;
 
- 			this.groupsNeedUpdate = false;
 
- 		}
 
- 		applyMatrix4( matrix ) {
 
- 			const normalMatrix = new THREE.Matrix3().getNormalMatrix( matrix );
 
- 			for ( let i = 0, il = this.vertices.length; i < il; i ++ ) {
 
- 				const vertex = this.vertices[ i ];
 
- 				vertex.applyMatrix4( matrix );
 
- 			}
 
- 			for ( let i = 0, il = this.faces.length; i < il; i ++ ) {
 
- 				const face = this.faces[ i ];
 
- 				face.normal.applyMatrix3( normalMatrix ).normalize();
 
- 				for ( let j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) {
 
- 					face.vertexNormals[ j ].applyMatrix3( normalMatrix ).normalize();
 
- 				}
 
- 			}
 
- 			if ( this.boundingBox !== null ) {
 
- 				this.computeBoundingBox();
 
- 			}
 
- 			if ( this.boundingSphere !== null ) {
 
- 				this.computeBoundingSphere();
 
- 			}
 
- 			this.verticesNeedUpdate = true;
 
- 			this.normalsNeedUpdate = true;
 
- 			return this;
 
- 		}
 
- 		rotateX( angle ) {
 
- 			// rotate geometry around world x-axis
 
- 			_m1.makeRotationX( angle );
 
- 			this.applyMatrix4( _m1 );
 
- 			return this;
 
- 		}
 
- 		rotateY( angle ) {
 
- 			// rotate geometry around world y-axis
 
- 			_m1.makeRotationY( angle );
 
- 			this.applyMatrix4( _m1 );
 
- 			return this;
 
- 		}
 
- 		rotateZ( angle ) {
 
- 			// rotate geometry around world z-axis
 
- 			_m1.makeRotationZ( angle );
 
- 			this.applyMatrix4( _m1 );
 
- 			return this;
 
- 		}
 
- 		translate( x, y, z ) {
 
- 			// translate geometry
 
- 			_m1.makeTranslation( x, y, z );
 
- 			this.applyMatrix4( _m1 );
 
- 			return this;
 
- 		}
 
- 		scale( x, y, z ) {
 
- 			// scale geometry
 
- 			_m1.makeScale( x, y, z );
 
- 			this.applyMatrix4( _m1 );
 
- 			return this;
 
- 		}
 
- 		lookAt( vector ) {
 
- 			_obj.lookAt( vector );
 
- 			_obj.updateMatrix();
 
- 			this.applyMatrix4( _obj.matrix );
 
- 			return this;
 
- 		}
 
- 		fromBufferGeometry( geometry ) {
 
- 			const scope = this;
 
- 			const index = geometry.index !== null ? geometry.index : undefined;
 
- 			const attributes = geometry.attributes;
 
- 			if ( attributes.position === undefined ) {
 
- 				console.error( 'THREE.Geometry.fromBufferGeometry(): Position attribute required for conversion.' );
 
- 				return this;
 
- 			}
 
- 			const position = attributes.position;
 
- 			const normal = attributes.normal;
 
- 			const color = attributes.color;
 
- 			const uv = attributes.uv;
 
- 			const uv2 = attributes.uv2;
 
- 			if ( uv2 !== undefined ) this.faceVertexUvs[ 1 ] = [];
 
- 			for ( let i = 0; i < position.count; i ++ ) {
 
- 				scope.vertices.push( new THREE.Vector3().fromBufferAttribute( position, i ) );
 
- 				if ( color !== undefined ) {
 
- 					scope.colors.push( new THREE.Color().fromBufferAttribute( color, i ) );
 
- 				}
 
- 			}
 
- 			function addFace( a, b, c, materialIndex ) {
 
- 				const vertexColors = color === undefined ? [] : [ scope.colors[ a ].clone(), scope.colors[ b ].clone(), scope.colors[ c ].clone() ];
 
- 				const vertexNormals = normal === undefined ? [] : [ new THREE.Vector3().fromBufferAttribute( normal, a ), new THREE.Vector3().fromBufferAttribute( normal, b ), new THREE.Vector3().fromBufferAttribute( normal, c ) ];
 
- 				const face = new Face3( a, b, c, vertexNormals, vertexColors, materialIndex );
 
- 				scope.faces.push( face );
 
- 				if ( uv !== undefined ) {
 
- 					scope.faceVertexUvs[ 0 ].push( [ new THREE.Vector2().fromBufferAttribute( uv, a ), new THREE.Vector2().fromBufferAttribute( uv, b ), new THREE.Vector2().fromBufferAttribute( uv, c ) ] );
 
- 				}
 
- 				if ( uv2 !== undefined ) {
 
- 					scope.faceVertexUvs[ 1 ].push( [ new THREE.Vector2().fromBufferAttribute( uv2, a ), new THREE.Vector2().fromBufferAttribute( uv2, b ), new THREE.Vector2().fromBufferAttribute( uv2, c ) ] );
 
- 				}
 
- 			}
 
- 			const groups = geometry.groups;
 
- 			if ( groups.length > 0 ) {
 
- 				for ( let i = 0; i < groups.length; i ++ ) {
 
- 					const group = groups[ i ];
 
- 					const start = group.start;
 
- 					const count = group.count;
 
- 					for ( let j = start, jl = start + count; j < jl; j += 3 ) {
 
- 						if ( index !== undefined ) {
 
- 							addFace( index.getX( j ), index.getX( j + 1 ), index.getX( j + 2 ), group.materialIndex );
 
- 						} else {
 
- 							addFace( j, j + 1, j + 2, group.materialIndex );
 
- 						}
 
- 					}
 
- 				}
 
- 			} else {
 
- 				if ( index !== undefined ) {
 
- 					for ( let i = 0; i < index.count; i += 3 ) {
 
- 						addFace( index.getX( i ), index.getX( i + 1 ), index.getX( i + 2 ) );
 
- 					}
 
- 				} else {
 
- 					for ( let i = 0; i < position.count; i += 3 ) {
 
- 						addFace( i, i + 1, i + 2 );
 
- 					}
 
- 				}
 
- 			}
 
- 			this.computeFaceNormals();
 
- 			if ( geometry.boundingBox !== null ) {
 
- 				this.boundingBox = geometry.boundingBox.clone();
 
- 			}
 
- 			if ( geometry.boundingSphere !== null ) {
 
- 				this.boundingSphere = geometry.boundingSphere.clone();
 
- 			}
 
- 			return this;
 
- 		}
 
- 		center() {
 
- 			this.computeBoundingBox();
 
- 			this.boundingBox.getCenter( _offset ).negate();
 
- 			this.translate( _offset.x, _offset.y, _offset.z );
 
- 			return this;
 
- 		}
 
- 		normalize() {
 
- 			this.computeBoundingSphere();
 
- 			const center = this.boundingSphere.center;
 
- 			const radius = this.boundingSphere.radius;
 
- 			const s = radius === 0 ? 1 : 1.0 / radius;
 
- 			const matrix = new THREE.Matrix4();
 
- 			matrix.set( s, 0, 0, - s * center.x, 0, s, 0, - s * center.y, 0, 0, s, - s * center.z, 0, 0, 0, 1 );
 
- 			this.applyMatrix4( matrix );
 
- 			return this;
 
- 		}
 
- 		computeFaceNormals() {
 
- 			const cb = new THREE.Vector3(),
 
- 				ab = new THREE.Vector3();
 
- 			for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {
 
- 				const face = this.faces[ f ];
 
- 				const vA = this.vertices[ face.a ];
 
- 				const vB = this.vertices[ face.b ];
 
- 				const vC = this.vertices[ face.c ];
 
- 				cb.subVectors( vC, vB );
 
- 				ab.subVectors( vA, vB );
 
- 				cb.cross( ab );
 
- 				cb.normalize();
 
- 				face.normal.copy( cb );
 
- 			}
 
- 		}
 
- 		computeVertexNormals( areaWeighted = true ) {
 
- 			const vertices = new Array( this.vertices.length );
 
- 			for ( let v = 0, vl = this.vertices.length; v < vl; v ++ ) {
 
- 				vertices[ v ] = new THREE.Vector3();
 
- 			}
 
- 			if ( areaWeighted ) {
 
- 				// vertex normals weighted by triangle areas
 
- 				// http://www.iquilezles.org/www/articles/normals/normals.htm
 
- 				const cb = new THREE.Vector3(),
 
- 					ab = new THREE.Vector3();
 
- 				for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {
 
- 					const face = this.faces[ f ];
 
- 					const vA = this.vertices[ face.a ];
 
- 					const vB = this.vertices[ face.b ];
 
- 					const vC = this.vertices[ face.c ];
 
- 					cb.subVectors( vC, vB );
 
- 					ab.subVectors( vA, vB );
 
- 					cb.cross( ab );
 
- 					vertices[ face.a ].add( cb );
 
- 					vertices[ face.b ].add( cb );
 
- 					vertices[ face.c ].add( cb );
 
- 				}
 
- 			} else {
 
- 				this.computeFaceNormals();
 
- 				for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {
 
- 					const face = this.faces[ f ];
 
- 					vertices[ face.a ].add( face.normal );
 
- 					vertices[ face.b ].add( face.normal );
 
- 					vertices[ face.c ].add( face.normal );
 
- 				}
 
- 			}
 
- 			for ( let v = 0, vl = this.vertices.length; v < vl; v ++ ) {
 
- 				vertices[ v ].normalize();
 
- 			}
 
- 			for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {
 
- 				const face = this.faces[ f ];
 
- 				const vertexNormals = face.vertexNormals;
 
- 				if ( vertexNormals.length === 3 ) {
 
- 					vertexNormals[ 0 ].copy( vertices[ face.a ] );
 
- 					vertexNormals[ 1 ].copy( vertices[ face.b ] );
 
- 					vertexNormals[ 2 ].copy( vertices[ face.c ] );
 
- 				} else {
 
- 					vertexNormals[ 0 ] = vertices[ face.a ].clone();
 
- 					vertexNormals[ 1 ] = vertices[ face.b ].clone();
 
- 					vertexNormals[ 2 ] = vertices[ face.c ].clone();
 
- 				}
 
- 			}
 
- 			if ( this.faces.length > 0 ) {
 
- 				this.normalsNeedUpdate = true;
 
- 			}
 
- 		}
 
- 		computeFlatVertexNormals() {
 
- 			this.computeFaceNormals();
 
- 			for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {
 
- 				const face = this.faces[ f ];
 
- 				const vertexNormals = face.vertexNormals;
 
- 				if ( vertexNormals.length === 3 ) {
 
- 					vertexNormals[ 0 ].copy( face.normal );
 
- 					vertexNormals[ 1 ].copy( face.normal );
 
- 					vertexNormals[ 2 ].copy( face.normal );
 
- 				} else {
 
- 					vertexNormals[ 0 ] = face.normal.clone();
 
- 					vertexNormals[ 1 ] = face.normal.clone();
 
- 					vertexNormals[ 2 ] = face.normal.clone();
 
- 				}
 
- 			}
 
- 			if ( this.faces.length > 0 ) {
 
- 				this.normalsNeedUpdate = true;
 
- 			}
 
- 		}
 
- 		computeMorphNormals() {
 
- 			// save original normals
 
- 			// - create temp variables on first access
 
- 			//   otherwise just copy (for faster repeated calls)
 
- 			for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {
 
- 				const face = this.faces[ f ];
 
- 				if ( ! face.__originalFaceNormal ) {
 
- 					face.__originalFaceNormal = face.normal.clone();
 
- 				} else {
 
- 					face.__originalFaceNormal.copy( face.normal );
 
- 				}
 
- 				if ( ! face.__originalVertexNormals ) face.__originalVertexNormals = [];
 
- 				for ( let i = 0, il = face.vertexNormals.length; i < il; i ++ ) {
 
- 					if ( ! face.__originalVertexNormals[ i ] ) {
 
- 						face.__originalVertexNormals[ i ] = face.vertexNormals[ i ].clone();
 
- 					} else {
 
- 						face.__originalVertexNormals[ i ].copy( face.vertexNormals[ i ] );
 
- 					}
 
- 				}
 
- 			} // use temp geometry to compute face and vertex normals for each morph
 
- 			const tmpGeo = new Geometry();
 
- 			tmpGeo.faces = this.faces;
 
- 			for ( let i = 0, il = this.morphTargets.length; i < il; i ++ ) {
 
- 				// create on first access
 
- 				if ( ! this.morphNormals[ i ] ) {
 
- 					this.morphNormals[ i ] = {};
 
- 					this.morphNormals[ i ].faceNormals = [];
 
- 					this.morphNormals[ i ].vertexNormals = [];
 
- 					const dstNormalsFace = this.morphNormals[ i ].faceNormals;
 
- 					const dstNormalsVertex = this.morphNormals[ i ].vertexNormals;
 
- 					for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {
 
- 						const faceNormal = new THREE.Vector3();
 
- 						const vertexNormals = {
 
- 							a: new THREE.Vector3(),
 
- 							b: new THREE.Vector3(),
 
- 							c: new THREE.Vector3()
 
- 						};
 
- 						dstNormalsFace.push( faceNormal );
 
- 						dstNormalsVertex.push( vertexNormals );
 
- 					}
 
- 				}
 
- 				const morphNormals = this.morphNormals[ i ]; // set vertices to morph target
 
- 				tmpGeo.vertices = this.morphTargets[ i ].vertices; // compute morph normals
 
- 				tmpGeo.computeFaceNormals();
 
- 				tmpGeo.computeVertexNormals(); // store morph normals
 
- 				for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {
 
- 					const face = this.faces[ f ];
 
- 					const faceNormal = morphNormals.faceNormals[ f ];
 
- 					const vertexNormals = morphNormals.vertexNormals[ f ];
 
- 					faceNormal.copy( face.normal );
 
- 					vertexNormals.a.copy( face.vertexNormals[ 0 ] );
 
- 					vertexNormals.b.copy( face.vertexNormals[ 1 ] );
 
- 					vertexNormals.c.copy( face.vertexNormals[ 2 ] );
 
- 				}
 
- 			} // restore original normals
 
- 			for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {
 
- 				const face = this.faces[ f ];
 
- 				face.normal = face.__originalFaceNormal;
 
- 				face.vertexNormals = face.__originalVertexNormals;
 
- 			}
 
- 		}
 
- 		computeBoundingBox() {
 
- 			if ( this.boundingBox === null ) {
 
- 				this.boundingBox = new THREE.Box3();
 
- 			}
 
- 			this.boundingBox.setFromPoints( this.vertices );
 
- 		}
 
- 		computeBoundingSphere() {
 
- 			if ( this.boundingSphere === null ) {
 
- 				this.boundingSphere = new THREE.Sphere();
 
- 			}
 
- 			this.boundingSphere.setFromPoints( this.vertices );
 
- 		}
 
- 		merge( geometry, matrix, materialIndexOffset = 0 ) {
 
- 			if ( ! ( geometry && geometry.isGeometry ) ) {
 
- 				console.error( 'THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.', geometry );
 
- 				return;
 
- 			}
 
- 			let normalMatrix;
 
- 			const vertexOffset = this.vertices.length,
 
- 				vertices1 = this.vertices,
 
- 				vertices2 = geometry.vertices,
 
- 				faces1 = this.faces,
 
- 				faces2 = geometry.faces,
 
- 				colors1 = this.colors,
 
- 				colors2 = geometry.colors;
 
- 			if ( matrix !== undefined ) {
 
- 				normalMatrix = new THREE.Matrix3().getNormalMatrix( matrix );
 
- 			} // vertices
 
- 			for ( let i = 0, il = vertices2.length; i < il; i ++ ) {
 
- 				const vertex = vertices2[ i ];
 
- 				const vertexCopy = vertex.clone();
 
- 				if ( matrix !== undefined ) vertexCopy.applyMatrix4( matrix );
 
- 				vertices1.push( vertexCopy );
 
- 			} // colors
 
- 			for ( let i = 0, il = colors2.length; i < il; i ++ ) {
 
- 				colors1.push( colors2[ i ].clone() );
 
- 			} // faces
 
- 			for ( let i = 0, il = faces2.length; i < il; i ++ ) {
 
- 				const face = faces2[ i ];
 
- 				let normal, color;
 
- 				const faceVertexNormals = face.vertexNormals,
 
- 					faceVertexColors = face.vertexColors;
 
- 				const faceCopy = new Face3( face.a + vertexOffset, face.b + vertexOffset, face.c + vertexOffset );
 
- 				faceCopy.normal.copy( face.normal );
 
- 				if ( normalMatrix !== undefined ) {
 
- 					faceCopy.normal.applyMatrix3( normalMatrix ).normalize();
 
- 				}
 
- 				for ( let j = 0, jl = faceVertexNormals.length; j < jl; j ++ ) {
 
- 					normal = faceVertexNormals[ j ].clone();
 
- 					if ( normalMatrix !== undefined ) {
 
- 						normal.applyMatrix3( normalMatrix ).normalize();
 
- 					}
 
- 					faceCopy.vertexNormals.push( normal );
 
- 				}
 
- 				faceCopy.color.copy( face.color );
 
- 				for ( let j = 0, jl = faceVertexColors.length; j < jl; j ++ ) {
 
- 					color = faceVertexColors[ j ];
 
- 					faceCopy.vertexColors.push( color.clone() );
 
- 				}
 
- 				faceCopy.materialIndex = face.materialIndex + materialIndexOffset;
 
- 				faces1.push( faceCopy );
 
- 			} // uvs
 
- 			for ( let i = 0, il = geometry.faceVertexUvs.length; i < il; i ++ ) {
 
- 				const faceVertexUvs2 = geometry.faceVertexUvs[ i ];
 
- 				if ( this.faceVertexUvs[ i ] === undefined ) this.faceVertexUvs[ i ] = [];
 
- 				for ( let j = 0, jl = faceVertexUvs2.length; j < jl; j ++ ) {
 
- 					const uvs2 = faceVertexUvs2[ j ],
 
- 						uvsCopy = [];
 
- 					for ( let k = 0, kl = uvs2.length; k < kl; k ++ ) {
 
- 						uvsCopy.push( uvs2[ k ].clone() );
 
- 					}
 
- 					this.faceVertexUvs[ i ].push( uvsCopy );
 
- 				}
 
- 			}
 
- 		}
 
- 		mergeMesh( mesh ) {
 
- 			if ( ! ( mesh && mesh.isMesh ) ) {
 
- 				console.error( 'THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.', mesh );
 
- 				return;
 
- 			}
 
- 			if ( mesh.matrixAutoUpdate ) mesh.updateMatrix();
 
- 			this.merge( mesh.geometry, mesh.matrix );
 
- 		}
 
- 		/*
 
-    * Checks for duplicate vertices with hashmap.
 
-    * Duplicated vertices are removed
 
-    * and faces' vertices are updated.
 
-    */
 
- 		mergeVertices( precisionPoints = 4 ) {
 
- 			const verticesMap = {}; // Hashmap for looking up vertices by position coordinates (and making sure they are unique)
 
- 			const unique = [],
 
- 				changes = [];
 
- 			const precision = Math.pow( 10, precisionPoints );
 
- 			for ( let i = 0, il = this.vertices.length; i < il; i ++ ) {
 
- 				const v = this.vertices[ i ];
 
- 				const key = Math.round( v.x * precision ) + '_' + Math.round( v.y * precision ) + '_' + Math.round( v.z * precision );
 
- 				if ( verticesMap[ key ] === undefined ) {
 
- 					verticesMap[ key ] = i;
 
- 					unique.push( this.vertices[ i ] );
 
- 					changes[ i ] = unique.length - 1;
 
- 				} else {
 
- 					//console.log('Duplicate vertex found. ', i, ' could be using ', verticesMap[key]);
 
- 					changes[ i ] = changes[ verticesMap[ key ] ];
 
- 				}
 
- 			} // if faces are completely degenerate after merging vertices, we
 
- 			// have to remove them from the geometry.
 
- 			const faceIndicesToRemove = [];
 
- 			for ( let i = 0, il = this.faces.length; i < il; i ++ ) {
 
- 				const face = this.faces[ i ];
 
- 				face.a = changes[ face.a ];
 
- 				face.b = changes[ face.b ];
 
- 				face.c = changes[ face.c ];
 
- 				const indices = [ face.a, face.b, face.c ]; // if any duplicate vertices are found in a Face3
 
- 				// we have to remove the face as nothing can be saved
 
- 				for ( let n = 0; n < 3; n ++ ) {
 
- 					if ( indices[ n ] === indices[ ( n + 1 ) % 3 ] ) {
 
- 						faceIndicesToRemove.push( i );
 
- 						break;
 
- 					}
 
- 				}
 
- 			}
 
- 			for ( let i = faceIndicesToRemove.length - 1; i >= 0; i -- ) {
 
- 				const idx = faceIndicesToRemove[ i ];
 
- 				this.faces.splice( idx, 1 );
 
- 				for ( let j = 0, jl = this.faceVertexUvs.length; j < jl; j ++ ) {
 
- 					this.faceVertexUvs[ j ].splice( idx, 1 );
 
- 				}
 
- 			} // Use unique set of vertices
 
- 			const diff = this.vertices.length - unique.length;
 
- 			this.vertices = unique;
 
- 			return diff;
 
- 		}
 
- 		setFromPoints( points ) {
 
- 			this.vertices = [];
 
- 			for ( let i = 0, l = points.length; i < l; i ++ ) {
 
- 				const point = points[ i ];
 
- 				this.vertices.push( new THREE.Vector3( point.x, point.y, point.z || 0 ) );
 
- 			}
 
- 			return this;
 
- 		}
 
- 		sortFacesByMaterialIndex() {
 
- 			const faces = this.faces;
 
- 			const length = faces.length; // tag faces
 
- 			for ( let i = 0; i < length; i ++ ) {
 
- 				faces[ i ]._id = i;
 
- 			} // sort faces
 
- 			function materialIndexSort( a, b ) {
 
- 				return a.materialIndex - b.materialIndex;
 
- 			}
 
- 			faces.sort( materialIndexSort ); // sort uvs
 
- 			const uvs1 = this.faceVertexUvs[ 0 ];
 
- 			const uvs2 = this.faceVertexUvs[ 1 ];
 
- 			let newUvs1, newUvs2;
 
- 			if ( uvs1 && uvs1.length === length ) newUvs1 = [];
 
- 			if ( uvs2 && uvs2.length === length ) newUvs2 = [];
 
- 			for ( let i = 0; i < length; i ++ ) {
 
- 				const id = faces[ i ]._id;
 
- 				if ( newUvs1 ) newUvs1.push( uvs1[ id ] );
 
- 				if ( newUvs2 ) newUvs2.push( uvs2[ id ] );
 
- 			}
 
- 			if ( newUvs1 ) this.faceVertexUvs[ 0 ] = newUvs1;
 
- 			if ( newUvs2 ) this.faceVertexUvs[ 1 ] = newUvs2;
 
- 		}
 
- 		toJSON() {
 
- 			const data = {
 
- 				metadata: {
 
- 					version: 4.5,
 
- 					type: 'Geometry',
 
- 					generator: 'Geometry.toJSON'
 
- 				}
 
- 			}; // standard Geometry serialization
 
- 			data.uuid = this.uuid;
 
- 			data.type = this.type;
 
- 			if ( this.name !== '' ) data.name = this.name;
 
- 			if ( this.parameters !== undefined ) {
 
- 				const parameters = this.parameters;
 
- 				for ( const key in parameters ) {
 
- 					if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ];
 
- 				}
 
- 				return data;
 
- 			}
 
- 			const vertices = [];
 
- 			for ( let i = 0; i < this.vertices.length; i ++ ) {
 
- 				const vertex = this.vertices[ i ];
 
- 				vertices.push( vertex.x, vertex.y, vertex.z );
 
- 			}
 
- 			const faces = [];
 
- 			const normals = [];
 
- 			const normalsHash = {};
 
- 			const colors = [];
 
- 			const colorsHash = {};
 
- 			const uvs = [];
 
- 			const uvsHash = {};
 
- 			for ( let i = 0; i < this.faces.length; i ++ ) {
 
- 				const face = this.faces[ i ];
 
- 				const hasMaterial = true;
 
- 				const hasFaceUv = false; // deprecated
 
- 				const hasFaceVertexUv = this.faceVertexUvs[ 0 ][ i ] !== undefined;
 
- 				const hasFaceNormal = face.normal.length() > 0;
 
- 				const hasFaceVertexNormal = face.vertexNormals.length > 0;
 
- 				const hasFaceColor = face.color.r !== 1 || face.color.g !== 1 || face.color.b !== 1;
 
- 				const hasFaceVertexColor = face.vertexColors.length > 0;
 
- 				let faceType = 0;
 
- 				faceType = setBit( faceType, 0, 0 ); // isQuad
 
- 				faceType = setBit( faceType, 1, hasMaterial );
 
- 				faceType = setBit( faceType, 2, hasFaceUv );
 
- 				faceType = setBit( faceType, 3, hasFaceVertexUv );
 
- 				faceType = setBit( faceType, 4, hasFaceNormal );
 
- 				faceType = setBit( faceType, 5, hasFaceVertexNormal );
 
- 				faceType = setBit( faceType, 6, hasFaceColor );
 
- 				faceType = setBit( faceType, 7, hasFaceVertexColor );
 
- 				faces.push( faceType );
 
- 				faces.push( face.a, face.b, face.c );
 
- 				faces.push( face.materialIndex );
 
- 				if ( hasFaceVertexUv ) {
 
- 					const faceVertexUvs = this.faceVertexUvs[ 0 ][ i ];
 
- 					faces.push( getUvIndex( faceVertexUvs[ 0 ] ), getUvIndex( faceVertexUvs[ 1 ] ), getUvIndex( faceVertexUvs[ 2 ] ) );
 
- 				}
 
- 				if ( hasFaceNormal ) {
 
- 					faces.push( getNormalIndex( face.normal ) );
 
- 				}
 
- 				if ( hasFaceVertexNormal ) {
 
- 					const vertexNormals = face.vertexNormals;
 
- 					faces.push( getNormalIndex( vertexNormals[ 0 ] ), getNormalIndex( vertexNormals[ 1 ] ), getNormalIndex( vertexNormals[ 2 ] ) );
 
- 				}
 
- 				if ( hasFaceColor ) {
 
- 					faces.push( getColorIndex( face.color ) );
 
- 				}
 
- 				if ( hasFaceVertexColor ) {
 
- 					const vertexColors = face.vertexColors;
 
- 					faces.push( getColorIndex( vertexColors[ 0 ] ), getColorIndex( vertexColors[ 1 ] ), getColorIndex( vertexColors[ 2 ] ) );
 
- 				}
 
- 			}
 
- 			function setBit( value, position, enabled ) {
 
- 				return enabled ? value | 1 << position : value & ~ ( 1 << position );
 
- 			}
 
- 			function getNormalIndex( normal ) {
 
- 				const hash = normal.x.toString() + normal.y.toString() + normal.z.toString();
 
- 				if ( normalsHash[ hash ] !== undefined ) {
 
- 					return normalsHash[ hash ];
 
- 				}
 
- 				normalsHash[ hash ] = normals.length / 3;
 
- 				normals.push( normal.x, normal.y, normal.z );
 
- 				return normalsHash[ hash ];
 
- 			}
 
- 			function getColorIndex( color ) {
 
- 				const hash = color.r.toString() + color.g.toString() + color.b.toString();
 
- 				if ( colorsHash[ hash ] !== undefined ) {
 
- 					return colorsHash[ hash ];
 
- 				}
 
- 				colorsHash[ hash ] = colors.length;
 
- 				colors.push( color.getHex() );
 
- 				return colorsHash[ hash ];
 
- 			}
 
- 			function getUvIndex( uv ) {
 
- 				const hash = uv.x.toString() + uv.y.toString();
 
- 				if ( uvsHash[ hash ] !== undefined ) {
 
- 					return uvsHash[ hash ];
 
- 				}
 
- 				uvsHash[ hash ] = uvs.length / 2;
 
- 				uvs.push( uv.x, uv.y );
 
- 				return uvsHash[ hash ];
 
- 			}
 
- 			data.data = {};
 
- 			data.data.vertices = vertices;
 
- 			data.data.normals = normals;
 
- 			if ( colors.length > 0 ) data.data.colors = colors;
 
- 			if ( uvs.length > 0 ) data.data.uvs = [ uvs ]; // temporal backward compatibility
 
- 			data.data.faces = faces;
 
- 			return data;
 
- 		}
 
- 		clone() {
 
- 			/*
 
-      // Handle primitives
 
-     	 const parameters = this.parameters;
 
-     	 if ( parameters !== undefined ) {
 
-     	 const values = [];
 
-     	 for ( const key in parameters ) {
 
-     	 values.push( parameters[ key ] );
 
-     	 }
 
-     	 const geometry = Object.create( this.constructor.prototype );
 
-      this.constructor.apply( geometry, values );
 
-      return geometry;
 
-     	 }
 
-     	 return new this.constructor().copy( this );
 
-      */
 
- 			return new Geometry().copy( this );
 
- 		}
 
- 		copy( source ) {
 
- 			// reset
 
- 			this.vertices = [];
 
- 			this.colors = [];
 
- 			this.faces = [];
 
- 			this.faceVertexUvs = [[]];
 
- 			this.morphTargets = [];
 
- 			this.morphNormals = [];
 
- 			this.skinWeights = [];
 
- 			this.skinIndices = [];
 
- 			this.lineDistances = [];
 
- 			this.boundingBox = null;
 
- 			this.boundingSphere = null; // name
 
- 			this.name = source.name; // vertices
 
- 			const vertices = source.vertices;
 
- 			for ( let i = 0, il = vertices.length; i < il; i ++ ) {
 
- 				this.vertices.push( vertices[ i ].clone() );
 
- 			} // colors
 
- 			const colors = source.colors;
 
- 			for ( let i = 0, il = colors.length; i < il; i ++ ) {
 
- 				this.colors.push( colors[ i ].clone() );
 
- 			} // faces
 
- 			const faces = source.faces;
 
- 			for ( let i = 0, il = faces.length; i < il; i ++ ) {
 
- 				this.faces.push( faces[ i ].clone() );
 
- 			} // face vertex uvs
 
- 			for ( let i = 0, il = source.faceVertexUvs.length; i < il; i ++ ) {
 
- 				const faceVertexUvs = source.faceVertexUvs[ i ];
 
- 				if ( this.faceVertexUvs[ i ] === undefined ) {
 
- 					this.faceVertexUvs[ i ] = [];
 
- 				}
 
- 				for ( let j = 0, jl = faceVertexUvs.length; j < jl; j ++ ) {
 
- 					const uvs = faceVertexUvs[ j ],
 
- 						uvsCopy = [];
 
- 					for ( let k = 0, kl = uvs.length; k < kl; k ++ ) {
 
- 						const uv = uvs[ k ];
 
- 						uvsCopy.push( uv.clone() );
 
- 					}
 
- 					this.faceVertexUvs[ i ].push( uvsCopy );
 
- 				}
 
- 			} // morph targets
 
- 			const morphTargets = source.morphTargets;
 
- 			for ( let i = 0, il = morphTargets.length; i < il; i ++ ) {
 
- 				const morphTarget = {};
 
- 				morphTarget.name = morphTargets[ i ].name; // vertices
 
- 				if ( morphTargets[ i ].vertices !== undefined ) {
 
- 					morphTarget.vertices = [];
 
- 					for ( let j = 0, jl = morphTargets[ i ].vertices.length; j < jl; j ++ ) {
 
- 						morphTarget.vertices.push( morphTargets[ i ].vertices[ j ].clone() );
 
- 					}
 
- 				} // normals
 
- 				if ( morphTargets[ i ].normals !== undefined ) {
 
- 					morphTarget.normals = [];
 
- 					for ( let j = 0, jl = morphTargets[ i ].normals.length; j < jl; j ++ ) {
 
- 						morphTarget.normals.push( morphTargets[ i ].normals[ j ].clone() );
 
- 					}
 
- 				}
 
- 				this.morphTargets.push( morphTarget );
 
- 			} // morph normals
 
- 			const morphNormals = source.morphNormals;
 
- 			for ( let i = 0, il = morphNormals.length; i < il; i ++ ) {
 
- 				const morphNormal = {}; // vertex normals
 
- 				if ( morphNormals[ i ].vertexNormals !== undefined ) {
 
- 					morphNormal.vertexNormals = [];
 
- 					for ( let j = 0, jl = morphNormals[ i ].vertexNormals.length; j < jl; j ++ ) {
 
- 						const srcVertexNormal = morphNormals[ i ].vertexNormals[ j ];
 
- 						const destVertexNormal = {};
 
- 						destVertexNormal.a = srcVertexNormal.a.clone();
 
- 						destVertexNormal.b = srcVertexNormal.b.clone();
 
- 						destVertexNormal.c = srcVertexNormal.c.clone();
 
- 						morphNormal.vertexNormals.push( destVertexNormal );
 
- 					}
 
- 				} // face normals
 
- 				if ( morphNormals[ i ].faceNormals !== undefined ) {
 
- 					morphNormal.faceNormals = [];
 
- 					for ( let j = 0, jl = morphNormals[ i ].faceNormals.length; j < jl; j ++ ) {
 
- 						morphNormal.faceNormals.push( morphNormals[ i ].faceNormals[ j ].clone() );
 
- 					}
 
- 				}
 
- 				this.morphNormals.push( morphNormal );
 
- 			} // skin weights
 
- 			const skinWeights = source.skinWeights;
 
- 			for ( let i = 0, il = skinWeights.length; i < il; i ++ ) {
 
- 				this.skinWeights.push( skinWeights[ i ].clone() );
 
- 			} // skin indices
 
- 			const skinIndices = source.skinIndices;
 
- 			for ( let i = 0, il = skinIndices.length; i < il; i ++ ) {
 
- 				this.skinIndices.push( skinIndices[ i ].clone() );
 
- 			} // line distances
 
- 			const lineDistances = source.lineDistances;
 
- 			for ( let i = 0, il = lineDistances.length; i < il; i ++ ) {
 
- 				this.lineDistances.push( lineDistances[ i ] );
 
- 			} // bounding box
 
- 			const boundingBox = source.boundingBox;
 
- 			if ( boundingBox !== null ) {
 
- 				this.boundingBox = boundingBox.clone();
 
- 			} // bounding sphere
 
- 			const boundingSphere = source.boundingSphere;
 
- 			if ( boundingSphere !== null ) {
 
- 				this.boundingSphere = boundingSphere.clone();
 
- 			} // update flags
 
- 			this.elementsNeedUpdate = source.elementsNeedUpdate;
 
- 			this.verticesNeedUpdate = source.verticesNeedUpdate;
 
- 			this.uvsNeedUpdate = source.uvsNeedUpdate;
 
- 			this.normalsNeedUpdate = source.normalsNeedUpdate;
 
- 			this.colorsNeedUpdate = source.colorsNeedUpdate;
 
- 			this.lineDistancesNeedUpdate = source.lineDistancesNeedUpdate;
 
- 			this.groupsNeedUpdate = source.groupsNeedUpdate;
 
- 			return this;
 
- 		}
 
- 		toBufferGeometry() {
 
- 			const geometry = new DirectGeometry().fromGeometry( this );
 
- 			const buffergeometry = new THREE.BufferGeometry();
 
- 			const positions = new Float32Array( geometry.vertices.length * 3 );
 
- 			buffergeometry.setAttribute( 'position', new THREE.BufferAttribute( positions, 3 ).copyVector3sArray( geometry.vertices ) );
 
- 			if ( geometry.normals.length > 0 ) {
 
- 				const normals = new Float32Array( geometry.normals.length * 3 );
 
- 				buffergeometry.setAttribute( 'normal', new THREE.BufferAttribute( normals, 3 ).copyVector3sArray( geometry.normals ) );
 
- 			}
 
- 			if ( geometry.colors.length > 0 ) {
 
- 				const colors = new Float32Array( geometry.colors.length * 3 );
 
- 				buffergeometry.setAttribute( 'color', new THREE.BufferAttribute( colors, 3 ).copyColorsArray( geometry.colors ) );
 
- 			}
 
- 			if ( geometry.uvs.length > 0 ) {
 
- 				const uvs = new Float32Array( geometry.uvs.length * 2 );
 
- 				buffergeometry.setAttribute( 'uv', new THREE.BufferAttribute( uvs, 2 ).copyVector2sArray( geometry.uvs ) );
 
- 			}
 
- 			if ( geometry.uvs2.length > 0 ) {
 
- 				const uvs2 = new Float32Array( geometry.uvs2.length * 2 );
 
- 				buffergeometry.setAttribute( 'uv2', new THREE.BufferAttribute( uvs2, 2 ).copyVector2sArray( geometry.uvs2 ) );
 
- 			} // groups
 
- 			buffergeometry.groups = geometry.groups; // morphs
 
- 			for ( const name in geometry.morphTargets ) {
 
- 				const array = [];
 
- 				const morphTargets = geometry.morphTargets[ name ];
 
- 				for ( let i = 0, l = morphTargets.length; i < l; i ++ ) {
 
- 					const morphTarget = morphTargets[ i ];
 
- 					const attribute = new THREE.Float32BufferAttribute( morphTarget.data.length * 3, 3 );
 
- 					attribute.name = morphTarget.name;
 
- 					array.push( attribute.copyVector3sArray( morphTarget.data ) );
 
- 				}
 
- 				buffergeometry.morphAttributes[ name ] = array;
 
- 			} // skinning
 
- 			if ( geometry.skinIndices.length > 0 ) {
 
- 				const skinIndices = new THREE.Float32BufferAttribute( geometry.skinIndices.length * 4, 4 );
 
- 				buffergeometry.setAttribute( 'skinIndex', skinIndices.copyVector4sArray( geometry.skinIndices ) );
 
- 			}
 
- 			if ( geometry.skinWeights.length > 0 ) {
 
- 				const skinWeights = new THREE.Float32BufferAttribute( geometry.skinWeights.length * 4, 4 );
 
- 				buffergeometry.setAttribute( 'skinWeight', skinWeights.copyVector4sArray( geometry.skinWeights ) );
 
- 			} //
 
- 			if ( geometry.boundingSphere !== null ) {
 
- 				buffergeometry.boundingSphere = geometry.boundingSphere.clone();
 
- 			}
 
- 			if ( geometry.boundingBox !== null ) {
 
- 				buffergeometry.boundingBox = geometry.boundingBox.clone();
 
- 			}
 
- 			return buffergeometry;
 
- 		}
 
- 		computeTangents() {
 
- 			console.error( 'THREE.Geometry: .computeTangents() has been removed.' );
 
- 		}
 
- 		computeLineDistances() {
 
- 			console.error( 'THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.' );
 
- 		}
 
- 		applyMatrix( matrix ) {
 
- 			console.warn( 'THREE.Geometry: .applyMatrix() has been renamed to .applyMatrix4().' );
 
- 			return this.applyMatrix4( matrix );
 
- 		}
 
- 		dispose() {
 
- 			this.dispatchEvent( {
 
- 				type: 'dispose'
 
- 			} );
 
- 		}
 
- 		static createBufferGeometryFromObject( object ) {
 
- 			let buffergeometry = new THREE.BufferGeometry();
 
- 			const geometry = object.geometry;
 
- 			if ( object.isPoints || object.isLine ) {
 
- 				const positions = new THREE.Float32BufferAttribute( geometry.vertices.length * 3, 3 );
 
- 				const colors = new THREE.Float32BufferAttribute( geometry.colors.length * 3, 3 );
 
- 				buffergeometry.setAttribute( 'position', positions.copyVector3sArray( geometry.vertices ) );
 
- 				buffergeometry.setAttribute( 'color', colors.copyColorsArray( geometry.colors ) );
 
- 				if ( geometry.lineDistances && geometry.lineDistances.length === geometry.vertices.length ) {
 
- 					const lineDistances = new THREE.Float32BufferAttribute( geometry.lineDistances.length, 1 );
 
- 					buffergeometry.setAttribute( 'lineDistance', lineDistances.copyArray( geometry.lineDistances ) );
 
- 				}
 
- 				if ( geometry.boundingSphere !== null ) {
 
- 					buffergeometry.boundingSphere = geometry.boundingSphere.clone();
 
- 				}
 
- 				if ( geometry.boundingBox !== null ) {
 
- 					buffergeometry.boundingBox = geometry.boundingBox.clone();
 
- 				}
 
- 			} else if ( object.isMesh ) {
 
- 				buffergeometry = geometry.toBufferGeometry();
 
- 			}
 
- 			return buffergeometry;
 
- 		}
 
- 	}
 
- 	Geometry.prototype.isGeometry = true;
 
- 	class DirectGeometry {
 
- 		constructor() {
 
- 			this.vertices = [];
 
- 			this.normals = [];
 
- 			this.colors = [];
 
- 			this.uvs = [];
 
- 			this.uvs2 = [];
 
- 			this.groups = [];
 
- 			this.morphTargets = {};
 
- 			this.skinWeights = [];
 
- 			this.skinIndices = []; // this.lineDistances = [];
 
- 			this.boundingBox = null;
 
- 			this.boundingSphere = null; // update flags
 
- 			this.verticesNeedUpdate = false;
 
- 			this.normalsNeedUpdate = false;
 
- 			this.colorsNeedUpdate = false;
 
- 			this.uvsNeedUpdate = false;
 
- 			this.groupsNeedUpdate = false;
 
- 		}
 
- 		computeGroups( geometry ) {
 
- 			const groups = [];
 
- 			let group, i;
 
- 			let materialIndex = undefined;
 
- 			const faces = geometry.faces;
 
- 			for ( i = 0; i < faces.length; i ++ ) {
 
- 				const face = faces[ i ]; // materials
 
- 				if ( face.materialIndex !== materialIndex ) {
 
- 					materialIndex = face.materialIndex;
 
- 					if ( group !== undefined ) {
 
- 						group.count = i * 3 - group.start;
 
- 						groups.push( group );
 
- 					}
 
- 					group = {
 
- 						start: i * 3,
 
- 						materialIndex: materialIndex
 
- 					};
 
- 				}
 
- 			}
 
- 			if ( group !== undefined ) {
 
- 				group.count = i * 3 - group.start;
 
- 				groups.push( group );
 
- 			}
 
- 			this.groups = groups;
 
- 		}
 
- 		fromGeometry( geometry ) {
 
- 			const faces = geometry.faces;
 
- 			const vertices = geometry.vertices;
 
- 			const faceVertexUvs = geometry.faceVertexUvs;
 
- 			const hasFaceVertexUv = faceVertexUvs[ 0 ] && faceVertexUvs[ 0 ].length > 0;
 
- 			const hasFaceVertexUv2 = faceVertexUvs[ 1 ] && faceVertexUvs[ 1 ].length > 0; // morphs
 
- 			const morphTargets = geometry.morphTargets;
 
- 			const morphTargetsLength = morphTargets.length;
 
- 			let morphTargetsPosition;
 
- 			if ( morphTargetsLength > 0 ) {
 
- 				morphTargetsPosition = [];
 
- 				for ( let i = 0; i < morphTargetsLength; i ++ ) {
 
- 					morphTargetsPosition[ i ] = {
 
- 						name: morphTargets[ i ].name,
 
- 						data: []
 
- 					};
 
- 				}
 
- 				this.morphTargets.position = morphTargetsPosition;
 
- 			}
 
- 			const morphNormals = geometry.morphNormals;
 
- 			const morphNormalsLength = morphNormals.length;
 
- 			let morphTargetsNormal;
 
- 			if ( morphNormalsLength > 0 ) {
 
- 				morphTargetsNormal = [];
 
- 				for ( let i = 0; i < morphNormalsLength; i ++ ) {
 
- 					morphTargetsNormal[ i ] = {
 
- 						name: morphNormals[ i ].name,
 
- 						data: []
 
- 					};
 
- 				}
 
- 				this.morphTargets.normal = morphTargetsNormal;
 
- 			} // skins
 
- 			const skinIndices = geometry.skinIndices;
 
- 			const skinWeights = geometry.skinWeights;
 
- 			const hasSkinIndices = skinIndices.length === vertices.length;
 
- 			const hasSkinWeights = skinWeights.length === vertices.length; //
 
- 			if ( vertices.length > 0 && faces.length === 0 ) {
 
- 				console.error( 'THREE.DirectGeometry: Faceless geometries are not supported.' );
 
- 			}
 
- 			for ( let i = 0; i < faces.length; i ++ ) {
 
- 				const face = faces[ i ];
 
- 				this.vertices.push( vertices[ face.a ], vertices[ face.b ], vertices[ face.c ] );
 
- 				const vertexNormals = face.vertexNormals;
 
- 				if ( vertexNormals.length === 3 ) {
 
- 					this.normals.push( vertexNormals[ 0 ], vertexNormals[ 1 ], vertexNormals[ 2 ] );
 
- 				} else {
 
- 					const normal = face.normal;
 
- 					this.normals.push( normal, normal, normal );
 
- 				}
 
- 				const vertexColors = face.vertexColors;
 
- 				if ( vertexColors.length === 3 ) {
 
- 					this.colors.push( vertexColors[ 0 ], vertexColors[ 1 ], vertexColors[ 2 ] );
 
- 				} else {
 
- 					const color = face.color;
 
- 					this.colors.push( color, color, color );
 
- 				}
 
- 				if ( hasFaceVertexUv === true ) {
 
- 					const vertexUvs = faceVertexUvs[ 0 ][ i ];
 
- 					if ( vertexUvs !== undefined ) {
 
- 						this.uvs.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] );
 
- 					} else {
 
- 						console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ', i );
 
- 						this.uvs.push( new THREE.Vector2(), new THREE.Vector2(), new THREE.Vector2() );
 
- 					}
 
- 				}
 
- 				if ( hasFaceVertexUv2 === true ) {
 
- 					const vertexUvs = faceVertexUvs[ 1 ][ i ];
 
- 					if ( vertexUvs !== undefined ) {
 
- 						this.uvs2.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] );
 
- 					} else {
 
- 						console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ', i );
 
- 						this.uvs2.push( new THREE.Vector2(), new THREE.Vector2(), new THREE.Vector2() );
 
- 					}
 
- 				} // morphs
 
- 				for ( let j = 0; j < morphTargetsLength; j ++ ) {
 
- 					const morphTarget = morphTargets[ j ].vertices;
 
- 					morphTargetsPosition[ j ].data.push( morphTarget[ face.a ], morphTarget[ face.b ], morphTarget[ face.c ] );
 
- 				}
 
- 				for ( let j = 0; j < morphNormalsLength; j ++ ) {
 
- 					const morphNormal = morphNormals[ j ].vertexNormals[ i ];
 
- 					morphTargetsNormal[ j ].data.push( morphNormal.a, morphNormal.b, morphNormal.c );
 
- 				} // skins
 
- 				if ( hasSkinIndices ) {
 
- 					this.skinIndices.push( skinIndices[ face.a ], skinIndices[ face.b ], skinIndices[ face.c ] );
 
- 				}
 
- 				if ( hasSkinWeights ) {
 
- 					this.skinWeights.push( skinWeights[ face.a ], skinWeights[ face.b ], skinWeights[ face.c ] );
 
- 				}
 
- 			}
 
- 			this.computeGroups( geometry );
 
- 			this.verticesNeedUpdate = geometry.verticesNeedUpdate;
 
- 			this.normalsNeedUpdate = geometry.normalsNeedUpdate;
 
- 			this.colorsNeedUpdate = geometry.colorsNeedUpdate;
 
- 			this.uvsNeedUpdate = geometry.uvsNeedUpdate;
 
- 			this.groupsNeedUpdate = geometry.groupsNeedUpdate;
 
- 			if ( geometry.boundingSphere !== null ) {
 
- 				this.boundingSphere = geometry.boundingSphere.clone();
 
- 			}
 
- 			if ( geometry.boundingBox !== null ) {
 
- 				this.boundingBox = geometry.boundingBox.clone();
 
- 			}
 
- 			return this;
 
- 		}
 
- 	}
 
- 	class Face3 {
 
- 		constructor( a, b, c, normal, color, materialIndex = 0 ) {
 
- 			this.a = a;
 
- 			this.b = b;
 
- 			this.c = c;
 
- 			this.normal = normal && normal.isVector3 ? normal : new THREE.Vector3();
 
- 			this.vertexNormals = Array.isArray( normal ) ? normal : [];
 
- 			this.color = color && color.isColor ? color : new THREE.Color();
 
- 			this.vertexColors = Array.isArray( color ) ? color : [];
 
- 			this.materialIndex = materialIndex;
 
- 		}
 
- 		clone() {
 
- 			return new this.constructor().copy( this );
 
- 		}
 
- 		copy( source ) {
 
- 			this.a = source.a;
 
- 			this.b = source.b;
 
- 			this.c = source.c;
 
- 			this.normal.copy( source.normal );
 
- 			this.color.copy( source.color );
 
- 			this.materialIndex = source.materialIndex;
 
- 			for ( let i = 0, il = source.vertexNormals.length; i < il; i ++ ) {
 
- 				this.vertexNormals[ i ] = source.vertexNormals[ i ].clone();
 
- 			}
 
- 			for ( let i = 0, il = source.vertexColors.length; i < il; i ++ ) {
 
- 				this.vertexColors[ i ] = source.vertexColors[ i ].clone();
 
- 			}
 
- 			return this;
 
- 		}
 
- 	}
 
- 	THREE.Face3 = Face3;
 
- 	THREE.Geometry = Geometry;
 
- } )();
 
 
  |