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							- ( function () {
 
- 	/**
 
-  * NURBS surface object
 
-  *
 
-  * Implementation is based on (x, y [, z=0 [, w=1]]) control points with w=weight.
 
-  **/
 
- 	class NURBSSurface {
 
- 		constructor( degree1, degree2, knots1, knots2
 
- 			/* arrays of reals */
 
- 			, controlPoints
 
- 			/* array^2 of Vector(2|3|4) */
 
- 		) {
 
- 			this.degree1 = degree1;
 
- 			this.degree2 = degree2;
 
- 			this.knots1 = knots1;
 
- 			this.knots2 = knots2;
 
- 			this.controlPoints = [];
 
- 			const len1 = knots1.length - degree1 - 1;
 
- 			const len2 = knots2.length - degree2 - 1; // ensure THREE.Vector4 for control points
 
- 			for ( let i = 0; i < len1; ++ i ) {
 
- 				this.controlPoints[ i ] = [];
 
- 				for ( let j = 0; j < len2; ++ j ) {
 
- 					const point = controlPoints[ i ][ j ];
 
- 					this.controlPoints[ i ][ j ] = new THREE.Vector4( point.x, point.y, point.z, point.w );
 
- 				}
 
- 			}
 
- 		}
 
- 		getPoint( t1, t2, target ) {
 
- 			const u = this.knots1[ 0 ] + t1 * ( this.knots1[ this.knots1.length - 1 ] - this.knots1[ 0 ] ); // linear mapping t1->u
 
- 			const v = this.knots2[ 0 ] + t2 * ( this.knots2[ this.knots2.length - 1 ] - this.knots2[ 0 ] ); // linear mapping t2->u
 
- 			THREE.NURBSUtils.calcSurfacePoint( this.degree1, this.degree2, this.knots1, this.knots2, this.controlPoints, u, v, target );
 
- 		}
 
- 	}
 
- 	THREE.NURBSSurface = NURBSSurface;
 
- } )();
 
 
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